initial gui for remote players lobby
authorhgn <hgodden00@gmail.com>
Fri, 10 Nov 2023 22:04:06 +0000 (22:04 +0000)
committerhgn <hgodden00@gmail.com>
Fri, 10 Nov 2023 22:04:06 +0000 (22:04 +0000)
input.h
player_remote.c
player_remote.h
skaterift.c
steam.h

diff --git a/input.h b/input.h
index 7e1e6aa4f0afc84f6d16197ce1af1d9344b6dcc8..aa546c9bccb85804f316f1ce606152da553b98b7 100644 (file)
--- a/input.h
+++ b/input.h
@@ -32,6 +32,7 @@ enum sr_bind{
    k_srbind_world_left,
    k_srbind_world_right,
    k_srbind_home,
+   k_srbind_lobby,
    k_srbind_max,
 };
 
@@ -125,7 +126,8 @@ static const char *button_display_string( enum sr_bind button )
 [k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
 [k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
 [k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A ),
-   [k_srbind_sit]     = controller_glyph( SDL_CONTROLLER_BUTTON_B )
+   [k_srbind_sit]     = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
+    [k_srbind_lobby]  = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT )
    };
 
    const char *keyboard_table[ k_srbind_max ] = {
@@ -150,7 +152,8 @@ static const char *button_display_string( enum sr_bind button )
 [k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
 [k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
 [k_srbind_replay_resume]= "\xa1",
-    [k_srbind_sit]    = KEYBOARD_GLYPH( "Z" )
+    [k_srbind_sit]    = KEYBOARD_GLYPH( "Z" ),
+    [k_srbind_lobby] = KEYBOARD_GLYPH( "" ) // FIXME: what is tab?
    };
 
    if( vg_input.display_input_method == k_input_method_controller )
@@ -315,6 +318,7 @@ static void skaterift_preupdate_inputs(void)
    setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
    setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
    setbtn( k_srbind_sit, vg_getkey(SDLK_z) );
+   setbtn( k_srbind_lobby, vg_getkey(SDLK_TAB) );
 
    /* axis
     * --------------------------------------------*/
@@ -376,6 +380,7 @@ static void skaterift_preupdate_inputs(void)
       setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
       setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
       setbtn( k_srbind_sit, buttons[ SDL_CONTROLLER_BUTTON_B ] );
+      setbtn( k_srbind_lobby, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
 
       float *axis = controller->axises;
       float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
index fac5ea7dbf8b6c94398b8fdd442c87ee063224e6..6358daa94afe2df6fa3c992a6571a714c6d531bb 100644 (file)
@@ -682,3 +682,75 @@ static void remote_sfx_pre_update(void){
       }
    }
 }
+
+enum remote_player_gui_type {
+   k_remote_player_gui_type_stranger,
+   k_remote_player_gui_type_you,
+   k_remote_player_gui_type_friend
+};
+
+static void remote_player_gui_info( ui_rect box, 
+                                    const char *username,
+                                    const char *activity, 
+                                    enum remote_player_gui_type type,
+                                    int in_world ){
+
+   f32 opacity = in_world? 0.6f: 0.3f;
+
+   if( type == k_remote_player_gui_type_you )
+      ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+   else
+      ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+
+   if( type == k_remote_player_gui_type_friend )
+      ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+
+   ui_rect top, bottom;
+   ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
+
+   u32 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+
+   vg_ui.font = &vg_ui_font_big;
+   ui_text( top, username, 1, k_ui_align_middle_center, fg );
+   vg_ui.font = &vg_ui_font_small;
+
+   ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+}
+
+static void remote_players_imgui(void){
+   /* TODO: or if respawning, override show this and disable input
+    *       if in menu dont render. */
+
+   if( button_down(k_srbind_lobby) )
+      netplayers.view_lobby ^= 0x1;
+
+   vg_slewf( &netplayers.fview_lobby, netplayers.view_lobby, 
+             vg.time_frame_delta / 0.5f );
+
+   ui_px y = 50, width = 200, height = 42, gap = 2,
+         x = vg.window_x - ((f32)width*netplayers.fview_lobby);
+
+   int type = vg.time,
+       in_world = vg.time / 3.0;
+
+
+   vg_ui.font = &vg_ui_font_big;
+   ui_text( (ui_rect){ x, 0, width, height }, 
+            "In World", 1, k_ui_align_middle_center, 0 );
+   vg_ui.font = &vg_ui_font_small;
+
+
+   ui_rect us = { x, y, width, height };
+   remote_player_gui_info( us, steam_username_at_startup, "1300 meters away",
+                           type % 3, in_world % 2 );
+   y += height + gap;
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active || !player->isfriend ) continue;
+      
+      ui_rect box = { x, y, width, height };
+      remote_player_gui_info( box, player->username, "", 0, 0 );
+      y += height + gap;
+   }
+}
index 4df9c32c6298b9b5ee75da4407c012531f8343c6..580a726dee1f7ef510aa9865287135785c0db7b2 100644 (file)
@@ -58,6 +58,9 @@ struct {
    u32 up_bytes;
    f32 up_kbs, down_kbs;
    f64 last_data_measurement;
+
+   int view_lobby;
+   f32 fview_lobby;
 }
 static netplayers;
 
index 34e42f39cd5ed8ee533490a37aa8971d6ab77419..0e1f85221bbb9cd8abbcb03c1992af2e822664b9 100644 (file)
@@ -58,6 +58,7 @@
 #include "vg/vg_audio_dsp.h"
 
 static struct player_avatar localplayer_avatar;
+static int k_tools_mode = 0;
 
 int main( int argc, char *argv[] ){
    vg_mem.use_libc_malloc = 0;
@@ -76,6 +77,10 @@ static void vg_launch_opt(void){
       vg_strncpy( arg, network_client.server_adress, 64, 
                   k_strncpy_overflow_fatal );
    }
+
+   if( vg_long_opt( "tools" ) ){
+      k_tools_mode = 1;
+   }
 }
 
 static void vg_preload(void){
@@ -89,6 +94,9 @@ vg_info("            |   \\/   | |        /     |      |    \\ | /   | \n" );
 vg_info("            '        ' '--' [] '----- '----- '     ' '---'  " 
         "SOFTWARE\n" );
 
+   if( k_tools_mode )
+      return;
+
    steam_init();
    vg_loader_step( NULL, steam_end );
    vg_loader_step( remote_players_init, NULL );
@@ -177,6 +185,11 @@ static void skaterift_restore_state(void){
 }
 
 static void vg_load(void){
+   if( k_tools_mode ){
+      vg_async_call( async_call_ready, NULL, 0 );
+      return;
+   }
+
    vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
 
    vg_loader_step( render_init, NULL );
@@ -303,9 +316,11 @@ static void skaterift_change_client_world_preupdate(void);
 
 static void vg_pre_update(void){
    srinput.enabled = 1;
+   skaterift_preupdate_inputs();
+
+   if( k_tools_mode ) return;
 
    steam_update();
-   skaterift_preupdate_inputs();
    if( skaterift.op == k_async_op_clientloading ) return;
    if( world_static.load_state == k_world_loader_preload )
       skaterift_change_client_world_preupdate();
@@ -335,6 +350,7 @@ static void vg_pre_update(void){
 }
 
 static void vg_fixed_update(void){
+   if( k_tools_mode ) return;
    if( skaterift.op == k_async_op_clientloading ) return;
 
    world_routes_fixedupdate( world_current_instance() );
@@ -343,6 +359,7 @@ static void vg_fixed_update(void){
 }
 
 static void vg_post_update(void){
+   if( k_tools_mode ) return;
    if( skaterift.op == k_async_op_clientloading ) return;
 
    player__post_update();
@@ -612,6 +629,14 @@ static void render_main_game(void){
 }
 
 static void vg_render(void){
+   if( k_tools_mode ){
+      glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+      glViewport( 0,0, vg.window_x, vg.window_y );
+      glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
+      glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+      return;
+   }
+
    if( skaterift.op == k_async_op_clientloading ){
       _vg_loader_render();
       return;
@@ -653,6 +678,7 @@ static void vg_gui(void){
    workshop_form_gui();
    render_view_framebuffer_ui();
    remote_player_network_imgui( vg.pv );
+   remote_players_imgui();
 }
 
 
diff --git a/steam.h b/steam.h
index 2c8bd2d5ca886c347becf3c8ab2724d6fc0d0673..cbe88eef63b67d92cbdab643d61c421b46755403 100644 (file)
--- a/steam.h
+++ b/steam.h
@@ -27,7 +27,7 @@
  * nothing.
  */
 
-static char steam_username_at_startup[128];
+static char steam_username_at_startup[128] = "Unassigned";
 
 static void recv_steam_warning( int severity, const char *msg )
 {