vg.time_frame_delta );
}
-static void world_routes_imgui( world_instance *world ){
+void world_routes_imgui( world_instance *world )
+{
ui_point cursor = { 4, 4 };
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route_imgui( world, mdl_arritm( &world->ent_route, i ), cursor );