change shader properties to be vg_msg based
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.c
index d525572f1e7dd548b791ef50ad472bf998fd3b21..cdc76f1ae23d96d5bde4957843f86ea791e7ba7a 100644 (file)
@@ -767,7 +767,7 @@ void world_entity_start( world_instance *world, vg_msg *sav )
       const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
 
       u32 result;
-      vg_msg_getkvintg( sav, alias, k_vg_msg_u32, &result );
+      vg_msg_getkvintg( sav, alias, k_vg_msg_u32, &result, NULL );
 
       if( result ){
          ent_call call;
@@ -788,11 +788,12 @@ void world_entity_start( world_instance *world, vg_msg *sav )
                                mdl_pstr(&world->meta,route->pstr_name) ) ){
 
             u32 flags;
-            vg_msg_getkvintg( &route_info, "flags", k_vg_msg_u32, &flags );
+            vg_msg_getkvintg( &route_info, "flags", k_vg_msg_u32,    
+                              &flags, NULL );
             route->flags |= flags;
 
             vg_msg_getkvintg( &route_info, "best_laptime", k_vg_msg_f64,
-                              &route->best_laptime );
+                              &route->best_laptime, NULL );
 
             f32 sections[ route->checkpoints_count ];
             vg_msg_cmd cmd;