change shader properties to be vg_msg based
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 49d1aaea690849f6fb32bfb3e645901940d9d33d..d9b4439b5ac3f331d5ab5bbeb6ea57d99aab93c0 100644 (file)
--- a/world.h
+++ b/world.h
@@ -157,6 +157,7 @@ struct world_instance {
       mdl_submesh sm_geo,
                   sm_no_collide;
       u32 flags;
+      u32 alpha_tex;
    }
    * surfaces;
    u32 surface_count;