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change shader properties to be vg_msg based
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
diff --git
a/world.h
b/world.h
index 49d1aaea690849f6fb32bfb3e645901940d9d33d..d9b4439b5ac3f331d5ab5bbeb6ea57d99aab93c0 100644
(file)
--- a/
world.h
+++ b/
world.h
@@
-157,6
+157,7
@@
struct world_instance {
mdl_submesh sm_geo,
sm_no_collide;
u32 flags;
+ u32 alpha_tex;
}
* surfaces;
u32 surface_count;