revision 2
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / blitcolour.h
index 91a2e618dadde87618690ad999af6a2899947e00..1bd3349497bd7b75f7ce986892e024e6e1fecda9 100644 (file)
@@ -1,55 +1,18 @@
-#ifndef SHADER_blitcolour_H
-#define SHADER_blitcolour_H
-static void shader_blitcolour_link(void);
-static void shader_blitcolour_register(void);
-static struct vg_shader _shader_blitcolour = {
-   .name = "blitcolour",
-   .link = shader_blitcolour_link,
-   .vs = 
+#pragma once
+#include "vg/vg_engine.h"
+extern struct vg_shader _shader_blitcolour;
+extern GLuint _uniform_blitcolour_uInverseRatio;
+extern GLuint _uniform_blitcolour_uColour;
+static inline void shader_blitcolour_uInverseRatio(v2f v)
 {
-.orig_file = "shaders/blit.vs",
-.static_src = 
-"layout (location=0) in vec2 a_co;\n"
-"out vec2 aUv;\n"
-"\n"
-"uniform vec2 uInverseRatio;\n"
-"\n"
-"void main()\n"
-"{\n"
-"   gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);\n"
-"   aUv = a_co * uInverseRatio;\n"
-"}\n"
-""},
-   .fs = 
-{
-.orig_file = "shaders/colour.fs",
-.static_src = 
-"out vec4 FragColor;\n"
-"uniform vec4 uColour;\n"
-"\n"
-"in vec2 aUv;\n"
-"\n"
-"void main()\n"
-"{\n"
-"   FragColor = uColour;\n"
-"}\n"
-""},
-};
-
-static GLuint _uniform_blitcolour_uInverseRatio;
-static GLuint _uniform_blitcolour_uColour;
-static void shader_blitcolour_uInverseRatio(v2f v){
    glUniform2fv(_uniform_blitcolour_uInverseRatio,1,v);
 }
-static void shader_blitcolour_uColour(v4f v){
+static inline void shader_blitcolour_uColour(v4f v)
+{
    glUniform4fv(_uniform_blitcolour_uColour,1,v);
 }
-static void shader_blitcolour_register(void){
-   vg_shader_register( &_shader_blitcolour );
-}
-static void shader_blitcolour_use(void){ glUseProgram(_shader_blitcolour.id); }
-static void shader_blitcolour_link(void){
-   _uniform_blitcolour_uInverseRatio = glGetUniformLocation( _shader_blitcolour.id, "uInverseRatio" );
-   _uniform_blitcolour_uColour = glGetUniformLocation( _shader_blitcolour.id, "uColour" );
+static inline void shader_blitcolour_use(void);
+static inline void shader_blitcolour_use(void)
+{
+   glUseProgram(_shader_blitcolour.id);
 }
-#endif /* SHADER_blitcolour_H */