revision 2
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index d673584db88b691c0917bd64e576ad09f2a5ff4d..68415dd7d4c619907ec295ba8e3460415928452d 100644 (file)
@@ -1,11 +1,35 @@
 #pragma once
 
 #include "vg/vg_rigidbody_collision.h"
-#include "scene_rigidbody.h"
 
+#include "skaterift.h"
+#include "player_walk.h"
+#include "player_skate.h"
+#include "player_dead.h"
 #include "player.h"
 #include "input.h"
 #include "audio.h"
+#include "scene_rigidbody.h"
+
+struct player_walk player_walk;
+struct player_subsystem_interface player_subsystem_walk = 
+{
+   .system_register = player__walk_register,
+   .bind = player__walk_bind,
+   .pre_update = player__walk_pre_update,
+   .update = player__walk_update,
+   .post_update = player__walk_post_update,
+   .im_gui = player__walk_im_gui,
+   .animate = player__walk_animate,
+   .post_animate = player__walk_post_animate,
+   .pose = player__walk_pose,
+   .network_animator_exchange = player__walk_animator_exchange,
+
+   .animator_data = &player_walk.animator,
+   .animator_size = sizeof(player_walk.animator),
+   .name = "Walk"
+};
+
 
 static void player_walk_drop_in_vector( v3f vec ){
    v3f axis, init_dir;
@@ -341,7 +365,7 @@ static void player_walk_pre_popoff(void){
    }
 }
 
-static void player__walk_pre_update(void){
+void player__walk_pre_update(void){
    struct player_walk *w = &player_walk;
 
    if( localplayer.immobile ) return;
@@ -683,7 +707,7 @@ static void player_walk_update_generic(void){
                             k_runspeed );
 }
 
-static void player__walk_post_update(void){
+void player__walk_post_update(void){
    struct player_walk *w = &player_walk;
 
    m4x3f mtx;
@@ -737,22 +761,19 @@ static void player__walk_post_update(void){
       audio_lock();
       if( w->surface == k_surface_prop_concrete ){
          audio_oneshot_3d( 
-               &audio_footsteps[vg_randu32(&vg.rand) % 
-                                 vg_list_size(audio_footsteps)], 
+               &audio_footsteps[vg_randu32(&vg.rand) % 4],
                localplayer.rb.co, 40.0f, 1.0f 
          );
       }
       else if( w->surface == k_surface_prop_grass ){
          audio_oneshot_3d( 
-           &audio_footsteps_grass[ vg_randu32(&vg.rand) %
-                                    vg_list_size(audio_footsteps_grass)],
+           &audio_footsteps_grass[ vg_randu32(&vg.rand) % 6 ],
             localplayer.rb.co, 40.0f, 1.0f 
          );
       }
       else if( w->surface == k_surface_prop_wood ){
          audio_oneshot_3d( 
-           &audio_footsteps_wood[ vg_randu32(&vg.rand) %
-                                    vg_list_size(audio_footsteps_wood)],
+           &audio_footsteps_wood[ vg_randu32(&vg.rand) % 6 ],
             localplayer.rb.co, 40.0f, 1.0f 
          );
       }
@@ -762,7 +783,7 @@ static void player__walk_post_update(void){
    w->state.step_phase = walk_phase;
 }
 
-static void player__walk_update(void){
+void player__walk_update(void){
    struct player_walk *w = &player_walk;
 
    if( (w->state.activity == k_walk_activity_air) ||
@@ -842,7 +863,7 @@ static void player_walk_animate_generic(void){
    q_mul( localplayer.rb.q, qrev, animator->root_q );
 }
 
-static void player__walk_animate(void){
+void player__walk_animate(void){
    struct player_walk *w = &player_walk;
    player_pose *pose = &localplayer.pose;
    struct player_walk_animator *animator = &w->animator;
@@ -978,7 +999,7 @@ static void player_walk_pose_transition(
       skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes );
 }
 
-static void player__walk_pose( void *_animator, player_pose *pose ){
+void player__walk_pose( void *_animator, player_pose *pose ){
    struct player_walk *w = &player_walk;
    struct player_walk_animator *animator = _animator;
    struct skeleton *sk = &localplayer.skeleton;
@@ -1073,7 +1094,7 @@ static void player__walk_pose( void *_animator, player_pose *pose ){
    }
 }
 
-static void player__walk_post_animate(void){
+void player__walk_post_animate(void){
    /* 
     * Camera 
     */
@@ -1081,7 +1102,7 @@ static void player__walk_post_animate(void){
 
 }
 
-static void player__walk_im_gui(void){
+void player__walk_im_gui(void){
    struct player_walk *w = &player_walk;
    player__debugtext( 1, "V:  %5.2f %5.2f %5.2f (%5.2fm/s)",
       localplayer.rb.v[0], localplayer.rb.v[1], localplayer.rb.v[2],
@@ -1112,7 +1133,7 @@ static void player__walk_im_gui(void){
                                              [w->surface] );
 }
 
-static void player__walk_bind(void){
+void player__walk_bind(void){
    struct player_walk *w = &player_walk;
    struct skeleton *sk = &localplayer.skeleton;
 
@@ -1127,7 +1148,7 @@ static void player__walk_bind(void){
    w->anim_popoff       = skeleton_get_anim( sk, "pop_off_short" );
 }
 
-static void player__walk_transition( bool grounded, f32 board_yaw ){
+void player__walk_transition( bool grounded, f32 board_yaw ){
    struct player_walk *w = &player_walk;
    w->state.activity = k_walk_activity_air;
 
@@ -1144,7 +1165,8 @@ static void player__walk_transition( bool grounded, f32 board_yaw ){
    rb_update_matrices( &localplayer.rb );
 }
 
-static void player__walk_reset(void){
+void player__walk_reset(void)
+{
    struct player_walk *w = &player_walk;
    w->state.activity = k_walk_activity_air;
    w->state.transition_t = 0.0f;
@@ -1157,7 +1179,7 @@ static void player__walk_reset(void){
    rb_update_matrices( &localplayer.rb );
 }
 
-static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
+void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
    struct player_walk_animator *animator = data;
 
    bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co );
@@ -1182,7 +1204,7 @@ static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
    bitpack_qf32( ctx, 16, -100.0f, 100.0f, &animator->board_yaw );
 }
 
-static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){
+void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){
    audio_lock();
 
    if( id == k_player_walk_soundeffect_splash ){