revision 2
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 4118fd63f8552b8c8647c69225772db21d744a7b..b6e23f5177325d1a94d8fc1dea7919cc5cc20dda 100644 (file)
@@ -1,6 +1,5 @@
-#ifndef PLAYER_SKATE_H
-#define PLAYER_SKATE_H
-
+#pragma once
+#include "vg/vg_audio.h"
 #include "player.h"
 #include "player_api.h"
 
@@ -208,7 +207,8 @@ struct player_skate{
    limits[3];
    u32 limit_count;
 }
-static player_skate;
+extern player_skate;
+extern struct player_subsystem_interface player_subsystem_skate;
 
 enum player_skate_soundeffect {
    k_player_skate_soundeffect_jump,
@@ -302,45 +302,22 @@ static void player__skate_register(void){
    VG_VAR_F32( k_anim_transition,      flags=VG_VAR_CHEAT );
 }
 
-static void player__skate_bind         (void);
-static void player__skate_pre_update   (void);
-static void player__skate_update       (void);
-static void player__skate_post_update  (void);
-static void player__skate_im_gui       (void);
-static void player__skate_animate      (void);
-static void player__skate_pose         (void *animator, player_pose *pose);
-static void player__skate_effects( void *_animator, m4x3f *final_mtx,
-                                   struct player_board *board,
-                                   struct player_effects_data *effect_data );
-static void player__skate_post_animate (void);
-static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
-static void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
-
-static void player__skate_clear_mechanics(void);
-static void player__skate_reset_animator(void);
-static void player__approximate_best_trajectory(void);
-static void player__skate_comp_audio( void *animator );
-static void player__skate_kill_audio(void);
-
-struct player_subsystem_interface static player_subsystem_skate = {
-   .system_register = player__skate_register,
-   .bind = player__skate_bind,
-   .pre_update = player__skate_pre_update,
-   .update = player__skate_update,
-   .post_update = player__skate_post_update,
-   .im_gui = player__skate_im_gui,
-   .animate = player__skate_animate,
-   .pose = player__skate_pose,
-   .effects = player__skate_effects,
-   .post_animate = player__skate_post_animate,
-   .network_animator_exchange = player__skate_animator_exchange,
-   .sfx_oneshot = player__skate_sfx_oneshot,
-   .sfx_comp = player__skate_comp_audio,
-   .sfx_kill = player__skate_kill_audio,
-
-   .animator_data = &player_skate.animator,
-   .animator_size = sizeof(player_skate.animator),
-   .name = "Skate"
-};
-
-#endif /* PLAYER_SKATE_H */
+void player__skate_bind         (void);
+void player__skate_pre_update   (void);
+void player__skate_update       (void);
+void player__skate_post_update  (void);
+void player__skate_im_gui       (void);
+void player__skate_animate      (void);
+void player__skate_pose         (void *animator, player_pose *pose);
+void player__skate_effects( void *_animator, m4x3f *final_mtx,
+                            struct player_board *board,
+                            struct player_effects_data *effect_data );
+void player__skate_post_animate (void);
+void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
+void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
+
+void player__skate_clear_mechanics(void);
+void player__skate_reset_animator(void);
+void player__approximate_best_trajectory(void);
+void player__skate_comp_audio( void *animator );
+void player__skate_kill_audio(void);