revision 2
[carveJwlIkooP6JGAAIwe30JlM.git] / player_ragdoll.c
index 413f9a8d137e73b58466475b7d4713bfd681bc6f..84908ffee0fe946a4dca9d249673abbaadfcc463 100644 (file)
@@ -5,8 +5,23 @@
 #include "scene_rigidbody.h"
 
 #include "player.h"
+#include "player_dead.h"
 #include "audio.h"
 
+static float k_ragdoll_floatyiness = 20.0f,
+             k_ragdoll_floatydrag  = 1.0f,
+             k_ragdoll_limit_scale = 1.0f,
+             k_ragdoll_spring = 127.0f,
+             k_ragdoll_dampening = 15.0f,
+             k_ragdoll_correction = 0.5f,
+             k_ragdoll_angular_drag = 0.08f,
+             k_ragdoll_active_threshold = 5.0f;
+
+static int   k_ragdoll_div = 1,
+             ragdoll_frame = 0,
+             k_ragdoll_debug_collider = 1,
+             k_ragdoll_debug_constraints = 0;
+
 static int dev_ragdoll_saveload(int argc, const char *argv[]){
    if( argc != 2 ){
       vg_info( "Usage: ragdoll load/save filepath\n" );
@@ -42,7 +57,8 @@ static int dev_ragdoll_saveload(int argc, const char *argv[]){
    return 0;
 }
 
-static void player_ragdoll_init(void){
+void player_ragdoll_init(void)
+{
    VG_VAR_F32( k_ragdoll_active_threshold );
    VG_VAR_F32( k_ragdoll_angular_drag );
    VG_VAR_F32( k_ragdoll_correction );
@@ -55,8 +71,8 @@ static void player_ragdoll_init(void){
    vg_console_reg_cmd( "ragdoll", dev_ragdoll_saveload, NULL );
 }
 
-static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
-                                                  struct ragdoll_part *rp )
+void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
+                                        struct ragdoll_part *rp )
 {
    f32 k_density = 8.0f,
        k_inertia_scale = 2.0f;
@@ -128,7 +144,8 @@ static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
 /*
  * Get parent index in the ragdoll
  */
-static u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id ){
+u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id )
+{
    for( u32 j=0; j<rd->part_count; j++ )
       if( rd->parts[ j ].bone_id == bone_id )
          return j;
@@ -140,8 +157,9 @@ static u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id ){
 /*
  * Setup ragdoll colliders from skeleton
  */
-static void setup_ragdoll_from_skeleton( struct skeleton *sk,
-                                         struct player_ragdoll *rd ){
+void setup_ragdoll_from_skeleton( struct skeleton *sk,
+                                  struct player_ragdoll *rd )
+{
    rd->part_count = 0;
 
    if( !sk->collider_count )
@@ -236,7 +254,8 @@ static void setup_ragdoll_from_skeleton( struct skeleton *sk,
 /*
  * Make avatar copy the ragdoll
  */
-static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd ){
+void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd )
+{
    for( int i=0; i<rd->part_count; i++ ){
       struct ragdoll_part *part = &rd->parts[i];
 
@@ -280,8 +299,9 @@ static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd ){
 /*
  * Make the ragdoll copy the player model
  */
-static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd, 
-                                         enum player_die_type type ){
+void copy_localplayer_to_ragdoll( struct player_ragdoll *rd, 
+                                  enum player_die_type type )
+{
    v3f centroid;
 
    v3f *bone_mtx = localplayer.final_mtx[localplayer.id_hip];
@@ -328,7 +348,8 @@ static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd,
 /*
  * Ragdoll physics step
  */
-static void player_ragdoll_iter( struct player_ragdoll *rd ){
+void player_ragdoll_iter( struct player_ragdoll *rd )
+{
    world_instance *world = world_current_instance();
 
    int run_sim = 0;