revision 2
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.c
index cddd0d43ad3a8179da1acc3cce2e3185205e48fe..230e7bdb0970c2ebc94242a211c024ca73327558 100644 (file)
@@ -1,10 +1,25 @@
-#ifndef PLAYER_DRIVE_C
-#define PLAYER_DRIVE_C
-
-#include "player.h"
+#include "player_drive.h"
 #include "input.h"
 
-static void player__drive_pre_update(void){
+struct player_drive player_drive;
+struct player_subsystem_interface player_subsystem_drive = 
+{
+   .pre_update = player__drive_pre_update,
+   .update = player__drive_update,
+   .post_update = player__drive_post_update,
+   .animate = player__drive_animate,
+   .pose = player__drive_pose,
+   .post_animate = player__drive_post_animate,
+   .im_gui = player__drive_im_gui,
+   .bind = player__drive_bind,
+
+   .animator_data = NULL,
+   .animator_size = 0,
+   .name = "Drive"
+};
+
+void player__drive_pre_update(void)
+{
    drivable_vehicle *vehc = player_drive.vehicle;
 
    v2f steer;
@@ -15,18 +30,20 @@ static void player__drive_pre_update(void){
    vehc->drive = steer[1];
 }
 
-static void player__drive_update(void){}
+void player__drive_update(void){}
 
-static void player__drive_post_update(void){
+void player__drive_post_update(void)
+{
    v3_copy( player_drive.vehicle->rb.co,localplayer.rb.co );
    v3_copy( player_drive.vehicle->rb.v, localplayer.rb.v );
    v4_copy( player_drive.vehicle->rb.q, localplayer.rb.q );
    v3_copy( player_drive.vehicle->rb.w, localplayer.rb.w );
 }
 
-static void player__drive_animate(void){}
+void player__drive_animate(void){}
 
-static void player__drive_pose( void *animator, player_pose *pose ){
+void player__drive_pose( void *animator, player_pose *pose )
+{
    struct skeleton *sk = &localplayer.skeleton;
 
    skeleton_sample_anim( sk, player_drive.anim_drive, 0.0f, pose->keyframes );
@@ -34,7 +51,8 @@ static void player__drive_pose( void *animator, player_pose *pose ){
    v4_copy( localplayer.rb.q, pose->root_q );
 }
 
-static void player__drive_post_animate(void){
+void player__drive_post_animate(void)
+{
    if( localplayer.cam_control.camera_mode == k_cam_firstperson )
       localplayer.cam_velocity_influence = 0.0f;
    else
@@ -56,14 +74,14 @@ static void player__drive_post_animate(void){
    localplayer.angles[1] = pitch;
 }
 
-static void player__drive_im_gui(void){
+void player__drive_im_gui(void)
+{
    player__debugtext( 1, "Nothing here" );
 }
 
-static void player__drive_bind(void){
+void player__drive_bind(void)
+{
    struct skeleton *sk = &localplayer.skeleton;
    player_drive.vehicle = &gzoomer;
    player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
 }
-
-#endif /* PLAYER_DRIVE_C */