_S( "blitcolour","blit.vs", "colour.fs" );
_S( "blit_transition", "blit.vs", "blit_transition.fs" );
_S( "routeui", "routeui.vs", "routeui.fs" );
+
+ vg_build_shader_impl( "shaders/impl.c" );
}
void build_game_content( struct vg_project *proj )
.log_source_info = 1,
.steam_api = 1,
.use_3d = 1,
- .custom_game_settings = 0
+ .custom_game_settings = 0,
+ .custom_shaders = 1
});
vg_add_source( proj, "skaterift.c " );