fix regression with gate flipping
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.c
1 #pragma once
2
3 /*
4 * Copyright (C) 2021-2024 Mt.ZERO Software - All Rights Reserved
5 *
6 * World routes
7 */
8
9 #include <time.h>
10 #include "entity.h"
11 #include "world_routes.h"
12 #include "world_gate.h"
13 #include "world_load.h"
14 #include "network.h"
15
16 #include "font.h"
17 #include "gui.h"
18 #include "steam.h"
19 #include "network_msg.h"
20 #include "network_common.h"
21
22 #include "shaders/scene_route.h"
23 #include "shaders/routeui.h"
24 #include "ent_region.h"
25 #include "scene_rigidbody.h"
26
27 void world_routes_clear( world_instance *world )
28 {
29 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
30 ent_route *route = mdl_arritm( &world->ent_route, i );
31 route->active_checkpoint = 0xffff;
32 }
33
34 for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
35 ent_gate *rg = mdl_arritm( &world->ent_gate, i );
36 rg->timing_version = 0;
37 rg->timing_time = 0.0;
38 }
39
40 world_static.current_run_version += 4;
41 world_static.last_use = 0.0;
42 }
43
44 static void world_routes_time_lap( world_instance *world, ent_route *route ){
45 vg_info( "------- time lap %s -------\n",
46 mdl_pstr(&world->meta,route->pstr_name) );
47
48 double start_time = 0.0;
49 u32 last_version=0;
50 f64 last_time = 0.0;
51 ent_checkpoint *last_cp = NULL;
52
53 u32 valid_sections=0;
54 int clean = !localplayer.rewinded_since_last_gate;
55
56 for( u32 i=0; i<route->checkpoints_count; i++ ){
57 u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count;
58 cpid += route->checkpoints_start;
59
60 ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
61 ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
62 rg = mdl_arritm( &world->ent_gate, rg->target );
63
64 if( i == 1 ){
65 route->timing_base = rg->timing_time;
66 }
67
68 if( i == 0 )
69 start_time = rg->timing_time;
70 else{
71 if( last_version+1 == rg->timing_version ) valid_sections ++;
72 else valid_sections = 0;
73 }
74
75 vg_info( "%u %f [%s]\n", rg->timing_version, rg->timing_time,
76 i? ((rg->flags & k_ent_gate_clean_pass)? "CLEAN": " "):
77 " N/A ");
78
79 if( !(rg->flags & k_ent_gate_clean_pass) )
80 clean = 0;
81
82 last_version = rg->timing_version;
83 last_time = rg->timing_time;
84 last_cp = cp;
85 }
86
87 if( world_static.current_run_version == last_version+1 ){
88 valid_sections ++;
89
90 if( route->checkpoints_count == 1 ){
91 route->timing_base = world_static.time;
92 }
93
94 f32 section = world_static.time - last_time;
95 if( (section < last_cp->best_time) || (last_cp->best_time == 0.0f) ){
96 last_cp->best_time = section;
97 }
98 }
99 else valid_sections = 0;
100
101 vg_info( "%u %f [%s]\n",
102 world_static.current_run_version, world_static.time,
103 !localplayer.rewinded_since_last_gate? "CLEAN": " " );
104
105 if( valid_sections==route->checkpoints_count ){
106 f64 lap_time = world_static.time - start_time;
107
108 if( (route->best_laptime == 0.0) || (lap_time < route->best_laptime) ){
109 route->best_laptime = lap_time;
110 }
111
112 route->flags |= k_ent_route_flag_achieve_silver;
113 if( clean ) route->flags |= k_ent_route_flag_achieve_gold;
114 ent_region_re_eval( world );
115
116 /* for steam achievements. */
117 if( route->anon.official_track_id != 0xffffffff ){
118 struct track_info *ti = &track_infos[ route->anon.official_track_id ];
119 if( ti->achievement_id ){
120 steam_set_achievement( ti->achievement_id );
121 steam_store_achievements();
122 }
123 }
124
125 addon_alias *alias =
126 &world_static.instance_addons[ world_static.active_instance ]->alias;
127
128 char mod_uid[ ADDON_UID_MAX ];
129 addon_alias_uid( alias, mod_uid );
130 network_publish_laptime( mod_uid,
131 mdl_pstr( &world->meta, route->pstr_name ),
132 lap_time );
133 }
134
135 route->valid_checkpoints = valid_sections+1;
136
137 vg_info( "valid sections: %u\n", valid_sections );
138 vg_info( "----------------------------\n" );
139
140 route->ui_residual = 1.0f;
141 route->ui_residual_block_w = route->ui_first_block_width;
142 }
143
144 /*
145 * When going through a gate this is called for bookkeeping purposes
146 */
147 void world_routes_activate_entry_gate( world_instance *world, ent_gate *rg )
148 {
149 world_static.last_use = world_static.time;
150 ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
151
152 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
153 ent_route *route = mdl_arritm( &world->ent_route, i );
154
155 u32 active_prev = route->active_checkpoint;
156 route->active_checkpoint = 0xffff;
157
158 for( u32 j=0; j<4; j++ ){
159 if( dest->routes[j] == i ){
160 for( u32 k=0; k<route->checkpoints_count; k++ ){
161 ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
162 route->checkpoints_start+k );
163
164 ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index );
165 gk = mdl_arritm( &world->ent_gate, gk->target );
166 if( gk == dest ){
167 route->active_checkpoint = k;
168 world_routes_time_lap( world, route );
169 break;
170 }
171 }
172 break;
173 }
174 }
175 }
176
177 dest->timing_version = world_static.current_run_version;
178 dest->timing_time = world_static.time;
179
180 if( localplayer.rewinded_since_last_gate ){
181 localplayer.rewinded_since_last_gate = 0;
182 dest->flags &= ~k_ent_gate_clean_pass;
183 }
184 else
185 dest->flags |= k_ent_gate_clean_pass;
186
187 world_static.current_run_version ++;
188 }
189
190 /* draw lines along the paths */
191 static void world_routes_debug( world_instance *world )
192 {
193 for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
194 ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
195 vg_line_point( rn->co, 0.25f, VG__WHITE );
196 }
197
198 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
199 ent_route *route = mdl_arritm(&world->ent_route, i);
200
201 u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
202 0xff5442f5 };
203
204 u32 cc = 0xffcccccc;
205 if( route->active_checkpoint != 0xffff ){
206 cc = colours[i%vg_list_size(colours)];
207 }
208
209 for( int i=0; i<route->checkpoints_count; i++ ){
210 int i0 = route->checkpoints_start+i,
211 i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
212
213 ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
214 *c1 = mdl_arritm(&world->ent_checkpoint, i1);
215
216 ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
217 ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
218
219 v3f p0, p1;
220 v3_copy( start_gate->co[1], p0 );
221
222 for( int j=0; j<c0->path_count; j ++ ){
223 ent_path_index *index = mdl_arritm( &world->ent_path_index,
224 c0->path_start+j );
225
226 ent_route_node *rn = mdl_arritm( &world->ent_route_node,
227 index->index );
228
229 v3_copy( rn->co, p1 );
230 vg_line( p0, p1, cc );
231 v3_copy( p1, p0 );
232 }
233
234 v3_copy( end_gate->co[0], p1 );
235 vg_line( p0, p1, cc );
236 }
237 }
238 }
239
240
241 static
242 void world_routes_place_curve( world_instance *world, ent_route *route,
243 v4f h[3], v3f n0, v3f n2, scene_context *scene )
244 {
245 float t;
246 v3f p, pd;
247 int last_valid=0;
248
249 float total_length = 0.0f,
250 travel_length = 0.0;
251
252 v3f last;
253 v3_copy( h[0], last );
254 for( int it=0; it<128; it ++ ){
255 t = (float)(it+1) * (1.0f/128.0f);
256 eval_bezier3( h[0], h[1], h[2], t, p );
257 total_length += v3_dist( p, last );
258 v3_copy( p, last );
259 }
260
261 float patch_size = 4.0f,
262 patch_count = ceilf( total_length / patch_size );
263
264 t = 0.0f;
265 v3_copy( h[0], last );
266
267 for( int it=0; it<128; it ++ ){
268 float const k_sample_dist = 0.0025f,
269 k_line_width = 1.5f;
270
271 eval_bezier3( h[0], h[1], h[2], t, p );
272 eval_bezier3( h[0], h[1], h[2], t+k_sample_dist, pd );
273
274 travel_length += v3_dist( p, last );
275
276 float mod = k_sample_dist / v3_dist( p, pd );
277
278 v3f v0,up, right;
279
280 v3_muls( n0, -(1.0f-t), up );
281 v3_muladds( up, n2, -t, up );
282 v3_normalize( up );
283
284 v3_sub( pd,p,v0 );
285 v3_cross( up, v0, right );
286 v3_normalize( right );
287
288 float cur_x = (1.0f-t)*h[0][3] + t*h[2][3];
289
290 v3f sc, sa, sb, down;
291 v3_muladds( p, right, cur_x * k_line_width, sc );
292 v3_muladds( sc, up, 1.5f, sc );
293 v3_muladds( sc, right, k_line_width*0.95f, sa );
294 v3_muladds( sc, right, 0.0f, sb );
295 v3_muls( up, -1.0f, down );
296
297 ray_hit ha, hb;
298 ha.dist = 8.0f;
299 hb.dist = 8.0f;
300
301 int resa = ray_world( world, sa, down, &ha, k_material_flag_ghosts ),
302 resb = ray_world( world, sb, down, &hb, k_material_flag_ghosts );
303
304 if( resa && resb ){
305 struct world_surface *surfa = ray_hit_surface( world, &ha ),
306 *surfb = ray_hit_surface( world, &hb );
307
308 if( (surfa->info.flags & k_material_flag_skate_target) &&
309 (surfb->info.flags & k_material_flag_skate_target) )
310 {
311 scene_vert va, vb;
312
313 float gap = vg_fractf(cur_x*0.5f)*0.02f;
314
315 v3_muladds( ha.pos, up, 0.06f+gap, va.co );
316 v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
317
318 scene_vert_pack_norm( &va, up, 0.0f );
319 scene_vert_pack_norm( &vb, up, 0.0f );
320
321 float t1 = (travel_length / total_length) * patch_count;
322 va.uv[0] = t1;
323 va.uv[1] = 0.0f;
324 vb.uv[0] = t1;
325 vb.uv[1] = 1.0f;
326
327 scene_push_vert( scene, &va );
328 scene_push_vert( scene, &vb );
329
330 if( last_valid ){
331 /* Connect them with triangles */
332 scene_push_tri( scene, (u32[3]){
333 last_valid+0-2, last_valid+1-2, last_valid+2-2} );
334 scene_push_tri( scene, (u32[3]){
335 last_valid+1-2, last_valid+3-2, last_valid+2-2} );
336 }
337
338 last_valid = scene->vertex_count;
339 }
340 else
341 last_valid = 0;
342 }
343 else
344 last_valid = 0;
345
346 if( t == 1.0f )
347 return;
348
349 t += 1.0f*mod;
350 if( t > 1.0f )
351 t = 1.0f;
352
353 v3_copy( p, last );
354 }
355 }
356
357 static void world_routes_gen_meshes( world_instance *world, u32 route_id,
358 scene_context *sc )
359 {
360 ent_route *route = mdl_arritm( &world->ent_route, route_id );
361 u8 colour[4];
362 colour[0] = route->colour[0] * 255.0f;
363 colour[1] = route->colour[1] * 255.0f;
364 colour[2] = route->colour[2] * 255.0f;
365 colour[3] = route->colour[3] * 255.0f;
366
367 u32 last_valid = 0;
368
369 for( int i=0; i<route->checkpoints_count; i++ ){
370 int i0 = route->checkpoints_start+i,
371 i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
372
373 ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
374 *c1 = mdl_arritm(&world->ent_checkpoint, i1);
375
376 ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
377 start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
378
379 ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ),
380 *collector = mdl_arritm( &world->ent_gate, end_gate->target );
381
382 v4f p[3];
383
384 v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
385 p[0][3] = start_gate->ref_count;
386 p[0][3] -= (float)start_gate->route_count * 0.5f;
387 start_gate->ref_count ++;
388
389 if( !c0->path_count )
390 continue;
391
392 /* this is so that we get nice flow through the gates */
393 v3f temp_alignments[2];
394 ent_gate *both[] = { start_gate, end_gate };
395
396 for( int j=0; j<2; j++ ){
397 int pi = c0->path_start + ((j==1)? c0->path_count-1: 0);
398
399 ent_path_index *index = mdl_arritm( &world->ent_path_index, pi );
400 ent_route_node *rn = mdl_arritm( &world->ent_route_node,
401 index->index );
402 v3f v0;
403 v3_sub( rn->co, both[j]->co[0], v0 );
404 float d = v3_dot( v0, both[j]->to_world[2] );
405
406 v3_muladds( both[j]->co[0], both[j]->to_world[2], d,
407 temp_alignments[j] );
408 v3_add( (v3f){0.0f,0.1f,0.0f}, temp_alignments[j], temp_alignments[j]);
409 }
410
411
412 for( int j=0; j<c0->path_count; j ++ ){
413 ent_path_index *index = mdl_arritm( &world->ent_path_index,
414 c0->path_start+j );
415 ent_route_node *rn = mdl_arritm( &world->ent_route_node,
416 index->index );
417 if( j==0 || j==c0->path_count-1 )
418 if( j == 0 )
419 v3_copy( temp_alignments[0], p[1] );
420 else
421 v3_copy( temp_alignments[1], p[1] );
422 else
423 v3_copy( rn->co, p[1] );
424
425 p[1][3] = rn->ref_count;
426 p[1][3] -= (float)rn->ref_total * 0.5f;
427 rn->ref_count ++;
428
429 if( j+1 < c0->path_count ){
430 index = mdl_arritm( &world->ent_path_index,
431 c0->path_start+j+1 );
432 rn = mdl_arritm( &world->ent_route_node, index->index );
433
434 if( j+1 == c0->path_count-1 )
435 v3_lerp( p[1], temp_alignments[1], 0.5f, p[2] );
436 else
437 v3_lerp( p[1], rn->co, 0.5f, p[2] );
438
439 p[2][3] = rn->ref_count;
440 p[2][3] -= (float)rn->ref_total * 0.5f;
441 }
442 else{
443 v3_copy( end_gate->co[0], p[2] );
444 v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] );
445 p[2][3] = collector->ref_count;
446
447 if( i == route->checkpoints_count-1)
448 p[2][3] -= 1.0f;
449
450 p[2][3] -= (float)collector->route_count * 0.5f;
451 //collector->ref_count ++;
452 }
453
454 /* p0,p1,p2 bezier patch is complete
455 * --------------------------------------*/
456 v3f surf0, surf2, n0, n2;
457
458 if( bh_closest_point( world->geo_bh, p[0], surf0, 5.0f ) == -1 )
459 v3_add( (v3f){0.0f,-0.1f,0.0f}, p[0], surf0 );
460
461 if( bh_closest_point( world->geo_bh, p[2], surf2, 5.0f ) == -1 )
462 v3_add( (v3f){0.0f,-0.1f,0.0f}, p[2], surf2 );
463
464 v3_sub( surf0, p[0], n0 );
465 v3_sub( surf2, p[2], n2 );
466 v3_normalize( n0 );
467 v3_normalize( n2 );
468
469 world_routes_place_curve( world, route, p, n0, n2, sc );
470
471 /* --- */
472 v4_copy( p[2], p[0] );
473 }
474 }
475
476 scene_copy_slice( sc, &route->sm );
477 }
478
479 struct world_surface *world_tri_index_surface( world_instance *world,
480 u32 index );
481
482 /*
483 * Create the strips of colour that run through the world along course paths
484 */
485 void world_gen_routes_generate( u32 instance_id )
486 {
487 world_instance *world = &world_static.instances[ instance_id ];
488 vg_info( "Generating route meshes\n" );
489 vg_async_stall();
490
491 vg_async_item *call_scene = scene_alloc_async( &world->scene_lines,
492 &world->mesh_route_lines,
493 200000, 300000 );
494
495 for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
496 ent_gate *gate = mdl_arritm( &world->ent_gate, i );
497 gate->ref_count = 0;
498 gate->route_count = 0;
499 }
500
501 for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
502 ent_route_node *rn = mdl_arritm( &world->ent_route_node, i );
503 rn->ref_count = 0;
504 rn->ref_total = 0;
505 }
506
507 for( u32 k=0; k<mdl_arrcount(&world->ent_route); k++ ){
508 ent_route *route = mdl_arritm( &world->ent_route, k );
509
510 for( int i=0; i<route->checkpoints_count; i++ ){
511 int i0 = route->checkpoints_start+i,
512 i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
513
514 ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
515 *c1 = mdl_arritm(&world->ent_checkpoint, i1);
516
517 ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
518 start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
519 start_gate->route_count ++;
520
521 if( !c0->path_count )
522 continue;
523
524 for( int j=0; j<c0->path_count; j ++ ){
525 ent_path_index *index = mdl_arritm( &world->ent_path_index,
526 c0->path_start+j );
527 ent_route_node *rn = mdl_arritm( &world->ent_route_node,
528 index->index );
529 rn->ref_total ++;
530 }
531 }
532 }
533
534 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
535 world_routes_gen_meshes( world, i, &world->scene_lines );
536 }
537
538 vg_async_dispatch( call_scene, async_scene_upload );
539 world_routes_clear( world );
540 }
541
542 /* load all routes from model header */
543 void world_gen_routes_ent_init( world_instance *world )
544 {
545 vg_info( "Initializing routes\n" );
546
547 for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
548 ent_gate *gate = mdl_arritm( &world->ent_gate, i );
549 for( u32 j=0; j<4; j++ ){
550 gate->routes[j] = 0xffff;
551 }
552 }
553
554 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
555 ent_route *route = mdl_arritm(&world->ent_route,i);
556 mdl_transform_m4x3( &route->anon.transform, route->board_transform );
557
558 route->flags = 0x00;
559 route->best_laptime = 0.0;
560 route->ui_stopper = 0.0f;
561 route->ui_residual = 0.0f;
562
563 if( mdl_arrcount(&world->ent_region) )
564 route->flags |= k_ent_route_flag_out_of_zone;
565
566 route->anon.official_track_id = 0xffffffff;
567 for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
568 if( !strcmp(track_infos[j].name,
569 mdl_pstr(&world->meta,route->pstr_name))){
570 route->anon.official_track_id = j;
571 }
572 }
573
574 for( u32 j=0; j<route->checkpoints_count; j++ ){
575 u32 id = route->checkpoints_start + j;
576 ent_checkpoint *cp = mdl_arritm(&world->ent_checkpoint,id);
577
578 ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
579
580 for( u32 k=0; k<4; k++ ){
581 if( gate->routes[k] == 0xffff ){
582 gate->routes[k] = i;
583 break;
584 }
585 }
586
587 if( (gate->flags & k_ent_gate_linked) &
588 !(gate->flags & k_ent_gate_nonlocal) ){
589 gate = mdl_arritm(&world->ent_gate, gate->target );
590
591 for( u32 k=0; k<4; k++ ){
592 if( gate->routes[k] == i ){
593 vg_error( "already assigned route to gate\n" );
594 break;
595 }
596 if( gate->routes[k] == 0xffff ){
597 gate->routes[k] = i;
598 break;
599 }
600 }
601 }
602 }
603 }
604
605 for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
606 ent_gate *gate = mdl_arritm( &world->ent_gate, i );
607 }
608
609 for( u32 i=0; i<mdl_arrcount(&world->ent_checkpoint); i++ ){
610 ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, i );
611 cp->best_time = 0.0;
612 }
613
614 world_routes_clear( world );
615 }
616
617 void world_routes_recv_scoreboard( world_instance *world,
618 vg_msg *body, u32 route_id,
619 enum request_status status )
620 {
621 if( route_id >= mdl_arrcount( &world->ent_route ) ){
622 vg_error( "Scoreboard route_id out of range (%u)\n", route_id );
623 return;
624 }
625
626 struct leaderboard_cache *board = &world->leaderboard_cache[ route_id ];
627 board->status = status;
628
629 if( body == NULL ){
630 board->data_len = 0;
631 return;
632 }
633
634 if( body->max > NETWORK_REQUEST_MAX ){
635 vg_error( "Scoreboard leaderboard too big (%u>%u)\n", body->max,
636 NETWORK_REQUEST_MAX );
637 return;
638 }
639
640 memcpy( board->data, body->buf, body->max );
641 board->data_len = body->max;
642 }
643
644 /*
645 * -----------------------------------------------------------------------------
646 * Events
647 * -----------------------------------------------------------------------------
648 */
649
650 void world_routes_init(void)
651 {
652 world_static.current_run_version = 200;
653 world_static.time = 300.0;
654 world_static.last_use = 0.0;
655 }
656
657 void world_routes_update( world_instance *world )
658 {
659 world_static.time += vg.time_delta;
660
661 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
662 ent_route *route = mdl_arritm( &world->ent_route, i );
663
664 int target = route->active_checkpoint == 0xffff? 0: 1;
665 route->factive = vg_lerpf( route->factive, target,
666 0.6f*vg.time_frame_delta );
667 }
668
669 for( u32 i=0; i<world_render.text_particle_count; i++ ){
670 struct text_particle *particle = &world_render.text_particles[i];
671 //rb_object_debug( &particle->obj, VG__RED );
672 }
673 }
674
675 void world_routes_fixedupdate( world_instance *world )
676 {
677 rb_solver_reset();
678
679 rigidbody _null = {0};
680 _null.inv_mass = 0.0f;
681 m3x3_zero( _null.iI );
682
683 for( u32 i=0; i<world_render.text_particle_count; i++ ){
684 struct text_particle *particle = &world_render.text_particles[i];
685
686 if( rb_global_has_space() ){
687 rb_ct *buf = rb_global_buffer();
688
689 int l = rb_sphere__scene( particle->rb.to_world,
690 particle->radius,
691 NULL, world->geo_bh, buf,
692 k_material_flag_ghosts );
693
694 for( int j=0; j<l; j++ ){
695 buf[j].rba = &particle->rb;
696 buf[j].rbb = &_null;
697 }
698
699 rb_contact_count += l;
700 }
701 }
702
703 rb_presolve_contacts( rb_contact_buffer,
704 vg.time_fixed_delta, rb_contact_count );
705
706 for( int i=0; i<rb_contact_count; i++ ){
707 rb_contact_restitution( rb_contact_buffer+i, vg_randf64(&vg.rand) );
708 }
709
710 for( int i=0; i<6; i++ ){
711 rb_solve_contacts( rb_contact_buffer, rb_contact_count );
712 }
713
714 for( u32 i=0; i<world_render.text_particle_count; i++ ){
715 struct text_particle *particle = &world_render.text_particles[i];
716 rb_iter( &particle->rb );
717 }
718
719 for( u32 i=0; i<world_render.text_particle_count; i++ ){
720 struct text_particle *particle = &world_render.text_particles[i];
721 rb_update_matrices( &particle->rb );
722 }
723 }
724
725 void bind_terrain_noise(void);
726 void world_bind_light_array( world_instance *world,
727 GLuint shader, GLuint location,
728 int slot );
729 void world_bind_light_index( world_instance *world,
730 GLuint shader, GLuint location,
731 int slot );
732
733 void world_routes_update_timer_texts( world_instance *world )
734 {
735 world_render.timer_text_count = 0;
736
737 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
738 ent_route *route = mdl_arritm( &world->ent_route, i );
739
740 if( route->active_checkpoint != 0xffff ){
741 u32 next = route->active_checkpoint+1;
742 next = next % route->checkpoints_count;
743 next += route->checkpoints_start;
744
745 ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
746 ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
747 ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
748
749 u32 j=0;
750 for( ; j<4; j++ ){
751 if( dest->routes[j] == i ){
752 break;
753 }
754 }
755
756 float h0 = 0.8f,
757 h1 = 1.2f,
758 depth = 0.4f,
759 size = 0.4f;
760
761 struct timer_text *text =
762 &world_render.timer_texts[ world_render.timer_text_count ++ ];
763
764 text->gate = gate;
765 text->route = route;
766
767 vg_str str;
768 vg_strnull( &str, text->text, sizeof(text->text) );
769
770 if( route->valid_checkpoints >= route->checkpoints_count )
771 {
772 double lap_time = world_static.time - route->timing_base,
773 time_centiseconds = lap_time * 100.0;
774
775 if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0;
776
777 u16 centiseconds = time_centiseconds,
778 seconds = centiseconds / 100,
779 minutes = seconds / 60;
780
781 centiseconds %= 100;
782 seconds %= 60;
783 minutes %= 60;
784
785 if( minutes > 9 )
786 minutes = 9;
787
788 if( minutes )
789 {
790 vg_strcati32r( &str, minutes, 1, ' ' );
791 vg_strcatch( &str, ':' );
792 }
793
794 if( seconds >= 10 || minutes )
795 {
796 vg_strcati32r( &str, seconds, 2, '0' );
797 }
798 else
799 {
800 vg_strcati32r( &str, seconds, 1, '0' );
801 }
802
803 vg_strcatch( &str, '.' );
804 vg_strcati32r( &str, centiseconds, 1, '0' );
805 }
806 else
807 {
808 vg_strcati32r( &str, route->valid_checkpoints, 1, ' ' );
809 vg_strcatch( &str, '/' );
810 vg_strcati32r( &str, route->checkpoints_count + 1, 1, ' ' );
811 }
812
813 gui_font3d.font = &gui.font;
814 float align_r = font3d_string_width( 0, text->text );
815 align_r *= size;
816
817 v3f positions[] = {
818 { -0.92f, h0, depth },
819 { 0.92f - align_r, h0, depth },
820 { -0.92f, h1, depth },
821 { 0.92f - align_r, h1, depth },
822 };
823
824 if( dest->route_count == 1 ){
825 positions[0][0] = -align_r*0.5f;
826 positions[0][1] = h1;
827 }
828
829 m4x3f mmdl;
830 ent_gate_get_mdl_mtx( gate, mmdl );
831
832 m3x3_copy( mmdl, text->transform );
833 float ratio = v3_length(text->transform[0]) /
834 v3_length(text->transform[1]);
835
836 m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );
837 m4x3_mulv( mmdl, positions[j], text->transform[3] );
838 }
839 }
840 }
841
842 void world_routes_fracture( world_instance *world, ent_gate *gate,
843 v3f imp_co, v3f imp_v )
844 {
845 world_render.text_particle_count = 0;
846
847 for( u32 i=0; i<world_render.timer_text_count; i++ ){
848 struct timer_text *text = &world_render.timer_texts[i];
849
850 if( text->gate != gate ) continue;
851
852 m4x3f transform;
853 m4x3_mul( gate->transport, text->transform, transform );
854
855 v3f co, s;
856 v4f q;
857 m4x3_decompose( transform, co, q, s );
858
859 v3f offset;
860 v3_zero( offset );
861
862 v4f colour;
863 float brightness = 0.3f + world->ub_lighting.g_day_phase;
864 v3_muls( text->route->colour, brightness, colour );
865 colour[3] = 1.0f-text->route->factive;
866
867 for( u32 j=0;; j++ ){
868 char c = text->text[j];
869 if( !c ) break;
870
871 ent_glyph *glyph = font3d_glyph( &gui.font, 0, c );
872 if( !glyph ) continue;
873
874 if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){
875 struct text_particle *particle =
876 &world_render.text_particles[world_render.text_particle_count++];
877
878 particle->glyph = glyph;
879 v4_copy( colour, particle->colour );
880
881 v3f origin;
882 v2_muls( glyph->size, 0.5f, origin );
883 origin[2] = -0.5f;
884
885 v3f world_co;
886
887 v3_add( offset, origin, world_co );
888 m4x3_mulv( transform, world_co, world_co );
889
890
891 m3x3_identity( particle->mlocal );
892 m3x3_scale( particle->mlocal, s );
893 origin[2] *= s[2];
894 v3_muls( origin, -1.0f, particle->mlocal[3] );
895
896 v3_copy( world_co, particle->rb.co );
897 v3_muls( imp_v, 1.0f+vg_randf64(&vg.rand), particle->rb.v );
898 particle->rb.v[1] += 2.0f;
899
900 v4_copy( q, particle->rb.q );
901 particle->rb.w[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
902 particle->rb.w[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
903 particle->rb.w[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
904
905 f32 r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f;
906 particle->radius = r*0.6f;
907 rb_setbody_sphere( &particle->rb, particle->radius, 1.0f, 1.0f );
908 }
909 offset[0] += glyph->size[0];
910 }
911 }
912 }
913
914 static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){
915 for( u32 j=0; j<4; j++ ){
916 if( gate->routes[j] == run_id ){
917 m4x3f mmdl;
918 m4x3_copy( gate->to_world, mmdl );
919 m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
920 gate->dimensions[1], 1.0f } );
921
922 m4x3_mul( world_mmdl, mmdl, mmdl );
923 shader_model_gate_uMdl( mmdl );
924 mdl_draw_submesh( &world_gates.sm_marker[j] );
925 break;
926 }
927 }
928 }
929
930 void render_world_routes( world_instance *world,
931 world_instance *host_world,
932 m4x3f mmdl, vg_camera *cam,
933 int viewing_from_gate, int viewing_from_hub )
934 {
935 shader_scene_route_use();
936 shader_scene_route_uTexGarbage(0);
937 world_link_lighting_ub( host_world, _shader_scene_route.id );
938 world_bind_position_texture( host_world, _shader_scene_route.id,
939 _uniform_scene_route_g_world_depth, 2 );
940 world_bind_light_array( host_world, _shader_scene_route.id,
941 _uniform_scene_route_uLightsArray, 3 );
942 world_bind_light_index( host_world, _shader_scene_route.id,
943 _uniform_scene_route_uLightsIndex, 4 );
944 bind_terrain_noise();
945
946 shader_scene_route_uPv( cam->mtx.pv );
947
948 if( viewing_from_hub ){
949 m4x4f m4mdl, pvm;
950 m4x3_expand( mmdl, m4mdl );
951 m4x4_mul( cam->mtx_prev.pv, m4mdl, pvm );
952 shader_scene_route_uMdl( mmdl );
953 shader_scene_route_uPvmPrev( pvm );
954
955 m3x3f mnormal;
956 m3x3_inv( mmdl, mnormal );
957 m3x3_transpose( mnormal, mnormal );
958 v3_normalize( mnormal[0] );
959 v3_normalize( mnormal[1] );
960 v3_normalize( mnormal[2] );
961 shader_scene_route_uNormalMtx( mnormal );
962 }
963 else{
964 shader_scene_route_uMdl( mmdl );
965 shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
966 m3x3f ident;
967 m3x3_identity( ident );
968 shader_scene_route_uNormalMtx( ident );
969 }
970
971 shader_scene_route_uCamera( cam->transform[3] );
972
973 mesh_bind( &world->mesh_route_lines );
974
975 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
976 ent_route *route = mdl_arritm( &world->ent_route, i );
977
978 f32 t = viewing_from_hub? 1.0f: route->factive;
979
980 v4f colour;
981 v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, t, colour );
982 colour[3] = t*0.2f;
983
984 shader_scene_route_uColour( colour );
985 mdl_draw_submesh( &route->sm );
986 }
987
988 /* timers
989 * ---------------------------------------------------- */
990 if( !viewing_from_gate && !viewing_from_hub ){
991 font3d_bind( &gui.font, k_font_shader_default, 0, world, cam );
992
993 for( u32 i=0; i<world_render.timer_text_count; i++ ){
994 struct timer_text *text = &world_render.timer_texts[i];
995
996 v4f colour;
997 float brightness = 0.3f + world->ub_lighting.g_day_phase;
998 v3_muls( text->route->colour, brightness, colour );
999 colour[3] = 1.0f-text->route->factive;
1000
1001 shader_model_font_uColour( colour );
1002 font3d_simple_draw( 0, text->text, cam, text->transform );
1003 }
1004
1005 shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} );
1006
1007 for( u32 i=0; i<world_render.text_particle_count; i++ ){
1008 struct text_particle *particle = &world_render.text_particles[i];
1009
1010 m4x4f prev_mtx;
1011
1012 m4x3_expand( particle->mdl, prev_mtx );
1013 m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
1014
1015 shader_model_font_uPvmPrev( prev_mtx );
1016
1017 v4f q;
1018 m4x3f model;
1019 rb_extrapolate( &particle->rb, model[3], q );
1020 q_m3x3( q, model );
1021
1022 m4x3_mul( model, particle->mlocal, particle->mdl );
1023 shader_model_font_uMdl( particle->mdl );
1024 shader_model_font_uColour( particle->colour );
1025
1026 mesh_drawn( particle->glyph->indice_start,
1027 particle->glyph->indice_count );
1028 }
1029 }
1030
1031 /* gate markers
1032 * ---------------------------------------------------- */
1033
1034 shader_model_gate_use();
1035 shader_model_gate_uPv( cam->mtx.pv );
1036 shader_model_gate_uCam( cam->pos );
1037 shader_model_gate_uTime( vg.time*0.25f );
1038 shader_model_gate_uInvRes( (v2f){
1039 1.0f / (float)vg.window_x,
1040 1.0f / (float)vg.window_y });
1041
1042 mesh_bind( &world_gates.mesh );
1043
1044 /* skip writing into the motion vectors for this */
1045 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
1046 glDisable( GL_CULL_FACE );
1047
1048 if( viewing_from_hub ){
1049 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
1050 ent_route *route = mdl_arritm( &world->ent_route, i );
1051
1052 v4f colour;
1053 v3_muls( route->colour, 1.6666f, colour );
1054 colour[3] = 0.0f;
1055
1056 shader_model_gate_uColour( colour );
1057
1058 for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
1059 ent_gate *gate = mdl_arritm( &world->ent_gate, j );
1060 if( !(gate->flags & k_ent_gate_nonlocal) )
1061 render_gate_markers( mmdl, i, gate );
1062 }
1063 }
1064 }
1065 else{
1066 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
1067 ent_route *route = mdl_arritm( &world->ent_route, i );
1068
1069 if( route->active_checkpoint != 0xffff ){
1070 v4f colour;
1071 float brightness = 0.3f + world->ub_lighting.g_day_phase;
1072 v3_muls( route->colour, brightness, colour );
1073 colour[3] = 1.0f-route->factive;
1074
1075 shader_model_gate_uColour( colour );
1076
1077 u32 next = route->active_checkpoint+1+viewing_from_gate;
1078 next = next % route->checkpoints_count;
1079 next += route->checkpoints_start;
1080
1081 ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
1082 ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
1083 render_gate_markers( mmdl, i, gate );
1084 }
1085 }
1086 }
1087 glEnable( GL_CULL_FACE );
1088 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } );
1089 }