5ab2dfb0793e80ce9e5670bd0b4e055fbba5ac83
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12 #include "player_remote.h"
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 vg_rand_seed( 9001 );
19
20 world_instance *world = &world_static.instances[ instance_id ];
21 world_init_blank( world );
22 world->status = k_world_status_loading;
23
24 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
25
26 void *allocator = NULL;
27 if( instance_id == 0 ) allocator = world_static.heap;
28 else allocator = world_static.instances[instance_id-1].heap;
29
30 u32 heap_availible = vg_linear_remaining( allocator );
31 u32 min_overhead = sizeof(vg_linear_allocator);
32
33 if( heap_availible < (min_overhead+1024) ){
34 vg_fatal_error( "out of memory" );
35 }
36
37 u32 size = heap_availible - min_overhead;
38 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
39
40 world->heap = heap;
41 mdl_context *meta = &world->meta;
42
43 mdl_open( meta, path, world->heap );
44 mdl_load_metadata_block( meta, world->heap );
45 mdl_load_animation_block( meta, world->heap );
46 mdl_load_mesh_block( meta, world->heap );
47
48 vg_info( "%u\n", sizeof(ent_cubemap) );
49
50 MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
51 MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
52 MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
53 MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
54 MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
55 MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
56 MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
57 MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
58 MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
59 MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
60 MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
61 MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
62 MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
63 MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
64 MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
65 MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
66 MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
67 MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
68 MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
69 MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
70 MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
71 MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
72 MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
73 MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
74
75 mdl_array_ptr infos;
76 MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
77
78 world->skybox = k_skybox_default;
79 if( mdl_arrcount(&infos) ){
80 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
81
82 if( world->meta.info.version >= 104 ){
83 if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
84 world->skybox = k_skybox_space;
85 }
86 }
87 }
88 else{
89 world->info.pstr_author = 0;
90 world->info.pstr_desc = 0;
91 world->info.pstr_name = 0;
92 world->info.timezone = 0.0f;
93 world->info.flags = 0;
94 }
95
96 time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
97 world->time = ((f64)(seconds)/(k_day_length*60.0));
98 world->time += (world->info.timezone/24.0);
99
100 /* process resources from pack */
101 world_gen_load_surfaces( world );
102 world_gen_routes_ent_init( world );
103 world_gen_entities_init( world );
104
105 /* main bulk */
106 world_gen_generate_meshes( world );
107 world_gen_routes_generate( instance_id );
108 world_gen_compute_light_indices( world );
109 mdl_close( meta );
110
111 /* init player position.
112 * - this is overriden by the save state when(if) it loads */
113 ent_spawn *rp = world_find_spawn_by_name( world, "start" );
114 if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
115 if( rp )
116 v3_copy( rp->transform.co, world->player_co );
117 else{
118 /* FIXME: we need to find a safe place to put the player_co using
119 * raycasts. */
120 v3_zero( world->player_co );
121 }
122
123 /* allocate leaderboard buffers */
124 u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
125 world->leaderboard_cache = vg_linear_alloc( heap, bs );
126
127 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
128 struct leaderboard_cache *board = &world->leaderboard_cache[i];
129 board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
130 board->status = k_request_status_client_error;
131 board->cache_time = 0.0;
132 board->data_len = 0;
133 }
134
135 world->routes_ui = vg_linear_alloc( heap,
136 sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
137
138 vg_async_call( async_world_postprocess, world, 0 );
139 vg_async_stall();
140 }
141
142 struct world_load_complete_data{
143 savedata_file save;
144 enum world_purpose purpose;
145 };
146
147 static void skaterift_world_load_done( void *payload, u32 size ){
148 struct world_load_complete_data *data = payload;
149 world_instance *world = &world_static.instances[ data->purpose ];
150
151 vg_msg sav;
152 vg_msg_init( &sav, data->save.buf, data->save.len );
153
154 if( data->purpose != k_world_purpose_hub ){
155 vg_msg player_frame = sav;
156 if( vg_msg_seekframe( &player_frame, "player" ) ){
157 vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
158 }
159 }
160
161 world_entity_start( world, &sav );
162 world->status = k_world_status_loaded;
163 world_static.load_state = k_world_loader_none;
164 }
165
166 struct world_load_args {
167 enum world_purpose purpose;
168 addon_reg *reg;
169 };
170
171 /*
172 * Does a complete world switch using the remaining free slots
173 */
174 static void skaterift_world_load_thread( void *_args ){
175 struct world_load_args args = *((struct world_load_args *)_args);
176
177 addon_reg *reg = args.reg;
178 world_static.instance_addons[ args.purpose ] = reg;
179
180 char uid[ADDON_UID_MAX];
181 addon_alias_uid( &reg->alias, uid );
182 vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
183
184 char path_buf[4096];
185 vg_str path;
186 vg_strnull( &path, path_buf, 4096 );
187
188 assert( reg );
189 addon_get_content_folder( reg, &path, 1 );
190
191 vg_str folder = path;
192 if( !vg_strgood( &folder ) ) {
193 vg_error( "Load target too long\n" );
194 return;
195 }
196
197 char worlds[k_world_max-1][4096];
198 u32 i=0;
199
200 vg_dir dir;
201 if( !vg_dir_open(&dir, folder.buffer) ){
202 vg_error( "opendir('%s') failed\n", folder.buffer );
203 return;
204 }
205
206 while( vg_dir_next_entry(&dir) ){
207 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
208 const char *d_name = vg_dir_entry_name(&dir);
209 if( d_name[0] == '.' ) continue;
210
211 vg_str file = folder;
212 vg_strcat( &file, "/" );
213 vg_strcat( &file, d_name );
214 if( !vg_strgood( &file ) ) continue;
215
216 char *ext = vg_strch( &file, '.' );
217 if( !ext ) continue;
218 if( strcmp(ext,".mdl") ) continue;
219
220 if( i == k_world_max-1 ){
221 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
222 break;
223 }
224
225 strcpy( worlds[i++], file.buffer );
226 }
227 }
228 vg_dir_close(&dir);
229
230 if( i == 0 ){
231 vg_warn( "There are no .mdl files in the map folder.\n" );
232 }
233
234 u32 first_index = 0;
235 for( u32 j=0; j<i; j++ ){
236 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
237 sizeof(worlds[j]) };
238 char *fname = vg_strch( &name, '/' );
239 if( fname ){
240 if( !strcmp( fname+1, "main.mdl" ) ){
241 first_index = j;
242 }
243 }
244 }
245
246 world_instance_load_mdl( args.purpose, worlds[first_index] );
247
248 vg_async_item *final_call =
249 vg_async_alloc( sizeof(struct world_load_complete_data) );
250
251 struct world_load_complete_data *data = final_call->payload;
252 data->purpose = args.purpose;
253
254 skaterift_world_get_save_path( args.purpose, data->save.path );
255 savedata_file_read( &data->save );
256
257 vg_async_dispatch( final_call, skaterift_world_load_done );
258 vg_async_stall();
259 }
260
261 /* holding pattern before we can start loading the new world, since we might be
262 * waiting for audio to stop */
263 static void skaterift_change_client_world_preupdate(void){
264 for( u32 i=1; i<k_world_max; i++ ){
265 world_instance *inst = &world_static.instances[i];
266
267 if( inst->status == k_world_status_unloading ){
268 if( world_freeable( inst ) ){
269 world_free( inst );
270 }
271 return;
272 }
273 }
274
275 if( vg_loader_availible() ){
276 vg_info( "worlds cleared, begining load\n" );
277 world_static.load_state = k_world_loader_load;
278
279 vg_linear_clear( vg_async.buffer );
280 struct world_load_args *args =
281 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
282 args->purpose = k_world_purpose_client;
283 args->reg = world_static.instance_addons[ k_world_purpose_client ];
284
285 /* this is replaces the already correct reg but we have to set it again
286 * TOO BAD */
287
288 /* finally can start the loader */
289 vg_loader_start( skaterift_world_load_thread, args );
290 }
291 }
292
293 /* places all loaded worlds into unloading state */
294 static void skaterift_change_world_start( addon_reg *reg ){
295 if( world_static.active_instance != 0 )
296 vg_error( "Cannot change worlds while in non-root world\n" );
297 else{
298 if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
299 vg_warn( "World is already loaded\n" );
300 return;
301 }
302
303 char buf[76];
304 addon_alias_uid( &reg->alias, buf );
305 vg_info( "switching to: %s\n", buf );
306 skaterift_autosave(1);
307
308 world_static.load_state = k_world_loader_preload;
309
310 vg_linear_clear( vg_mem.scratch ); /* ?? */
311 vg_info( "unloading old worlds\n" );
312
313 world_instance *client_world =
314 &world_static.instances[ k_world_purpose_client ];
315
316 if( client_world->status == k_world_status_loaded ){
317 client_world->status = k_world_status_unloading;
318 world_fadeout_audio( client_world );
319 }
320
321 world_static.instance_addons[ k_world_purpose_client ] = reg;
322 network_send_item( k_netmsg_playeritem_world1 );
323 relink_all_remote_player_worlds();
324 world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
325 }
326 }
327
328 /* console command for the above function */
329 static int skaterift_load_world_command( int argc, const char *argv[] ){
330 if( !vg_loader_availible() ) return 0; /* FIXME */
331
332 if( argc == 1 ){
333 addon_alias q;
334 addon_uid_to_alias( argv[0], &q );
335
336 u32 reg_id = addon_match( &q );
337 if( reg_id != 0xffffffff ){
338 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
339 skaterift_change_world_start( reg );
340 }
341 else {
342 vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
343 }
344 }
345 else {
346 vg_info( "worlds availible to load:\n" );
347
348 for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
349 addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
350
351 char buf[ADDON_UID_MAX];
352 addon_alias_uid( &w->alias, buf );
353
354 if( w->flags & ADDON_REG_HIDDEN )
355 vg_info( " %s [hidden]\n", buf );
356 else
357 vg_info( " %s\n", buf );
358 }
359 }
360
361 return 0;
362 }
363
364 /*
365 * checks:
366 * 1. to see if all audios owned by the world have been stopped
367 * 2. that this is the least significant world
368 */
369 static int world_freeable( world_instance *world ){
370 if( world->status != k_world_status_unloading ) return 0;
371 u8 world_id = (world - world_static.instances) + 1;
372
373 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
374 if( world_static.instances[i].status != k_world_status_unloaded ){
375 return 0;
376 }
377 }
378
379 int freeable = 1;
380 audio_lock();
381 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
382 audio_channel *ch = &vg_audio.channels[i];
383
384 if( ch->allocated && (ch->world_id == world_id)){
385 if( !audio_channel_finished( ch ) ){
386 freeable = 0;
387 break;
388 }
389 }
390 }
391 audio_unlock();
392 return freeable;
393 }
394
395 /*
396 * Free all resources for world instance
397 */
398 static void world_free( world_instance *world ){
399 vg_info( "Free world @%p\n", world );
400
401 /* free meshes */
402 mesh_free( &world->mesh_route_lines );
403 mesh_free( &world->mesh_geo );
404 mesh_free( &world->mesh_no_collide );
405 mesh_free( &world->mesh_water );
406
407 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
408 * existing buffer objects.
409 * */
410 glDeleteBuffers( 1, &world->tbo_light_entities );
411 glDeleteTextures( 1, &world->tex_light_entities );
412 glDeleteTextures( 1, &world->tex_light_cubes );
413
414 /* delete textures and meshes */
415 glDeleteTextures( world->texture_count-1, world->textures+1 );
416
417 u32 world_index = world - world_static.instances;
418 if( world_index ){
419 vg_linear_del( world_static.instances[world_index-1].heap,
420 vg_linear_header(world->heap) );
421 }
422
423 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
424 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
425 glDeleteTextures( 1, &cm->texture_id );
426 glDeleteFramebuffers( 1, &cm->framebuffer_id );
427 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
428 }
429
430 world->status = k_world_status_unloaded;
431 }
432
433 /*
434 * reset the world structure without deallocating persistent buffers
435 * TODO: Make this a memset(0), and have persistent items live in a static loc
436 */
437 static void world_init_blank( world_instance *world ){
438 memset( &world->meta, 0, sizeof(mdl_context) );
439
440 world->textures = NULL;
441 world->texture_count = 0;
442 world->surfaces = NULL;
443 world->surface_count = 0;
444
445 world->geo_bh = NULL;
446 world->entity_bh = NULL;
447 world->entity_list = NULL;
448 world->rendering_gate = NULL;
449
450 world->water.enabled = 0;
451 world->time = 0.0;
452
453 /* default lighting conditions
454 * -------------------------------------------------------------*/
455 struct ub_world_lighting *state = &world->ub_lighting;
456
457 state->g_light_preview = 0;
458 state->g_shadow_samples = 8;
459 state->g_water_fog = 0.04f;
460
461 v4_zero( state->g_water_plane );
462 v4_zero( state->g_depth_bounds );
463
464 state->g_shadow_length = 9.50f;
465 state->g_shadow_spread = 0.65f;
466
467 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
468 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
469 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
470 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
471 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
472 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
473 }
474
475 #endif /* WORLD_LOAD_C */