update overlay to have ps controls too
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #include "world_load.h"
2 #include "world_routes.h"
3 #include "world_gate.h"
4 #include "ent_skateshop.h"
5 #include "addon.h"
6 #include "save.h"
7 #include "vg/vg_msg.h"
8 #include "network.h"
9 #include "player_remote.h"
10 #include "vg/vg_loader.h"
11 #include "vg/vg_io.h"
12 #include <string.h>
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 world_instance *world = &world_static.instances[ instance_id ];
19 world_init_blank( world );
20 world->status = k_world_status_loading;
21
22 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
23
24 void *allocator = NULL;
25 if( instance_id == 0 ) allocator = world_static.heap;
26 else allocator = world_static.instances[instance_id-1].heap;
27
28 u32 heap_availible = vg_linear_remaining( allocator );
29 u32 min_overhead = sizeof(vg_linear_allocator);
30
31 if( heap_availible < (min_overhead+1024) ){
32 vg_fatal_error( "out of memory" );
33 }
34
35 u32 size = heap_availible - min_overhead;
36 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
37
38 world->heap = heap;
39 mdl_context *meta = &world->meta;
40
41 mdl_open( meta, path, world->heap );
42 mdl_load_metadata_block( meta, world->heap );
43 mdl_load_animation_block( meta, world->heap );
44 mdl_load_mesh_block( meta, world->heap );
45
46 vg_info( "%u\n", sizeof(ent_cubemap) );
47
48 MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
49 MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
50 MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
51 MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
52 MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
53 MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
54 MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
55 MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
56 MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
57 MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
58 MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
59 MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
60 MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
61 MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
62 MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
63 MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
64 MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
65 MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
66 MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
67 MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
68 MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
69 MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
70 MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
71 MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
72 MDL_LOAD_ARRAY( meta, &world->ent_glider, ent_glider, heap );
73 MDL_LOAD_ARRAY( meta, &world->ent_npc, ent_npc, heap );
74
75 mdl_array_ptr infos;
76 MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
77
78 world->skybox = k_skybox_default;
79 if( mdl_arrcount(&infos) )
80 {
81 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
82
83 if( world->meta.info.version >= 104 )
84 {
85 if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space"))
86 {
87 world->skybox = k_skybox_space;
88 }
89 }
90 }
91 else
92 {
93 world->info.pstr_author = 0;
94 world->info.pstr_desc = 0;
95 world->info.pstr_name = 0;
96 world->info.timezone = 0.0f;
97 world->info.flags = 0;
98 }
99
100 time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
101 world->time = ((f64)(seconds)/(k_day_length*60.0));
102 world->time += (world->info.timezone/24.0);
103
104 /* process resources from pack */
105 u64 t4 = SDL_GetPerformanceCounter();
106 world_gen_load_surfaces( world );
107 u64 t5 = SDL_GetPerformanceCounter();
108 world_gen_routes_ent_init( world );
109 world_gen_entities_init( world );
110 u64 t6 = SDL_GetPerformanceCounter();
111
112 /* main bulk */
113 u64 t0 = SDL_GetPerformanceCounter();
114 world_gen_generate_meshes( world );
115 u64 t1 = SDL_GetPerformanceCounter();
116 world_gen_routes_generate( instance_id );
117 u64 t2 = SDL_GetPerformanceCounter();
118 world_gen_compute_light_indices( world );
119 u64 t3 = SDL_GetPerformanceCounter();
120 mdl_close( meta );
121
122 u64 utime_mesh = t1-t0,
123 utime_route = t2-t1,
124 utime_indices = t3-t2,
125 utime_tex = t5-t4,
126 utime_ent = t6-t5,
127 ufreq = SDL_GetPerformanceFrequency();
128
129 f64 ftime_mesh = ((f64)utime_mesh / (f64)ufreq)*1000.0,
130 ftime_route = ((f64)utime_route / (f64)ufreq)*1000.0,
131 ftime_ind = ((f64)utime_route / (f64)ufreq)*1000.0,
132 ftime_tex = ((f64)utime_tex / (f64)ufreq)*1000.0,
133 ftime_ent = ((f64)utime_ent / (f64)ufreq)*1000.0;
134
135 vg_info( "wtime:mesh %.2fms route %.2fms ind %.2fms tex %.2fms ent %.2fms\n",
136 ftime_mesh, ftime_route, ftime_ind, ftime_tex, ftime_ent );
137
138 /* init player position.
139 * - this is overriden by the save state when(if) it loads */
140 world_default_spawn_pos( world, world->player_co );
141
142 /* allocate leaderboard buffers */
143 u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
144 world->leaderboard_cache = vg_linear_alloc( heap, bs );
145
146 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ )
147 {
148 struct leaderboard_cache *board = &world->leaderboard_cache[i];
149 board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
150 board->status = k_request_status_client_error;
151 board->cache_time = 0.0;
152 board->data_len = 0;
153 }
154
155 world->routes_ui = vg_linear_alloc( heap,
156 sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
157
158 vg_async_call( async_world_postprocess, world, 0 );
159 vg_async_stall();
160 }
161
162 struct world_load_complete_data{
163 savedata_file save;
164 enum world_purpose purpose;
165 };
166
167 static void skaterift_world_load_done( void *payload, u32 size )
168 {
169 struct world_load_complete_data *data = payload;
170 world_instance *world = &world_static.instances[ data->purpose ];
171
172 vg_msg sav;
173 vg_msg_init( &sav, data->save.buf, data->save.len );
174
175 if( data->purpose != k_world_purpose_hub )
176 {
177 vg_msg player_frame = sav;
178 if( vg_msg_seekframe( &player_frame, "player" ) )
179 {
180 vg_msg_getkvvecf( &player_frame, "position", k_vg_msg_v3f,
181 world->player_co, NULL );
182 }
183 }
184
185 world_entity_start( world, &sav );
186 world->status = k_world_status_loaded;
187 world_static.load_state = k_world_loader_none;
188
189 if( world_static.clear_async_op_when_done )
190 {
191 skaterift.op = k_async_op_none;
192 world_static.clear_async_op_when_done = 0;
193 }
194 }
195
196 /*
197 * Does a complete world switch using the remaining free slots
198 */
199 void skaterift_world_load_thread( void *_args )
200 {
201 struct world_load_args args = *((struct world_load_args *)_args);
202
203 addon_reg *reg = args.reg;
204 world_static.instance_addons[ args.purpose ] = reg;
205
206 char uid[ADDON_UID_MAX];
207 addon_alias_uid( &reg->alias, uid );
208 vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
209
210 char path_buf[4096];
211 vg_str path;
212 vg_strnull( &path, path_buf, 4096 );
213
214 addon_get_content_folder( reg, &path, 1 );
215
216 vg_str folder = path;
217 if( !vg_strgood( &folder ) ) {
218 vg_error( "Load target too long\n" );
219 return;
220 }
221
222 char worlds[k_world_max-1][4096];
223 u32 i=0;
224
225 vg_dir dir;
226 if( !vg_dir_open(&dir, folder.buffer) ){
227 vg_error( "opendir('%s') failed\n", folder.buffer );
228 return;
229 }
230
231 while( vg_dir_next_entry(&dir) ){
232 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
233 const char *d_name = vg_dir_entry_name(&dir);
234 if( d_name[0] == '.' ) continue;
235
236 vg_str file = folder;
237 vg_strcat( &file, "/" );
238 vg_strcat( &file, d_name );
239 if( !vg_strgood( &file ) ) continue;
240
241 char *ext = vg_strch( &file, '.' );
242 if( !ext ) continue;
243 if( strcmp(ext,".mdl") ) continue;
244
245 if( i == k_world_max-1 ){
246 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
247 break;
248 }
249
250 strcpy( worlds[i++], file.buffer );
251 }
252 }
253 vg_dir_close(&dir);
254
255 if( i == 0 ){
256 vg_warn( "There are no .mdl files in the map folder.\n" );
257 }
258
259 u32 first_index = 0;
260 for( u32 j=0; j<i; j++ ){
261 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
262 sizeof(worlds[j]) };
263 char *fname = vg_strch( &name, '/' );
264 if( fname ){
265 if( !strcmp( fname+1, "main.mdl" ) ){
266 first_index = j;
267 }
268 }
269 }
270
271 world_instance_load_mdl( args.purpose, worlds[first_index] );
272
273 vg_async_item *final_call =
274 vg_async_alloc( sizeof(struct world_load_complete_data) );
275
276 struct world_load_complete_data *data = final_call->payload;
277 data->purpose = args.purpose;
278
279 skaterift_world_get_save_path( args.purpose, data->save.path );
280 savedata_file_read( &data->save );
281
282 vg_async_dispatch( final_call, skaterift_world_load_done );
283 vg_async_stall();
284 }
285
286 void skaterift_change_client_world_preupdate(void)
287 {
288 if( world_static.load_state != k_world_loader_preload )
289 return;
290
291 /* holding pattern before we can start loading the new world, since we might
292 * be waiting for audio to stop */
293 for( u32 i=1; i<k_world_max; i++ )
294 {
295 world_instance *inst = &world_static.instances[i];
296
297 if( inst->status == k_world_status_unloading )
298 {
299 if( world_freeable( inst ) )
300 {
301 world_free( inst );
302 }
303 return;
304 }
305 }
306
307 if( vg_loader_availible() )
308 {
309 vg_info( "worlds cleared, begining load\n" );
310 world_static.load_state = k_world_loader_load;
311
312 vg_linear_clear( vg_async.buffer );
313 struct world_load_args *args =
314 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
315 args->purpose = k_world_purpose_client;
316 args->reg = world_static.instance_addons[ k_world_purpose_client ];
317
318 /* this is replaces the already correct reg but we have to set it again
319 * TOO BAD */
320
321 /* finally can start the loader */
322 vg_loader_start( skaterift_world_load_thread, args );
323 }
324 }
325
326 /*
327 * places all loaded worlds into unloading state, pass NULL to reload the world
328 */
329 void skaterift_change_world_start( addon_reg *reg )
330 {
331 if( world_static.instance_addons[ k_world_purpose_client ] == reg )
332 {
333 vg_warn( "World is already loaded\n" );
334 return;
335 }
336
337 if( !reg )
338 {
339 if( world_static.instance_addons[ k_world_purpose_client ] )
340 {
341 reg = world_static.instance_addons[ k_world_purpose_client ];
342 world_static.clear_async_op_when_done = 1;
343 }
344 else
345 {
346 vg_warn( "No client world loaded\n" );
347 return;
348 }
349 }
350
351 world_static.load_state = k_world_loader_preload;
352
353 if( world_static.active_instance != 0 )
354 skaterift.op = k_async_op_clientloading;
355
356 char buf[76];
357 addon_alias_uid( &reg->alias, buf );
358 vg_info( "switching to: %s\n", buf );
359 skaterift_autosave(1);
360
361 vg_linear_clear( vg_mem.scratch ); /* ?? */
362 vg_info( "unloading old worlds\n" );
363
364 world_instance *client_world =
365 &world_static.instances[ k_world_purpose_client ];
366
367 if( client_world->status == k_world_status_loaded )
368 {
369 client_world->status = k_world_status_unloading;
370 world_fadeout_audio( client_world );
371 }
372
373 world_static.instance_addons[ k_world_purpose_client ] = reg;
374 network_send_item( k_netmsg_playeritem_world1 );
375 relink_all_remote_player_worlds();
376 world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
377 }
378
379 /* console command for the above function */
380 int skaterift_load_world_command( int argc, const char *argv[] )
381 {
382 if( !vg_loader_availible() )
383 {
384 vg_error( "Loading thread is currently unavailible\n" );
385 return 0;
386 }
387
388 if( argc == 1 )
389 {
390 if( !strcmp( argv[0], "reload" ) )
391 {
392 skaterift_change_world_start( NULL );
393 return 0;
394 }
395
396 addon_alias q;
397 addon_uid_to_alias( argv[0], &q );
398
399 u32 reg_id = addon_match( &q );
400 if( reg_id != 0xffffffff )
401 {
402 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
403 skaterift_change_world_start( reg );
404 }
405 else
406 {
407 vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
408 }
409 }
410 else
411 {
412 vg_info( "worlds availible to load:\n" );
413
414 for( int i=0; i<addon_count(k_addon_type_world,0); i ++ )
415 {
416 addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
417
418 char buf[ADDON_UID_MAX];
419 addon_alias_uid( &w->alias, buf );
420
421 if( w->flags & ADDON_REG_HIDDEN )
422 vg_info( " %s [hidden]\n", buf );
423 else
424 vg_info( " %s\n", buf );
425 }
426 }
427
428 return 0;
429 }
430
431 /*
432 * checks:
433 * 1. to see if all audios owned by the world have been stopped
434 * 2. that this is the least significant world
435 */
436 int world_freeable( world_instance *world )
437 {
438 if( world->status != k_world_status_unloading ) return 0;
439 u8 world_id = (world - world_static.instances) + 1;
440
441 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
442 if( world_static.instances[i].status != k_world_status_unloaded ){
443 return 0;
444 }
445 }
446
447 int freeable = 1;
448 audio_lock();
449 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
450 audio_channel *ch = &vg_audio.channels[i];
451
452 if( ch->allocated && (ch->world_id == world_id)){
453 if( !audio_channel_finished( ch ) ){
454 freeable = 0;
455 break;
456 }
457 }
458 }
459 audio_unlock();
460 return freeable;
461 }
462
463 /*
464 * Free all resources for world instance
465 */
466 void world_free( world_instance *world )
467 {
468 vg_info( "Free world @%p\n", world );
469
470 /* free meshes */
471 mesh_free( &world->mesh_route_lines );
472 mesh_free( &world->mesh_geo );
473 mesh_free( &world->mesh_no_collide );
474
475 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
476 * existing buffer objects.
477 * */
478 glDeleteBuffers( 1, &world->tbo_light_entities );
479 glDeleteTextures( 1, &world->tex_light_entities );
480 glDeleteTextures( 1, &world->tex_light_cubes );
481
482 /* delete textures and meshes */
483 glDeleteTextures( world->texture_count-1, world->textures+1 );
484
485 u32 world_index = world - world_static.instances;
486 if( world_index ){
487 vg_linear_del( world_static.instances[world_index-1].heap,
488 vg_linear_header(world->heap) );
489 }
490
491 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
492 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
493 glDeleteTextures( 1, &cm->texture_id );
494 glDeleteFramebuffers( 1, &cm->framebuffer_id );
495 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
496 }
497
498 world->status = k_world_status_unloaded;
499 }
500
501 /*
502 * reset the world structure without deallocating persistent buffers
503 * TODO: Make this a memset(0), and have persistent items live in a static loc
504 */
505 void world_init_blank( world_instance *world )
506 {
507 memset( &world->meta, 0, sizeof(mdl_context) );
508
509 world->textures = NULL;
510 world->texture_count = 0;
511 world->surfaces = NULL;
512 world->surface_count = 0;
513
514 world->geo_bh = NULL;
515 world->entity_bh = NULL;
516 world->entity_list = NULL;
517 world->rendering_gate = NULL;
518
519 world->water.enabled = 0;
520 world->time = 0.0;
521
522 /* default lighting conditions
523 * -------------------------------------------------------------*/
524 struct ub_world_lighting *state = &world->ub_lighting;
525
526 state->g_light_preview = 0;
527 state->g_shadow_samples = 8;
528 state->g_water_fog = 0.04f;
529
530 v4_zero( state->g_water_plane );
531 v4_zero( state->g_depth_bounds );
532
533 state->g_shadow_length = 9.50f;
534 state->g_shadow_spread = 0.65f;
535
536 #if 0
537 /* 2023 style */
538 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
539 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
540 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
541 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
542 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
543 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
544 #else
545 /* 2024 style */
546 v3_copy( (v3f){0.308f, 0.543f, 0.904f}, state->g_daysky_colour );
547 v3_copy( (v3f){0.030f, 0.050f, 0.200f}, state->g_nightsky_colour );
548 v3_copy( (v3f){1.000f, 0.320f, 0.010f}, state->g_sunset_colour );
549 v3_copy( (v3f){0.130f, 0.170f, 0.350f}, state->g_ambient_colour );
550 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
551 v3_copy( (v3f){1.000f, 0.809f, 0.318f}, state->g_sun_colour );
552 #endif
553 }