performance wins!
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12 #include "player_remote.h"
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 vg_rand_seed( 9001 );
19
20 world_instance *world = &world_static.instances[ instance_id ];
21 world_init_blank( world );
22 world->status = k_world_status_loading;
23
24 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
25
26 void *allocator = NULL;
27 if( instance_id == 0 ) allocator = world_static.heap;
28 else allocator = world_static.instances[instance_id-1].heap;
29
30 u32 heap_availible = vg_linear_remaining( allocator );
31 u32 min_overhead = sizeof(vg_linear_allocator);
32
33 if( heap_availible < (min_overhead+1024) ){
34 vg_fatal_error( "out of memory" );
35 }
36
37 u32 size = heap_availible - min_overhead;
38 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
39
40 world->heap = heap;
41 mdl_context *meta = &world->meta;
42
43 mdl_open( meta, path, world->heap );
44 mdl_load_metadata_block( meta, world->heap );
45 mdl_load_animation_block( meta, world->heap );
46 mdl_load_mesh_block( meta, world->heap );
47
48 vg_info( "%u\n", sizeof(ent_cubemap) );
49
50 MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
51 MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
52 MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
53 MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
54 MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
55 MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
56 MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
57 MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
58 MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
59 MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
60 MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
61 MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
62 MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
63 MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
64 MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
65 MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
66 MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
67 MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
68 MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
69 MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
70 MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
71 MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
72 MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
73 MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
74
75 mdl_array_ptr infos;
76 MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
77
78 world->skybox = k_skybox_default;
79 if( mdl_arrcount(&infos) ){
80 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
81
82 if( world->meta.info.version >= 104 ){
83 if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
84 world->skybox = k_skybox_space;
85 }
86 }
87 }
88 else{
89 world->info.pstr_author = 0;
90 world->info.pstr_desc = 0;
91 world->info.pstr_name = 0;
92 world->info.timezone = 0.0f;
93 world->info.flags = 0;
94 }
95
96 time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
97 world->time = ((f64)(seconds)/(k_day_length*60.0));
98 world->time += (world->info.timezone/24.0);
99
100 /* process resources from pack */
101 u64 t4 = SDL_GetPerformanceCounter();
102 world_gen_load_surfaces( world );
103 u64 t5 = SDL_GetPerformanceCounter();
104 world_gen_routes_ent_init( world );
105 world_gen_entities_init( world );
106 u64 t6 = SDL_GetPerformanceCounter();
107
108 /* main bulk */
109 u64 t0 = SDL_GetPerformanceCounter();
110 world_gen_generate_meshes( world );
111 u64 t1 = SDL_GetPerformanceCounter();
112 world_gen_routes_generate( instance_id );
113 u64 t2 = SDL_GetPerformanceCounter();
114 world_gen_compute_light_indices( world );
115 u64 t3 = SDL_GetPerformanceCounter();
116 mdl_close( meta );
117
118 u64 utime_mesh = t1-t0,
119 utime_route = t2-t1,
120 utime_indices = t3-t2,
121 utime_tex = t5-t4,
122 utime_ent = t6-t5,
123 ufreq = SDL_GetPerformanceFrequency();
124
125 f64 ftime_mesh = ((f64)utime_mesh / (f64)ufreq)*1000.0,
126 ftime_route = ((f64)utime_route / (f64)ufreq)*1000.0,
127 ftime_ind = ((f64)utime_route / (f64)ufreq)*1000.0,
128 ftime_tex = ((f64)utime_tex / (f64)ufreq)*1000.0,
129 ftime_ent = ((f64)utime_ent / (f64)ufreq)*1000.0;
130
131 vg_info( "wtime:mesh %.2fms route %.2fms ind %.2fms tex %.2fms ent %.2fms\n",
132 ftime_mesh, ftime_route, ftime_ind, ftime_tex, ftime_ent );
133
134 /* init player position.
135 * - this is overriden by the save state when(if) it loads */
136 ent_spawn *rp = world_find_spawn_by_name( world, "start" );
137 if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
138 if( rp )
139 v3_copy( rp->transform.co, world->player_co );
140 else{
141 /* FIXME: we need to find a safe place to put the player_co using
142 * raycasts. */
143 v3_zero( world->player_co );
144 }
145
146 /* allocate leaderboard buffers */
147 u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
148 world->leaderboard_cache = vg_linear_alloc( heap, bs );
149
150 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
151 struct leaderboard_cache *board = &world->leaderboard_cache[i];
152 board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
153 board->status = k_request_status_client_error;
154 board->cache_time = 0.0;
155 board->data_len = 0;
156 }
157
158 world->routes_ui = vg_linear_alloc( heap,
159 sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
160
161 vg_async_call( async_world_postprocess, world, 0 );
162 vg_async_stall();
163 }
164
165 struct world_load_complete_data{
166 savedata_file save;
167 enum world_purpose purpose;
168 };
169
170 static void skaterift_world_load_done( void *payload, u32 size ){
171 struct world_load_complete_data *data = payload;
172 world_instance *world = &world_static.instances[ data->purpose ];
173
174 vg_msg sav;
175 vg_msg_init( &sav, data->save.buf, data->save.len );
176
177 if( data->purpose != k_world_purpose_hub ){
178 vg_msg player_frame = sav;
179 if( vg_msg_seekframe( &player_frame, "player" ) ){
180 vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
181 }
182 }
183
184 world_entity_start( world, &sav );
185 world->status = k_world_status_loaded;
186 world_static.load_state = k_world_loader_none;
187 }
188
189 struct world_load_args {
190 enum world_purpose purpose;
191 addon_reg *reg;
192 };
193
194 /*
195 * Does a complete world switch using the remaining free slots
196 */
197 static void skaterift_world_load_thread( void *_args ){
198 struct world_load_args args = *((struct world_load_args *)_args);
199
200 addon_reg *reg = args.reg;
201 world_static.instance_addons[ args.purpose ] = reg;
202
203 char uid[ADDON_UID_MAX];
204 addon_alias_uid( &reg->alias, uid );
205 vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
206
207 char path_buf[4096];
208 vg_str path;
209 vg_strnull( &path, path_buf, 4096 );
210
211 assert( reg );
212 addon_get_content_folder( reg, &path, 1 );
213
214 vg_str folder = path;
215 if( !vg_strgood( &folder ) ) {
216 vg_error( "Load target too long\n" );
217 return;
218 }
219
220 char worlds[k_world_max-1][4096];
221 u32 i=0;
222
223 vg_dir dir;
224 if( !vg_dir_open(&dir, folder.buffer) ){
225 vg_error( "opendir('%s') failed\n", folder.buffer );
226 return;
227 }
228
229 while( vg_dir_next_entry(&dir) ){
230 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
231 const char *d_name = vg_dir_entry_name(&dir);
232 if( d_name[0] == '.' ) continue;
233
234 vg_str file = folder;
235 vg_strcat( &file, "/" );
236 vg_strcat( &file, d_name );
237 if( !vg_strgood( &file ) ) continue;
238
239 char *ext = vg_strch( &file, '.' );
240 if( !ext ) continue;
241 if( strcmp(ext,".mdl") ) continue;
242
243 if( i == k_world_max-1 ){
244 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
245 break;
246 }
247
248 strcpy( worlds[i++], file.buffer );
249 }
250 }
251 vg_dir_close(&dir);
252
253 if( i == 0 ){
254 vg_warn( "There are no .mdl files in the map folder.\n" );
255 }
256
257 u32 first_index = 0;
258 for( u32 j=0; j<i; j++ ){
259 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
260 sizeof(worlds[j]) };
261 char *fname = vg_strch( &name, '/' );
262 if( fname ){
263 if( !strcmp( fname+1, "main.mdl" ) ){
264 first_index = j;
265 }
266 }
267 }
268
269 world_instance_load_mdl( args.purpose, worlds[first_index] );
270
271 vg_async_item *final_call =
272 vg_async_alloc( sizeof(struct world_load_complete_data) );
273
274 struct world_load_complete_data *data = final_call->payload;
275 data->purpose = args.purpose;
276
277 skaterift_world_get_save_path( args.purpose, data->save.path );
278 savedata_file_read( &data->save );
279
280 vg_async_dispatch( final_call, skaterift_world_load_done );
281 vg_async_stall();
282 }
283
284 /* holding pattern before we can start loading the new world, since we might be
285 * waiting for audio to stop */
286 static void skaterift_change_client_world_preupdate(void){
287 for( u32 i=1; i<k_world_max; i++ ){
288 world_instance *inst = &world_static.instances[i];
289
290 if( inst->status == k_world_status_unloading ){
291 if( world_freeable( inst ) ){
292 world_free( inst );
293 }
294 return;
295 }
296 }
297
298 if( vg_loader_availible() ){
299 vg_info( "worlds cleared, begining load\n" );
300 world_static.load_state = k_world_loader_load;
301
302 vg_linear_clear( vg_async.buffer );
303 struct world_load_args *args =
304 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
305 args->purpose = k_world_purpose_client;
306 args->reg = world_static.instance_addons[ k_world_purpose_client ];
307
308 /* this is replaces the already correct reg but we have to set it again
309 * TOO BAD */
310
311 /* finally can start the loader */
312 vg_loader_start( skaterift_world_load_thread, args );
313 }
314 }
315
316 /* places all loaded worlds into unloading state */
317 static void skaterift_change_world_start( addon_reg *reg ){
318 if( world_static.active_instance != 0 )
319 vg_error( "Cannot change worlds while in non-root world\n" );
320 else{
321 if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
322 vg_warn( "World is already loaded\n" );
323 return;
324 }
325
326 char buf[76];
327 addon_alias_uid( &reg->alias, buf );
328 vg_info( "switching to: %s\n", buf );
329 skaterift_autosave(1);
330
331 world_static.load_state = k_world_loader_preload;
332
333 vg_linear_clear( vg_mem.scratch ); /* ?? */
334 vg_info( "unloading old worlds\n" );
335
336 world_instance *client_world =
337 &world_static.instances[ k_world_purpose_client ];
338
339 if( client_world->status == k_world_status_loaded ){
340 client_world->status = k_world_status_unloading;
341 world_fadeout_audio( client_world );
342 }
343
344 world_static.instance_addons[ k_world_purpose_client ] = reg;
345 network_send_item( k_netmsg_playeritem_world1 );
346 relink_all_remote_player_worlds();
347 world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
348 }
349 }
350
351 /* console command for the above function */
352 static int skaterift_load_world_command( int argc, const char *argv[] ){
353 if( !vg_loader_availible() ) return 0; /* FIXME */
354
355 if( argc == 1 ){
356 addon_alias q;
357 addon_uid_to_alias( argv[0], &q );
358
359 u32 reg_id = addon_match( &q );
360 if( reg_id != 0xffffffff ){
361 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
362 skaterift_change_world_start( reg );
363 }
364 else {
365 vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
366 }
367 }
368 else {
369 vg_info( "worlds availible to load:\n" );
370
371 for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
372 addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
373
374 char buf[ADDON_UID_MAX];
375 addon_alias_uid( &w->alias, buf );
376
377 if( w->flags & ADDON_REG_HIDDEN )
378 vg_info( " %s [hidden]\n", buf );
379 else
380 vg_info( " %s\n", buf );
381 }
382 }
383
384 return 0;
385 }
386
387 /*
388 * checks:
389 * 1. to see if all audios owned by the world have been stopped
390 * 2. that this is the least significant world
391 */
392 static int world_freeable( world_instance *world ){
393 if( world->status != k_world_status_unloading ) return 0;
394 u8 world_id = (world - world_static.instances) + 1;
395
396 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
397 if( world_static.instances[i].status != k_world_status_unloaded ){
398 return 0;
399 }
400 }
401
402 int freeable = 1;
403 audio_lock();
404 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
405 audio_channel *ch = &vg_audio.channels[i];
406
407 if( ch->allocated && (ch->world_id == world_id)){
408 if( !audio_channel_finished( ch ) ){
409 freeable = 0;
410 break;
411 }
412 }
413 }
414 audio_unlock();
415 return freeable;
416 }
417
418 /*
419 * Free all resources for world instance
420 */
421 static void world_free( world_instance *world ){
422 vg_info( "Free world @%p\n", world );
423
424 /* free meshes */
425 mesh_free( &world->mesh_route_lines );
426 mesh_free( &world->mesh_geo );
427 mesh_free( &world->mesh_no_collide );
428 mesh_free( &world->mesh_water );
429
430 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
431 * existing buffer objects.
432 * */
433 glDeleteBuffers( 1, &world->tbo_light_entities );
434 glDeleteTextures( 1, &world->tex_light_entities );
435 glDeleteTextures( 1, &world->tex_light_cubes );
436
437 /* delete textures and meshes */
438 glDeleteTextures( world->texture_count-1, world->textures+1 );
439
440 u32 world_index = world - world_static.instances;
441 if( world_index ){
442 vg_linear_del( world_static.instances[world_index-1].heap,
443 vg_linear_header(world->heap) );
444 }
445
446 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
447 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
448 glDeleteTextures( 1, &cm->texture_id );
449 glDeleteFramebuffers( 1, &cm->framebuffer_id );
450 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
451 }
452
453 world->status = k_world_status_unloaded;
454 }
455
456 /*
457 * reset the world structure without deallocating persistent buffers
458 * TODO: Make this a memset(0), and have persistent items live in a static loc
459 */
460 static void world_init_blank( world_instance *world ){
461 memset( &world->meta, 0, sizeof(mdl_context) );
462
463 world->textures = NULL;
464 world->texture_count = 0;
465 world->surfaces = NULL;
466 world->surface_count = 0;
467
468 world->geo_bh = NULL;
469 world->entity_bh = NULL;
470 world->entity_list = NULL;
471 world->rendering_gate = NULL;
472
473 world->water.enabled = 0;
474 world->time = 0.0;
475
476 /* default lighting conditions
477 * -------------------------------------------------------------*/
478 struct ub_world_lighting *state = &world->ub_lighting;
479
480 state->g_light_preview = 0;
481 state->g_shadow_samples = 8;
482 state->g_water_fog = 0.04f;
483
484 v4_zero( state->g_water_plane );
485 v4_zero( state->g_depth_bounds );
486
487 state->g_shadow_length = 9.50f;
488 state->g_shadow_spread = 0.65f;
489
490 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
491 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
492 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
493 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
494 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
495 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
496 }
497
498 #endif /* WORLD_LOAD_C */