fix rendering issue in workshop board preview
[carveJwlIkooP6JGAAIwe30JlM.git] / world_audio.h
1 #ifndef WORLD_AUDIO_H
2 #define WORLD_AUDIO_H
3
4 #include "world.h"
5
6 static void world_fadeout_audio( world_instance *world );
7 static void world_audio_sample_distances( v3f co, int *index, float *value );
8 static enum audio_sprite_type world_audio_sample_sprite_random( v3f origin,
9 v3f output );
10
11 #endif /* WORLD_AUDIO_H */