minor changes to be on track with vg revision
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17 #define SR_ALLOW_REWIND_HUB
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "save.c"
53 #include "world_map.c"
54 #include "network.c"
55 #include "player_remote.c"
56 #include "vg/vg_audio_dsp.h"
57 #include "world_routes_ui.c"
58 #include "particle.c"
59 #include "player_effects.c"
60 #include "freecam.c"
61 #include "testing.c"
62 #include "trail.h"
63 #include "trail.c"
64
65 static int k_tools_mode = 0;
66
67 int main( int argc, char *argv[] ){
68 vg_mem.use_libc_malloc = 0;
69 vg_set_mem_quota( 160*1024*1024 );
70 vg_enter( argc, argv, "Voyager Game Engine" );
71 return 0;
72 }
73
74 static void vg_launch_opt(void){
75 const char *arg;
76 if( vg_long_opt( "noauth" ) ){
77 network_client.auth_mode = eServerModeNoAuthentication;
78 }
79
80 if( (arg = vg_long_opt_arg( "server" )) ){
81 vg_strncpy( arg, network_client.server_adress, 64,
82 k_strncpy_overflow_fatal );
83 }
84
85 if( vg_long_opt( "tools" ) ){
86 k_tools_mode = 1;
87 }
88
89 if( vg_long_opt( "demo" ) ){
90 skaterift.demo_mode = 1;
91 }
92
93 if( (arg = vg_long_opt_arg( "world" )) ){
94 skaterift.hub_world = arg;
95 }
96 }
97
98 static void vg_preload(void){
99 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
100 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
101 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
102 vg_info(" | \\ / | | / | | \\ | / | \n" );
103 vg_info(" | \\/ | | / | | \\ | / | \n" );
104 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
105 "SOFTWARE\n" );
106
107 /* please forgive me! */
108 u32 sz; char *drm;
109 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
110 if( !strcmp(drm, "blibby!") )
111 skaterift.demo_mode = 0;
112
113 vg_loader_step( remote_players_init, NULL );
114
115 if( k_tools_mode )
116 return;
117
118 steam_init();
119 vg_loader_step( NULL, steam_end );
120 vg_loader_step( network_init, network_end );
121 }
122
123 static void async_skaterift_player_start( void *payload, u32 size ){
124 world_switch_instance(0);
125 }
126
127 static void async_call_ready( void *payload, u32 size ){
128 skaterift.op = k_async_op_none;
129 }
130
131 static void skaterift_restore_state(void){
132 savedata_file sav;
133 strcpy( sav.path, str_skaterift_main_save );
134 savedata_file_read( &sav );
135
136 vg_msg kvsav;
137 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
138 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
139
140 u32 board_reg_id = 0,
141 player_reg_id = 0;
142
143 vg_msg_cursor orig = kvsav.cur;
144 if( vg_msg_seekframe( &kvsav, "player" ) ){
145 addon_alias q;
146
147 /* board */
148 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
149 u32 reg_id = addon_match( &q );
150 if( reg_id != 0xffffffff )
151 board_reg_id = reg_id;
152
153 /* playermodel */
154 skaterift_read_addon_alias( &kvsav, "playermodel",
155 k_addon_type_player, &q );
156 reg_id = addon_match( &q );
157 if( reg_id != 0xffffffff )
158 player_reg_id = reg_id;
159 }
160
161 localplayer.board_view_slot =
162 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
163 localplayer.playermodel_view_slot =
164 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
165
166 kvsav.cur = orig;
167 }
168
169 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
170 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
171 if( !reg ) vg_fatal_error( "world not found\n" );
172 reg->flags |= (ADDON_REG_HIDDEN | ext);
173 return reg;
174 }
175
176 static void skaterift_load_world_content(void){
177 /* hub world */
178 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
179 skaterift_mount_world_unloadable( "maps/mp_spawn",
180 ADDON_REG_CITY|ADDON_REG_PREMIUM );
181 skaterift_mount_world_unloadable( "maps/mp_mtzero",
182 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
183 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
184 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
185
186 world_static.load_state = k_world_loader_load;
187
188 struct world_load_args args = {
189 .purpose = k_world_purpose_hub,
190 .reg = hub
191 };
192 skaterift_world_load_thread( &args );
193 }
194
195 static void skaterift_load_player_content(void){
196 u32 bytes = 1024*1024*10;
197 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
198 skaterift.replay.size = bytes;
199 replay_clear( &skaterift.replay );
200
201 particle_alloc( &particles_grind, 300 );
202 particle_alloc( &particles_env, 200 );
203
204 player_load_animation_reference( "models/ch_none.mdl" );
205 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
206 player__bind();
207 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
208 }
209
210 static void vg_load(void){
211 if( k_tools_mode ){
212 vg_async_call( async_call_ready, NULL, 0 );
213 return;
214 }
215
216 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
217 vg_console_reg_cmd( "switch_active_instance",
218 skaterift_switch_instance_cmd, NULL );
219 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
220 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
221
222 vg_loader_step( render_init, NULL );
223 vg_loader_step( menu_init, NULL );
224 vg_loader_step( world_init, NULL );
225 vg_loader_step( vehicle_init, NULL );
226 vg_loader_step( font3d_init, NULL );
227 vg_loader_step( gui_init, NULL );
228
229 vg_loader_step( player_init, NULL );
230 vg_loader_step( player_ragdoll_init, NULL );
231
232 /* content stuff */
233 vg_loader_step( addon_system_init, NULL );
234 vg_loader_step( workshop_init, NULL );
235 vg_loader_step( skateshop_init, NULL );
236 vg_loader_step( ent_tornado_init, NULL );
237 vg_loader_step( testing_init, NULL );
238 vg_loader_step( trail_init, NULL );
239 vg_loader_step( particle_init, NULL );
240
241 vg_loader_step( skaterift_load_player_content, NULL );
242
243 /* --------------------- */
244
245 vg_bake_shaders();
246 vg_loader_step( audio_init, audio_free );
247
248 /* 'systems' are completely loaded now */
249
250 /* Completing addon registrations
251 * -------------------------------------
252 */
253
254 /* load home/permanent world manually */
255 vg_loader_step( skaterift_load_world_content, NULL );
256 vg_async_call( async_skaterift_player_start, NULL, 0 );
257 vg_async_stall();
258
259 vg_console_load_autos();
260 menu_link();
261
262 addon_mount_content_folder( k_addon_type_player,
263 "playermodels", ".mdl" );
264 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
265 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
266 addon_mount_workshop_items();
267 vg_async_call( async_addon_reg_update, NULL, 0 );
268 vg_async_stall();
269
270 /* and now */
271 skaterift_restore_state();
272 update_ach_models();
273
274 vg_loader_step( NULL, skaterift_autosave_synchronous );
275
276 //board_processview_thread(NULL);
277 vg_async_call( async_call_ready, NULL, 0 );
278 }
279
280 static void draw_origin_axis(void){
281 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
282 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
283 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
284 }
285 static void skaterift_change_client_world_preupdate(void);
286
287 /*
288 * UPDATE LOOP
289 * ---------------------------------------------------------------------------*/
290
291 static void vg_pre_update(void){
292 skaterift_preupdate_inputs();
293
294 if( k_tools_mode ) return;
295
296 steam_update();
297 if( skaterift.op == k_async_op_clientloading ) return;
298 if( world_static.load_state == k_world_loader_preload )
299 skaterift_change_client_world_preupdate();
300
301 draw_origin_axis();
302 skateshop_autostart_loading();
303 network_update();
304
305 /* time rate */
306 f32 target = 1;
307 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
308 k_skaterift_world_map) ){
309 target = 0;
310 }
311
312 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
313 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
314
315 /* TODO: how can we compress this? */
316 ent_miniworld_preupdate();
317 player__pre_update();
318 world_entity_focus_preupdate();
319 skaterift_replay_pre_update();
320 remote_sfx_pre_update();
321 skateshop_world_preupdate( world_current_instance() );
322
323 world_update( world_current_instance(), localplayer.rb.co );
324 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
325 world_map_pre_update();
326 }
327
328 static void vg_fixed_update(void){
329 if( k_tools_mode ) return;
330 if( skaterift.op == k_async_op_clientloading ) return;
331
332 world_routes_fixedupdate( world_current_instance() );
333 player__update();
334 vehicle_update_fixed();
335 testing_update();
336 }
337
338 static void vg_post_update(void){
339 if( k_tools_mode ) return;
340 if( skaterift.op == k_async_op_clientloading ) return;
341
342 player__post_update();
343
344 float dist;
345 int sample_index;
346 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
347
348 audio_lock();
349 vg_dsp.echo_distances[sample_index] = dist;
350
351 v3f ears = { 1.0f,0.0f,0.0f };
352 m3x3_mulv( skaterift.cam.transform, ears, ears );
353 v3_copy( ears, vg_audio.external_listener_ears );
354 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
355
356 if( localplayer.gate_waiting ){
357 m4x3_mulv( localplayer.gate_waiting->transport,
358 vg_audio.external_listener_pos,
359 vg_audio.external_listener_pos );
360 }
361
362 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
363 audio_unlock();
364
365 vehicle_update_post();
366
367 if( vg.time - skaterift.last_autosave > 20.0 ){
368 if( skaterift_autosave(1) ){
369 skaterift.last_autosave = vg.time;
370 }
371 }
372 }
373
374 /*
375 * RENDERING
376 * ---------------------------------------------------------------------------*/
377
378 static void vg_framebuffer_resize( int w, int h ){
379 render_fb_resize();
380 }
381
382 static void present_view_with_post_processing(void){
383 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
384 glViewport( 0,0, vg.window_x, vg.window_y );
385
386 glEnable(GL_BLEND);
387 glDisable(GL_DEPTH_TEST);
388 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
389 glBlendEquation(GL_FUNC_ADD);
390
391 v2f inverse;
392 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
393
394 if( k_blur_effect ){
395 shader_blitblur_use();
396 shader_blitblur_uTexMain( 0 );
397 shader_blitblur_uTexMotion( 1 );
398 shader_blitblur_uBlurStrength( k_blur_strength /
399 (vg.time_frame_delta*60.0) );
400 shader_blitblur_uInverseRatio( inverse );
401
402 inverse[0] -= 0.0001f;
403 inverse[1] -= 0.0001f;
404 shader_blitblur_uClampUv( inverse );
405
406 static f64 effect_time = 133.0;
407 effect_time += vg.time_frame_delta;
408 shader_blitblur_uTime( effect_time );
409
410 f32 glitch_strength = 0.0f;
411 if( skaterift.activity == k_skaterift_replay ){
412 glitch_strength = 0.005f;
413 if( skaterift.replay_control == k_replay_control_play )
414 glitch_strength = 0.005f;
415 else
416 glitch_strength += 0.005f*skaterift.track_velocity;
417 }
418 shader_blitblur_uGlitchStrength( glitch_strength );
419
420 v2f override;
421 if( skaterift.activity == k_skaterift_menu )
422 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
423 else
424 v2_zero( override );
425 shader_blitblur_uOverrideDir( override );
426
427 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
428 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
429 }
430 else{
431 shader_blit_use();
432 shader_blit_uTexMain( 0 );
433 shader_blit_uInverseRatio( inverse );
434 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
435 }
436
437 render_fsquad();
438 }
439
440 static void render_player_transparent(void){
441 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
442 SAIS OTHERWISE */
443
444 m4x3_copy( skaterift.cam.transform, small_cam.transform );
445
446 small_cam.fov = skaterift.cam.fov;
447 small_cam.nearz = 0.05f;
448 small_cam.farz = 60.0f;
449
450 camera_update_view( &small_cam );
451 camera_update_projection( &small_cam );
452 camera_finalize( &small_cam );
453
454 /* Draw player to window buffer and blend background ontop */
455 player__render( &small_cam );
456 }
457
458 static world_instance *get_view_world(void){
459 world_instance *view_world = world_current_instance();
460 if( localplayer.gate_waiting &&
461 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
462 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
463 }
464
465 return view_world;
466 }
467
468 static void render_scene(void){
469 /* Draw world */
470 glEnable( GL_DEPTH_TEST );
471
472 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
473 if( world_static.instances[i].status == k_world_status_loaded ){
474 world_prerender( &world_static.instances[i] );
475 }
476 }
477
478 if( skaterift.activity == k_skaterift_world_map ){
479 world_instance *world = world_current_instance();
480 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
481
482 v3f bg;
483 v3_muls( world->ub_lighting.g_daysky_colour,
484 world->ub_lighting.g_day_phase -
485 world->ub_lighting.g_sunset_phase*0.1f, bg );
486
487 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
488 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
489
490 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
491 (1.0f-world->ub_lighting.g_day_phase), bg );
492
493 glClearColor( bg[0], bg[1], bg[2], 0.0f );
494 glClear( GL_COLOR_BUFFER_BIT );
495 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
496 GL_COLOR_ATTACHMENT1 } );
497
498 m4x3f identity;
499 m4x3_identity( identity );
500 render_world_override( world, world, identity, &skaterift.cam,
501 world_map.spawn,
502 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
503 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
504 return;
505 }
506
507 world_instance *view_world = get_view_world();
508 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
509
510 particle_system_update( &particles_grind, vg.time_delta );
511 //particle_system_debug( &particles_grind );
512 particle_system_prerender( &particles_grind );
513 particle_system_render( &particles_grind, &skaterift.cam );
514
515 ent_tornado_pre_update();
516 particle_system_update( &particles_env, vg.time_delta );
517 particle_system_prerender( &particles_env );
518 particle_system_render( &particles_env, &skaterift.cam );
519
520 player_glide_render_effects( &skaterift.cam );
521
522 /*
523 * render transition
524 */
525 if( global_miniworld.transition == 0 )
526 return;
527
528 world_instance *holdout_world = NULL;
529 f32 t = 0.0f;
530
531 if( global_miniworld.transition == 1 ){
532 holdout_world = &world_static.instances[ k_world_purpose_hub ];
533 t = global_miniworld.t;
534 }
535 else{
536 holdout_world = &world_static.instances[ k_world_purpose_client ];
537 t = 1.0f-global_miniworld.t;
538 }
539
540 if( holdout_world->status != k_world_status_loaded )
541 return;
542
543 t = vg_smoothstepf( t );
544
545 glEnable( GL_STENCIL_TEST );
546 glDisable( GL_DEPTH_TEST );
547 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
548 glStencilFunc( GL_ALWAYS, 1, 0xFF );
549 glStencilMask( 0xFF );
550
551 shader_blit_transition_use();
552 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
553 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
554
555 render_fsquad();
556 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
557 }
558
559 static void skaterift_composite_maincamera(void){
560 camera_lerp( &localplayer.cam, &world_static.focus_cam,
561 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
562
563 if( skaterift.freecam ){
564 freecam_preupdate();
565 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
566 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
567 skaterift.cam.fov = skaterift.replay_freecam.fov;
568 }
569 else {
570 if( skaterift.activity == k_skaterift_replay ){
571 replay_get_camera( &skaterift.replay, &skaterift.cam );
572 }
573 }
574
575 skaterift.cam.nearz = 0.1f;
576 skaterift.cam.farz = 2100.0f;
577
578 if( skaterift.activity == k_skaterift_world_map ){
579 camera_copy( &world_map.cam, &skaterift.cam );
580 skaterift.cam.nearz = 4.0f;
581 skaterift.cam.farz = 3100.0f;
582 }
583
584 if( global_miniworld.transition ){
585 f32 dt = vg.time_frame_delta / 2.0f,
586 s = vg_signf( global_miniworld.transition );
587 global_miniworld.t += s * dt;
588
589 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
590 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
591 global_miniworld.transition = 0;
592 }
593 }
594
595 camera_update_transform( &skaterift.cam );
596 camera_update_view( &skaterift.cam );
597 camera_update_projection( &skaterift.cam );
598 camera_finalize( &skaterift.cam );
599 }
600
601 static void render_main_game(void){
602 if( skaterift.activity == k_skaterift_replay ){
603 player__animate_from_replay( &skaterift.replay );
604 }
605 else{
606 player__animate();
607 skaterift_record_frame( &skaterift.replay,
608 localplayer.deferred_frame_record );
609 localplayer.deferred_frame_record = 0;
610 }
611 animate_remote_players();
612 player__pre_render();
613
614 skaterift_composite_maincamera();
615
616 /* --------------------------------------------------------------------- */
617 if( skaterift.activity != k_skaterift_world_map ){
618 world_instance *world = world_current_instance();
619 render_world_cubemaps( world );
620
621 ent_gate *nlg = world->rendering_gate;
622 if( nlg && nlg->flags & k_ent_gate_nonlocal )
623 render_world_cubemaps( &world_static.instances[nlg->target] );
624 }
625
626 /* variable res target */
627 render_fb_bind( gpipeline.fb_main, 1 );
628 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
629 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
630
631 render_scene();
632 glEnable( GL_DEPTH_TEST );
633
634 /* full res target */
635 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
636 glViewport( 0,0, vg.window_x, vg.window_y );
637
638 render_player_transparent(); /* needs to read the depth buffer before we fuck
639 it up with the oblique rendering inside the
640 portals */
641
642 /* continue with variable rate */
643 if( !global_miniworld.transition &&
644 (skaterift.activity != k_skaterift_world_map) ){
645 render_fb_bind( gpipeline.fb_main, 1 );
646 render_world_gates( get_view_world(), &skaterift.cam );
647 }
648
649 /* composite */
650 present_view_with_post_processing();
651
652 skaterift_replay_post_render();
653 }
654
655 static void vg_render(void){
656 if( k_tools_mode ){
657 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
658 glViewport( 0,0, vg.window_x, vg.window_y );
659 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
660 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
661 return;
662 }
663
664 if( skaterift.op == k_async_op_clientloading ){
665 _vg_loader_render();
666 return;
667 }
668
669 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
670
671 glViewport( 0,0, vg.window_x, vg.window_y );
672 glDisable( GL_DEPTH_TEST );
673 glDisable( GL_BLEND );
674
675 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
676 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
677
678 render_main_game();
679 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
680
681 /* Other shite */
682 glDisable(GL_BLEND);
683 glDisable(GL_DEPTH_TEST);
684 vg_lines_drawall();
685 glViewport( 0,0, vg.window_x, vg.window_y );
686 gui_draw();
687 }
688
689 static void vg_gui(void){
690 if( skaterift.op == k_async_op_clientloading ) return;
691
692 if( k_tools_mode ){
693 ui_rect null;
694 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
695 ui_rect panel = { 0, 0, 1000, 700 };
696 ui_rect_center( screen, panel );
697 vg_ui.wants_mouse = 1;
698
699 ui_fill( panel, ui_colour( k_ui_bg+1 ) );
700 ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
701
702 ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
703
704 static i32 example;
705 ui_enum( panel, "example enum", vg_settings_vsync_enum, 3, &example );
706
707 static f32 val = 30.0f;
708 ui_slider( panel, "Slider", 0.0f, 100.0f, &val, NULL );
709
710 ui_dev_colourview();
711
712 static v4f colour = { 0.5f, 0.6f, 0.1f, 1.0f };
713 ui_colourpicker( panel, "hello", colour );
714
715 return;
716 }
717
718 if( k_light_editor )
719 imgui_world_light_edit( world_current_instance() );
720
721 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
722 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
723
724 menu_update();
725 if( skaterift.activity == k_skaterift_menu ){
726 glClear( GL_DEPTH_BUFFER_BIT );
727 menu_render();
728 }
729
730 player__im_gui();
731 world_instance *world = world_current_instance();
732
733 world_routes_imgui( world );
734 skaterift_replay_imgui();
735 workshop_form_gui();
736 render_view_framebuffer_ui();
737 remote_player_network_imgui( vg.pv );
738
739 if( skaterift.activity == k_skaterift_world_map ){
740 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
741 remote_players_imgui_lobby();
742 }
743 else {
744 remote_players_chat_imgui(); /* TODO: conditional */
745 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
746 }
747 }