ecdad8e54b19cd6aafe69f3184621cfe29dfac0f
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17 #define SR_ALLOW_REWIND_HUB
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "save.c"
53 #include "world_map.c"
54 #include "network.c"
55 #include "player_remote.c"
56 #include "vg/vg_audio_dsp.h"
57 #include "world_routes_ui.c"
58 #include "particle.c"
59 #include "player_effects.c"
60 #include "freecam.c"
61 #include "testing.c"
62 #include "trail.h"
63 #include "trail.c"
64
65 static int k_tools_mode = 0;
66
67 int main( int argc, char *argv[] ){
68 vg_mem.use_libc_malloc = 0;
69 vg_set_mem_quota( 160*1024*1024 );
70 vg_enter( argc, argv, "Voyager Game Engine" );
71 return 0;
72 }
73
74 static void vg_launch_opt(void){
75 const char *arg;
76 if( vg_long_opt( "noauth" ) ){
77 network_client.auth_mode = eServerModeNoAuthentication;
78 }
79
80 if( (arg = vg_long_opt_arg( "server" )) ){
81 vg_strncpy( arg, network_client.server_adress, 64,
82 k_strncpy_overflow_fatal );
83 }
84
85 if( vg_long_opt( "tools" ) ){
86 k_tools_mode = 1;
87 }
88
89 if( vg_long_opt( "demo" ) ){
90 skaterift.demo_mode = 1;
91 }
92
93 if( (arg = vg_long_opt_arg( "world" )) ){
94 skaterift.hub_world = arg;
95 }
96 }
97
98 static void vg_preload(void){
99 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
100 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
101 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
102 vg_info(" | \\ / | | / | | \\ | / | \n" );
103 vg_info(" | \\/ | | / | | \\ | / | \n" );
104 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
105 "SOFTWARE\n" );
106
107 /* please forgive me! */
108 u32 sz; char *drm;
109 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
110 if( !strcmp(drm, "blibby!") )
111 skaterift.demo_mode = 0;
112
113 vg_loader_step( remote_players_init, NULL );
114
115 if( k_tools_mode )
116 return;
117
118 steam_init();
119 vg_loader_step( NULL, steam_end );
120 vg_loader_step( network_init, network_end );
121 }
122
123 static void async_skaterift_player_start( void *payload, u32 size ){
124 world_switch_instance(0);
125 }
126
127 static void async_call_ready( void *payload, u32 size ){
128 skaterift.op = k_async_op_none;
129 }
130
131 static void skaterift_restore_state(void){
132 savedata_file sav;
133 strcpy( sav.path, str_skaterift_main_save );
134 savedata_file_read( &sav );
135
136 vg_msg kvsav;
137 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
138 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
139
140 u32 board_reg_id = 0,
141 player_reg_id = 0;
142
143 vg_msg_cursor orig = kvsav.cur;
144 if( vg_msg_seekframe( &kvsav, "player" ) ){
145 addon_alias q;
146
147 /* board */
148 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
149 u32 reg_id = addon_match( &q );
150 if( reg_id != 0xffffffff )
151 board_reg_id = reg_id;
152
153 /* playermodel */
154 skaterift_read_addon_alias( &kvsav, "playermodel",
155 k_addon_type_player, &q );
156 reg_id = addon_match( &q );
157 if( reg_id != 0xffffffff )
158 player_reg_id = reg_id;
159 }
160
161 localplayer.board_view_slot =
162 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
163 localplayer.playermodel_view_slot =
164 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
165
166 kvsav.cur = orig;
167 }
168
169 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
170 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
171 if( !reg ) vg_fatal_error( "world not found\n" );
172 reg->flags |= (ADDON_REG_HIDDEN | ext);
173 return reg;
174 }
175
176 static void skaterift_load_world_content(void){
177 /* hub world */
178 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
179 skaterift_mount_world_unloadable( "maps/mp_spawn",
180 ADDON_REG_CITY|ADDON_REG_PREMIUM );
181 skaterift_mount_world_unloadable( "maps/mp_mtzero",
182 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
183 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
184 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
185
186 world_static.load_state = k_world_loader_load;
187
188 struct world_load_args args = {
189 .purpose = k_world_purpose_hub,
190 .reg = hub
191 };
192 skaterift_world_load_thread( &args );
193 }
194
195 static void skaterift_load_player_content(void){
196 u32 bytes = 1024*1024*10;
197 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
198 skaterift.replay.size = bytes;
199 replay_clear( &skaterift.replay );
200
201 particle_alloc( &particles_grind, 300 );
202 particle_alloc( &particles_env, 200 );
203 trail_alloc( &trails_test, 200 );
204
205 player_load_animation_reference( "models/ch_none.mdl" );
206 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
207 player__bind();
208 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
209 }
210
211 static void vg_load(void){
212 if( k_tools_mode ){
213 vg_async_call( async_call_ready, NULL, 0 );
214 return;
215 }
216
217 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
218 vg_console_reg_cmd( "switch_active_instance",
219 skaterift_switch_instance_cmd, NULL );
220 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
221 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
222
223 vg_loader_step( render_init, NULL );
224 vg_loader_step( menu_init, NULL );
225 vg_loader_step( world_init, NULL );
226 vg_loader_step( vehicle_init, NULL );
227 vg_loader_step( font3d_init, NULL );
228 vg_loader_step( gui_init, NULL );
229
230 vg_loader_step( player_init, NULL );
231 vg_loader_step( player_ragdoll_init, NULL );
232
233 /* content stuff */
234 vg_loader_step( addon_system_init, NULL );
235 vg_loader_step( workshop_init, NULL );
236 vg_loader_step( skateshop_init, NULL );
237 vg_loader_step( ent_tornado_init, NULL );
238 vg_loader_step( testing_init, NULL );
239
240 vg_loader_step( skaterift_load_player_content, NULL );
241
242 /* --------------------- */
243
244 vg_bake_shaders();
245 vg_loader_step( audio_init, audio_free );
246
247 /* 'systems' are completely loaded now */
248
249 /* Completing addon registrations
250 * -------------------------------------
251 */
252
253 /* load home/permanent world manually */
254 vg_loader_step( skaterift_load_world_content, NULL );
255 vg_async_call( async_skaterift_player_start, NULL, 0 );
256 vg_async_stall();
257
258 vg_console_load_autos();
259 menu_link();
260
261 addon_mount_content_folder( k_addon_type_player,
262 "playermodels", ".mdl" );
263 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
264 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
265 addon_mount_workshop_items();
266 vg_async_call( async_addon_reg_update, NULL, 0 );
267 vg_async_stall();
268
269 /* and now */
270 skaterift_restore_state();
271 update_ach_models();
272
273 vg_loader_step( NULL, skaterift_autosave_synchronous );
274
275 //board_processview_thread(NULL);
276 vg_async_call( async_call_ready, NULL, 0 );
277 }
278
279 static void draw_origin_axis(void){
280 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
281 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
282 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
283 }
284 static void skaterift_change_client_world_preupdate(void);
285
286 /*
287 * UPDATE LOOP
288 * ---------------------------------------------------------------------------*/
289
290 static void vg_pre_update(void){
291 skaterift_preupdate_inputs();
292
293 if( k_tools_mode ) return;
294
295 steam_update();
296 if( skaterift.op == k_async_op_clientloading ) return;
297 if( world_static.load_state == k_world_loader_preload )
298 skaterift_change_client_world_preupdate();
299
300 draw_origin_axis();
301 skateshop_autostart_loading();
302 network_update();
303
304 /* time rate */
305 f32 target = 1;
306 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
307 k_skaterift_world_map) ){
308 target = 0;
309 }
310
311 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
312 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
313
314 /* TODO: how can we compress this? */
315 ent_miniworld_preupdate();
316 player__pre_update();
317 world_entity_focus_preupdate();
318 skaterift_replay_pre_update();
319 remote_sfx_pre_update();
320 skateshop_world_preupdate( world_current_instance() );
321
322 world_update( world_current_instance(), localplayer.rb.co );
323 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
324 world_map_pre_update();
325 }
326
327 static void vg_fixed_update(void){
328 if( k_tools_mode ) return;
329 if( skaterift.op == k_async_op_clientloading ) return;
330
331 world_routes_fixedupdate( world_current_instance() );
332 player__update();
333 vehicle_update_fixed();
334 testing_update();
335 }
336
337 static void vg_post_update(void){
338 if( k_tools_mode ) return;
339 if( skaterift.op == k_async_op_clientloading ) return;
340
341 player__post_update();
342
343 float dist;
344 int sample_index;
345 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
346
347 audio_lock();
348 vg_dsp.echo_distances[sample_index] = dist;
349
350 v3f ears = { 1.0f,0.0f,0.0f };
351 m3x3_mulv( skaterift.cam.transform, ears, ears );
352 v3_copy( ears, vg_audio.external_listener_ears );
353 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
354
355 if( localplayer.gate_waiting ){
356 m4x3_mulv( localplayer.gate_waiting->transport,
357 vg_audio.external_listener_pos,
358 vg_audio.external_listener_pos );
359 }
360
361 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
362 audio_unlock();
363
364 vehicle_update_post();
365
366 if( vg.time - skaterift.last_autosave > 20.0 ){
367 if( skaterift_autosave(1) ){
368 skaterift.last_autosave = vg.time;
369 }
370 }
371 }
372
373 /*
374 * RENDERING
375 * ---------------------------------------------------------------------------*/
376
377 static void vg_framebuffer_resize( int w, int h ){
378 render_fb_resize();
379 }
380
381 static void present_view_with_post_processing(void){
382 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
383 glViewport( 0,0, vg.window_x, vg.window_y );
384
385 glEnable(GL_BLEND);
386 glDisable(GL_DEPTH_TEST);
387 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
388 glBlendEquation(GL_FUNC_ADD);
389
390 v2f inverse;
391 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
392
393 if( k_blur_effect ){
394 shader_blitblur_use();
395 shader_blitblur_uTexMain( 0 );
396 shader_blitblur_uTexMotion( 1 );
397 shader_blitblur_uBlurStrength( k_blur_strength /
398 (vg.time_frame_delta*60.0) );
399 shader_blitblur_uInverseRatio( inverse );
400
401 inverse[0] -= 0.0001f;
402 inverse[1] -= 0.0001f;
403 shader_blitblur_uClampUv( inverse );
404
405 static f64 effect_time = 133.0;
406 effect_time += vg.time_frame_delta;
407 shader_blitblur_uTime( effect_time );
408
409 f32 glitch_strength = 0.0f;
410 if( skaterift.activity == k_skaterift_replay ){
411 glitch_strength = 0.005f;
412 if( skaterift.replay_control == k_replay_control_play )
413 glitch_strength = 0.005f;
414 else
415 glitch_strength += 0.005f*skaterift.track_velocity;
416 }
417 shader_blitblur_uGlitchStrength( glitch_strength );
418
419 v2f override;
420 if( skaterift.activity == k_skaterift_menu )
421 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
422 else
423 v2_zero( override );
424 shader_blitblur_uOverrideDir( override );
425
426 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
427 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
428 }
429 else{
430 shader_blit_use();
431 shader_blit_uTexMain( 0 );
432 shader_blit_uInverseRatio( inverse );
433 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
434 }
435
436 render_fsquad();
437 }
438
439 static void render_player_transparent(void){
440 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
441 SAIS OTHERWISE */
442
443 m4x3_copy( skaterift.cam.transform, small_cam.transform );
444
445 small_cam.fov = skaterift.cam.fov;
446 small_cam.nearz = 0.05f;
447 small_cam.farz = 60.0f;
448
449 camera_update_view( &small_cam );
450 camera_update_projection( &small_cam );
451 camera_finalize( &small_cam );
452
453 /* Draw player to window buffer and blend background ontop */
454 player__render( &small_cam );
455 }
456
457 static world_instance *get_view_world(void){
458 world_instance *view_world = world_current_instance();
459 if( localplayer.gate_waiting &&
460 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
461 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
462 }
463
464 return view_world;
465 }
466
467 static void render_scene(void){
468 /* Draw world */
469 glEnable( GL_DEPTH_TEST );
470
471 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
472 if( world_static.instances[i].status == k_world_status_loaded ){
473 world_prerender( &world_static.instances[i] );
474 }
475 }
476
477 if( skaterift.activity == k_skaterift_world_map ){
478 world_instance *world = world_current_instance();
479 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
480
481 v3f bg;
482 v3_muls( world->ub_lighting.g_daysky_colour,
483 world->ub_lighting.g_day_phase -
484 world->ub_lighting.g_sunset_phase*0.1f, bg );
485
486 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
487 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
488
489 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
490 (1.0f-world->ub_lighting.g_day_phase), bg );
491
492 glClearColor( bg[0], bg[1], bg[2], 0.0f );
493 glClear( GL_COLOR_BUFFER_BIT );
494 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
495 GL_COLOR_ATTACHMENT1 } );
496
497 m4x3f identity;
498 m4x3_identity( identity );
499 render_world_override( world, world, identity, &skaterift.cam,
500 world_map.spawn,
501 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
502 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
503 return;
504 }
505
506 world_instance *view_world = get_view_world();
507 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
508
509 particle_system_update( &particles_grind, vg.time_delta );
510 //particle_system_debug( &particles_grind );
511 particle_system_prerender( &particles_grind );
512 particle_system_render( &particles_grind, &skaterift.cam );
513
514 ent_tornado_pre_update();
515 particle_system_update( &particles_env, vg.time_delta );
516 particle_system_prerender( &particles_env );
517 particle_system_render( &particles_env, &skaterift.cam );
518
519 v3f co;
520 v4f q;
521 rb_extrapolate( &localplayer.rb, co, q );
522
523 trail_system_update( &trails_test, vg.time_delta,
524 co,
525 localplayer.rb.to_world[1], 1.0f );
526 trail_system_debug( &trails_test );
527 trail_system_prerender( &trails_test );
528 trail_system_render( &trails_test, &skaterift.cam );
529
530 /*
531 * render transition
532 */
533 if( global_miniworld.transition == 0 )
534 return;
535
536 world_instance *holdout_world = NULL;
537 f32 t = 0.0f;
538
539 if( global_miniworld.transition == 1 ){
540 holdout_world = &world_static.instances[ k_world_purpose_hub ];
541 t = global_miniworld.t;
542 }
543 else{
544 holdout_world = &world_static.instances[ k_world_purpose_client ];
545 t = 1.0f-global_miniworld.t;
546 }
547
548 if( holdout_world->status != k_world_status_loaded )
549 return;
550
551 t = vg_smoothstepf( t );
552
553 glEnable( GL_STENCIL_TEST );
554 glDisable( GL_DEPTH_TEST );
555 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
556 glStencilFunc( GL_ALWAYS, 1, 0xFF );
557 glStencilMask( 0xFF );
558
559 shader_blit_transition_use();
560 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
561 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
562
563 render_fsquad();
564 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
565 }
566
567 static void skaterift_composite_maincamera(void){
568 camera_lerp( &localplayer.cam, &world_static.focus_cam,
569 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
570
571 if( skaterift.freecam ){
572 freecam_preupdate();
573 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
574 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
575 skaterift.cam.fov = skaterift.replay_freecam.fov;
576 }
577 else {
578 if( skaterift.activity == k_skaterift_replay ){
579 replay_get_camera( &skaterift.replay, &skaterift.cam );
580 }
581 }
582
583 skaterift.cam.nearz = 0.1f;
584 skaterift.cam.farz = 2100.0f;
585
586 if( skaterift.activity == k_skaterift_world_map ){
587 camera_copy( &world_map.cam, &skaterift.cam );
588 skaterift.cam.nearz = 4.0f;
589 skaterift.cam.farz = 3100.0f;
590 }
591
592 if( global_miniworld.transition ){
593 f32 dt = vg.time_frame_delta / 2.0f,
594 s = vg_signf( global_miniworld.transition );
595 global_miniworld.t += s * dt;
596
597 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
598 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
599 global_miniworld.transition = 0;
600 }
601 }
602
603 camera_update_transform( &skaterift.cam );
604 camera_update_view( &skaterift.cam );
605 camera_update_projection( &skaterift.cam );
606 camera_finalize( &skaterift.cam );
607 }
608
609 static void render_main_game(void){
610 if( skaterift.activity == k_skaterift_replay ){
611 player__animate_from_replay( &skaterift.replay );
612 }
613 else{
614 player__animate();
615 skaterift_record_frame( &skaterift.replay,
616 localplayer.deferred_frame_record );
617 localplayer.deferred_frame_record = 0;
618 }
619 animate_remote_players();
620 player__pre_render();
621
622 skaterift_composite_maincamera();
623
624 /* --------------------------------------------------------------------- */
625 if( skaterift.activity != k_skaterift_world_map ){
626 world_instance *world = world_current_instance();
627 render_world_cubemaps( world );
628
629 ent_gate *nlg = world->rendering_gate;
630 if( nlg && nlg->flags & k_ent_gate_nonlocal )
631 render_world_cubemaps( &world_static.instances[nlg->target] );
632 }
633
634 /* variable res target */
635 render_fb_bind( gpipeline.fb_main, 1 );
636 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
637 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
638
639 render_scene();
640 glEnable( GL_DEPTH_TEST );
641
642 /* full res target */
643 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
644 glViewport( 0,0, vg.window_x, vg.window_y );
645
646 render_player_transparent(); /* needs to read the depth buffer before we fuck
647 it up with the oblique rendering inside the
648 portals */
649
650 /* continue with variable rate */
651 if( !global_miniworld.transition &&
652 (skaterift.activity != k_skaterift_world_map) ){
653 render_fb_bind( gpipeline.fb_main, 1 );
654 render_world_gates( get_view_world(), &skaterift.cam );
655 }
656
657 /* composite */
658 present_view_with_post_processing();
659
660 skaterift_replay_post_render();
661 }
662
663 static void vg_render(void){
664 if( k_tools_mode ){
665 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
666 glViewport( 0,0, vg.window_x, vg.window_y );
667 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
668 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
669 return;
670 }
671
672 if( skaterift.op == k_async_op_clientloading ){
673 _vg_loader_render();
674 return;
675 }
676
677 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
678
679 glViewport( 0,0, vg.window_x, vg.window_y );
680 glDisable( GL_DEPTH_TEST );
681 glDisable( GL_BLEND );
682
683 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
684 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
685
686 render_main_game();
687 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
688
689 /* Other shite */
690 glDisable(GL_BLEND);
691 glDisable(GL_DEPTH_TEST);
692 vg_lines_drawall();
693 glViewport( 0,0, vg.window_x, vg.window_y );
694 gui_draw();
695 }
696
697 static void vg_gui(void){
698 if( skaterift.op == k_async_op_clientloading ) return;
699
700 if( k_tools_mode ){
701 ui_rect null;
702 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
703 ui_rect panel = { 0, 0, 1000, 700 };
704 ui_rect_center( screen, panel );
705 vg_ui.wants_mouse = 1;
706
707 ui_fill( panel, ui_colour( k_ui_bg+1 ) );
708 ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
709
710 ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
711
712 static i32 example;
713 ui_enum( panel, "example enum", vg_settings_vsync_enum, 3, &example );
714
715 static f32 val = 30.0f;
716 ui_slider( panel, "Slider", 0.0f, 100.0f, &val, NULL );
717
718 ui_dev_colourview();
719
720 static v4f colour = { 0.5f, 0.6f, 0.1f, 1.0f };
721 ui_colourpicker( panel, "hello", colour );
722
723 return;
724 }
725
726 if( k_light_editor )
727 imgui_world_light_edit( world_current_instance() );
728
729 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
730 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
731
732 menu_update();
733 if( skaterift.activity == k_skaterift_menu ){
734 glClear( GL_DEPTH_BUFFER_BIT );
735 menu_render();
736 }
737
738 player__im_gui();
739 world_instance *world = world_current_instance();
740
741 world_routes_imgui( world );
742 skaterift_replay_imgui();
743 workshop_form_gui();
744 render_view_framebuffer_ui();
745 remote_player_network_imgui( vg.pv );
746
747 if( skaterift.activity == k_skaterift_world_map ){
748 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
749 remote_players_imgui_lobby();
750 }
751 else {
752 remote_players_chat_imgui(); /* TODO: conditional */
753 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
754 }
755 }