add late flips
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16
17 #ifndef VG_RELEASE
18 #define VG_DEVWINDOW
19 #endif
20
21 /*
22 * system headers
23 * --------------------- */
24
25 #include "skaterift.h"
26 #include "steam.h"
27 #include "render.h"
28 #include "audio.h"
29
30 #include "world.h"
31
32 #include "font.h"
33 #include "player.h"
34
35 #include "network.h"
36 #include "menu.h"
37 #include "vehicle.h"
38 #include "save.h"
39 #include "player_remote.h"
40
41 /* unity build
42 * ----------------- */
43
44 #include "world.c"
45 #include "player.c"
46 #include "vehicle.c"
47 #include "entity.c"
48 #include "workshop.c"
49 #include "addon.c"
50 #include "highscores.c"
51 #include "save.c"
52 #include "world_map.c"
53 #include "network.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
57 #include "particle.c"
58 #include "player_effects.c"
59 #include "freecam.c"
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] ){
64 vg_mem.use_libc_malloc = 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc, argv, "Voyager Game Engine" );
67 return 0;
68 }
69
70 static void vg_launch_opt(void){
71 const char *arg;
72 if( vg_long_opt( "noauth" ) ){
73 network_client.auth_mode = eServerModeNoAuthentication;
74 }
75
76 if( (arg = vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg, network_client.server_adress, 64,
78 k_strncpy_overflow_fatal );
79 }
80
81 if( vg_long_opt( "tools" ) ){
82 k_tools_mode = 1;
83 }
84
85 if( vg_long_opt( "demo" ) ){
86 skaterift.demo_mode = 1;
87 }
88 }
89
90 static void vg_preload(void){
91 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
92 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
93 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
94 vg_info(" | \\ / | | / | | \\ | / | \n" );
95 vg_info(" | \\/ | | / | | \\ | / | \n" );
96 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
97 "SOFTWARE\n" );
98
99 /* please forgive me! */
100 u32 sz; char *drm;
101 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
102 if( !strcmp(drm, "blibby!") )
103 skaterift.demo_mode = 0;
104
105 vg_loader_step( remote_players_init, NULL );
106
107 if( k_tools_mode )
108 return;
109
110 steam_init();
111 vg_loader_step( NULL, steam_end );
112 vg_loader_step( network_init, network_end );
113 }
114
115 static void async_skaterift_player_start( void *payload, u32 size ){
116 world_switch_instance(0);
117 }
118
119 static void async_call_ready( void *payload, u32 size ){
120 skaterift.op = k_async_op_none;
121 }
122
123 static void skaterift_restore_state(void){
124 savedata_file sav;
125 strcpy( sav.path, str_skaterift_main_save );
126 savedata_file_read( &sav );
127
128 vg_msg kvsav;
129 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
130 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
131
132 u32 board_reg_id = 0,
133 player_reg_id = 0;
134
135 vg_msg_cursor orig = kvsav.cur;
136 if( vg_msg_seekframe( &kvsav, "player" ) ){
137 addon_alias q;
138
139 /* board */
140 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
141 u32 reg_id = addon_match( &q );
142 if( reg_id != 0xffffffff )
143 board_reg_id = reg_id;
144
145 /* playermodel */
146 skaterift_read_addon_alias( &kvsav, "playermodel",
147 k_addon_type_player, &q );
148 reg_id = addon_match( &q );
149 if( reg_id != 0xffffffff )
150 player_reg_id = reg_id;
151 }
152
153 localplayer.board_view_slot =
154 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
155 localplayer.playermodel_view_slot =
156 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
157
158 kvsav.cur = orig;
159 }
160
161 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
162 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
163 reg->flags |= (ADDON_REG_HIDDEN | ext);
164 return reg;
165 }
166
167 static void skaterift_load_world_content(void){
168 /* hub world */
169 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
170 skaterift_mount_world_unloadable( "maps/mp_spawn",
171 ADDON_REG_CITY|ADDON_REG_PREMIUM );
172 skaterift_mount_world_unloadable( "maps/mp_mtzero",
173 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
174 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
175
176 world_static.load_state = k_world_loader_load;
177
178 struct world_load_args args = {
179 .purpose = k_world_purpose_hub,
180 .reg = hub
181 };
182 skaterift_world_load_thread( &args );
183 }
184
185 static void skaterift_load_player_content(void){
186 u32 bytes = 1024*1024*10;
187 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
188 skaterift.replay.size = bytes;
189 replay_clear( &skaterift.replay );
190
191 particle_alloc( &particles_grind, 300 );
192
193 player_load_animation_reference( "models/ch_none.mdl" );
194 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
195 player__bind();
196 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
197 }
198
199 static void vg_load(void){
200 if( k_tools_mode ){
201 vg_async_call( async_call_ready, NULL, 0 );
202 return;
203 }
204
205 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
206 vg_console_reg_cmd( "switch_active_instance",
207 skaterift_switch_instance_cmd, NULL );
208 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
209 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
210
211 vg_loader_step( render_init, NULL );
212 vg_loader_step( menu_init, NULL );
213 vg_loader_step( world_init, NULL );
214 vg_loader_step( vehicle_init, NULL );
215 vg_loader_step( font3d_init, NULL );
216 vg_loader_step( gui_init, NULL );
217
218 vg_loader_step( player_init, NULL );
219 vg_loader_step( player_ragdoll_init, NULL );
220
221 /* content stuff */
222 vg_loader_step( addon_system_init, NULL );
223 vg_loader_step( workshop_init, NULL );
224 vg_loader_step( skateshop_init, NULL );
225
226 vg_loader_step( skaterift_load_player_content, NULL );
227
228 /* --------------------- */
229
230 vg_bake_shaders();
231 vg_loader_step( audio_init, audio_free );
232
233 /* 'systems' are completely loaded now */
234
235 /* Completing addon registrations
236 * -------------------------------------
237 */
238
239 /* load home/permanent world manually */
240 vg_loader_step( skaterift_load_world_content, NULL );
241 vg_async_call( async_skaterift_player_start, NULL, 0 );
242 vg_async_stall();
243
244 vg_console_load_autos();
245 menu_link();
246
247 addon_mount_content_folder( k_addon_type_player,
248 "playermodels", ".mdl" );
249 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
250 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
251 addon_mount_workshop_items();
252 vg_async_call( async_addon_reg_update, NULL, 0 );
253 vg_async_stall();
254
255 /* and now */
256 skaterift_restore_state();
257 update_ach_models();
258
259 vg_loader_step( NULL, skaterift_autosave_synchronous );
260
261 //board_processview_thread(NULL);
262 vg_async_call( async_call_ready, NULL, 0 );
263 }
264
265 static void draw_origin_axis(void){
266 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
267 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
268 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
269 }
270 static void skaterift_change_client_world_preupdate(void);
271
272 /*
273 * UPDATE LOOP
274 * ---------------------------------------------------------------------------*/
275
276 static void vg_pre_update(void){
277 skaterift_preupdate_inputs();
278
279 if( k_tools_mode ) return;
280
281 steam_update();
282 if( skaterift.op == k_async_op_clientloading ) return;
283 if( world_static.load_state == k_world_loader_preload )
284 skaterift_change_client_world_preupdate();
285
286 draw_origin_axis();
287 skateshop_autostart_loading();
288 network_update();
289
290 /* time rate */
291 f32 target = 1;
292 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
293 k_skaterift_world_map) ){
294 target = 0;
295 }
296
297 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
298 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
299
300 /* TODO: how can we compress this? */
301 ent_miniworld_preupdate();
302 player__pre_update();
303 world_entity_focus_preupdate();
304 skaterift_replay_pre_update();
305 remote_sfx_pre_update();
306 skateshop_world_preupdate( world_current_instance() );
307
308 world_update( world_current_instance(), localplayer.rb.co );
309 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
310 world_map_pre_update();
311 }
312
313 static void vg_fixed_update(void){
314 if( k_tools_mode ) return;
315 if( skaterift.op == k_async_op_clientloading ) return;
316
317 world_routes_fixedupdate( world_current_instance() );
318 player__update();
319 vehicle_update_fixed();
320 }
321
322 static void vg_post_update(void){
323 if( k_tools_mode ) return;
324 if( skaterift.op == k_async_op_clientloading ) return;
325
326 player__post_update();
327
328 float dist;
329 int sample_index;
330 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
331
332 audio_lock();
333 vg_dsp.echo_distances[sample_index] = dist;
334
335 v3f ears = { 1.0f,0.0f,0.0f };
336 m3x3_mulv( skaterift.cam.transform, ears, ears );
337 v3_copy( ears, vg_audio.external_listener_ears );
338 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
339
340 if( localplayer.gate_waiting ){
341 m4x3_mulv( localplayer.gate_waiting->transport,
342 vg_audio.external_listener_pos,
343 vg_audio.external_listener_pos );
344 }
345
346 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
347 audio_unlock();
348
349 vehicle_update_post();
350
351 if( vg.time - skaterift.last_autosave > 20.0 ){
352 if( skaterift_autosave(1) ){
353 skaterift.last_autosave = vg.time;
354 }
355 }
356 }
357
358 /*
359 * RENDERING
360 * ---------------------------------------------------------------------------*/
361
362 static void vg_framebuffer_resize( int w, int h ){
363 render_fb_resize();
364 }
365
366 static void present_view_with_post_processing(void){
367 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
368 glViewport( 0,0, vg.window_x, vg.window_y );
369
370 glEnable(GL_BLEND);
371 glDisable(GL_DEPTH_TEST);
372 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
373 glBlendEquation(GL_FUNC_ADD);
374
375 v2f inverse;
376 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
377
378 if( k_blur_effect ){
379 shader_blitblur_use();
380 shader_blitblur_uTexMain( 0 );
381 shader_blitblur_uTexMotion( 1 );
382 shader_blitblur_uBlurStrength( k_blur_strength /
383 (vg.time_frame_delta*60.0) );
384 shader_blitblur_uInverseRatio( inverse );
385
386 inverse[0] -= 0.0001f;
387 inverse[1] -= 0.0001f;
388 shader_blitblur_uClampUv( inverse );
389
390 static f64 effect_time = 133.0;
391 effect_time += vg.time_frame_delta;
392 shader_blitblur_uTime( effect_time );
393
394 f32 glitch_strength = 0.0f;
395 if( skaterift.activity == k_skaterift_replay ){
396 glitch_strength = 0.005f;
397 if( skaterift.replay_control == k_replay_control_play )
398 glitch_strength = 0.005f;
399 else
400 glitch_strength += 0.005f*skaterift.track_velocity;
401 }
402 shader_blitblur_uGlitchStrength( glitch_strength );
403
404 v2f override;
405 if( skaterift.activity == k_skaterift_menu )
406 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
407 else
408 v2_zero( override );
409 shader_blitblur_uOverrideDir( override );
410
411 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
412 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
413 }
414 else{
415 shader_blit_use();
416 shader_blit_uTexMain( 0 );
417 shader_blit_uInverseRatio( inverse );
418 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
419 }
420
421 render_fsquad();
422 }
423
424 static void render_player_transparent(void){
425 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
426 SAIS OTHERWISE */
427
428 m4x3_copy( skaterift.cam.transform, small_cam.transform );
429
430 small_cam.fov = skaterift.cam.fov;
431 small_cam.nearz = 0.05f;
432 small_cam.farz = 60.0f;
433
434 camera_update_view( &small_cam );
435 camera_update_projection( &small_cam );
436 camera_finalize( &small_cam );
437
438 /* Draw player to window buffer and blend background ontop */
439 player__render( &small_cam );
440 }
441
442 static world_instance *get_view_world(void){
443 world_instance *view_world = world_current_instance();
444 if( localplayer.gate_waiting &&
445 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
446 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
447 }
448
449 return view_world;
450 }
451
452 static void render_scene(void){
453 /* Draw world */
454 glEnable( GL_DEPTH_TEST );
455
456 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
457 if( world_static.instances[i].status == k_world_status_loaded ){
458 world_prerender( &world_static.instances[i] );
459 }
460 }
461
462 if( skaterift.activity == k_skaterift_world_map ){
463 world_instance *world = world_current_instance();
464 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
465
466 v3f bg;
467 v3_muls( world->ub_lighting.g_daysky_colour,
468 world->ub_lighting.g_day_phase -
469 world->ub_lighting.g_sunset_phase*0.1f, bg );
470
471 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
472 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
473
474 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
475 (1.0f-world->ub_lighting.g_day_phase), bg );
476
477 glClearColor( bg[0], bg[1], bg[2], 0.0f );
478 glClear( GL_COLOR_BUFFER_BIT );
479 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
480 GL_COLOR_ATTACHMENT1 } );
481
482 m4x3f identity;
483 m4x3_identity( identity );
484 render_world_override( world, world, identity, &skaterift.cam,
485 world_map.spawn,
486 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
487 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
488 return;
489 }
490
491 world_instance *view_world = get_view_world();
492 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
493
494 particle_system_update( &particles_grind, vg.time_delta );
495 //particle_system_debug( &particles_grind );
496 particle_system_prerender( &particles_grind );
497 particle_system_render( &particles_grind, &skaterift.cam );
498
499 /*
500 * render transition
501 */
502 if( global_miniworld.transition == 0 )
503 return;
504
505 world_instance *holdout_world = NULL;
506 f32 t = 0.0f;
507
508 if( global_miniworld.transition == 1 ){
509 holdout_world = &world_static.instances[ k_world_purpose_hub ];
510 t = global_miniworld.t;
511 }
512 else{
513 holdout_world = &world_static.instances[ k_world_purpose_client ];
514 t = 1.0f-global_miniworld.t;
515 }
516
517 if( holdout_world->status != k_world_status_loaded )
518 return;
519
520 t = vg_smoothstepf( t );
521
522 glEnable( GL_STENCIL_TEST );
523 glDisable( GL_DEPTH_TEST );
524 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
525 glStencilFunc( GL_ALWAYS, 1, 0xFF );
526 glStencilMask( 0xFF );
527
528 shader_blit_transition_use();
529 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
530 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
531
532 render_fsquad();
533 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
534 }
535
536 static void skaterift_composite_maincamera(void){
537 camera_lerp( &localplayer.cam, &world_static.focus_cam,
538 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
539
540 if( skaterift.freecam ){
541 freecam_preupdate();
542 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
543 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
544 skaterift.cam.fov = skaterift.replay_freecam.fov;
545 }
546 else {
547 if( skaterift.activity == k_skaterift_replay ){
548 replay_get_camera( &skaterift.replay, &skaterift.cam );
549 }
550 }
551
552 skaterift.cam.nearz = 0.1f;
553 skaterift.cam.farz = 2100.0f;
554
555 if( skaterift.activity == k_skaterift_world_map ){
556 camera_copy( &world_map.cam, &skaterift.cam );
557 skaterift.cam.nearz = 4.0f;
558 skaterift.cam.farz = 3100.0f;
559 }
560
561 if( global_miniworld.transition ){
562 f32 dt = vg.time_frame_delta / 2.0f,
563 s = vg_signf( global_miniworld.transition );
564 global_miniworld.t += s * dt;
565
566 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
567 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
568 global_miniworld.transition = 0;
569 }
570 }
571
572 camera_update_transform( &skaterift.cam );
573 camera_update_view( &skaterift.cam );
574 camera_update_projection( &skaterift.cam );
575 camera_finalize( &skaterift.cam );
576 }
577
578 static void render_main_game(void){
579 if( skaterift.activity == k_skaterift_replay ){
580 player__animate_from_replay( &skaterift.replay );
581 }
582 else{
583 player__animate();
584 skaterift_record_frame( &skaterift.replay, 0 );
585 }
586 animate_remote_players();
587 player__pre_render();
588
589 skaterift_composite_maincamera();
590
591 /* --------------------------------------------------------------------- */
592 if( skaterift.activity != k_skaterift_world_map ){
593 world_instance *world = world_current_instance();
594 render_world_cubemaps( world );
595
596 ent_gate *nlg = world->rendering_gate;
597 if( nlg && nlg->flags & k_ent_gate_nonlocal )
598 render_world_cubemaps( &world_static.instances[nlg->target] );
599 }
600
601 /* variable res target */
602 render_fb_bind( gpipeline.fb_main, 1 );
603 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
604 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
605
606 render_scene();
607 glEnable( GL_DEPTH_TEST );
608
609 /* full res target */
610 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
611 glViewport( 0,0, vg.window_x, vg.window_y );
612
613 render_player_transparent(); /* needs to read the depth buffer before we fuck
614 it up with the oblique rendering inside the
615 portals */
616
617 /* continue with variable rate */
618 if( !global_miniworld.transition &&
619 (skaterift.activity != k_skaterift_world_map) ){
620 render_fb_bind( gpipeline.fb_main, 1 );
621 render_world_gates( get_view_world(), &skaterift.cam );
622 }
623
624 /* composite */
625 present_view_with_post_processing();
626
627 skaterift_replay_post_render();
628 }
629
630 static void vg_render(void){
631 if( k_tools_mode ){
632 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
633 glViewport( 0,0, vg.window_x, vg.window_y );
634 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
635 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
636 return;
637 }
638
639 if( skaterift.op == k_async_op_clientloading ){
640 _vg_loader_render();
641 return;
642 }
643
644 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
645
646 glViewport( 0,0, vg.window_x, vg.window_y );
647 glDisable( GL_DEPTH_TEST );
648 glDisable( GL_BLEND );
649
650 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
651 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
652
653 render_main_game();
654 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
655
656 /* Other shite */
657 glDisable(GL_BLEND);
658 glDisable(GL_DEPTH_TEST);
659 vg_lines_drawall();
660 glViewport( 0,0, vg.window_x, vg.window_y );
661 gui_draw();
662 }
663
664 static void vg_gui(void){
665 if( skaterift.op == k_async_op_clientloading ) return;
666
667 menu_update();
668 if( skaterift.activity == k_skaterift_menu ){
669 glClear( GL_DEPTH_BUFFER_BIT );
670 menu_render();
671 }
672
673 player__im_gui();
674 world_instance *world = world_current_instance();
675
676 world_routes_imgui( world );
677 skaterift_replay_imgui();
678 workshop_form_gui();
679 render_view_framebuffer_ui();
680 remote_player_network_imgui( vg.pv );
681
682 if( skaterift.activity == k_skaterift_world_map ){
683 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
684 remote_players_imgui_lobby();
685 }
686 else {
687 remote_players_chat_imgui(); /* TODO: conditional */
688 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
689 }
690 }