Update spawn map to new UI
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_ALLOW_REWIND_HUB
15
16 #ifdef _WIN32
17 #include <winsock2.h>
18 #endif
19
20 /*
21 * system headers
22 * --------------------- */
23
24 #include "skaterift.h"
25 #include "steam.h"
26 #include "render.h"
27 #include "vg/vg_opt.h"
28 #include "vg/vg_loader.h"
29 #include "vg/vg_io.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "save.h"
40 #include "player_remote.h"
41 #include "particle.h"
42 #include "trail.h"
43 #include "freecam.h"
44 #include "ent_tornado.h"
45 #include "ent_miniworld.h"
46 #include "ent_skateshop.h"
47 #include "ent_npc.h"
48 #include "world_map.h"
49 #include "gui.h"
50 #include "workshop.h"
51 #include "audio.h"
52 #include "player_render.h"
53 #include "control_overlay.h"
54
55 struct skaterift_globals skaterift =
56 {
57 .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
58 .hub_world = "maps/dev_hub",
59 };
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] )
64 {
65 network_set_host( "skaterift.com", NULL );
66 vg_mem.use_libc_malloc = 0;
67 vg_set_mem_quota( 160*1024*1024 );
68 vg_enter( argc, argv, "Voyager Game Engine" );
69 return 0;
70 }
71
72 void vg_launch_opt(void)
73 {
74 const char *arg;
75 if( vg_long_opt( "noauth" ) ){
76 network_client.auth_mode = eServerModeNoAuthentication;
77 }
78
79 if( (arg = vg_long_opt_arg( "server" )) )
80 {
81 network_set_host( arg, NULL );
82 }
83
84 if( vg_long_opt( "tools" ) ){
85 k_tools_mode = 1;
86 }
87
88 if( vg_long_opt( "demo" ) ){
89 skaterift.demo_mode = 1;
90 }
91
92 if( (arg = vg_long_opt_arg( "world" )) ){
93 skaterift.hub_world = arg;
94 }
95 }
96
97 void vg_preload(void)
98 {
99 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
100 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
101 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
102 vg_info(" | \\ / | | / | | \\ | / | \n" );
103 vg_info(" | \\/ | | / | | \\ | / | \n" );
104 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
105 "SOFTWARE\n" );
106
107 /* please forgive me! */
108 u32 sz; char *drm;
109 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
110 if( !strcmp(drm, "blibby!") )
111 skaterift.demo_mode = 0;
112
113 vg_loader_step( remote_players_init, NULL );
114
115 if( k_tools_mode )
116 return;
117
118 steam_init();
119 vg_loader_step( NULL, steam_end );
120 vg_loader_step( network_init, network_end );
121 }
122
123 static void async_skaterift_player_start( void *payload, u32 size ){
124 world_switch_instance(0);
125 }
126
127 static void async_call_ready( void *payload, u32 size )
128 {
129 skaterift.op = k_async_op_none;
130
131 if( network_client.auto_connect )
132 network_client.user_intent = k_server_intent_online;
133
134 menu_at_begin();
135 }
136
137 static void skaterift_restore_state(void)
138 {
139 savedata_file sav;
140 skaterift_read_main_savedata( &sav );
141
142 vg_msg kvsav;
143 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
144
145 u32 ach;
146 vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
147 skaterift.achievements |= ach;
148
149 u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
150 player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
151
152 vg_msg_cursor orig = kvsav.cur;
153 if( vg_msg_seekframe( &kvsav, "player" ) ){
154 addon_alias q;
155
156 /* board */
157 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
158 u32 reg_id = addon_match( &q );
159 if( reg_id != 0xffffffff )
160 board_reg_id = reg_id;
161
162 /* playermodel */
163 skaterift_read_addon_alias( &kvsav, "playermodel",
164 k_addon_type_player, &q );
165 reg_id = addon_match( &q );
166 if( reg_id != 0xffffffff )
167 player_reg_id = reg_id;
168 }
169
170 localplayer.board_view_slot =
171 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
172 localplayer.playermodel_view_slot =
173 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
174
175 kvsav.cur = orig;
176 }
177
178 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
179 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
180 if( !reg ) vg_fatal_error( "world not found\n" );
181 reg->flags |= (ADDON_REG_HIDDEN | ext);
182 return reg;
183 }
184
185 static void skaterift_load_world_content(void){
186 /* hub world */
187 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
188 skaterift_mount_world_unloadable( "maps/mp_spawn",
189 ADDON_REG_CITY|ADDON_REG_PREMIUM );
190 skaterift_mount_world_unloadable( "maps/mp_mtzero",
191 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
192 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
193 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
194 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM );
195
196 world_static.load_state = k_world_loader_load;
197
198 struct world_load_args args = {
199 .purpose = k_world_purpose_hub,
200 .reg = hub
201 };
202 skaterift_world_load_thread( &args );
203 }
204
205 static void skaterift_load_player_content(void)
206 {
207 particle_alloc( &particles_grind, 300 );
208 particle_alloc( &particles_env, 200 );
209
210 player_load_animation_reference( "models/ch_none.mdl" );
211 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
212 player__bind();
213 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
214 }
215
216 void vg_load(void)
217 {
218 if( k_tools_mode ){
219 vg_async_call( async_call_ready, NULL, 0 );
220 return;
221 }
222
223 vg_audio.always_keep_compressed = 1;
224
225 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
226 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
227
228 vg_loader_step( render_init, NULL );
229 vg_loader_step( menu_init, NULL );
230 vg_loader_step( control_overlay_init, NULL );
231 vg_loader_step( world_init, NULL );
232 vg_loader_step( vehicle_init, NULL );
233 vg_loader_step( gui_init, NULL );
234
235 vg_loader_step( player_init, NULL );
236 vg_loader_step( player_ragdoll_init, NULL );
237 vg_loader_step( npc_init, NULL );
238
239 /* content stuff */
240 vg_loader_step( addon_system_init, NULL );
241 vg_loader_step( workshop_init, NULL );
242 vg_loader_step( skateshop_init, NULL );
243 vg_loader_step( ent_tornado_init, NULL );
244 vg_loader_step( skaterift_replay_init, NULL );
245 vg_loader_step( skaterift_load_player_content, NULL );
246
247 /* --------------------- */
248
249 vg_bake_shaders();
250 vg_loader_step( audio_init, NULL );
251
252 /* 'systems' are completely loaded now */
253
254 /* Completing addon registrations
255 * -------------------------------------
256 */
257
258 /* load home/permanent world manually */
259 vg_loader_step( skaterift_load_world_content, NULL );
260 vg_async_call( async_skaterift_player_start, NULL, 0 );
261 vg_async_stall();
262
263 vg_console_load_autos();
264
265 addon_mount_content_folder( k_addon_type_player,
266 "playermodels", ".mdl" );
267 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
268 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
269 addon_mount_workshop_items();
270 vg_async_call( async_addon_reg_update, NULL, 0 );
271 vg_async_stall();
272
273 /* and now */
274 skaterift_restore_state();
275 update_ach_models();
276
277 vg_loader_step( NULL, skaterift_autosave_synchronous );
278
279 //board_processview_thread(NULL);
280 vg_async_call( async_call_ready, NULL, 0 );
281 }
282
283 static void draw_origin_axis(void){
284 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
285 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
286 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
287 }
288 void skaterift_change_client_world_preupdate(void);
289
290 /*
291 * UPDATE LOOP
292 * ---------------------------------------------------------------------------*/
293
294 void vg_pre_update(void)
295 {
296 skaterift_preupdate_inputs();
297
298 if( k_tools_mode ) return;
299
300 steam_update();
301 skaterift_change_client_world_preupdate();
302
303 if( skaterift.op == k_async_op_clientloading ) return;
304
305 draw_origin_axis();
306 addon_system_pre_update();
307 skateshop_world_preview_preupdate();
308 network_update();
309
310 /* time rate */
311 f32 target = 1;
312 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
313 {
314 target = 0;
315 }
316
317 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
318 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
319
320 /* TODO: how can we compress this? */
321 ent_miniworld_preupdate();
322 world_entity_focus_preupdate();
323
324 if( skaterift.activity != k_skaterift_menu )
325 {
326 player__pre_update();
327 }
328
329 skaterift_replay_pre_update();
330 remote_sfx_pre_update();
331 skateshop_world_preupdate( world_current_instance() );
332
333 world_update( world_current_instance(), localplayer.rb.co );
334 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
335 world_map_pre_update();
336 }
337
338 void vg_fixed_update(void)
339 {
340 if( k_tools_mode ) return;
341 if( skaterift.op == k_async_op_clientloading ) return;
342
343 world_routes_fixedupdate( world_current_instance() );
344 player__update();
345 vehicle_update_fixed();
346 }
347
348 void vg_post_update(void)
349 {
350 if( k_tools_mode ) return;
351 if( skaterift.op == k_async_op_clientloading ) return;
352
353 player__post_update();
354
355 float dist;
356 int sample_index;
357 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
358
359 audio_lock();
360 vg_dsp.echo_distances[sample_index] = dist;
361
362 v3f ears = { 1.0f,0.0f,0.0f };
363 m3x3_mulv( skaterift.cam.transform, ears, ears );
364 v3_copy( ears, vg_audio.external_listener_ears );
365 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
366
367 if( localplayer.gate_waiting ){
368 m4x3_mulv( localplayer.gate_waiting->transport,
369 vg_audio.external_listener_pos,
370 vg_audio.external_listener_pos );
371 }
372
373 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
374 audio_unlock();
375
376 vehicle_update_post();
377 skaterift_autosave_update();
378 }
379
380 /*
381 * RENDERING
382 * ---------------------------------------------------------------------------*/
383
384 void vg_framebuffer_resize( int w, int h ){
385 render_fb_resize();
386 }
387
388 static void present_view_with_post_processing(void){
389 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
390 glViewport( 0,0, vg.window_x, vg.window_y );
391
392 glEnable(GL_BLEND);
393 glDisable(GL_DEPTH_TEST);
394 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
395 glBlendEquation(GL_FUNC_ADD);
396
397 v2f inverse;
398 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
399
400 if( k_blur_effect ){
401 shader_blitblur_use();
402 shader_blitblur_uTexMain( 0 );
403 shader_blitblur_uTexMotion( 1 );
404 shader_blitblur_uBlurStrength( k_blur_strength /
405 (vg.time_frame_delta*60.0) );
406 shader_blitblur_uInverseRatio( inverse );
407
408 inverse[0] -= 0.0001f;
409 inverse[1] -= 0.0001f;
410 shader_blitblur_uClampUv( inverse );
411
412 static f64 effect_time = 133.0;
413 effect_time += vg.time_frame_delta;
414 shader_blitblur_uTime( effect_time );
415
416 f32 glitch_strength = 0.0f;
417 if( skaterift.activity == k_skaterift_replay ){
418 glitch_strength = 0.005f;
419 if( player_replay.replay_control == k_replay_control_play )
420 glitch_strength = 0.005f;
421 else
422 glitch_strength += 0.005f*player_replay.track_velocity;
423 }
424 shader_blitblur_uGlitchStrength( glitch_strength );
425
426 v2f override;
427 if( (skaterift.activity == k_skaterift_menu) && !menu_viewing_map() )
428 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
429 else
430 v2_zero( override );
431 shader_blitblur_uOverrideDir( override );
432
433 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
434 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
435 }
436 else{
437 shader_blit_use();
438 shader_blit_uTexMain( 0 );
439 shader_blit_uInverseRatio( inverse );
440 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
441 }
442
443 render_fsquad();
444 }
445
446 static void render_player_transparent(void){
447 static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
448 SAIS OTHERWISE */
449
450 m4x3_copy( skaterift.cam.transform, small_cam.transform );
451
452 small_cam.fov = skaterift.cam.fov;
453 small_cam.nearz = 0.05f;
454 small_cam.farz = 60.0f;
455
456 vg_camera_update_view( &small_cam );
457 vg_camera_update_projection( &small_cam );
458 vg_camera_finalize( &small_cam );
459
460 /* Draw player to window buffer and blend background ontop */
461 player__render( &small_cam );
462 }
463
464 static world_instance *get_view_world(void){
465 world_instance *view_world = world_current_instance();
466 if( localplayer.gate_waiting &&
467 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
468 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
469 }
470
471 return view_world;
472 }
473
474 static void render_scene(void)
475 {
476 /* Draw world */
477 glEnable( GL_DEPTH_TEST );
478
479 for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
480 {
481 if( world_static.instances[i].status == k_world_status_loaded )
482 {
483 world_prerender( &world_static.instances[i] );
484 }
485 }
486
487 if( menu_viewing_map() )
488 {
489 world_instance *world = world_current_instance();
490 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
491
492 v3f bg;
493 v3_muls( world->ub_lighting.g_daysky_colour,
494 world->ub_lighting.g_day_phase -
495 world->ub_lighting.g_sunset_phase*0.1f, bg );
496
497 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
498 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
499
500 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
501 (1.0f-world->ub_lighting.g_day_phase), bg );
502
503 glClearColor( bg[0], bg[1], bg[2], 0.0f );
504 glClear( GL_COLOR_BUFFER_BIT );
505 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
506 GL_COLOR_ATTACHMENT1 } );
507
508 m4x3f identity;
509 m4x3_identity( identity );
510 render_world_override( world, world, identity, &skaterift.cam,
511 world_map.close_spawn,
512 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
513 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
514 return;
515 }
516
517 world_instance *view_world = get_view_world();
518 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
519
520 particle_system_update( &particles_grind, vg.time_delta );
521 //particle_system_debug( &particles_grind );
522 particle_system_prerender( &particles_grind );
523 particle_system_render( &particles_grind, &skaterift.cam );
524
525 ent_tornado_pre_update();
526 particle_system_update( &particles_env, vg.time_delta );
527 particle_system_prerender( &particles_env );
528 particle_system_render( &particles_env, &skaterift.cam );
529
530 player_glide_render_effects( &skaterift.cam );
531
532 /*
533 * render transition
534 */
535 if( global_miniworld.transition == 0 )
536 return;
537
538 world_instance *holdout_world = NULL;
539 f32 t = 0.0f;
540
541 if( global_miniworld.transition == 1 ){
542 holdout_world = &world_static.instances[ k_world_purpose_hub ];
543 t = global_miniworld.t;
544 }
545 else{
546 holdout_world = &world_static.instances[ k_world_purpose_client ];
547 t = 1.0f-global_miniworld.t;
548 }
549
550 if( holdout_world->status != k_world_status_loaded )
551 return;
552
553 t = vg_smoothstepf( t );
554
555 glEnable( GL_STENCIL_TEST );
556 glDisable( GL_DEPTH_TEST );
557 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
558 glStencilFunc( GL_ALWAYS, 1, 0xFF );
559 glStencilMask( 0xFF );
560
561 shader_blit_transition_use();
562 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
563 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
564
565 render_fsquad();
566 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
567 }
568
569 static void skaterift_composite_maincamera(void)
570 {
571 vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
572 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
573
574 if( skaterift.activity == k_skaterift_replay )
575 {
576 if( player_replay.use_freecam )
577 {
578 freecam_preupdate();
579 v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
580 v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles );
581 skaterift.cam.fov = player_replay.replay_freecam.fov;
582 }
583 else
584 {
585 skaterift_get_replay_cam( &skaterift.cam );
586 }
587 }
588
589 skaterift.cam.nearz = 0.1f;
590 skaterift.cam.farz = 2100.0f;
591
592 if( menu_viewing_map() )
593 {
594 vg_camera_copy( &world_map.cam, &skaterift.cam );
595 skaterift.cam.nearz = 4.0f;
596 skaterift.cam.farz = 3100.0f;
597 }
598
599 if( global_miniworld.transition ){
600 f32 dt = vg.time_frame_delta / 2.0f,
601 s = vg_signf( global_miniworld.transition );
602 global_miniworld.t += s * dt;
603
604 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
605 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
606 global_miniworld.transition = 0;
607 }
608 }
609
610 vg_camera_update_transform( &skaterift.cam );
611 vg_camera_update_view( &skaterift.cam );
612 vg_camera_update_projection( &skaterift.cam );
613 vg_camera_finalize( &skaterift.cam );
614 }
615
616 static void render_main_game(void){
617 if( skaterift.activity == k_skaterift_replay ){
618 player__animate_from_replay( &player_replay.local );
619 }
620 else{
621 player__animate();
622 skaterift_record_frame( &player_replay.local,
623 localplayer.deferred_frame_record );
624 localplayer.deferred_frame_record = 0;
625 }
626 animate_remote_players();
627 player__pre_render();
628
629 skaterift_composite_maincamera();
630
631 /* --------------------------------------------------------------------- */
632 if( menu_viewing_map() )
633 {
634 world_instance *world = world_current_instance();
635 render_world_cubemaps( world );
636
637 ent_gate *nlg = world->rendering_gate;
638 if( nlg && nlg->flags & k_ent_gate_nonlocal )
639 render_world_cubemaps( &world_static.instances[nlg->target] );
640 }
641
642 /* variable res target */
643 render_fb_bind( gpipeline.fb_main, 1 );
644 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
645 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
646
647 render_scene();
648 glEnable( GL_DEPTH_TEST );
649
650 /* full res target */
651 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
652 glViewport( 0,0, vg.window_x, vg.window_y );
653
654 render_player_transparent(); /* needs to read the depth buffer before we fuck
655 it up with the oblique rendering inside the
656 portals */
657
658 /* continue with variable rate */
659 if( !global_miniworld.transition && !menu_viewing_map() )
660 {
661 render_fb_bind( gpipeline.fb_main, 1 );
662 render_world_gates( get_view_world(), &skaterift.cam );
663 }
664
665 /* composite */
666 present_view_with_post_processing();
667 skaterift_replay_post_render();
668 control_overlay_render();
669 }
670
671 void vg_render(void)
672 {
673 if( k_tools_mode ){
674 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
675 glViewport( 0,0, vg.window_x, vg.window_y );
676 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
677 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
678 return;
679 }
680
681 if( skaterift.op == k_async_op_clientloading ){
682 vg_loader_render();
683 return;
684 }
685
686 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
687
688 glViewport( 0,0, vg.window_x, vg.window_y );
689 glDisable( GL_DEPTH_TEST );
690 glDisable( GL_BLEND );
691
692 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
693 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
694
695 render_main_game();
696 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
697
698 /* Other shite */
699 glDisable(GL_BLEND);
700 glDisable(GL_DEPTH_TEST);
701 vg_lines_drawall();
702 glViewport( 0,0, vg.window_x, vg.window_y );
703
704 gui_render_icons();
705 }
706
707 void vg_gui(void)
708 {
709 if( skaterift.op == k_async_op_clientloading ) return;
710
711 gui_draw();
712
713 if( k_tools_mode ){
714 ui_rect null;
715 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
716 ui_rect panel = { 0, 0, 1000, 700 };
717 ui_rect_center( screen, panel );
718 vg_ui.wants_mouse = 1;
719
720 ui_fill( panel, ui_colour( k_ui_bg+1 ) );
721 ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
722
723 ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
724
725 return;
726 }
727
728 if( k_light_editor )
729 imgui_world_light_edit( world_current_instance() );
730
731 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
732 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
733
734 menu_gui();
735 player__im_gui();
736 world_instance *world = world_current_instance();
737
738 world_routes_imgui( world );
739 skaterift_replay_imgui();
740 workshop_form_gui();
741 render_view_framebuffer_ui();
742 remote_player_network_imgui( vg.pv );
743
744 if( menu_viewing_map() )
745 {
746 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
747 remote_players_imgui_lobby();
748 }
749 else
750 {
751 remote_players_chat_imgui(); /* TODO: conditional */
752 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
753 }
754 }
755
756 #include "addon.c"
757 #include "addon_types.c"
758 #include "audio.c"
759 #include "ent_challenge.c"
760 #include "ent_glider.c"
761 #include "entity.c"
762 #include "ent_miniworld.c"
763 #include "ent_objective.c"
764 #include "ent_region.c"
765 #include "ent_relay.c"
766 #include "ent_route.c"
767 #include "ent_skateshop.c"
768 #include "ent_tornado.c"
769 #include "ent_traffic.c"
770 #include "freecam.c"
771 #include "menu.c"
772 #include "network.c"
773 #include "particle.c"
774 #include "player_basic_info.c"
775 #include "player.c"
776 #include "player_common.c"
777 #include "player_dead.c"
778 #include "player_drive.c"
779 #include "player_effects.c"
780 #include "player_glide.c"
781 #include "player_ragdoll.c"
782 #include "player_remote.c"
783 #include "player_render.c"
784 #include "player_replay.c"
785 #include "player_skate.c"
786 #include "player_walk.c"
787 #include "render.c"
788 #include "save.c"
789 #include "scene.c"
790 #include "steam.c"
791 #include "trail.c"
792 #include "vehicle.c"
793 #include "workshop.c"
794 #include "world_audio.c"
795 #include "world.c"
796 #include "world_entity.c"
797 #include "world_gate.c"
798 #include "world_gen.c"
799 #include "world_load.c"
800 #include "world_map.c"
801 #include "world_physics.c"
802 #include "world_render.c"
803 #include "world_routes.c"
804 #include "world_routes_ui.c"
805 #include "world_sfd.c"
806 #include "world_volumes.c"
807 #include "world_water.c"
808 #include "ent_npc.c"
809 #include "model.c"
810 #include "control_overlay.c"