add engine settings
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "save.h"
40 #include "player_remote.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53 #include "world_map.c"
54 #include "network.c"
55 #include "player_remote.c"
56 #include "vg/vg_audio_dsp.h"
57 #include "world_routes_ui.c"
58 #include "particle.c"
59 #include "player_effects.c"
60 #include "freecam.c"
61
62 static int k_tools_mode = 0;
63
64 int main( int argc, char *argv[] ){
65 vg_mem.use_libc_malloc = 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc, argv, "Voyager Game Engine" );
68 return 0;
69 }
70
71 static void vg_launch_opt(void){
72 const char *arg;
73 if( vg_long_opt( "noauth" ) ){
74 network_client.auth_mode = eServerModeNoAuthentication;
75 }
76
77 if( (arg = vg_long_opt_arg( "server" )) ){
78 vg_strncpy( arg, network_client.server_adress, 64,
79 k_strncpy_overflow_fatal );
80 }
81
82 if( vg_long_opt( "tools" ) ){
83 k_tools_mode = 1;
84 }
85
86 if( vg_long_opt( "demo" ) ){
87 skaterift.demo_mode = 1;
88 }
89
90 if( (arg = vg_long_opt_arg( "world" )) ){
91 skaterift.hub_world = arg;
92 }
93 }
94
95 static void vg_preload(void){
96 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
97 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
98 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
99 vg_info(" | \\ / | | / | | \\ | / | \n" );
100 vg_info(" | \\/ | | / | | \\ | / | \n" );
101 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
102 "SOFTWARE\n" );
103
104 /* please forgive me! */
105 u32 sz; char *drm;
106 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
107 if( !strcmp(drm, "blibby!") )
108 skaterift.demo_mode = 0;
109
110 vg_loader_step( remote_players_init, NULL );
111
112 if( k_tools_mode )
113 return;
114
115 steam_init();
116 vg_loader_step( NULL, steam_end );
117 vg_loader_step( network_init, network_end );
118 }
119
120 static void async_skaterift_player_start( void *payload, u32 size ){
121 world_switch_instance(0);
122 }
123
124 static void async_call_ready( void *payload, u32 size ){
125 skaterift.op = k_async_op_none;
126 }
127
128 static void skaterift_restore_state(void){
129 savedata_file sav;
130 strcpy( sav.path, str_skaterift_main_save );
131 savedata_file_read( &sav );
132
133 vg_msg kvsav;
134 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
135 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
136
137 u32 board_reg_id = 0,
138 player_reg_id = 0;
139
140 vg_msg_cursor orig = kvsav.cur;
141 if( vg_msg_seekframe( &kvsav, "player" ) ){
142 addon_alias q;
143
144 /* board */
145 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
146 u32 reg_id = addon_match( &q );
147 if( reg_id != 0xffffffff )
148 board_reg_id = reg_id;
149
150 /* playermodel */
151 skaterift_read_addon_alias( &kvsav, "playermodel",
152 k_addon_type_player, &q );
153 reg_id = addon_match( &q );
154 if( reg_id != 0xffffffff )
155 player_reg_id = reg_id;
156 }
157
158 localplayer.board_view_slot =
159 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
160 localplayer.playermodel_view_slot =
161 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
162
163 kvsav.cur = orig;
164 }
165
166 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
167 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
168 if( !reg ) vg_fatal_error( "world not found\n" );
169 reg->flags |= (ADDON_REG_HIDDEN | ext);
170 return reg;
171 }
172
173 static void skaterift_load_world_content(void){
174 /* hub world */
175 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
176 skaterift_mount_world_unloadable( "maps/mp_spawn",
177 ADDON_REG_CITY|ADDON_REG_PREMIUM );
178 skaterift_mount_world_unloadable( "maps/mp_mtzero",
179 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
180 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
181 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
182
183 world_static.load_state = k_world_loader_load;
184
185 struct world_load_args args = {
186 .purpose = k_world_purpose_hub,
187 .reg = hub
188 };
189 skaterift_world_load_thread( &args );
190 }
191
192 static void skaterift_load_player_content(void){
193 u32 bytes = 1024*1024*10;
194 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
195 skaterift.replay.size = bytes;
196 replay_clear( &skaterift.replay );
197
198 particle_alloc( &particles_grind, 300 );
199
200 player_load_animation_reference( "models/ch_none.mdl" );
201 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
202 player__bind();
203 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
204 }
205
206 static void vg_load(void){
207 if( k_tools_mode ){
208 vg_async_call( async_call_ready, NULL, 0 );
209 return;
210 }
211
212 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
213 vg_console_reg_cmd( "switch_active_instance",
214 skaterift_switch_instance_cmd, NULL );
215 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
216 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
217
218 vg_loader_step( render_init, NULL );
219 vg_loader_step( menu_init, NULL );
220 vg_loader_step( world_init, NULL );
221 vg_loader_step( vehicle_init, NULL );
222 vg_loader_step( font3d_init, NULL );
223 vg_loader_step( gui_init, NULL );
224
225 vg_loader_step( player_init, NULL );
226 vg_loader_step( player_ragdoll_init, NULL );
227
228 /* content stuff */
229 vg_loader_step( addon_system_init, NULL );
230 vg_loader_step( workshop_init, NULL );
231 vg_loader_step( skateshop_init, NULL );
232
233 vg_loader_step( skaterift_load_player_content, NULL );
234
235 /* --------------------- */
236
237 vg_bake_shaders();
238 vg_loader_step( audio_init, audio_free );
239
240 /* 'systems' are completely loaded now */
241
242 /* Completing addon registrations
243 * -------------------------------------
244 */
245
246 /* load home/permanent world manually */
247 vg_loader_step( skaterift_load_world_content, NULL );
248 vg_async_call( async_skaterift_player_start, NULL, 0 );
249 vg_async_stall();
250
251 vg_console_load_autos();
252 menu_link();
253
254 addon_mount_content_folder( k_addon_type_player,
255 "playermodels", ".mdl" );
256 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
257 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
258 addon_mount_workshop_items();
259 vg_async_call( async_addon_reg_update, NULL, 0 );
260 vg_async_stall();
261
262 /* and now */
263 skaterift_restore_state();
264 update_ach_models();
265
266 vg_loader_step( NULL, skaterift_autosave_synchronous );
267
268 //board_processview_thread(NULL);
269 vg_async_call( async_call_ready, NULL, 0 );
270 }
271
272 static void draw_origin_axis(void){
273 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
274 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
275 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
276 }
277 static void skaterift_change_client_world_preupdate(void);
278
279 /*
280 * UPDATE LOOP
281 * ---------------------------------------------------------------------------*/
282
283 static void vg_pre_update(void){
284 skaterift_preupdate_inputs();
285
286 if( k_tools_mode ) return;
287
288 steam_update();
289 if( skaterift.op == k_async_op_clientloading ) return;
290 if( world_static.load_state == k_world_loader_preload )
291 skaterift_change_client_world_preupdate();
292
293 draw_origin_axis();
294 skateshop_autostart_loading();
295 network_update();
296
297 /* time rate */
298 f32 target = 1;
299 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
300 k_skaterift_world_map) ){
301 target = 0;
302 }
303
304 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
305 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
306
307 /* TODO: how can we compress this? */
308 ent_miniworld_preupdate();
309 player__pre_update();
310 world_entity_focus_preupdate();
311 skaterift_replay_pre_update();
312 remote_sfx_pre_update();
313 skateshop_world_preupdate( world_current_instance() );
314
315 world_update( world_current_instance(), localplayer.rb.co );
316 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
317 world_map_pre_update();
318 }
319
320 static void vg_fixed_update(void){
321 if( k_tools_mode ) return;
322 if( skaterift.op == k_async_op_clientloading ) return;
323
324 world_routes_fixedupdate( world_current_instance() );
325 player__update();
326 vehicle_update_fixed();
327 }
328
329 static void vg_post_update(void){
330 if( k_tools_mode ) return;
331 if( skaterift.op == k_async_op_clientloading ) return;
332
333 player__post_update();
334
335 float dist;
336 int sample_index;
337 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
338
339 audio_lock();
340 vg_dsp.echo_distances[sample_index] = dist;
341
342 v3f ears = { 1.0f,0.0f,0.0f };
343 m3x3_mulv( skaterift.cam.transform, ears, ears );
344 v3_copy( ears, vg_audio.external_listener_ears );
345 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
346
347 if( localplayer.gate_waiting ){
348 m4x3_mulv( localplayer.gate_waiting->transport,
349 vg_audio.external_listener_pos,
350 vg_audio.external_listener_pos );
351 }
352
353 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
354 audio_unlock();
355
356 vehicle_update_post();
357
358 if( vg.time - skaterift.last_autosave > 20.0 ){
359 if( skaterift_autosave(1) ){
360 skaterift.last_autosave = vg.time;
361 }
362 }
363 }
364
365 /*
366 * RENDERING
367 * ---------------------------------------------------------------------------*/
368
369 static void vg_framebuffer_resize( int w, int h ){
370 render_fb_resize();
371 }
372
373 static void present_view_with_post_processing(void){
374 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
375 glViewport( 0,0, vg.window_x, vg.window_y );
376
377 glEnable(GL_BLEND);
378 glDisable(GL_DEPTH_TEST);
379 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
380 glBlendEquation(GL_FUNC_ADD);
381
382 v2f inverse;
383 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
384
385 if( k_blur_effect ){
386 shader_blitblur_use();
387 shader_blitblur_uTexMain( 0 );
388 shader_blitblur_uTexMotion( 1 );
389 shader_blitblur_uBlurStrength( k_blur_strength /
390 (vg.time_frame_delta*60.0) );
391 shader_blitblur_uInverseRatio( inverse );
392
393 inverse[0] -= 0.0001f;
394 inverse[1] -= 0.0001f;
395 shader_blitblur_uClampUv( inverse );
396
397 static f64 effect_time = 133.0;
398 effect_time += vg.time_frame_delta;
399 shader_blitblur_uTime( effect_time );
400
401 f32 glitch_strength = 0.0f;
402 if( skaterift.activity == k_skaterift_replay ){
403 glitch_strength = 0.005f;
404 if( skaterift.replay_control == k_replay_control_play )
405 glitch_strength = 0.005f;
406 else
407 glitch_strength += 0.005f*skaterift.track_velocity;
408 }
409 shader_blitblur_uGlitchStrength( glitch_strength );
410
411 v2f override;
412 if( skaterift.activity == k_skaterift_menu )
413 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
414 else
415 v2_zero( override );
416 shader_blitblur_uOverrideDir( override );
417
418 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
419 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
420 }
421 else{
422 shader_blit_use();
423 shader_blit_uTexMain( 0 );
424 shader_blit_uInverseRatio( inverse );
425 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
426 }
427
428 render_fsquad();
429 }
430
431 static void render_player_transparent(void){
432 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
433 SAIS OTHERWISE */
434
435 m4x3_copy( skaterift.cam.transform, small_cam.transform );
436
437 small_cam.fov = skaterift.cam.fov;
438 small_cam.nearz = 0.05f;
439 small_cam.farz = 60.0f;
440
441 camera_update_view( &small_cam );
442 camera_update_projection( &small_cam );
443 camera_finalize( &small_cam );
444
445 /* Draw player to window buffer and blend background ontop */
446 player__render( &small_cam );
447 }
448
449 static world_instance *get_view_world(void){
450 world_instance *view_world = world_current_instance();
451 if( localplayer.gate_waiting &&
452 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
453 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
454 }
455
456 return view_world;
457 }
458
459 static void render_scene(void){
460 /* Draw world */
461 glEnable( GL_DEPTH_TEST );
462
463 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
464 if( world_static.instances[i].status == k_world_status_loaded ){
465 world_prerender( &world_static.instances[i] );
466 }
467 }
468
469 if( skaterift.activity == k_skaterift_world_map ){
470 world_instance *world = world_current_instance();
471 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
472
473 v3f bg;
474 v3_muls( world->ub_lighting.g_daysky_colour,
475 world->ub_lighting.g_day_phase -
476 world->ub_lighting.g_sunset_phase*0.1f, bg );
477
478 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
479 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
480
481 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
482 (1.0f-world->ub_lighting.g_day_phase), bg );
483
484 glClearColor( bg[0], bg[1], bg[2], 0.0f );
485 glClear( GL_COLOR_BUFFER_BIT );
486 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
487 GL_COLOR_ATTACHMENT1 } );
488
489 m4x3f identity;
490 m4x3_identity( identity );
491 render_world_override( world, world, identity, &skaterift.cam,
492 world_map.spawn,
493 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
494 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
495 return;
496 }
497
498 world_instance *view_world = get_view_world();
499 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
500
501 particle_system_update( &particles_grind, vg.time_delta );
502 //particle_system_debug( &particles_grind );
503 particle_system_prerender( &particles_grind );
504 particle_system_render( &particles_grind, &skaterift.cam );
505
506 /*
507 * render transition
508 */
509 if( global_miniworld.transition == 0 )
510 return;
511
512 world_instance *holdout_world = NULL;
513 f32 t = 0.0f;
514
515 if( global_miniworld.transition == 1 ){
516 holdout_world = &world_static.instances[ k_world_purpose_hub ];
517 t = global_miniworld.t;
518 }
519 else{
520 holdout_world = &world_static.instances[ k_world_purpose_client ];
521 t = 1.0f-global_miniworld.t;
522 }
523
524 if( holdout_world->status != k_world_status_loaded )
525 return;
526
527 t = vg_smoothstepf( t );
528
529 glEnable( GL_STENCIL_TEST );
530 glDisable( GL_DEPTH_TEST );
531 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
532 glStencilFunc( GL_ALWAYS, 1, 0xFF );
533 glStencilMask( 0xFF );
534
535 shader_blit_transition_use();
536 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
537 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
538
539 render_fsquad();
540 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
541 }
542
543 static void skaterift_composite_maincamera(void){
544 camera_lerp( &localplayer.cam, &world_static.focus_cam,
545 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
546
547 if( skaterift.freecam ){
548 freecam_preupdate();
549 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
550 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
551 skaterift.cam.fov = skaterift.replay_freecam.fov;
552 }
553 else {
554 if( skaterift.activity == k_skaterift_replay ){
555 replay_get_camera( &skaterift.replay, &skaterift.cam );
556 }
557 }
558
559 skaterift.cam.nearz = 0.1f;
560 skaterift.cam.farz = 2100.0f;
561
562 if( skaterift.activity == k_skaterift_world_map ){
563 camera_copy( &world_map.cam, &skaterift.cam );
564 skaterift.cam.nearz = 4.0f;
565 skaterift.cam.farz = 3100.0f;
566 }
567
568 if( global_miniworld.transition ){
569 f32 dt = vg.time_frame_delta / 2.0f,
570 s = vg_signf( global_miniworld.transition );
571 global_miniworld.t += s * dt;
572
573 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
574 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
575 global_miniworld.transition = 0;
576 }
577 }
578
579 camera_update_transform( &skaterift.cam );
580 camera_update_view( &skaterift.cam );
581 camera_update_projection( &skaterift.cam );
582 camera_finalize( &skaterift.cam );
583 }
584
585 static void render_main_game(void){
586 if( skaterift.activity == k_skaterift_replay ){
587 player__animate_from_replay( &skaterift.replay );
588 }
589 else{
590 player__animate();
591 skaterift_record_frame( &skaterift.replay,
592 localplayer.deferred_frame_record );
593 localplayer.deferred_frame_record = 0;
594 }
595 animate_remote_players();
596 player__pre_render();
597
598 skaterift_composite_maincamera();
599
600 /* --------------------------------------------------------------------- */
601 if( skaterift.activity != k_skaterift_world_map ){
602 world_instance *world = world_current_instance();
603 render_world_cubemaps( world );
604
605 ent_gate *nlg = world->rendering_gate;
606 if( nlg && nlg->flags & k_ent_gate_nonlocal )
607 render_world_cubemaps( &world_static.instances[nlg->target] );
608 }
609
610 /* variable res target */
611 render_fb_bind( gpipeline.fb_main, 1 );
612 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
613 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
614
615 render_scene();
616 glEnable( GL_DEPTH_TEST );
617
618 /* full res target */
619 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
620 glViewport( 0,0, vg.window_x, vg.window_y );
621
622 render_player_transparent(); /* needs to read the depth buffer before we fuck
623 it up with the oblique rendering inside the
624 portals */
625
626 /* continue with variable rate */
627 if( !global_miniworld.transition &&
628 (skaterift.activity != k_skaterift_world_map) ){
629 render_fb_bind( gpipeline.fb_main, 1 );
630 render_world_gates( get_view_world(), &skaterift.cam );
631 }
632
633 /* composite */
634 present_view_with_post_processing();
635
636 skaterift_replay_post_render();
637 }
638
639 static void vg_render(void){
640 if( k_tools_mode ){
641 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
642 glViewport( 0,0, vg.window_x, vg.window_y );
643 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
644 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
645 return;
646 }
647
648 if( skaterift.op == k_async_op_clientloading ){
649 _vg_loader_render();
650 return;
651 }
652
653 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
654
655 glViewport( 0,0, vg.window_x, vg.window_y );
656 glDisable( GL_DEPTH_TEST );
657 glDisable( GL_BLEND );
658
659 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
660 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
661
662 render_main_game();
663 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
664
665 /* Other shite */
666 glDisable(GL_BLEND);
667 glDisable(GL_DEPTH_TEST);
668 vg_lines_drawall();
669 glViewport( 0,0, vg.window_x, vg.window_y );
670 gui_draw();
671 }
672
673 static void vg_gui(void){
674 if( skaterift.op == k_async_op_clientloading ) return;
675
676 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
677 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
678
679 menu_update();
680 if( skaterift.activity == k_skaterift_menu ){
681 glClear( GL_DEPTH_BUFFER_BIT );
682 menu_render();
683 }
684
685 player__im_gui();
686 world_instance *world = world_current_instance();
687
688 world_routes_imgui( world );
689 skaterift_replay_imgui();
690 workshop_form_gui();
691 render_view_framebuffer_ui();
692 remote_player_network_imgui( vg.pv );
693
694 if( skaterift.activity == k_skaterift_world_map ){
695 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
696 remote_players_imgui_lobby();
697 }
698 else {
699 remote_players_chat_imgui(); /* TODO: conditional */
700 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
701 }
702 }