fix rendering issue in workshop board preview
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "save.h"
40 #include "player_remote.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "save.c"
52 #include "world_map.c"
53 #include "network.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
57 #include "particle.c"
58 #include "player_effects.c"
59 #include "freecam.c"
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] ){
64 vg_mem.use_libc_malloc = 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc, argv, "Voyager Game Engine" );
67 return 0;
68 }
69
70 static void vg_launch_opt(void){
71 const char *arg;
72 if( vg_long_opt( "noauth" ) ){
73 network_client.auth_mode = eServerModeNoAuthentication;
74 }
75
76 if( (arg = vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg, network_client.server_adress, 64,
78 k_strncpy_overflow_fatal );
79 }
80
81 if( vg_long_opt( "tools" ) ){
82 k_tools_mode = 1;
83 }
84
85 if( vg_long_opt( "demo" ) ){
86 skaterift.demo_mode = 1;
87 }
88
89 if( (arg = vg_long_opt_arg( "world" )) ){
90 skaterift.hub_world = arg;
91 }
92 }
93
94 static void vg_preload(void){
95 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
96 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
97 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
98 vg_info(" | \\ / | | / | | \\ | / | \n" );
99 vg_info(" | \\/ | | / | | \\ | / | \n" );
100 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
101 "SOFTWARE\n" );
102
103 /* please forgive me! */
104 u32 sz; char *drm;
105 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
106 if( !strcmp(drm, "blibby!") )
107 skaterift.demo_mode = 0;
108
109 vg_loader_step( remote_players_init, NULL );
110
111 if( k_tools_mode )
112 return;
113
114 steam_init();
115 vg_loader_step( NULL, steam_end );
116 vg_loader_step( network_init, network_end );
117 }
118
119 static void async_skaterift_player_start( void *payload, u32 size ){
120 world_switch_instance(0);
121 }
122
123 static void async_call_ready( void *payload, u32 size ){
124 skaterift.op = k_async_op_none;
125 }
126
127 static void skaterift_restore_state(void){
128 savedata_file sav;
129 strcpy( sav.path, str_skaterift_main_save );
130 savedata_file_read( &sav );
131
132 vg_msg kvsav;
133 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
134 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
135
136 u32 board_reg_id = 0,
137 player_reg_id = 0;
138
139 vg_msg_cursor orig = kvsav.cur;
140 if( vg_msg_seekframe( &kvsav, "player" ) ){
141 addon_alias q;
142
143 /* board */
144 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
145 u32 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 board_reg_id = reg_id;
148
149 /* playermodel */
150 skaterift_read_addon_alias( &kvsav, "playermodel",
151 k_addon_type_player, &q );
152 reg_id = addon_match( &q );
153 if( reg_id != 0xffffffff )
154 player_reg_id = reg_id;
155 }
156
157 localplayer.board_view_slot =
158 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
159 localplayer.playermodel_view_slot =
160 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
161
162 kvsav.cur = orig;
163 }
164
165 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
166 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
167 if( !reg ) vg_fatal_error( "world not found\n" );
168 reg->flags |= (ADDON_REG_HIDDEN | ext);
169 return reg;
170 }
171
172 static void skaterift_load_world_content(void){
173 /* hub world */
174 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
175 skaterift_mount_world_unloadable( "maps/mp_spawn",
176 ADDON_REG_CITY|ADDON_REG_PREMIUM );
177 skaterift_mount_world_unloadable( "maps/mp_mtzero",
178 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
179 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
180 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
181
182 world_static.load_state = k_world_loader_load;
183
184 struct world_load_args args = {
185 .purpose = k_world_purpose_hub,
186 .reg = hub
187 };
188 skaterift_world_load_thread( &args );
189 }
190
191 static void skaterift_load_player_content(void){
192 u32 bytes = 1024*1024*10;
193 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
194 skaterift.replay.size = bytes;
195 replay_clear( &skaterift.replay );
196
197 particle_alloc( &particles_grind, 300 );
198 particle_alloc( &particles_env, 200 );
199
200 player_load_animation_reference( "models/ch_none.mdl" );
201 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
202 player__bind();
203 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
204 }
205
206 static void vg_load(void){
207 if( k_tools_mode ){
208 vg_async_call( async_call_ready, NULL, 0 );
209 return;
210 }
211
212 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
213 vg_console_reg_cmd( "switch_active_instance",
214 skaterift_switch_instance_cmd, NULL );
215 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
216 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
217
218 vg_loader_step( render_init, NULL );
219 vg_loader_step( menu_init, NULL );
220 vg_loader_step( world_init, NULL );
221 vg_loader_step( vehicle_init, NULL );
222 vg_loader_step( font3d_init, NULL );
223 vg_loader_step( gui_init, NULL );
224
225 vg_loader_step( player_init, NULL );
226 vg_loader_step( player_ragdoll_init, NULL );
227
228 /* content stuff */
229 vg_loader_step( addon_system_init, NULL );
230 vg_loader_step( workshop_init, NULL );
231 vg_loader_step( skateshop_init, NULL );
232 vg_loader_step( ent_tornado_init, NULL );
233
234 vg_loader_step( skaterift_load_player_content, NULL );
235
236 /* --------------------- */
237
238 vg_bake_shaders();
239 vg_loader_step( audio_init, audio_free );
240
241 /* 'systems' are completely loaded now */
242
243 /* Completing addon registrations
244 * -------------------------------------
245 */
246
247 /* load home/permanent world manually */
248 vg_loader_step( skaterift_load_world_content, NULL );
249 vg_async_call( async_skaterift_player_start, NULL, 0 );
250 vg_async_stall();
251
252 vg_console_load_autos();
253 menu_link();
254
255 addon_mount_content_folder( k_addon_type_player,
256 "playermodels", ".mdl" );
257 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
258 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
259 addon_mount_workshop_items();
260 vg_async_call( async_addon_reg_update, NULL, 0 );
261 vg_async_stall();
262
263 /* and now */
264 skaterift_restore_state();
265 update_ach_models();
266
267 vg_loader_step( NULL, skaterift_autosave_synchronous );
268
269 //board_processview_thread(NULL);
270 vg_async_call( async_call_ready, NULL, 0 );
271 }
272
273 static void draw_origin_axis(void){
274 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
275 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
276 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
277 }
278 static void skaterift_change_client_world_preupdate(void);
279
280 /*
281 * UPDATE LOOP
282 * ---------------------------------------------------------------------------*/
283
284 static void vg_pre_update(void){
285 skaterift_preupdate_inputs();
286
287 if( k_tools_mode ) return;
288
289 steam_update();
290 if( skaterift.op == k_async_op_clientloading ) return;
291 if( world_static.load_state == k_world_loader_preload )
292 skaterift_change_client_world_preupdate();
293
294 draw_origin_axis();
295 skateshop_autostart_loading();
296 network_update();
297
298 /* time rate */
299 f32 target = 1;
300 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
301 k_skaterift_world_map) ){
302 target = 0;
303 }
304
305 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
306 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
307
308 /* TODO: how can we compress this? */
309 ent_miniworld_preupdate();
310 player__pre_update();
311 world_entity_focus_preupdate();
312 skaterift_replay_pre_update();
313 remote_sfx_pre_update();
314 skateshop_world_preupdate( world_current_instance() );
315
316 world_update( world_current_instance(), localplayer.rb.co );
317 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
318 world_map_pre_update();
319 }
320
321 static void vg_fixed_update(void){
322 if( k_tools_mode ) return;
323 if( skaterift.op == k_async_op_clientloading ) return;
324
325 world_routes_fixedupdate( world_current_instance() );
326 player__update();
327 vehicle_update_fixed();
328 }
329
330 static void vg_post_update(void){
331 if( k_tools_mode ) return;
332 if( skaterift.op == k_async_op_clientloading ) return;
333
334 player__post_update();
335
336 float dist;
337 int sample_index;
338 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
339
340 audio_lock();
341 vg_dsp.echo_distances[sample_index] = dist;
342
343 v3f ears = { 1.0f,0.0f,0.0f };
344 m3x3_mulv( skaterift.cam.transform, ears, ears );
345 v3_copy( ears, vg_audio.external_listener_ears );
346 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
347
348 if( localplayer.gate_waiting ){
349 m4x3_mulv( localplayer.gate_waiting->transport,
350 vg_audio.external_listener_pos,
351 vg_audio.external_listener_pos );
352 }
353
354 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
355 audio_unlock();
356
357 vehicle_update_post();
358
359 if( vg.time - skaterift.last_autosave > 20.0 ){
360 if( skaterift_autosave(1) ){
361 skaterift.last_autosave = vg.time;
362 }
363 }
364 }
365
366 /*
367 * RENDERING
368 * ---------------------------------------------------------------------------*/
369
370 static void vg_framebuffer_resize( int w, int h ){
371 render_fb_resize();
372 }
373
374 static void present_view_with_post_processing(void){
375 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
376 glViewport( 0,0, vg.window_x, vg.window_y );
377
378 glEnable(GL_BLEND);
379 glDisable(GL_DEPTH_TEST);
380 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
381 glBlendEquation(GL_FUNC_ADD);
382
383 v2f inverse;
384 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
385
386 if( k_blur_effect ){
387 shader_blitblur_use();
388 shader_blitblur_uTexMain( 0 );
389 shader_blitblur_uTexMotion( 1 );
390 shader_blitblur_uBlurStrength( k_blur_strength /
391 (vg.time_frame_delta*60.0) );
392 shader_blitblur_uInverseRatio( inverse );
393
394 inverse[0] -= 0.0001f;
395 inverse[1] -= 0.0001f;
396 shader_blitblur_uClampUv( inverse );
397
398 static f64 effect_time = 133.0;
399 effect_time += vg.time_frame_delta;
400 shader_blitblur_uTime( effect_time );
401
402 f32 glitch_strength = 0.0f;
403 if( skaterift.activity == k_skaterift_replay ){
404 glitch_strength = 0.005f;
405 if( skaterift.replay_control == k_replay_control_play )
406 glitch_strength = 0.005f;
407 else
408 glitch_strength += 0.005f*skaterift.track_velocity;
409 }
410 shader_blitblur_uGlitchStrength( glitch_strength );
411
412 v2f override;
413 if( skaterift.activity == k_skaterift_menu )
414 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
415 else
416 v2_zero( override );
417 shader_blitblur_uOverrideDir( override );
418
419 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
420 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
421 }
422 else{
423 shader_blit_use();
424 shader_blit_uTexMain( 0 );
425 shader_blit_uInverseRatio( inverse );
426 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
427 }
428
429 render_fsquad();
430 }
431
432 static void render_player_transparent(void){
433 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
434 SAIS OTHERWISE */
435
436 m4x3_copy( skaterift.cam.transform, small_cam.transform );
437
438 small_cam.fov = skaterift.cam.fov;
439 small_cam.nearz = 0.05f;
440 small_cam.farz = 60.0f;
441
442 camera_update_view( &small_cam );
443 camera_update_projection( &small_cam );
444 camera_finalize( &small_cam );
445
446 /* Draw player to window buffer and blend background ontop */
447 player__render( &small_cam );
448 }
449
450 static world_instance *get_view_world(void){
451 world_instance *view_world = world_current_instance();
452 if( localplayer.gate_waiting &&
453 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
454 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
455 }
456
457 return view_world;
458 }
459
460 static void render_scene(void){
461 /* Draw world */
462 glEnable( GL_DEPTH_TEST );
463
464 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
465 if( world_static.instances[i].status == k_world_status_loaded ){
466 world_prerender( &world_static.instances[i] );
467 }
468 }
469
470 if( skaterift.activity == k_skaterift_world_map ){
471 world_instance *world = world_current_instance();
472 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
473
474 v3f bg;
475 v3_muls( world->ub_lighting.g_daysky_colour,
476 world->ub_lighting.g_day_phase -
477 world->ub_lighting.g_sunset_phase*0.1f, bg );
478
479 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
480 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
481
482 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
483 (1.0f-world->ub_lighting.g_day_phase), bg );
484
485 glClearColor( bg[0], bg[1], bg[2], 0.0f );
486 glClear( GL_COLOR_BUFFER_BIT );
487 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
488 GL_COLOR_ATTACHMENT1 } );
489
490 m4x3f identity;
491 m4x3_identity( identity );
492 render_world_override( world, world, identity, &skaterift.cam,
493 world_map.spawn,
494 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
495 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
496 return;
497 }
498
499 world_instance *view_world = get_view_world();
500 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
501
502 particle_system_update( &particles_grind, vg.time_delta );
503 //particle_system_debug( &particles_grind );
504 particle_system_prerender( &particles_grind );
505 particle_system_render( &particles_grind, &skaterift.cam );
506
507 ent_tornado_pre_update();
508 particle_system_update( &particles_env, vg.time_delta );
509 particle_system_prerender( &particles_env );
510 particle_system_render( &particles_env, &skaterift.cam );
511
512 /*
513 * render transition
514 */
515 if( global_miniworld.transition == 0 )
516 return;
517
518 world_instance *holdout_world = NULL;
519 f32 t = 0.0f;
520
521 if( global_miniworld.transition == 1 ){
522 holdout_world = &world_static.instances[ k_world_purpose_hub ];
523 t = global_miniworld.t;
524 }
525 else{
526 holdout_world = &world_static.instances[ k_world_purpose_client ];
527 t = 1.0f-global_miniworld.t;
528 }
529
530 if( holdout_world->status != k_world_status_loaded )
531 return;
532
533 t = vg_smoothstepf( t );
534
535 glEnable( GL_STENCIL_TEST );
536 glDisable( GL_DEPTH_TEST );
537 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
538 glStencilFunc( GL_ALWAYS, 1, 0xFF );
539 glStencilMask( 0xFF );
540
541 shader_blit_transition_use();
542 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
543 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
544
545 render_fsquad();
546 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
547 }
548
549 static void skaterift_composite_maincamera(void){
550 camera_lerp( &localplayer.cam, &world_static.focus_cam,
551 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
552
553 if( skaterift.freecam ){
554 freecam_preupdate();
555 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
556 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
557 skaterift.cam.fov = skaterift.replay_freecam.fov;
558 }
559 else {
560 if( skaterift.activity == k_skaterift_replay ){
561 replay_get_camera( &skaterift.replay, &skaterift.cam );
562 }
563 }
564
565 skaterift.cam.nearz = 0.1f;
566 skaterift.cam.farz = 2100.0f;
567
568 if( skaterift.activity == k_skaterift_world_map ){
569 camera_copy( &world_map.cam, &skaterift.cam );
570 skaterift.cam.nearz = 4.0f;
571 skaterift.cam.farz = 3100.0f;
572 }
573
574 if( global_miniworld.transition ){
575 f32 dt = vg.time_frame_delta / 2.0f,
576 s = vg_signf( global_miniworld.transition );
577 global_miniworld.t += s * dt;
578
579 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
580 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
581 global_miniworld.transition = 0;
582 }
583 }
584
585 camera_update_transform( &skaterift.cam );
586 camera_update_view( &skaterift.cam );
587 camera_update_projection( &skaterift.cam );
588 camera_finalize( &skaterift.cam );
589 }
590
591 static void render_main_game(void){
592 if( skaterift.activity == k_skaterift_replay ){
593 player__animate_from_replay( &skaterift.replay );
594 }
595 else{
596 player__animate();
597 skaterift_record_frame( &skaterift.replay,
598 localplayer.deferred_frame_record );
599 localplayer.deferred_frame_record = 0;
600 }
601 animate_remote_players();
602 player__pre_render();
603
604 skaterift_composite_maincamera();
605
606 /* --------------------------------------------------------------------- */
607 if( skaterift.activity != k_skaterift_world_map ){
608 world_instance *world = world_current_instance();
609 render_world_cubemaps( world );
610
611 ent_gate *nlg = world->rendering_gate;
612 if( nlg && nlg->flags & k_ent_gate_nonlocal )
613 render_world_cubemaps( &world_static.instances[nlg->target] );
614 }
615
616 /* variable res target */
617 render_fb_bind( gpipeline.fb_main, 1 );
618 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
619 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
620
621 render_scene();
622 glEnable( GL_DEPTH_TEST );
623
624 /* full res target */
625 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
626 glViewport( 0,0, vg.window_x, vg.window_y );
627
628 render_player_transparent(); /* needs to read the depth buffer before we fuck
629 it up with the oblique rendering inside the
630 portals */
631
632 /* continue with variable rate */
633 if( !global_miniworld.transition &&
634 (skaterift.activity != k_skaterift_world_map) ){
635 render_fb_bind( gpipeline.fb_main, 1 );
636 render_world_gates( get_view_world(), &skaterift.cam );
637 }
638
639 /* composite */
640 present_view_with_post_processing();
641
642 skaterift_replay_post_render();
643 }
644
645 static void vg_render(void){
646 if( k_tools_mode ){
647 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
648 glViewport( 0,0, vg.window_x, vg.window_y );
649 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
650 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
651 return;
652 }
653
654 if( skaterift.op == k_async_op_clientloading ){
655 _vg_loader_render();
656 return;
657 }
658
659 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
660
661 glViewport( 0,0, vg.window_x, vg.window_y );
662 glDisable( GL_DEPTH_TEST );
663 glDisable( GL_BLEND );
664
665 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
666 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
667
668 render_main_game();
669 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
670
671 /* Other shite */
672 glDisable(GL_BLEND);
673 glDisable(GL_DEPTH_TEST);
674 vg_lines_drawall();
675 glViewport( 0,0, vg.window_x, vg.window_y );
676 gui_draw();
677 }
678
679 static void vg_gui(void){
680 if( skaterift.op == k_async_op_clientloading ) return;
681
682 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
683 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
684
685 menu_update();
686 if( skaterift.activity == k_skaterift_menu ){
687 glClear( GL_DEPTH_BUFFER_BIT );
688 menu_render();
689 }
690
691 player__im_gui();
692 world_instance *world = world_current_instance();
693
694 world_routes_imgui( world );
695 skaterift_replay_imgui();
696 workshop_form_gui();
697 render_view_framebuffer_ui();
698 remote_player_network_imgui( vg.pv );
699
700 if( skaterift.activity == k_skaterift_world_map ){
701 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
702 remote_players_imgui_lobby();
703 }
704 else {
705 remote_players_chat_imgui(); /* TODO: conditional */
706 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
707 }
708 }