add skybox editor
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17 #define SR_ALLOW_REWIND_HUB
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "save.c"
53 #include "world_map.c"
54 #include "network.c"
55 #include "player_remote.c"
56 #include "vg/vg_audio_dsp.h"
57 #include "world_routes_ui.c"
58 #include "particle.c"
59 #include "player_effects.c"
60 #include "freecam.c"
61 #include "testing.c"
62
63 static int k_tools_mode = 0;
64
65 int main( int argc, char *argv[] ){
66 vg_mem.use_libc_malloc = 0;
67 vg_set_mem_quota( 160*1024*1024 );
68 vg_enter( argc, argv, "Voyager Game Engine" );
69 return 0;
70 }
71
72 static void vg_launch_opt(void){
73 const char *arg;
74 if( vg_long_opt( "noauth" ) ){
75 network_client.auth_mode = eServerModeNoAuthentication;
76 }
77
78 if( (arg = vg_long_opt_arg( "server" )) ){
79 vg_strncpy( arg, network_client.server_adress, 64,
80 k_strncpy_overflow_fatal );
81 }
82
83 if( vg_long_opt( "tools" ) ){
84 k_tools_mode = 1;
85 }
86
87 if( vg_long_opt( "demo" ) ){
88 skaterift.demo_mode = 1;
89 }
90
91 if( (arg = vg_long_opt_arg( "world" )) ){
92 skaterift.hub_world = arg;
93 }
94 }
95
96 static void vg_preload(void){
97 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
98 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
99 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
100 vg_info(" | \\ / | | / | | \\ | / | \n" );
101 vg_info(" | \\/ | | / | | \\ | / | \n" );
102 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
103 "SOFTWARE\n" );
104
105 /* please forgive me! */
106 u32 sz; char *drm;
107 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
108 if( !strcmp(drm, "blibby!") )
109 skaterift.demo_mode = 0;
110
111 vg_loader_step( remote_players_init, NULL );
112
113 if( k_tools_mode )
114 return;
115
116 steam_init();
117 vg_loader_step( NULL, steam_end );
118 vg_loader_step( network_init, network_end );
119 }
120
121 static void async_skaterift_player_start( void *payload, u32 size ){
122 world_switch_instance(0);
123 }
124
125 static void async_call_ready( void *payload, u32 size ){
126 skaterift.op = k_async_op_none;
127 }
128
129 static void skaterift_restore_state(void){
130 savedata_file sav;
131 strcpy( sav.path, str_skaterift_main_save );
132 savedata_file_read( &sav );
133
134 vg_msg kvsav;
135 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
136 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
137
138 u32 board_reg_id = 0,
139 player_reg_id = 0;
140
141 vg_msg_cursor orig = kvsav.cur;
142 if( vg_msg_seekframe( &kvsav, "player" ) ){
143 addon_alias q;
144
145 /* board */
146 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
147 u32 reg_id = addon_match( &q );
148 if( reg_id != 0xffffffff )
149 board_reg_id = reg_id;
150
151 /* playermodel */
152 skaterift_read_addon_alias( &kvsav, "playermodel",
153 k_addon_type_player, &q );
154 reg_id = addon_match( &q );
155 if( reg_id != 0xffffffff )
156 player_reg_id = reg_id;
157 }
158
159 localplayer.board_view_slot =
160 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
161 localplayer.playermodel_view_slot =
162 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
163
164 kvsav.cur = orig;
165 }
166
167 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
168 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
169 if( !reg ) vg_fatal_error( "world not found\n" );
170 reg->flags |= (ADDON_REG_HIDDEN | ext);
171 return reg;
172 }
173
174 static void skaterift_load_world_content(void){
175 /* hub world */
176 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
177 skaterift_mount_world_unloadable( "maps/mp_spawn",
178 ADDON_REG_CITY|ADDON_REG_PREMIUM );
179 skaterift_mount_world_unloadable( "maps/mp_mtzero",
180 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
181 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
182 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
183
184 world_static.load_state = k_world_loader_load;
185
186 struct world_load_args args = {
187 .purpose = k_world_purpose_hub,
188 .reg = hub
189 };
190 skaterift_world_load_thread( &args );
191 }
192
193 static void skaterift_load_player_content(void){
194 u32 bytes = 1024*1024*10;
195 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
196 skaterift.replay.size = bytes;
197 replay_clear( &skaterift.replay );
198
199 particle_alloc( &particles_grind, 300 );
200 particle_alloc( &particles_env, 200 );
201
202 player_load_animation_reference( "models/ch_none.mdl" );
203 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
204 player__bind();
205 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
206 }
207
208 static void vg_load(void){
209 if( k_tools_mode ){
210 vg_async_call( async_call_ready, NULL, 0 );
211 return;
212 }
213
214 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
215 vg_console_reg_cmd( "switch_active_instance",
216 skaterift_switch_instance_cmd, NULL );
217 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
218 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
219
220 vg_loader_step( render_init, NULL );
221 vg_loader_step( menu_init, NULL );
222 vg_loader_step( world_init, NULL );
223 vg_loader_step( vehicle_init, NULL );
224 vg_loader_step( font3d_init, NULL );
225 vg_loader_step( gui_init, NULL );
226
227 vg_loader_step( player_init, NULL );
228 vg_loader_step( player_ragdoll_init, NULL );
229
230 /* content stuff */
231 vg_loader_step( addon_system_init, NULL );
232 vg_loader_step( workshop_init, NULL );
233 vg_loader_step( skateshop_init, NULL );
234 vg_loader_step( ent_tornado_init, NULL );
235 vg_loader_step( testing_init, NULL );
236
237 vg_loader_step( skaterift_load_player_content, NULL );
238
239 /* --------------------- */
240
241 vg_bake_shaders();
242 vg_loader_step( audio_init, audio_free );
243
244 /* 'systems' are completely loaded now */
245
246 /* Completing addon registrations
247 * -------------------------------------
248 */
249
250 /* load home/permanent world manually */
251 vg_loader_step( skaterift_load_world_content, NULL );
252 vg_async_call( async_skaterift_player_start, NULL, 0 );
253 vg_async_stall();
254
255 vg_console_load_autos();
256 menu_link();
257
258 addon_mount_content_folder( k_addon_type_player,
259 "playermodels", ".mdl" );
260 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
261 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
262 addon_mount_workshop_items();
263 vg_async_call( async_addon_reg_update, NULL, 0 );
264 vg_async_stall();
265
266 /* and now */
267 skaterift_restore_state();
268 update_ach_models();
269
270 vg_loader_step( NULL, skaterift_autosave_synchronous );
271
272 //board_processview_thread(NULL);
273 vg_async_call( async_call_ready, NULL, 0 );
274 }
275
276 static void draw_origin_axis(void){
277 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
278 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
279 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
280 }
281 static void skaterift_change_client_world_preupdate(void);
282
283 /*
284 * UPDATE LOOP
285 * ---------------------------------------------------------------------------*/
286
287 static void vg_pre_update(void){
288 skaterift_preupdate_inputs();
289
290 if( k_tools_mode ) return;
291
292 steam_update();
293 if( skaterift.op == k_async_op_clientloading ) return;
294 if( world_static.load_state == k_world_loader_preload )
295 skaterift_change_client_world_preupdate();
296
297 draw_origin_axis();
298 skateshop_autostart_loading();
299 network_update();
300
301 /* time rate */
302 f32 target = 1;
303 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
304 k_skaterift_world_map) ){
305 target = 0;
306 }
307
308 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
309 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
310
311 /* TODO: how can we compress this? */
312 ent_miniworld_preupdate();
313 player__pre_update();
314 world_entity_focus_preupdate();
315 skaterift_replay_pre_update();
316 remote_sfx_pre_update();
317 skateshop_world_preupdate( world_current_instance() );
318
319 world_update( world_current_instance(), localplayer.rb.co );
320 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
321 world_map_pre_update();
322 }
323
324 static void vg_fixed_update(void){
325 if( k_tools_mode ) return;
326 if( skaterift.op == k_async_op_clientloading ) return;
327
328 world_routes_fixedupdate( world_current_instance() );
329 player__update();
330 vehicle_update_fixed();
331 testing_update();
332 }
333
334 static void vg_post_update(void){
335 if( k_tools_mode ) return;
336 if( skaterift.op == k_async_op_clientloading ) return;
337
338 player__post_update();
339
340 float dist;
341 int sample_index;
342 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
343
344 audio_lock();
345 vg_dsp.echo_distances[sample_index] = dist;
346
347 v3f ears = { 1.0f,0.0f,0.0f };
348 m3x3_mulv( skaterift.cam.transform, ears, ears );
349 v3_copy( ears, vg_audio.external_listener_ears );
350 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
351
352 if( localplayer.gate_waiting ){
353 m4x3_mulv( localplayer.gate_waiting->transport,
354 vg_audio.external_listener_pos,
355 vg_audio.external_listener_pos );
356 }
357
358 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
359 audio_unlock();
360
361 vehicle_update_post();
362
363 if( vg.time - skaterift.last_autosave > 20.0 ){
364 if( skaterift_autosave(1) ){
365 skaterift.last_autosave = vg.time;
366 }
367 }
368 }
369
370 /*
371 * RENDERING
372 * ---------------------------------------------------------------------------*/
373
374 static void vg_framebuffer_resize( int w, int h ){
375 render_fb_resize();
376 }
377
378 static void present_view_with_post_processing(void){
379 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
380 glViewport( 0,0, vg.window_x, vg.window_y );
381
382 glEnable(GL_BLEND);
383 glDisable(GL_DEPTH_TEST);
384 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
385 glBlendEquation(GL_FUNC_ADD);
386
387 v2f inverse;
388 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
389
390 if( k_blur_effect ){
391 shader_blitblur_use();
392 shader_blitblur_uTexMain( 0 );
393 shader_blitblur_uTexMotion( 1 );
394 shader_blitblur_uBlurStrength( k_blur_strength /
395 (vg.time_frame_delta*60.0) );
396 shader_blitblur_uInverseRatio( inverse );
397
398 inverse[0] -= 0.0001f;
399 inverse[1] -= 0.0001f;
400 shader_blitblur_uClampUv( inverse );
401
402 static f64 effect_time = 133.0;
403 effect_time += vg.time_frame_delta;
404 shader_blitblur_uTime( effect_time );
405
406 f32 glitch_strength = 0.0f;
407 if( skaterift.activity == k_skaterift_replay ){
408 glitch_strength = 0.005f;
409 if( skaterift.replay_control == k_replay_control_play )
410 glitch_strength = 0.005f;
411 else
412 glitch_strength += 0.005f*skaterift.track_velocity;
413 }
414 shader_blitblur_uGlitchStrength( glitch_strength );
415
416 v2f override;
417 if( skaterift.activity == k_skaterift_menu )
418 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
419 else
420 v2_zero( override );
421 shader_blitblur_uOverrideDir( override );
422
423 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
424 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
425 }
426 else{
427 shader_blit_use();
428 shader_blit_uTexMain( 0 );
429 shader_blit_uInverseRatio( inverse );
430 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
431 }
432
433 render_fsquad();
434 }
435
436 static void render_player_transparent(void){
437 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
438 SAIS OTHERWISE */
439
440 m4x3_copy( skaterift.cam.transform, small_cam.transform );
441
442 small_cam.fov = skaterift.cam.fov;
443 small_cam.nearz = 0.05f;
444 small_cam.farz = 60.0f;
445
446 camera_update_view( &small_cam );
447 camera_update_projection( &small_cam );
448 camera_finalize( &small_cam );
449
450 /* Draw player to window buffer and blend background ontop */
451 player__render( &small_cam );
452 }
453
454 static world_instance *get_view_world(void){
455 world_instance *view_world = world_current_instance();
456 if( localplayer.gate_waiting &&
457 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
458 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
459 }
460
461 return view_world;
462 }
463
464 static void render_scene(void){
465 /* Draw world */
466 glEnable( GL_DEPTH_TEST );
467
468 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
469 if( world_static.instances[i].status == k_world_status_loaded ){
470 world_prerender( &world_static.instances[i] );
471 }
472 }
473
474 if( skaterift.activity == k_skaterift_world_map ){
475 world_instance *world = world_current_instance();
476 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
477
478 v3f bg;
479 v3_muls( world->ub_lighting.g_daysky_colour,
480 world->ub_lighting.g_day_phase -
481 world->ub_lighting.g_sunset_phase*0.1f, bg );
482
483 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
484 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
485
486 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
487 (1.0f-world->ub_lighting.g_day_phase), bg );
488
489 glClearColor( bg[0], bg[1], bg[2], 0.0f );
490 glClear( GL_COLOR_BUFFER_BIT );
491 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
492 GL_COLOR_ATTACHMENT1 } );
493
494 m4x3f identity;
495 m4x3_identity( identity );
496 render_world_override( world, world, identity, &skaterift.cam,
497 world_map.spawn,
498 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
499 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
500 return;
501 }
502
503 world_instance *view_world = get_view_world();
504 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
505
506 particle_system_update( &particles_grind, vg.time_delta );
507 //particle_system_debug( &particles_grind );
508 particle_system_prerender( &particles_grind );
509 particle_system_render( &particles_grind, &skaterift.cam );
510
511 ent_tornado_pre_update();
512 particle_system_update( &particles_env, vg.time_delta );
513 particle_system_prerender( &particles_env );
514 particle_system_render( &particles_env, &skaterift.cam );
515
516 /*
517 * render transition
518 */
519 if( global_miniworld.transition == 0 )
520 return;
521
522 world_instance *holdout_world = NULL;
523 f32 t = 0.0f;
524
525 if( global_miniworld.transition == 1 ){
526 holdout_world = &world_static.instances[ k_world_purpose_hub ];
527 t = global_miniworld.t;
528 }
529 else{
530 holdout_world = &world_static.instances[ k_world_purpose_client ];
531 t = 1.0f-global_miniworld.t;
532 }
533
534 if( holdout_world->status != k_world_status_loaded )
535 return;
536
537 t = vg_smoothstepf( t );
538
539 glEnable( GL_STENCIL_TEST );
540 glDisable( GL_DEPTH_TEST );
541 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
542 glStencilFunc( GL_ALWAYS, 1, 0xFF );
543 glStencilMask( 0xFF );
544
545 shader_blit_transition_use();
546 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
547 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
548
549 render_fsquad();
550 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
551 }
552
553 static void skaterift_composite_maincamera(void){
554 camera_lerp( &localplayer.cam, &world_static.focus_cam,
555 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
556
557 if( skaterift.freecam ){
558 freecam_preupdate();
559 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
560 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
561 skaterift.cam.fov = skaterift.replay_freecam.fov;
562 }
563 else {
564 if( skaterift.activity == k_skaterift_replay ){
565 replay_get_camera( &skaterift.replay, &skaterift.cam );
566 }
567 }
568
569 skaterift.cam.nearz = 0.1f;
570 skaterift.cam.farz = 2100.0f;
571
572 if( skaterift.activity == k_skaterift_world_map ){
573 camera_copy( &world_map.cam, &skaterift.cam );
574 skaterift.cam.nearz = 4.0f;
575 skaterift.cam.farz = 3100.0f;
576 }
577
578 if( global_miniworld.transition ){
579 f32 dt = vg.time_frame_delta / 2.0f,
580 s = vg_signf( global_miniworld.transition );
581 global_miniworld.t += s * dt;
582
583 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
584 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
585 global_miniworld.transition = 0;
586 }
587 }
588
589 camera_update_transform( &skaterift.cam );
590 camera_update_view( &skaterift.cam );
591 camera_update_projection( &skaterift.cam );
592 camera_finalize( &skaterift.cam );
593 }
594
595 static void render_main_game(void){
596 if( skaterift.activity == k_skaterift_replay ){
597 player__animate_from_replay( &skaterift.replay );
598 }
599 else{
600 player__animate();
601 skaterift_record_frame( &skaterift.replay,
602 localplayer.deferred_frame_record );
603 localplayer.deferred_frame_record = 0;
604 }
605 animate_remote_players();
606 player__pre_render();
607
608 skaterift_composite_maincamera();
609
610 /* --------------------------------------------------------------------- */
611 if( skaterift.activity != k_skaterift_world_map ){
612 world_instance *world = world_current_instance();
613 render_world_cubemaps( world );
614
615 ent_gate *nlg = world->rendering_gate;
616 if( nlg && nlg->flags & k_ent_gate_nonlocal )
617 render_world_cubemaps( &world_static.instances[nlg->target] );
618 }
619
620 /* variable res target */
621 render_fb_bind( gpipeline.fb_main, 1 );
622 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
623 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
624
625 render_scene();
626 glEnable( GL_DEPTH_TEST );
627
628 /* full res target */
629 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
630 glViewport( 0,0, vg.window_x, vg.window_y );
631
632 render_player_transparent(); /* needs to read the depth buffer before we fuck
633 it up with the oblique rendering inside the
634 portals */
635
636 /* continue with variable rate */
637 if( !global_miniworld.transition &&
638 (skaterift.activity != k_skaterift_world_map) ){
639 render_fb_bind( gpipeline.fb_main, 1 );
640 render_world_gates( get_view_world(), &skaterift.cam );
641 }
642
643 /* composite */
644 present_view_with_post_processing();
645
646 skaterift_replay_post_render();
647 }
648
649 static void vg_render(void){
650 if( k_tools_mode ){
651 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
652 glViewport( 0,0, vg.window_x, vg.window_y );
653 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
654 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
655 return;
656 }
657
658 if( skaterift.op == k_async_op_clientloading ){
659 _vg_loader_render();
660 return;
661 }
662
663 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
664
665 glViewport( 0,0, vg.window_x, vg.window_y );
666 glDisable( GL_DEPTH_TEST );
667 glDisable( GL_BLEND );
668
669 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
670 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
671
672 render_main_game();
673 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
674
675 /* Other shite */
676 glDisable(GL_BLEND);
677 glDisable(GL_DEPTH_TEST);
678 vg_lines_drawall();
679 glViewport( 0,0, vg.window_x, vg.window_y );
680 gui_draw();
681 }
682
683 static void vg_gui(void){
684 if( skaterift.op == k_async_op_clientloading ) return;
685
686 if( k_tools_mode ){
687 ui_rect null;
688 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
689 ui_rect panel = { 0, 0, 1000, 700 };
690 ui_rect_center( screen, panel );
691 vg_ui.wants_mouse = 1;
692
693 ui_fill( panel, ui_colour( k_ui_bg+1 ) );
694 ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
695
696 ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
697
698 static i32 example;
699 ui_enum( panel, "example enum", vg_settings_vsync_enum, 3, &example );
700
701 static f32 val = 30.0f;
702 ui_slider( panel, "Slider", 0.0f, 100.0f, &val, NULL );
703
704 ui_dev_colourview();
705
706 static v4f colour = { 0.5f, 0.6f, 0.1f, 1.0f };
707 ui_colourpicker( panel, "hello", colour );
708
709 return;
710 }
711
712 if( k_light_editor )
713 imgui_world_light_edit( world_current_instance() );
714
715 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
716 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
717
718 menu_update();
719 if( skaterift.activity == k_skaterift_menu ){
720 glClear( GL_DEPTH_BUFFER_BIT );
721 menu_render();
722 }
723
724 player__im_gui();
725 world_instance *world = world_current_instance();
726
727 world_routes_imgui( world );
728 skaterift_replay_imgui();
729 workshop_form_gui();
730 render_view_framebuffer_ui();
731 remote_player_network_imgui( vg.pv );
732
733 if( skaterift.activity == k_skaterift_world_map ){
734 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
735 remote_players_imgui_lobby();
736 }
737 else {
738 remote_players_chat_imgui(); /* TODO: conditional */
739 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
740 }
741 }