aa0bc8de2e50889a2ba52e8b65ada5ac0a82055a
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "save.h"
40 #include "player_remote.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "save.c"
52 #include "world_map.c"
53 #include "network.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
57 #include "particle.c"
58 #include "player_effects.c"
59 #include "freecam.c"
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] ){
64 vg_mem.use_libc_malloc = 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc, argv, "Voyager Game Engine" );
67 return 0;
68 }
69
70 static void vg_launch_opt(void){
71 const char *arg;
72 if( vg_long_opt( "noauth" ) ){
73 network_client.auth_mode = eServerModeNoAuthentication;
74 }
75
76 if( (arg = vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg, network_client.server_adress, 64,
78 k_strncpy_overflow_fatal );
79 }
80
81 if( vg_long_opt( "tools" ) ){
82 k_tools_mode = 1;
83 }
84
85 if( vg_long_opt( "demo" ) ){
86 skaterift.demo_mode = 1;
87 }
88
89 if( (arg = vg_long_opt_arg( "world" )) ){
90 skaterift.hub_world = arg;
91 }
92 }
93
94 static void vg_preload(void){
95 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
96 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
97 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
98 vg_info(" | \\ / | | / | | \\ | / | \n" );
99 vg_info(" | \\/ | | / | | \\ | / | \n" );
100 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
101 "SOFTWARE\n" );
102
103 /* please forgive me! */
104 u32 sz; char *drm;
105 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
106 if( !strcmp(drm, "blibby!") )
107 skaterift.demo_mode = 0;
108
109 vg_loader_step( remote_players_init, NULL );
110
111 if( k_tools_mode )
112 return;
113
114 steam_init();
115 vg_loader_step( NULL, steam_end );
116 vg_loader_step( network_init, network_end );
117 }
118
119 static void async_skaterift_player_start( void *payload, u32 size ){
120 world_switch_instance(0);
121 }
122
123 static void async_call_ready( void *payload, u32 size ){
124 skaterift.op = k_async_op_none;
125 }
126
127 static void skaterift_restore_state(void){
128 savedata_file sav;
129 strcpy( sav.path, str_skaterift_main_save );
130 savedata_file_read( &sav );
131
132 vg_msg kvsav;
133 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
134 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
135
136 u32 board_reg_id = 0,
137 player_reg_id = 0;
138
139 vg_msg_cursor orig = kvsav.cur;
140 if( vg_msg_seekframe( &kvsav, "player" ) ){
141 addon_alias q;
142
143 /* board */
144 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
145 u32 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 board_reg_id = reg_id;
148
149 /* playermodel */
150 skaterift_read_addon_alias( &kvsav, "playermodel",
151 k_addon_type_player, &q );
152 reg_id = addon_match( &q );
153 if( reg_id != 0xffffffff )
154 player_reg_id = reg_id;
155 }
156
157 localplayer.board_view_slot =
158 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
159 localplayer.playermodel_view_slot =
160 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
161
162 kvsav.cur = orig;
163 }
164
165 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
166 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
167 if( !reg ) vg_fatal_error( "world not found\n" );
168 reg->flags |= (ADDON_REG_HIDDEN | ext);
169 return reg;
170 }
171
172 static void skaterift_load_world_content(void){
173 /* hub world */
174 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
175 skaterift_mount_world_unloadable( "maps/mp_spawn",
176 ADDON_REG_CITY|ADDON_REG_PREMIUM );
177 skaterift_mount_world_unloadable( "maps/mp_mtzero",
178 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
179 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
180 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
181
182 world_static.load_state = k_world_loader_load;
183
184 struct world_load_args args = {
185 .purpose = k_world_purpose_hub,
186 .reg = hub
187 };
188 skaterift_world_load_thread( &args );
189 }
190
191 static void skaterift_load_player_content(void){
192 u32 bytes = 1024*1024*10;
193 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
194 skaterift.replay.size = bytes;
195 replay_clear( &skaterift.replay );
196
197 particle_alloc( &particles_grind, 300 );
198
199 player_load_animation_reference( "models/ch_none.mdl" );
200 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
201 player__bind();
202 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
203 }
204
205 static void vg_load(void){
206 if( k_tools_mode ){
207 vg_async_call( async_call_ready, NULL, 0 );
208 return;
209 }
210
211 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
212 vg_console_reg_cmd( "switch_active_instance",
213 skaterift_switch_instance_cmd, NULL );
214 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
215 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
216
217 vg_loader_step( render_init, NULL );
218 vg_loader_step( menu_init, NULL );
219 vg_loader_step( world_init, NULL );
220 vg_loader_step( vehicle_init, NULL );
221 vg_loader_step( font3d_init, NULL );
222 vg_loader_step( gui_init, NULL );
223
224 vg_loader_step( player_init, NULL );
225 vg_loader_step( player_ragdoll_init, NULL );
226
227 /* content stuff */
228 vg_loader_step( addon_system_init, NULL );
229 vg_loader_step( workshop_init, NULL );
230 vg_loader_step( skateshop_init, NULL );
231
232 vg_loader_step( skaterift_load_player_content, NULL );
233
234 /* --------------------- */
235
236 vg_bake_shaders();
237 vg_loader_step( audio_init, audio_free );
238
239 /* 'systems' are completely loaded now */
240
241 /* Completing addon registrations
242 * -------------------------------------
243 */
244
245 /* load home/permanent world manually */
246 vg_loader_step( skaterift_load_world_content, NULL );
247 vg_async_call( async_skaterift_player_start, NULL, 0 );
248 vg_async_stall();
249
250 vg_console_load_autos();
251 menu_link();
252
253 addon_mount_content_folder( k_addon_type_player,
254 "playermodels", ".mdl" );
255 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
256 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
257 addon_mount_workshop_items();
258 vg_async_call( async_addon_reg_update, NULL, 0 );
259 vg_async_stall();
260
261 /* and now */
262 skaterift_restore_state();
263 update_ach_models();
264
265 vg_loader_step( NULL, skaterift_autosave_synchronous );
266
267 //board_processview_thread(NULL);
268 vg_async_call( async_call_ready, NULL, 0 );
269 }
270
271 static void draw_origin_axis(void){
272 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
273 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
274 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
275 }
276 static void skaterift_change_client_world_preupdate(void);
277
278 /*
279 * UPDATE LOOP
280 * ---------------------------------------------------------------------------*/
281
282 static void vg_pre_update(void){
283 skaterift_preupdate_inputs();
284
285 if( k_tools_mode ) return;
286
287 steam_update();
288 if( skaterift.op == k_async_op_clientloading ) return;
289 if( world_static.load_state == k_world_loader_preload )
290 skaterift_change_client_world_preupdate();
291
292 draw_origin_axis();
293 skateshop_autostart_loading();
294 network_update();
295
296 /* time rate */
297 f32 target = 1;
298 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
299 k_skaterift_world_map) ){
300 target = 0;
301 }
302
303 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
304 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
305
306 /* TODO: how can we compress this? */
307 ent_miniworld_preupdate();
308 player__pre_update();
309 world_entity_focus_preupdate();
310 skaterift_replay_pre_update();
311 remote_sfx_pre_update();
312 skateshop_world_preupdate( world_current_instance() );
313
314 world_update( world_current_instance(), localplayer.rb.co );
315 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
316 world_map_pre_update();
317 }
318
319 static void vg_fixed_update(void){
320 if( k_tools_mode ) return;
321 if( skaterift.op == k_async_op_clientloading ) return;
322
323 world_routes_fixedupdate( world_current_instance() );
324 player__update();
325 vehicle_update_fixed();
326 }
327
328 static void vg_post_update(void){
329 if( k_tools_mode ) return;
330 if( skaterift.op == k_async_op_clientloading ) return;
331
332 player__post_update();
333
334 float dist;
335 int sample_index;
336 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
337
338 audio_lock();
339 vg_dsp.echo_distances[sample_index] = dist;
340
341 v3f ears = { 1.0f,0.0f,0.0f };
342 m3x3_mulv( skaterift.cam.transform, ears, ears );
343 v3_copy( ears, vg_audio.external_listener_ears );
344 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
345
346 if( localplayer.gate_waiting ){
347 m4x3_mulv( localplayer.gate_waiting->transport,
348 vg_audio.external_listener_pos,
349 vg_audio.external_listener_pos );
350 }
351
352 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
353 audio_unlock();
354
355 vehicle_update_post();
356
357 if( vg.time - skaterift.last_autosave > 20.0 ){
358 if( skaterift_autosave(1) ){
359 skaterift.last_autosave = vg.time;
360 }
361 }
362 }
363
364 /*
365 * RENDERING
366 * ---------------------------------------------------------------------------*/
367
368 static void vg_framebuffer_resize( int w, int h ){
369 render_fb_resize();
370 }
371
372 static void present_view_with_post_processing(void){
373 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
374 glViewport( 0,0, vg.window_x, vg.window_y );
375
376 glEnable(GL_BLEND);
377 glDisable(GL_DEPTH_TEST);
378 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
379 glBlendEquation(GL_FUNC_ADD);
380
381 v2f inverse;
382 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
383
384 if( k_blur_effect ){
385 shader_blitblur_use();
386 shader_blitblur_uTexMain( 0 );
387 shader_blitblur_uTexMotion( 1 );
388 shader_blitblur_uBlurStrength( k_blur_strength /
389 (vg.time_frame_delta*60.0) );
390 shader_blitblur_uInverseRatio( inverse );
391
392 inverse[0] -= 0.0001f;
393 inverse[1] -= 0.0001f;
394 shader_blitblur_uClampUv( inverse );
395
396 static f64 effect_time = 133.0;
397 effect_time += vg.time_frame_delta;
398 shader_blitblur_uTime( effect_time );
399
400 f32 glitch_strength = 0.0f;
401 if( skaterift.activity == k_skaterift_replay ){
402 glitch_strength = 0.005f;
403 if( skaterift.replay_control == k_replay_control_play )
404 glitch_strength = 0.005f;
405 else
406 glitch_strength += 0.005f*skaterift.track_velocity;
407 }
408 shader_blitblur_uGlitchStrength( glitch_strength );
409
410 v2f override;
411 if( skaterift.activity == k_skaterift_menu )
412 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
413 else
414 v2_zero( override );
415 shader_blitblur_uOverrideDir( override );
416
417 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
418 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
419 }
420 else{
421 shader_blit_use();
422 shader_blit_uTexMain( 0 );
423 shader_blit_uInverseRatio( inverse );
424 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
425 }
426
427 render_fsquad();
428 }
429
430 static void render_player_transparent(void){
431 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
432 SAIS OTHERWISE */
433
434 m4x3_copy( skaterift.cam.transform, small_cam.transform );
435
436 small_cam.fov = skaterift.cam.fov;
437 small_cam.nearz = 0.05f;
438 small_cam.farz = 60.0f;
439
440 camera_update_view( &small_cam );
441 camera_update_projection( &small_cam );
442 camera_finalize( &small_cam );
443
444 /* Draw player to window buffer and blend background ontop */
445 player__render( &small_cam );
446 }
447
448 static world_instance *get_view_world(void){
449 world_instance *view_world = world_current_instance();
450 if( localplayer.gate_waiting &&
451 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
452 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
453 }
454
455 return view_world;
456 }
457
458 static void render_scene(void){
459 /* Draw world */
460 glEnable( GL_DEPTH_TEST );
461
462 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
463 if( world_static.instances[i].status == k_world_status_loaded ){
464 world_prerender( &world_static.instances[i] );
465 }
466 }
467
468 if( skaterift.activity == k_skaterift_world_map ){
469 world_instance *world = world_current_instance();
470 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
471
472 v3f bg;
473 v3_muls( world->ub_lighting.g_daysky_colour,
474 world->ub_lighting.g_day_phase -
475 world->ub_lighting.g_sunset_phase*0.1f, bg );
476
477 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
478 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
479
480 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
481 (1.0f-world->ub_lighting.g_day_phase), bg );
482
483 glClearColor( bg[0], bg[1], bg[2], 0.0f );
484 glClear( GL_COLOR_BUFFER_BIT );
485 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
486 GL_COLOR_ATTACHMENT1 } );
487
488 m4x3f identity;
489 m4x3_identity( identity );
490 render_world_override( world, world, identity, &skaterift.cam,
491 world_map.spawn,
492 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
493 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
494 return;
495 }
496
497 world_instance *view_world = get_view_world();
498 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
499
500 particle_system_update( &particles_grind, vg.time_delta );
501 //particle_system_debug( &particles_grind );
502 particle_system_prerender( &particles_grind );
503 particle_system_render( &particles_grind, &skaterift.cam );
504
505 /*
506 * render transition
507 */
508 if( global_miniworld.transition == 0 )
509 return;
510
511 world_instance *holdout_world = NULL;
512 f32 t = 0.0f;
513
514 if( global_miniworld.transition == 1 ){
515 holdout_world = &world_static.instances[ k_world_purpose_hub ];
516 t = global_miniworld.t;
517 }
518 else{
519 holdout_world = &world_static.instances[ k_world_purpose_client ];
520 t = 1.0f-global_miniworld.t;
521 }
522
523 if( holdout_world->status != k_world_status_loaded )
524 return;
525
526 t = vg_smoothstepf( t );
527
528 glEnable( GL_STENCIL_TEST );
529 glDisable( GL_DEPTH_TEST );
530 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
531 glStencilFunc( GL_ALWAYS, 1, 0xFF );
532 glStencilMask( 0xFF );
533
534 shader_blit_transition_use();
535 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
536 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
537
538 render_fsquad();
539 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
540 }
541
542 static void skaterift_composite_maincamera(void){
543 camera_lerp( &localplayer.cam, &world_static.focus_cam,
544 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
545
546 if( skaterift.freecam ){
547 freecam_preupdate();
548 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
549 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
550 skaterift.cam.fov = skaterift.replay_freecam.fov;
551 }
552 else {
553 if( skaterift.activity == k_skaterift_replay ){
554 replay_get_camera( &skaterift.replay, &skaterift.cam );
555 }
556 }
557
558 skaterift.cam.nearz = 0.1f;
559 skaterift.cam.farz = 2100.0f;
560
561 if( skaterift.activity == k_skaterift_world_map ){
562 camera_copy( &world_map.cam, &skaterift.cam );
563 skaterift.cam.nearz = 4.0f;
564 skaterift.cam.farz = 3100.0f;
565 }
566
567 if( global_miniworld.transition ){
568 f32 dt = vg.time_frame_delta / 2.0f,
569 s = vg_signf( global_miniworld.transition );
570 global_miniworld.t += s * dt;
571
572 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
573 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
574 global_miniworld.transition = 0;
575 }
576 }
577
578 camera_update_transform( &skaterift.cam );
579 camera_update_view( &skaterift.cam );
580 camera_update_projection( &skaterift.cam );
581 camera_finalize( &skaterift.cam );
582 }
583
584 static void render_main_game(void){
585 if( skaterift.activity == k_skaterift_replay ){
586 player__animate_from_replay( &skaterift.replay );
587 }
588 else{
589 player__animate();
590 skaterift_record_frame( &skaterift.replay,
591 localplayer.deferred_frame_record );
592 localplayer.deferred_frame_record = 0;
593 }
594 animate_remote_players();
595 player__pre_render();
596
597 skaterift_composite_maincamera();
598
599 /* --------------------------------------------------------------------- */
600 if( skaterift.activity != k_skaterift_world_map ){
601 world_instance *world = world_current_instance();
602 render_world_cubemaps( world );
603
604 ent_gate *nlg = world->rendering_gate;
605 if( nlg && nlg->flags & k_ent_gate_nonlocal )
606 render_world_cubemaps( &world_static.instances[nlg->target] );
607 }
608
609 /* variable res target */
610 render_fb_bind( gpipeline.fb_main, 1 );
611 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
612 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
613
614 render_scene();
615 glEnable( GL_DEPTH_TEST );
616
617 /* full res target */
618 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
619 glViewport( 0,0, vg.window_x, vg.window_y );
620
621 render_player_transparent(); /* needs to read the depth buffer before we fuck
622 it up with the oblique rendering inside the
623 portals */
624
625 /* continue with variable rate */
626 if( !global_miniworld.transition &&
627 (skaterift.activity != k_skaterift_world_map) ){
628 render_fb_bind( gpipeline.fb_main, 1 );
629 render_world_gates( get_view_world(), &skaterift.cam );
630 }
631
632 /* composite */
633 present_view_with_post_processing();
634
635 skaterift_replay_post_render();
636 }
637
638 static void vg_render(void){
639 if( k_tools_mode ){
640 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
641 glViewport( 0,0, vg.window_x, vg.window_y );
642 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
643 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
644 return;
645 }
646
647 if( skaterift.op == k_async_op_clientloading ){
648 _vg_loader_render();
649 return;
650 }
651
652 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
653
654 glViewport( 0,0, vg.window_x, vg.window_y );
655 glDisable( GL_DEPTH_TEST );
656 glDisable( GL_BLEND );
657
658 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
659 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
660
661 render_main_game();
662 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
663
664 /* Other shite */
665 glDisable(GL_BLEND);
666 glDisable(GL_DEPTH_TEST);
667 vg_lines_drawall();
668 glViewport( 0,0, vg.window_x, vg.window_y );
669 gui_draw();
670 }
671
672 static void vg_gui(void){
673 if( skaterift.op == k_async_op_clientloading ) return;
674
675 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
676 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
677
678 menu_update();
679 if( skaterift.activity == k_skaterift_menu ){
680 glClear( GL_DEPTH_BUFFER_BIT );
681 menu_render();
682 }
683
684 player__im_gui();
685 world_instance *world = world_current_instance();
686
687 world_routes_imgui( world );
688 skaterift_replay_imgui();
689 workshop_form_gui();
690 render_view_framebuffer_ui();
691 remote_player_network_imgui( vg.pv );
692
693 if( skaterift.activity == k_skaterift_world_map ){
694 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
695 remote_players_imgui_lobby();
696 }
697 else {
698 remote_players_chat_imgui(); /* TODO: conditional */
699 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
700 }
701 }