2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
24 * --------------------- */
26 #include "skaterift.h"
40 #include "player_remote.h"
43 * ----------------- */
52 #include "world_map.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
58 #include "player_effects.c"
62 static int k_tools_mode
= 0;
64 int main( int argc
, char *argv
[] ){
65 vg_mem
.use_libc_malloc
= 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc
, argv
, "Voyager Game Engine" );
71 static void vg_launch_opt(void){
73 if( vg_long_opt( "noauth" ) ){
74 network_client
.auth_mode
= eServerModeNoAuthentication
;
77 if( (arg
= vg_long_opt_arg( "server" )) ){
78 vg_strncpy( arg
, network_client
.server_adress
, 64,
79 k_strncpy_overflow_fatal
);
82 if( vg_long_opt( "tools" ) ){
86 if( vg_long_opt( "demo" ) ){
87 skaterift
.demo_mode
= 1;
90 if( (arg
= vg_long_opt_arg( "world" )) ){
91 skaterift
.hub_world
= arg
;
95 static void vg_preload(void){
96 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
97 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
98 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
99 vg_info(" | \\ / | | / | | \\ | / | \n" );
100 vg_info(" | \\/ | | / | | \\ | / | \n" );
101 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
104 /* please forgive me! */
106 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
107 if( !strcmp(drm
, "blibby!") )
108 skaterift
.demo_mode
= 0;
110 vg_loader_step( remote_players_init
, NULL
);
116 vg_loader_step( NULL
, steam_end
);
117 vg_loader_step( network_init
, network_end
);
120 static void async_skaterift_player_start( void *payload
, u32 size
){
121 world_switch_instance(0);
124 static void async_call_ready( void *payload
, u32 size
){
125 skaterift
.op
= k_async_op_none
;
128 static void skaterift_restore_state(void){
130 strcpy( sav
.path
, str_skaterift_main_save
);
131 savedata_file_read( &sav
);
134 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
135 skaterift
.achievements
|= vg_msg_getkvu32( &kvsav
, "ach", 0 );
137 u32 board_reg_id
= 0,
140 vg_msg_cursor orig
= kvsav
.cur
;
141 if( vg_msg_seekframe( &kvsav
, "player" ) ){
145 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
146 u32 reg_id
= addon_match( &q
);
147 if( reg_id
!= 0xffffffff )
148 board_reg_id
= reg_id
;
151 skaterift_read_addon_alias( &kvsav
, "playermodel",
152 k_addon_type_player
, &q
);
153 reg_id
= addon_match( &q
);
154 if( reg_id
!= 0xffffffff )
155 player_reg_id
= reg_id
;
158 localplayer
.board_view_slot
=
159 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
160 localplayer
.playermodel_view_slot
=
161 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
166 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
167 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
168 if( !reg
) vg_fatal_error( "world not found\n" );
169 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
173 static void skaterift_load_world_content(void){
175 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
176 skaterift_mount_world_unloadable( "maps/mp_spawn",
177 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
178 skaterift_mount_world_unloadable( "maps/mp_mtzero",
179 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
180 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
181 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
183 world_static
.load_state
= k_world_loader_load
;
185 struct world_load_args args
= {
186 .purpose
= k_world_purpose_hub
,
189 skaterift_world_load_thread( &args
);
192 static void skaterift_load_player_content(void){
193 u32 bytes
= 1024*1024*10;
194 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
195 skaterift
.replay
.size
= bytes
;
196 replay_clear( &skaterift
.replay
);
198 particle_alloc( &particles_grind
, 300 );
199 particle_alloc( &particles_env
, 200 );
201 player_load_animation_reference( "models/ch_none.mdl" );
202 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
204 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
207 static void vg_load(void){
209 vg_async_call( async_call_ready
, NULL
, 0 );
213 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
214 vg_console_reg_cmd( "switch_active_instance",
215 skaterift_switch_instance_cmd
, NULL
);
216 vg_console_reg_cmd( "fc", freecam_cmd
, NULL
);
217 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
219 vg_loader_step( render_init
, NULL
);
220 vg_loader_step( menu_init
, NULL
);
221 vg_loader_step( world_init
, NULL
);
222 vg_loader_step( vehicle_init
, NULL
);
223 vg_loader_step( font3d_init
, NULL
);
224 vg_loader_step( gui_init
, NULL
);
226 vg_loader_step( player_init
, NULL
);
227 vg_loader_step( player_ragdoll_init
, NULL
);
230 vg_loader_step( addon_system_init
, NULL
);
231 vg_loader_step( workshop_init
, NULL
);
232 vg_loader_step( skateshop_init
, NULL
);
233 vg_loader_step( ent_tornado_init
, NULL
);
234 vg_loader_step( testing_init
, NULL
);
236 vg_loader_step( skaterift_load_player_content
, NULL
);
238 /* --------------------- */
241 vg_loader_step( audio_init
, audio_free
);
243 /* 'systems' are completely loaded now */
245 /* Completing addon registrations
246 * -------------------------------------
249 /* load home/permanent world manually */
250 vg_loader_step( skaterift_load_world_content
, NULL
);
251 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
254 vg_console_load_autos();
257 addon_mount_content_folder( k_addon_type_player
,
258 "playermodels", ".mdl" );
259 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
260 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
261 addon_mount_workshop_items();
262 vg_async_call( async_addon_reg_update
, NULL
, 0 );
266 skaterift_restore_state();
269 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
271 //board_processview_thread(NULL);
272 vg_async_call( async_call_ready
, NULL
, 0 );
275 static void draw_origin_axis(void){
276 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
277 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
278 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
280 static void skaterift_change_client_world_preupdate(void);
284 * ---------------------------------------------------------------------------*/
286 static void vg_pre_update(void){
287 skaterift_preupdate_inputs();
289 if( k_tools_mode
) return;
292 if( skaterift
.op
== k_async_op_clientloading
) return;
293 if( world_static
.load_state
== k_world_loader_preload
)
294 skaterift_change_client_world_preupdate();
297 skateshop_autostart_loading();
302 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
303 k_skaterift_world_map
) ){
307 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
308 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
310 /* TODO: how can we compress this? */
311 ent_miniworld_preupdate();
312 player__pre_update();
313 world_entity_focus_preupdate();
314 skaterift_replay_pre_update();
315 remote_sfx_pre_update();
316 skateshop_world_preupdate( world_current_instance() );
318 world_update( world_current_instance(), localplayer
.rb
.co
);
319 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
320 world_map_pre_update();
323 static void vg_fixed_update(void){
324 if( k_tools_mode
) return;
325 if( skaterift
.op
== k_async_op_clientloading
) return;
327 world_routes_fixedupdate( world_current_instance() );
329 vehicle_update_fixed();
333 static void vg_post_update(void){
334 if( k_tools_mode
) return;
335 if( skaterift
.op
== k_async_op_clientloading
) return;
337 player__post_update();
341 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
344 vg_dsp
.echo_distances
[sample_index
] = dist
;
346 v3f ears
= { 1.0f
,0.0f
,0.0f
};
347 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
348 v3_copy( ears
, vg_audio
.external_listener_ears
);
349 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
351 if( localplayer
.gate_waiting
){
352 m4x3_mulv( localplayer
.gate_waiting
->transport
,
353 vg_audio
.external_listener_pos
,
354 vg_audio
.external_listener_pos
);
357 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
360 vehicle_update_post();
362 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
363 if( skaterift_autosave(1) ){
364 skaterift
.last_autosave
= vg
.time
;
371 * ---------------------------------------------------------------------------*/
373 static void vg_framebuffer_resize( int w
, int h
){
377 static void present_view_with_post_processing(void){
378 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
379 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
382 glDisable(GL_DEPTH_TEST
);
383 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
384 glBlendEquation(GL_FUNC_ADD
);
387 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
390 shader_blitblur_use();
391 shader_blitblur_uTexMain( 0 );
392 shader_blitblur_uTexMotion( 1 );
393 shader_blitblur_uBlurStrength( k_blur_strength
/
394 (vg
.time_frame_delta
*60.0) );
395 shader_blitblur_uInverseRatio( inverse
);
397 inverse
[0] -= 0.0001f
;
398 inverse
[1] -= 0.0001f
;
399 shader_blitblur_uClampUv( inverse
);
401 static f64 effect_time
= 133.0;
402 effect_time
+= vg
.time_frame_delta
;
403 shader_blitblur_uTime( effect_time
);
405 f32 glitch_strength
= 0.0f
;
406 if( skaterift
.activity
== k_skaterift_replay
){
407 glitch_strength
= 0.005f
;
408 if( skaterift
.replay_control
== k_replay_control_play
)
409 glitch_strength
= 0.005f
;
411 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
413 shader_blitblur_uGlitchStrength( glitch_strength
);
416 if( skaterift
.activity
== k_skaterift_menu
)
417 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
420 shader_blitblur_uOverrideDir( override
);
422 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
423 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
427 shader_blit_uTexMain( 0 );
428 shader_blit_uInverseRatio( inverse
);
429 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
435 static void render_player_transparent(void){
436 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
439 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
441 small_cam
.fov
= skaterift
.cam
.fov
;
442 small_cam
.nearz
= 0.05f
;
443 small_cam
.farz
= 60.0f
;
445 camera_update_view( &small_cam
);
446 camera_update_projection( &small_cam
);
447 camera_finalize( &small_cam
);
449 /* Draw player to window buffer and blend background ontop */
450 player__render( &small_cam
);
453 static world_instance
*get_view_world(void){
454 world_instance
*view_world
= world_current_instance();
455 if( localplayer
.gate_waiting
&&
456 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
457 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
463 static void render_scene(void){
465 glEnable( GL_DEPTH_TEST
);
467 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
468 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
469 world_prerender( &world_static
.instances
[i
] );
473 if( skaterift
.activity
== k_skaterift_world_map
){
474 world_instance
*world
= world_current_instance();
475 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
478 v3_muls( world
->ub_lighting
.g_daysky_colour
,
479 world
->ub_lighting
.g_day_phase
-
480 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
482 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
483 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
485 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
486 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
488 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
489 glClear( GL_COLOR_BUFFER_BIT
);
490 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
491 GL_COLOR_ATTACHMENT1
} );
494 m4x3_identity( identity
);
495 render_world_override( world
, world
, identity
, &skaterift
.cam
,
497 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
498 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
502 world_instance
*view_world
= get_view_world();
503 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
505 particle_system_update( &particles_grind
, vg
.time_delta
);
506 //particle_system_debug( &particles_grind );
507 particle_system_prerender( &particles_grind
);
508 particle_system_render( &particles_grind
, &skaterift
.cam
);
510 ent_tornado_pre_update();
511 particle_system_update( &particles_env
, vg
.time_delta
);
512 particle_system_prerender( &particles_env
);
513 particle_system_render( &particles_env
, &skaterift
.cam
);
518 if( global_miniworld
.transition
== 0 )
521 world_instance
*holdout_world
= NULL
;
524 if( global_miniworld
.transition
== 1 ){
525 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
526 t
= global_miniworld
.t
;
529 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
530 t
= 1.0f
-global_miniworld
.t
;
533 if( holdout_world
->status
!= k_world_status_loaded
)
536 t
= vg_smoothstepf( t
);
538 glEnable( GL_STENCIL_TEST
);
539 glDisable( GL_DEPTH_TEST
);
540 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
541 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
542 glStencilMask( 0xFF );
544 shader_blit_transition_use();
545 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
546 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
549 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
552 static void skaterift_composite_maincamera(void){
553 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
554 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
556 if( skaterift
.freecam
){
558 v3_copy( skaterift
.replay_freecam
.pos
, skaterift
.cam
.pos
);
559 v3_copy( skaterift
.replay_freecam
.angles
, skaterift
.cam
.angles
);
560 skaterift
.cam
.fov
= skaterift
.replay_freecam
.fov
;
563 if( skaterift
.activity
== k_skaterift_replay
){
564 replay_get_camera( &skaterift
.replay
, &skaterift
.cam
);
568 skaterift
.cam
.nearz
= 0.1f
;
569 skaterift
.cam
.farz
= 2100.0f
;
571 if( skaterift
.activity
== k_skaterift_world_map
){
572 camera_copy( &world_map
.cam
, &skaterift
.cam
);
573 skaterift
.cam
.nearz
= 4.0f
;
574 skaterift
.cam
.farz
= 3100.0f
;
577 if( global_miniworld
.transition
){
578 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
579 s
= vg_signf( global_miniworld
.transition
);
580 global_miniworld
.t
+= s
* dt
;
582 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
583 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
584 global_miniworld
.transition
= 0;
588 camera_update_transform( &skaterift
.cam
);
589 camera_update_view( &skaterift
.cam
);
590 camera_update_projection( &skaterift
.cam
);
591 camera_finalize( &skaterift
.cam
);
594 static void render_main_game(void){
595 if( skaterift
.activity
== k_skaterift_replay
){
596 player__animate_from_replay( &skaterift
.replay
);
600 skaterift_record_frame( &skaterift
.replay
,
601 localplayer
.deferred_frame_record
);
602 localplayer
.deferred_frame_record
= 0;
604 animate_remote_players();
605 player__pre_render();
607 skaterift_composite_maincamera();
609 /* --------------------------------------------------------------------- */
610 if( skaterift
.activity
!= k_skaterift_world_map
){
611 world_instance
*world
= world_current_instance();
612 render_world_cubemaps( world
);
614 ent_gate
*nlg
= world
->rendering_gate
;
615 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
616 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
619 /* variable res target */
620 render_fb_bind( gpipeline
.fb_main
, 1 );
621 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
622 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
625 glEnable( GL_DEPTH_TEST
);
627 /* full res target */
628 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
629 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
631 render_player_transparent(); /* needs to read the depth buffer before we fuck
632 it up with the oblique rendering inside the
635 /* continue with variable rate */
636 if( !global_miniworld
.transition
&&
637 (skaterift
.activity
!= k_skaterift_world_map
) ){
638 render_fb_bind( gpipeline
.fb_main
, 1 );
639 render_world_gates( get_view_world(), &skaterift
.cam
);
643 present_view_with_post_processing();
645 skaterift_replay_post_render();
648 static void vg_render(void){
650 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
651 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
652 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
653 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
657 if( skaterift
.op
== k_async_op_clientloading
){
662 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
664 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
665 glDisable( GL_DEPTH_TEST
);
666 glDisable( GL_BLEND
);
668 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
669 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
672 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
676 glDisable(GL_DEPTH_TEST
);
678 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
682 static void vg_gui(void){
683 if( skaterift
.op
== k_async_op_clientloading
) return;
685 vg_ui
.tex_bg
= gpipeline
.fb_main
->attachments
[0].id
;
686 render_fb_inverse_ratio( gpipeline
.fb_main
, vg_ui
.bg_inverse_ratio
);
689 if( skaterift
.activity
== k_skaterift_menu
){
690 glClear( GL_DEPTH_BUFFER_BIT
);
695 world_instance
*world
= world_current_instance();
697 world_routes_imgui( world
);
698 skaterift_replay_imgui();
700 render_view_framebuffer_ui();
701 remote_player_network_imgui( vg
.pv
);
703 if( skaterift
.activity
== k_skaterift_world_map
){
704 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
705 remote_players_imgui_lobby();
708 remote_players_chat_imgui(); /* TODO: conditional */
709 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );