reverse skate into glider
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "save.h"
40 #include "player_remote.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "save.c"
52 #include "world_map.c"
53 #include "network.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
57 #include "particle.c"
58 #include "player_effects.c"
59 #include "freecam.c"
60 #include "testing.c"
61
62 static int k_tools_mode = 0;
63
64 int main( int argc, char *argv[] ){
65 vg_mem.use_libc_malloc = 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc, argv, "Voyager Game Engine" );
68 return 0;
69 }
70
71 static void vg_launch_opt(void){
72 const char *arg;
73 if( vg_long_opt( "noauth" ) ){
74 network_client.auth_mode = eServerModeNoAuthentication;
75 }
76
77 if( (arg = vg_long_opt_arg( "server" )) ){
78 vg_strncpy( arg, network_client.server_adress, 64,
79 k_strncpy_overflow_fatal );
80 }
81
82 if( vg_long_opt( "tools" ) ){
83 k_tools_mode = 1;
84 }
85
86 if( vg_long_opt( "demo" ) ){
87 skaterift.demo_mode = 1;
88 }
89
90 if( (arg = vg_long_opt_arg( "world" )) ){
91 skaterift.hub_world = arg;
92 }
93 }
94
95 static void vg_preload(void){
96 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
97 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
98 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
99 vg_info(" | \\ / | | / | | \\ | / | \n" );
100 vg_info(" | \\/ | | / | | \\ | / | \n" );
101 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
102 "SOFTWARE\n" );
103
104 /* please forgive me! */
105 u32 sz; char *drm;
106 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
107 if( !strcmp(drm, "blibby!") )
108 skaterift.demo_mode = 0;
109
110 vg_loader_step( remote_players_init, NULL );
111
112 if( k_tools_mode )
113 return;
114
115 steam_init();
116 vg_loader_step( NULL, steam_end );
117 vg_loader_step( network_init, network_end );
118 }
119
120 static void async_skaterift_player_start( void *payload, u32 size ){
121 world_switch_instance(0);
122 }
123
124 static void async_call_ready( void *payload, u32 size ){
125 skaterift.op = k_async_op_none;
126 }
127
128 static void skaterift_restore_state(void){
129 savedata_file sav;
130 strcpy( sav.path, str_skaterift_main_save );
131 savedata_file_read( &sav );
132
133 vg_msg kvsav;
134 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
135 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
136
137 u32 board_reg_id = 0,
138 player_reg_id = 0;
139
140 vg_msg_cursor orig = kvsav.cur;
141 if( vg_msg_seekframe( &kvsav, "player" ) ){
142 addon_alias q;
143
144 /* board */
145 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
146 u32 reg_id = addon_match( &q );
147 if( reg_id != 0xffffffff )
148 board_reg_id = reg_id;
149
150 /* playermodel */
151 skaterift_read_addon_alias( &kvsav, "playermodel",
152 k_addon_type_player, &q );
153 reg_id = addon_match( &q );
154 if( reg_id != 0xffffffff )
155 player_reg_id = reg_id;
156 }
157
158 localplayer.board_view_slot =
159 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
160 localplayer.playermodel_view_slot =
161 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
162
163 kvsav.cur = orig;
164 }
165
166 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
167 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
168 if( !reg ) vg_fatal_error( "world not found\n" );
169 reg->flags |= (ADDON_REG_HIDDEN | ext);
170 return reg;
171 }
172
173 static void skaterift_load_world_content(void){
174 /* hub world */
175 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
176 skaterift_mount_world_unloadable( "maps/mp_spawn",
177 ADDON_REG_CITY|ADDON_REG_PREMIUM );
178 skaterift_mount_world_unloadable( "maps/mp_mtzero",
179 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
180 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
181 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
182
183 world_static.load_state = k_world_loader_load;
184
185 struct world_load_args args = {
186 .purpose = k_world_purpose_hub,
187 .reg = hub
188 };
189 skaterift_world_load_thread( &args );
190 }
191
192 static void skaterift_load_player_content(void){
193 u32 bytes = 1024*1024*10;
194 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
195 skaterift.replay.size = bytes;
196 replay_clear( &skaterift.replay );
197
198 particle_alloc( &particles_grind, 300 );
199 particle_alloc( &particles_env, 200 );
200
201 player_load_animation_reference( "models/ch_none.mdl" );
202 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
203 player__bind();
204 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
205 }
206
207 static void vg_load(void){
208 if( k_tools_mode ){
209 vg_async_call( async_call_ready, NULL, 0 );
210 return;
211 }
212
213 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
214 vg_console_reg_cmd( "switch_active_instance",
215 skaterift_switch_instance_cmd, NULL );
216 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
217 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
218
219 vg_loader_step( render_init, NULL );
220 vg_loader_step( menu_init, NULL );
221 vg_loader_step( world_init, NULL );
222 vg_loader_step( vehicle_init, NULL );
223 vg_loader_step( font3d_init, NULL );
224 vg_loader_step( gui_init, NULL );
225
226 vg_loader_step( player_init, NULL );
227 vg_loader_step( player_ragdoll_init, NULL );
228
229 /* content stuff */
230 vg_loader_step( addon_system_init, NULL );
231 vg_loader_step( workshop_init, NULL );
232 vg_loader_step( skateshop_init, NULL );
233 vg_loader_step( ent_tornado_init, NULL );
234 vg_loader_step( testing_init, NULL );
235
236 vg_loader_step( skaterift_load_player_content, NULL );
237
238 /* --------------------- */
239
240 vg_bake_shaders();
241 vg_loader_step( audio_init, audio_free );
242
243 /* 'systems' are completely loaded now */
244
245 /* Completing addon registrations
246 * -------------------------------------
247 */
248
249 /* load home/permanent world manually */
250 vg_loader_step( skaterift_load_world_content, NULL );
251 vg_async_call( async_skaterift_player_start, NULL, 0 );
252 vg_async_stall();
253
254 vg_console_load_autos();
255 menu_link();
256
257 addon_mount_content_folder( k_addon_type_player,
258 "playermodels", ".mdl" );
259 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
260 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
261 addon_mount_workshop_items();
262 vg_async_call( async_addon_reg_update, NULL, 0 );
263 vg_async_stall();
264
265 /* and now */
266 skaterift_restore_state();
267 update_ach_models();
268
269 vg_loader_step( NULL, skaterift_autosave_synchronous );
270
271 //board_processview_thread(NULL);
272 vg_async_call( async_call_ready, NULL, 0 );
273 }
274
275 static void draw_origin_axis(void){
276 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
277 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
278 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
279 }
280 static void skaterift_change_client_world_preupdate(void);
281
282 /*
283 * UPDATE LOOP
284 * ---------------------------------------------------------------------------*/
285
286 static void vg_pre_update(void){
287 skaterift_preupdate_inputs();
288
289 if( k_tools_mode ) return;
290
291 steam_update();
292 if( skaterift.op == k_async_op_clientloading ) return;
293 if( world_static.load_state == k_world_loader_preload )
294 skaterift_change_client_world_preupdate();
295
296 draw_origin_axis();
297 skateshop_autostart_loading();
298 network_update();
299
300 /* time rate */
301 f32 target = 1;
302 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
303 k_skaterift_world_map) ){
304 target = 0;
305 }
306
307 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
308 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
309
310 /* TODO: how can we compress this? */
311 ent_miniworld_preupdate();
312 player__pre_update();
313 world_entity_focus_preupdate();
314 skaterift_replay_pre_update();
315 remote_sfx_pre_update();
316 skateshop_world_preupdate( world_current_instance() );
317
318 world_update( world_current_instance(), localplayer.rb.co );
319 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
320 world_map_pre_update();
321 }
322
323 static void vg_fixed_update(void){
324 if( k_tools_mode ) return;
325 if( skaterift.op == k_async_op_clientloading ) return;
326
327 world_routes_fixedupdate( world_current_instance() );
328 player__update();
329 vehicle_update_fixed();
330 testing_update();
331 }
332
333 static void vg_post_update(void){
334 if( k_tools_mode ) return;
335 if( skaterift.op == k_async_op_clientloading ) return;
336
337 player__post_update();
338
339 float dist;
340 int sample_index;
341 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
342
343 audio_lock();
344 vg_dsp.echo_distances[sample_index] = dist;
345
346 v3f ears = { 1.0f,0.0f,0.0f };
347 m3x3_mulv( skaterift.cam.transform, ears, ears );
348 v3_copy( ears, vg_audio.external_listener_ears );
349 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
350
351 if( localplayer.gate_waiting ){
352 m4x3_mulv( localplayer.gate_waiting->transport,
353 vg_audio.external_listener_pos,
354 vg_audio.external_listener_pos );
355 }
356
357 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
358 audio_unlock();
359
360 vehicle_update_post();
361
362 if( vg.time - skaterift.last_autosave > 20.0 ){
363 if( skaterift_autosave(1) ){
364 skaterift.last_autosave = vg.time;
365 }
366 }
367 }
368
369 /*
370 * RENDERING
371 * ---------------------------------------------------------------------------*/
372
373 static void vg_framebuffer_resize( int w, int h ){
374 render_fb_resize();
375 }
376
377 static void present_view_with_post_processing(void){
378 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
379 glViewport( 0,0, vg.window_x, vg.window_y );
380
381 glEnable(GL_BLEND);
382 glDisable(GL_DEPTH_TEST);
383 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
384 glBlendEquation(GL_FUNC_ADD);
385
386 v2f inverse;
387 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
388
389 if( k_blur_effect ){
390 shader_blitblur_use();
391 shader_blitblur_uTexMain( 0 );
392 shader_blitblur_uTexMotion( 1 );
393 shader_blitblur_uBlurStrength( k_blur_strength /
394 (vg.time_frame_delta*60.0) );
395 shader_blitblur_uInverseRatio( inverse );
396
397 inverse[0] -= 0.0001f;
398 inverse[1] -= 0.0001f;
399 shader_blitblur_uClampUv( inverse );
400
401 static f64 effect_time = 133.0;
402 effect_time += vg.time_frame_delta;
403 shader_blitblur_uTime( effect_time );
404
405 f32 glitch_strength = 0.0f;
406 if( skaterift.activity == k_skaterift_replay ){
407 glitch_strength = 0.005f;
408 if( skaterift.replay_control == k_replay_control_play )
409 glitch_strength = 0.005f;
410 else
411 glitch_strength += 0.005f*skaterift.track_velocity;
412 }
413 shader_blitblur_uGlitchStrength( glitch_strength );
414
415 v2f override;
416 if( skaterift.activity == k_skaterift_menu )
417 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
418 else
419 v2_zero( override );
420 shader_blitblur_uOverrideDir( override );
421
422 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
423 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
424 }
425 else{
426 shader_blit_use();
427 shader_blit_uTexMain( 0 );
428 shader_blit_uInverseRatio( inverse );
429 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
430 }
431
432 render_fsquad();
433 }
434
435 static void render_player_transparent(void){
436 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
437 SAIS OTHERWISE */
438
439 m4x3_copy( skaterift.cam.transform, small_cam.transform );
440
441 small_cam.fov = skaterift.cam.fov;
442 small_cam.nearz = 0.05f;
443 small_cam.farz = 60.0f;
444
445 camera_update_view( &small_cam );
446 camera_update_projection( &small_cam );
447 camera_finalize( &small_cam );
448
449 /* Draw player to window buffer and blend background ontop */
450 player__render( &small_cam );
451 }
452
453 static world_instance *get_view_world(void){
454 world_instance *view_world = world_current_instance();
455 if( localplayer.gate_waiting &&
456 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
457 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
458 }
459
460 return view_world;
461 }
462
463 static void render_scene(void){
464 /* Draw world */
465 glEnable( GL_DEPTH_TEST );
466
467 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
468 if( world_static.instances[i].status == k_world_status_loaded ){
469 world_prerender( &world_static.instances[i] );
470 }
471 }
472
473 if( skaterift.activity == k_skaterift_world_map ){
474 world_instance *world = world_current_instance();
475 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
476
477 v3f bg;
478 v3_muls( world->ub_lighting.g_daysky_colour,
479 world->ub_lighting.g_day_phase -
480 world->ub_lighting.g_sunset_phase*0.1f, bg );
481
482 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
483 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
484
485 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
486 (1.0f-world->ub_lighting.g_day_phase), bg );
487
488 glClearColor( bg[0], bg[1], bg[2], 0.0f );
489 glClear( GL_COLOR_BUFFER_BIT );
490 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
491 GL_COLOR_ATTACHMENT1 } );
492
493 m4x3f identity;
494 m4x3_identity( identity );
495 render_world_override( world, world, identity, &skaterift.cam,
496 world_map.spawn,
497 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
498 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
499 return;
500 }
501
502 world_instance *view_world = get_view_world();
503 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
504
505 particle_system_update( &particles_grind, vg.time_delta );
506 //particle_system_debug( &particles_grind );
507 particle_system_prerender( &particles_grind );
508 particle_system_render( &particles_grind, &skaterift.cam );
509
510 ent_tornado_pre_update();
511 particle_system_update( &particles_env, vg.time_delta );
512 particle_system_prerender( &particles_env );
513 particle_system_render( &particles_env, &skaterift.cam );
514
515 /*
516 * render transition
517 */
518 if( global_miniworld.transition == 0 )
519 return;
520
521 world_instance *holdout_world = NULL;
522 f32 t = 0.0f;
523
524 if( global_miniworld.transition == 1 ){
525 holdout_world = &world_static.instances[ k_world_purpose_hub ];
526 t = global_miniworld.t;
527 }
528 else{
529 holdout_world = &world_static.instances[ k_world_purpose_client ];
530 t = 1.0f-global_miniworld.t;
531 }
532
533 if( holdout_world->status != k_world_status_loaded )
534 return;
535
536 t = vg_smoothstepf( t );
537
538 glEnable( GL_STENCIL_TEST );
539 glDisable( GL_DEPTH_TEST );
540 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
541 glStencilFunc( GL_ALWAYS, 1, 0xFF );
542 glStencilMask( 0xFF );
543
544 shader_blit_transition_use();
545 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
546 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
547
548 render_fsquad();
549 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
550 }
551
552 static void skaterift_composite_maincamera(void){
553 camera_lerp( &localplayer.cam, &world_static.focus_cam,
554 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
555
556 if( skaterift.freecam ){
557 freecam_preupdate();
558 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
559 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
560 skaterift.cam.fov = skaterift.replay_freecam.fov;
561 }
562 else {
563 if( skaterift.activity == k_skaterift_replay ){
564 replay_get_camera( &skaterift.replay, &skaterift.cam );
565 }
566 }
567
568 skaterift.cam.nearz = 0.1f;
569 skaterift.cam.farz = 2100.0f;
570
571 if( skaterift.activity == k_skaterift_world_map ){
572 camera_copy( &world_map.cam, &skaterift.cam );
573 skaterift.cam.nearz = 4.0f;
574 skaterift.cam.farz = 3100.0f;
575 }
576
577 if( global_miniworld.transition ){
578 f32 dt = vg.time_frame_delta / 2.0f,
579 s = vg_signf( global_miniworld.transition );
580 global_miniworld.t += s * dt;
581
582 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
583 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
584 global_miniworld.transition = 0;
585 }
586 }
587
588 camera_update_transform( &skaterift.cam );
589 camera_update_view( &skaterift.cam );
590 camera_update_projection( &skaterift.cam );
591 camera_finalize( &skaterift.cam );
592 }
593
594 static void render_main_game(void){
595 if( skaterift.activity == k_skaterift_replay ){
596 player__animate_from_replay( &skaterift.replay );
597 }
598 else{
599 player__animate();
600 skaterift_record_frame( &skaterift.replay,
601 localplayer.deferred_frame_record );
602 localplayer.deferred_frame_record = 0;
603 }
604 animate_remote_players();
605 player__pre_render();
606
607 skaterift_composite_maincamera();
608
609 /* --------------------------------------------------------------------- */
610 if( skaterift.activity != k_skaterift_world_map ){
611 world_instance *world = world_current_instance();
612 render_world_cubemaps( world );
613
614 ent_gate *nlg = world->rendering_gate;
615 if( nlg && nlg->flags & k_ent_gate_nonlocal )
616 render_world_cubemaps( &world_static.instances[nlg->target] );
617 }
618
619 /* variable res target */
620 render_fb_bind( gpipeline.fb_main, 1 );
621 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
622 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
623
624 render_scene();
625 glEnable( GL_DEPTH_TEST );
626
627 /* full res target */
628 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
629 glViewport( 0,0, vg.window_x, vg.window_y );
630
631 render_player_transparent(); /* needs to read the depth buffer before we fuck
632 it up with the oblique rendering inside the
633 portals */
634
635 /* continue with variable rate */
636 if( !global_miniworld.transition &&
637 (skaterift.activity != k_skaterift_world_map) ){
638 render_fb_bind( gpipeline.fb_main, 1 );
639 render_world_gates( get_view_world(), &skaterift.cam );
640 }
641
642 /* composite */
643 present_view_with_post_processing();
644
645 skaterift_replay_post_render();
646 }
647
648 static void vg_render(void){
649 if( k_tools_mode ){
650 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
651 glViewport( 0,0, vg.window_x, vg.window_y );
652 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
653 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
654 return;
655 }
656
657 if( skaterift.op == k_async_op_clientloading ){
658 _vg_loader_render();
659 return;
660 }
661
662 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
663
664 glViewport( 0,0, vg.window_x, vg.window_y );
665 glDisable( GL_DEPTH_TEST );
666 glDisable( GL_BLEND );
667
668 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
669 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
670
671 render_main_game();
672 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
673
674 /* Other shite */
675 glDisable(GL_BLEND);
676 glDisable(GL_DEPTH_TEST);
677 vg_lines_drawall();
678 glViewport( 0,0, vg.window_x, vg.window_y );
679 gui_draw();
680 }
681
682 static void vg_gui(void){
683 if( skaterift.op == k_async_op_clientloading ) return;
684
685 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
686 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
687
688 menu_update();
689 if( skaterift.activity == k_skaterift_menu ){
690 glClear( GL_DEPTH_BUFFER_BIT );
691 menu_render();
692 }
693
694 player__im_gui();
695 world_instance *world = world_current_instance();
696
697 world_routes_imgui( world );
698 skaterift_replay_imgui();
699 workshop_form_gui();
700 render_view_framebuffer_ui();
701 remote_player_network_imgui( vg.pv );
702
703 if( skaterift.activity == k_skaterift_world_map ){
704 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
705 remote_players_imgui_lobby();
706 }
707 else {
708 remote_players_chat_imgui(); /* TODO: conditional */
709 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
710 }
711 }