network release 9
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16
17 #ifndef VG_RELEASE
18 #define VG_DEVWINDOW
19 #endif
20
21 /*
22 * system headers
23 * --------------------- */
24
25 #include "skaterift.h"
26 #include "steam.h"
27 #include "render.h"
28 #include "audio.h"
29
30 #include "world.h"
31
32 #include "font.h"
33 #include "player.h"
34
35 #include "network.h"
36 #include "menu.h"
37 #include "vehicle.h"
38 #include "save.h"
39 #include "player_remote.h"
40
41 /* unity build
42 * ----------------- */
43
44 #include "world.c"
45 #include "player.c"
46 #include "vehicle.c"
47 #include "entity.c"
48 #include "workshop.c"
49 #include "addon.c"
50 #include "highscores.c"
51 #include "save.c"
52 #include "world_map.c"
53 #include "network.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
57 #include "particle.c"
58 #include "player_effects.c"
59 #include "freecam.c"
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] ){
64 vg_mem.use_libc_malloc = 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc, argv, "Voyager Game Engine" );
67 return 0;
68 }
69
70 static void vg_launch_opt(void){
71 const char *arg;
72 if( vg_long_opt( "noauth" ) ){
73 network_client.auth_mode = eServerModeNoAuthentication;
74 }
75
76 if( (arg = vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg, network_client.server_adress, 64,
78 k_strncpy_overflow_fatal );
79 }
80
81 if( vg_long_opt( "tools" ) ){
82 k_tools_mode = 1;
83 }
84
85 if( vg_long_opt( "demo" ) ){
86 skaterift.demo_mode = 1;
87 }
88
89 if( (arg = vg_long_opt_arg( "world" )) ){
90 skaterift.hub_world = arg;
91 }
92 }
93
94 static void vg_preload(void){
95 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
96 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
97 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
98 vg_info(" | \\ / | | / | | \\ | / | \n" );
99 vg_info(" | \\/ | | / | | \\ | / | \n" );
100 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
101 "SOFTWARE\n" );
102
103 /* please forgive me! */
104 u32 sz; char *drm;
105 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
106 if( !strcmp(drm, "blibby!") )
107 skaterift.demo_mode = 0;
108
109 vg_loader_step( remote_players_init, NULL );
110
111 if( k_tools_mode )
112 return;
113
114 steam_init();
115 vg_loader_step( NULL, steam_end );
116 vg_loader_step( network_init, network_end );
117 }
118
119 static void async_skaterift_player_start( void *payload, u32 size ){
120 world_switch_instance(0);
121 }
122
123 static void async_call_ready( void *payload, u32 size ){
124 skaterift.op = k_async_op_none;
125 }
126
127 static void skaterift_restore_state(void){
128 savedata_file sav;
129 strcpy( sav.path, str_skaterift_main_save );
130 savedata_file_read( &sav );
131
132 vg_msg kvsav;
133 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
134 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
135
136 u32 board_reg_id = 0,
137 player_reg_id = 0;
138
139 vg_msg_cursor orig = kvsav.cur;
140 if( vg_msg_seekframe( &kvsav, "player" ) ){
141 addon_alias q;
142
143 /* board */
144 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
145 u32 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 board_reg_id = reg_id;
148
149 /* playermodel */
150 skaterift_read_addon_alias( &kvsav, "playermodel",
151 k_addon_type_player, &q );
152 reg_id = addon_match( &q );
153 if( reg_id != 0xffffffff )
154 player_reg_id = reg_id;
155 }
156
157 localplayer.board_view_slot =
158 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
159 localplayer.playermodel_view_slot =
160 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
161
162 kvsav.cur = orig;
163 }
164
165 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
166 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
167 reg->flags |= (ADDON_REG_HIDDEN | ext);
168 return reg;
169 }
170
171 static void skaterift_load_world_content(void){
172 /* hub world */
173 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
174 skaterift_mount_world_unloadable( "maps/mp_spawn",
175 ADDON_REG_CITY|ADDON_REG_PREMIUM );
176 skaterift_mount_world_unloadable( "maps/mp_mtzero",
177 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
178 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
179 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
180
181 world_static.load_state = k_world_loader_load;
182
183 struct world_load_args args = {
184 .purpose = k_world_purpose_hub,
185 .reg = hub
186 };
187 skaterift_world_load_thread( &args );
188 }
189
190 static void skaterift_load_player_content(void){
191 u32 bytes = 1024*1024*10;
192 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
193 skaterift.replay.size = bytes;
194 replay_clear( &skaterift.replay );
195
196 particle_alloc( &particles_grind, 300 );
197
198 player_load_animation_reference( "models/ch_none.mdl" );
199 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
200 player__bind();
201 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
202 }
203
204 static void vg_load(void){
205 if( k_tools_mode ){
206 vg_async_call( async_call_ready, NULL, 0 );
207 return;
208 }
209
210 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
211 vg_console_reg_cmd( "switch_active_instance",
212 skaterift_switch_instance_cmd, NULL );
213 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
214 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
215
216 vg_loader_step( render_init, NULL );
217 vg_loader_step( menu_init, NULL );
218 vg_loader_step( world_init, NULL );
219 vg_loader_step( vehicle_init, NULL );
220 vg_loader_step( font3d_init, NULL );
221 vg_loader_step( gui_init, NULL );
222
223 vg_loader_step( player_init, NULL );
224 vg_loader_step( player_ragdoll_init, NULL );
225
226 /* content stuff */
227 vg_loader_step( addon_system_init, NULL );
228 vg_loader_step( workshop_init, NULL );
229 vg_loader_step( skateshop_init, NULL );
230
231 vg_loader_step( skaterift_load_player_content, NULL );
232
233 /* --------------------- */
234
235 vg_bake_shaders();
236 vg_loader_step( audio_init, audio_free );
237
238 /* 'systems' are completely loaded now */
239
240 /* Completing addon registrations
241 * -------------------------------------
242 */
243
244 /* load home/permanent world manually */
245 vg_loader_step( skaterift_load_world_content, NULL );
246 vg_async_call( async_skaterift_player_start, NULL, 0 );
247 vg_async_stall();
248
249 vg_console_load_autos();
250 menu_link();
251
252 addon_mount_content_folder( k_addon_type_player,
253 "playermodels", ".mdl" );
254 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
255 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
256 addon_mount_workshop_items();
257 vg_async_call( async_addon_reg_update, NULL, 0 );
258 vg_async_stall();
259
260 /* and now */
261 skaterift_restore_state();
262 update_ach_models();
263
264 vg_loader_step( NULL, skaterift_autosave_synchronous );
265
266 //board_processview_thread(NULL);
267 vg_async_call( async_call_ready, NULL, 0 );
268 }
269
270 static void draw_origin_axis(void){
271 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
272 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
273 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
274 }
275 static void skaterift_change_client_world_preupdate(void);
276
277 /*
278 * UPDATE LOOP
279 * ---------------------------------------------------------------------------*/
280
281 static void vg_pre_update(void){
282 skaterift_preupdate_inputs();
283
284 if( k_tools_mode ) return;
285
286 steam_update();
287 if( skaterift.op == k_async_op_clientloading ) return;
288 if( world_static.load_state == k_world_loader_preload )
289 skaterift_change_client_world_preupdate();
290
291 draw_origin_axis();
292 skateshop_autostart_loading();
293 network_update();
294
295 /* time rate */
296 f32 target = 1;
297 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
298 k_skaterift_world_map) ){
299 target = 0;
300 }
301
302 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
303 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
304
305 /* TODO: how can we compress this? */
306 ent_miniworld_preupdate();
307 player__pre_update();
308 world_entity_focus_preupdate();
309 skaterift_replay_pre_update();
310 remote_sfx_pre_update();
311 skateshop_world_preupdate( world_current_instance() );
312
313 world_update( world_current_instance(), localplayer.rb.co );
314 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
315 world_map_pre_update();
316 }
317
318 static void vg_fixed_update(void){
319 if( k_tools_mode ) return;
320 if( skaterift.op == k_async_op_clientloading ) return;
321
322 world_routes_fixedupdate( world_current_instance() );
323 player__update();
324 vehicle_update_fixed();
325 }
326
327 static void vg_post_update(void){
328 if( k_tools_mode ) return;
329 if( skaterift.op == k_async_op_clientloading ) return;
330
331 player__post_update();
332
333 float dist;
334 int sample_index;
335 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
336
337 audio_lock();
338 vg_dsp.echo_distances[sample_index] = dist;
339
340 v3f ears = { 1.0f,0.0f,0.0f };
341 m3x3_mulv( skaterift.cam.transform, ears, ears );
342 v3_copy( ears, vg_audio.external_listener_ears );
343 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
344
345 if( localplayer.gate_waiting ){
346 m4x3_mulv( localplayer.gate_waiting->transport,
347 vg_audio.external_listener_pos,
348 vg_audio.external_listener_pos );
349 }
350
351 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
352 audio_unlock();
353
354 vehicle_update_post();
355
356 if( vg.time - skaterift.last_autosave > 20.0 ){
357 if( skaterift_autosave(1) ){
358 skaterift.last_autosave = vg.time;
359 }
360 }
361 }
362
363 /*
364 * RENDERING
365 * ---------------------------------------------------------------------------*/
366
367 static void vg_framebuffer_resize( int w, int h ){
368 render_fb_resize();
369 }
370
371 static void present_view_with_post_processing(void){
372 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
373 glViewport( 0,0, vg.window_x, vg.window_y );
374
375 glEnable(GL_BLEND);
376 glDisable(GL_DEPTH_TEST);
377 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
378 glBlendEquation(GL_FUNC_ADD);
379
380 v2f inverse;
381 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
382
383 if( k_blur_effect ){
384 shader_blitblur_use();
385 shader_blitblur_uTexMain( 0 );
386 shader_blitblur_uTexMotion( 1 );
387 shader_blitblur_uBlurStrength( k_blur_strength /
388 (vg.time_frame_delta*60.0) );
389 shader_blitblur_uInverseRatio( inverse );
390
391 inverse[0] -= 0.0001f;
392 inverse[1] -= 0.0001f;
393 shader_blitblur_uClampUv( inverse );
394
395 static f64 effect_time = 133.0;
396 effect_time += vg.time_frame_delta;
397 shader_blitblur_uTime( effect_time );
398
399 f32 glitch_strength = 0.0f;
400 if( skaterift.activity == k_skaterift_replay ){
401 glitch_strength = 0.005f;
402 if( skaterift.replay_control == k_replay_control_play )
403 glitch_strength = 0.005f;
404 else
405 glitch_strength += 0.005f*skaterift.track_velocity;
406 }
407 shader_blitblur_uGlitchStrength( glitch_strength );
408
409 v2f override;
410 if( skaterift.activity == k_skaterift_menu )
411 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
412 else
413 v2_zero( override );
414 shader_blitblur_uOverrideDir( override );
415
416 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
417 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
418 }
419 else{
420 shader_blit_use();
421 shader_blit_uTexMain( 0 );
422 shader_blit_uInverseRatio( inverse );
423 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
424 }
425
426 render_fsquad();
427 }
428
429 static void render_player_transparent(void){
430 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
431 SAIS OTHERWISE */
432
433 m4x3_copy( skaterift.cam.transform, small_cam.transform );
434
435 small_cam.fov = skaterift.cam.fov;
436 small_cam.nearz = 0.05f;
437 small_cam.farz = 60.0f;
438
439 camera_update_view( &small_cam );
440 camera_update_projection( &small_cam );
441 camera_finalize( &small_cam );
442
443 /* Draw player to window buffer and blend background ontop */
444 player__render( &small_cam );
445 }
446
447 static world_instance *get_view_world(void){
448 world_instance *view_world = world_current_instance();
449 if( localplayer.gate_waiting &&
450 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
451 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
452 }
453
454 return view_world;
455 }
456
457 static void render_scene(void){
458 /* Draw world */
459 glEnable( GL_DEPTH_TEST );
460
461 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
462 if( world_static.instances[i].status == k_world_status_loaded ){
463 world_prerender( &world_static.instances[i] );
464 }
465 }
466
467 if( skaterift.activity == k_skaterift_world_map ){
468 world_instance *world = world_current_instance();
469 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
470
471 v3f bg;
472 v3_muls( world->ub_lighting.g_daysky_colour,
473 world->ub_lighting.g_day_phase -
474 world->ub_lighting.g_sunset_phase*0.1f, bg );
475
476 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
477 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
478
479 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
480 (1.0f-world->ub_lighting.g_day_phase), bg );
481
482 glClearColor( bg[0], bg[1], bg[2], 0.0f );
483 glClear( GL_COLOR_BUFFER_BIT );
484 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
485 GL_COLOR_ATTACHMENT1 } );
486
487 m4x3f identity;
488 m4x3_identity( identity );
489 render_world_override( world, world, identity, &skaterift.cam,
490 world_map.spawn,
491 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
492 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
493 return;
494 }
495
496 world_instance *view_world = get_view_world();
497 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
498
499 particle_system_update( &particles_grind, vg.time_delta );
500 //particle_system_debug( &particles_grind );
501 particle_system_prerender( &particles_grind );
502 particle_system_render( &particles_grind, &skaterift.cam );
503
504 /*
505 * render transition
506 */
507 if( global_miniworld.transition == 0 )
508 return;
509
510 world_instance *holdout_world = NULL;
511 f32 t = 0.0f;
512
513 if( global_miniworld.transition == 1 ){
514 holdout_world = &world_static.instances[ k_world_purpose_hub ];
515 t = global_miniworld.t;
516 }
517 else{
518 holdout_world = &world_static.instances[ k_world_purpose_client ];
519 t = 1.0f-global_miniworld.t;
520 }
521
522 if( holdout_world->status != k_world_status_loaded )
523 return;
524
525 t = vg_smoothstepf( t );
526
527 glEnable( GL_STENCIL_TEST );
528 glDisable( GL_DEPTH_TEST );
529 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
530 glStencilFunc( GL_ALWAYS, 1, 0xFF );
531 glStencilMask( 0xFF );
532
533 shader_blit_transition_use();
534 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
535 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
536
537 render_fsquad();
538 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
539 }
540
541 static void skaterift_composite_maincamera(void){
542 camera_lerp( &localplayer.cam, &world_static.focus_cam,
543 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
544
545 if( skaterift.freecam ){
546 freecam_preupdate();
547 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
548 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
549 skaterift.cam.fov = skaterift.replay_freecam.fov;
550 }
551 else {
552 if( skaterift.activity == k_skaterift_replay ){
553 replay_get_camera( &skaterift.replay, &skaterift.cam );
554 }
555 }
556
557 skaterift.cam.nearz = 0.1f;
558 skaterift.cam.farz = 2100.0f;
559
560 if( skaterift.activity == k_skaterift_world_map ){
561 camera_copy( &world_map.cam, &skaterift.cam );
562 skaterift.cam.nearz = 4.0f;
563 skaterift.cam.farz = 3100.0f;
564 }
565
566 if( global_miniworld.transition ){
567 f32 dt = vg.time_frame_delta / 2.0f,
568 s = vg_signf( global_miniworld.transition );
569 global_miniworld.t += s * dt;
570
571 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
572 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
573 global_miniworld.transition = 0;
574 }
575 }
576
577 camera_update_transform( &skaterift.cam );
578 camera_update_view( &skaterift.cam );
579 camera_update_projection( &skaterift.cam );
580 camera_finalize( &skaterift.cam );
581 }
582
583 static void render_main_game(void){
584 if( skaterift.activity == k_skaterift_replay ){
585 player__animate_from_replay( &skaterift.replay );
586 }
587 else{
588 player__animate();
589 skaterift_record_frame( &skaterift.replay, 0 );
590 }
591 animate_remote_players();
592 player__pre_render();
593
594 skaterift_composite_maincamera();
595
596 /* --------------------------------------------------------------------- */
597 if( skaterift.activity != k_skaterift_world_map ){
598 world_instance *world = world_current_instance();
599 render_world_cubemaps( world );
600
601 ent_gate *nlg = world->rendering_gate;
602 if( nlg && nlg->flags & k_ent_gate_nonlocal )
603 render_world_cubemaps( &world_static.instances[nlg->target] );
604 }
605
606 /* variable res target */
607 render_fb_bind( gpipeline.fb_main, 1 );
608 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
609 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
610
611 render_scene();
612 glEnable( GL_DEPTH_TEST );
613
614 /* full res target */
615 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
616 glViewport( 0,0, vg.window_x, vg.window_y );
617
618 render_player_transparent(); /* needs to read the depth buffer before we fuck
619 it up with the oblique rendering inside the
620 portals */
621
622 /* continue with variable rate */
623 if( !global_miniworld.transition &&
624 (skaterift.activity != k_skaterift_world_map) ){
625 render_fb_bind( gpipeline.fb_main, 1 );
626 render_world_gates( get_view_world(), &skaterift.cam );
627 }
628
629 /* composite */
630 present_view_with_post_processing();
631
632 skaterift_replay_post_render();
633 }
634
635 static void vg_render(void){
636 if( k_tools_mode ){
637 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
638 glViewport( 0,0, vg.window_x, vg.window_y );
639 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
640 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
641 return;
642 }
643
644 if( skaterift.op == k_async_op_clientloading ){
645 _vg_loader_render();
646 return;
647 }
648
649 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
650
651 glViewport( 0,0, vg.window_x, vg.window_y );
652 glDisable( GL_DEPTH_TEST );
653 glDisable( GL_BLEND );
654
655 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
656 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
657
658 render_main_game();
659 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
660
661 /* Other shite */
662 glDisable(GL_BLEND);
663 glDisable(GL_DEPTH_TEST);
664 vg_lines_drawall();
665 glViewport( 0,0, vg.window_x, vg.window_y );
666 gui_draw();
667 }
668
669 static void vg_gui(void){
670 if( skaterift.op == k_async_op_clientloading ) return;
671
672 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
673 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
674
675 menu_update();
676 if( skaterift.activity == k_skaterift_menu ){
677 glClear( GL_DEPTH_BUFFER_BIT );
678 menu_render();
679 }
680
681 player__im_gui();
682 world_instance *world = world_current_instance();
683
684 world_routes_imgui( world );
685 skaterift_replay_imgui();
686 workshop_form_gui();
687 render_view_framebuffer_ui();
688 remote_player_network_imgui( vg.pv );
689
690 if( skaterift.activity == k_skaterift_world_map ){
691 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
692 remote_players_imgui_lobby();
693 }
694 else {
695 remote_players_chat_imgui(); /* TODO: conditional */
696 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
697 }
698 }