353f544c0844e3c5a19c24ce998e2c1edf2e00ed
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16
17 #ifndef VG_RELEASE
18 #define VG_DEVWINDOW
19 #endif
20
21 /*
22 * system headers
23 * --------------------- */
24
25 #include "skaterift.h"
26 #include "steam.h"
27 #include "render.h"
28 #include "audio.h"
29
30 #include "world.h"
31
32 #include "font.h"
33 #include "player.h"
34
35 #include "network.h"
36 #include "menu.h"
37 #include "vehicle.h"
38 #include "save.h"
39 #include "player_remote.h"
40
41 /* unity build
42 * ----------------- */
43
44 #include "world.c"
45 #include "player.c"
46 #include "vehicle.c"
47 #include "entity.c"
48 #include "workshop.c"
49 #include "addon.c"
50 #include "highscores.c"
51 #include "save.c"
52 #include "world_map.c"
53 #include "network.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
57 #include "particle.c"
58 #include "player_effects.c"
59 #include "freecam.c"
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] ){
64 vg_mem.use_libc_malloc = 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc, argv, "Voyager Game Engine" );
67 return 0;
68 }
69
70 static void vg_launch_opt(void){
71 const char *arg;
72 if( vg_long_opt( "noauth" ) ){
73 network_client.auth_mode = eServerModeNoAuthentication;
74 }
75
76 if( (arg = vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg, network_client.server_adress, 64,
78 k_strncpy_overflow_fatal );
79 }
80
81 if( vg_long_opt( "tools" ) ){
82 k_tools_mode = 1;
83 }
84
85 if( vg_long_opt( "demo" ) ){
86 skaterift.demo_mode = 1;
87 }
88 }
89
90 static void vg_preload(void){
91 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
92 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
93 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
94 vg_info(" | \\ / | | / | | \\ | / | \n" );
95 vg_info(" | \\/ | | / | | \\ | / | \n" );
96 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
97 "SOFTWARE\n" );
98
99 /* please forgive me! */
100 u32 sz; char *drm;
101 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
102 if( !strcmp(drm, "blibby!") )
103 skaterift.demo_mode = 0;
104
105 vg_loader_step( remote_players_init, NULL );
106
107 if( k_tools_mode )
108 return;
109
110 steam_init();
111 vg_loader_step( NULL, steam_end );
112 vg_loader_step( network_init, network_end );
113 }
114
115 static void async_skaterift_player_start( void *payload, u32 size ){
116 world_switch_instance(0);
117 }
118
119 static void async_call_ready( void *payload, u32 size ){
120 skaterift.op = k_async_op_none;
121 }
122
123 static void skaterift_restore_state(void){
124 savedata_file sav;
125 strcpy( sav.path, str_skaterift_main_save );
126 savedata_file_read( &sav );
127
128 vg_msg kvsav;
129 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
130 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
131
132 u32 board_reg_id = 0,
133 player_reg_id = 0;
134
135 vg_msg_cursor orig = kvsav.cur;
136 if( vg_msg_seekframe( &kvsav, "player" ) ){
137 addon_alias q;
138
139 /* board */
140 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
141 u32 reg_id = addon_match( &q );
142 if( reg_id != 0xffffffff )
143 board_reg_id = reg_id;
144
145 /* playermodel */
146 skaterift_read_addon_alias( &kvsav, "playermodel",
147 k_addon_type_player, &q );
148 reg_id = addon_match( &q );
149 if( reg_id != 0xffffffff )
150 player_reg_id = reg_id;
151 }
152
153 localplayer.board_view_slot =
154 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
155 localplayer.playermodel_view_slot =
156 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
157
158 kvsav.cur = orig;
159 }
160
161 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
162 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
163 reg->flags |= (ADDON_REG_HIDDEN | ext);
164 return reg;
165 }
166
167 static void vg_load(void){
168 if( k_tools_mode ){
169 vg_async_call( async_call_ready, NULL, 0 );
170 return;
171 }
172
173 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
174 vg_console_reg_cmd( "switch_active_instance",
175 skaterift_switch_instance_cmd, NULL );
176 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
177 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
178
179 vg_loader_step( render_init, NULL );
180 vg_loader_step( menu_init, NULL );
181 vg_loader_step( world_init, NULL );
182 vg_loader_step( vehicle_init, NULL );
183 vg_loader_step( font3d_init, NULL );
184 vg_loader_step( gui_init, NULL );
185
186 vg_loader_step( player_init, NULL );
187 vg_loader_step( player_ragdoll_init, NULL );
188
189 /* content stuff */
190 vg_loader_step( addon_system_init, NULL );
191 vg_loader_step( workshop_init, NULL );
192 vg_loader_step( skateshop_init, NULL );
193
194 /* player setup */
195 u32 bytes = 1024*1024*10;
196 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
197 skaterift.replay.size = bytes;
198 replay_clear( &skaterift.replay );
199
200 particle_alloc( &particles_grind, 300 );
201
202 player_load_animation_reference( "models/ch_none.mdl" );
203 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
204 player__bind();
205
206 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
207
208 /* --------------------- */
209
210 vg_bake_shaders();
211 vg_loader_step( audio_init, audio_free );
212
213 /* 'systems' are completely loaded now */
214
215 /* Completing addon registrations
216 * -------------------------------------
217 */
218
219 /* hub world */
220 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
221 skaterift_mount_world_unloadable( "maps/mp_spawn",
222 ADDON_REG_CITY|ADDON_REG_PREMIUM );
223 skaterift_mount_world_unloadable( "maps/mp_mtzero",
224 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
225 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
226
227 /* load home/permanent world manually */
228 world_static.load_state = k_world_loader_load;
229
230 struct world_load_args args = {
231 .purpose = k_world_purpose_hub,
232 .reg = hub
233 };
234 skaterift_world_load_thread( &args );
235
236 vg_async_call( async_skaterift_player_start, NULL, 0 );
237 vg_async_stall();
238
239 vg_console_load_autos();
240 menu_link();
241
242 addon_mount_content_folder( k_addon_type_player,
243 "playermodels", ".mdl" );
244 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
245 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
246 addon_mount_workshop_items();
247 vg_async_call( async_addon_reg_update, NULL, 0 );
248 vg_async_stall();
249
250 /* and now */
251 skaterift_restore_state();
252 update_ach_models();
253
254 vg_loader_step( NULL, skaterift_autosave_synchronous );
255
256 //board_processview_thread(NULL);
257 vg_async_call( async_call_ready, NULL, 0 );
258 }
259
260 static void draw_origin_axis(void){
261 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
262 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
263 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
264 }
265 static void skaterift_change_client_world_preupdate(void);
266
267 /*
268 * UPDATE LOOP
269 * ---------------------------------------------------------------------------*/
270
271 static void vg_pre_update(void){
272 skaterift_preupdate_inputs();
273
274 if( k_tools_mode ) return;
275
276 steam_update();
277 if( skaterift.op == k_async_op_clientloading ) return;
278 if( world_static.load_state == k_world_loader_preload )
279 skaterift_change_client_world_preupdate();
280
281 draw_origin_axis();
282 skateshop_autostart_loading();
283 network_update();
284
285 /* time rate */
286 f32 target = 1;
287 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
288 k_skaterift_world_map) ){
289 target = 0;
290 }
291
292 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
293 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
294
295 /* TODO: how can we compress this? */
296 ent_miniworld_preupdate();
297 player__pre_update();
298 world_entity_focus_preupdate();
299 skaterift_replay_pre_update();
300 remote_sfx_pre_update();
301 skateshop_world_preupdate( world_current_instance() );
302
303 world_update( world_current_instance(), localplayer.rb.co );
304 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
305 world_map_pre_update();
306 }
307
308 static void vg_fixed_update(void){
309 if( k_tools_mode ) return;
310 if( skaterift.op == k_async_op_clientloading ) return;
311
312 world_routes_fixedupdate( world_current_instance() );
313 player__update();
314 vehicle_update_fixed();
315 }
316
317 static void vg_post_update(void){
318 if( k_tools_mode ) return;
319 if( skaterift.op == k_async_op_clientloading ) return;
320
321 player__post_update();
322
323 float dist;
324 int sample_index;
325 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
326
327 audio_lock();
328 vg_dsp.echo_distances[sample_index] = dist;
329
330 v3f ears = { 1.0f,0.0f,0.0f };
331 m3x3_mulv( skaterift.cam.transform, ears, ears );
332 v3_copy( ears, vg_audio.external_listener_ears );
333 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
334
335 if( localplayer.gate_waiting ){
336 m4x3_mulv( localplayer.gate_waiting->transport,
337 vg_audio.external_listener_pos,
338 vg_audio.external_listener_pos );
339 }
340
341 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
342 audio_unlock();
343
344 vehicle_update_post();
345
346 if( vg.time - skaterift.last_autosave > 20.0 ){
347 if( skaterift_autosave(1) ){
348 skaterift.last_autosave = vg.time;
349 }
350 }
351 }
352
353 /*
354 * RENDERING
355 * ---------------------------------------------------------------------------*/
356
357 static void vg_framebuffer_resize( int w, int h ){
358 render_fb_resize();
359 }
360
361 static void present_view_with_post_processing(void){
362 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
363 glViewport( 0,0, vg.window_x, vg.window_y );
364
365 glEnable(GL_BLEND);
366 glDisable(GL_DEPTH_TEST);
367 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
368 glBlendEquation(GL_FUNC_ADD);
369
370 v2f inverse;
371 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
372
373 if( k_blur_effect ){
374 shader_blitblur_use();
375 shader_blitblur_uTexMain( 0 );
376 shader_blitblur_uTexMotion( 1 );
377 shader_blitblur_uBlurStrength( k_blur_strength /
378 (vg.time_frame_delta*60.0) );
379 shader_blitblur_uInverseRatio( inverse );
380
381 inverse[0] -= 0.0001f;
382 inverse[1] -= 0.0001f;
383 shader_blitblur_uClampUv( inverse );
384
385 static f64 effect_time = 133.0;
386 effect_time += vg.time_frame_delta;
387 shader_blitblur_uTime( effect_time );
388
389 f32 glitch_strength = 0.0f;
390 if( skaterift.activity == k_skaterift_replay ){
391 glitch_strength = 0.005f;
392 if( skaterift.replay_control == k_replay_control_play )
393 glitch_strength = 0.005f;
394 else
395 glitch_strength += 0.005f*skaterift.track_velocity;
396 }
397 shader_blitblur_uGlitchStrength( glitch_strength );
398
399 v2f override;
400 if( skaterift.activity == k_skaterift_menu )
401 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
402 else
403 v2_zero( override );
404 shader_blitblur_uOverrideDir( override );
405
406 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
407 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
408 }
409 else{
410 shader_blit_use();
411 shader_blit_uTexMain( 0 );
412 shader_blit_uInverseRatio( inverse );
413 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
414 }
415
416 render_fsquad();
417 }
418
419 static void render_player_transparent(void){
420 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
421 SAIS OTHERWISE */
422
423 m4x3_copy( skaterift.cam.transform, small_cam.transform );
424
425 small_cam.fov = skaterift.cam.fov;
426 small_cam.nearz = 0.05f;
427 small_cam.farz = 60.0f;
428
429 camera_update_view( &small_cam );
430 camera_update_projection( &small_cam );
431 camera_finalize( &small_cam );
432
433 /* Draw player to window buffer and blend background ontop */
434 player__render( &small_cam );
435 }
436
437 static world_instance *get_view_world(void){
438 world_instance *view_world = world_current_instance();
439 if( localplayer.gate_waiting &&
440 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
441 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
442 }
443
444 return view_world;
445 }
446
447 static void render_scene(void){
448 /* Draw world */
449 glEnable( GL_DEPTH_TEST );
450
451 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
452 if( world_static.instances[i].status == k_world_status_loaded ){
453 world_prerender( &world_static.instances[i] );
454 }
455 }
456
457 if( skaterift.activity == k_skaterift_world_map ){
458 world_instance *world = world_current_instance();
459 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
460
461 v3f bg;
462 v3_muls( world->ub_lighting.g_daysky_colour,
463 world->ub_lighting.g_day_phase -
464 world->ub_lighting.g_sunset_phase*0.1f, bg );
465
466 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
467 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
468
469 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
470 (1.0f-world->ub_lighting.g_day_phase), bg );
471
472 glClearColor( bg[0], bg[1], bg[2], 0.0f );
473 glClear( GL_COLOR_BUFFER_BIT );
474 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
475 GL_COLOR_ATTACHMENT1 } );
476
477 m4x3f identity;
478 m4x3_identity( identity );
479 render_world_override( world, world, identity, &skaterift.cam,
480 world_map.spawn,
481 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
482 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
483 return;
484 }
485
486 world_instance *view_world = get_view_world();
487 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
488
489 particle_system_update( &particles_grind, vg.time_delta );
490 //particle_system_debug( &particles_grind );
491 particle_system_prerender( &particles_grind );
492 particle_system_render( &particles_grind, &skaterift.cam );
493
494 /*
495 * render transition
496 */
497 if( global_miniworld.transition == 0 )
498 return;
499
500 world_instance *holdout_world = NULL;
501 f32 t = 0.0f;
502
503 if( global_miniworld.transition == 1 ){
504 holdout_world = &world_static.instances[ k_world_purpose_hub ];
505 t = global_miniworld.t;
506 }
507 else{
508 holdout_world = &world_static.instances[ k_world_purpose_client ];
509 t = 1.0f-global_miniworld.t;
510 }
511
512 if( holdout_world->status != k_world_status_loaded )
513 return;
514
515 t = vg_smoothstepf( t );
516
517 glEnable( GL_STENCIL_TEST );
518 glDisable( GL_DEPTH_TEST );
519 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
520 glStencilFunc( GL_ALWAYS, 1, 0xFF );
521 glStencilMask( 0xFF );
522
523 shader_blit_transition_use();
524 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
525 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
526
527 render_fsquad();
528 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
529 }
530
531 static void skaterift_composite_maincamera(void){
532 camera_lerp( &localplayer.cam, &world_static.focus_cam,
533 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
534
535 if( skaterift.freecam ){
536 freecam_preupdate();
537 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
538 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
539 skaterift.cam.fov = skaterift.replay_freecam.fov;
540 }
541 else {
542 if( skaterift.activity == k_skaterift_replay ){
543 replay_get_camera( &skaterift.replay, &skaterift.cam );
544 }
545 }
546
547 skaterift.cam.nearz = 0.1f;
548 skaterift.cam.farz = 2100.0f;
549
550 if( skaterift.activity == k_skaterift_world_map ){
551 camera_copy( &world_map.cam, &skaterift.cam );
552 skaterift.cam.nearz = 4.0f;
553 skaterift.cam.farz = 3100.0f;
554 }
555
556 if( global_miniworld.transition ){
557 f32 dt = vg.time_frame_delta / 2.0f,
558 s = vg_signf( global_miniworld.transition );
559 global_miniworld.t += s * dt;
560
561 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
562 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
563 global_miniworld.transition = 0;
564 }
565 }
566
567 camera_update_transform( &skaterift.cam );
568 camera_update_view( &skaterift.cam );
569 camera_update_projection( &skaterift.cam );
570 camera_finalize( &skaterift.cam );
571 }
572
573 static void render_main_game(void){
574 if( skaterift.activity == k_skaterift_replay ){
575 player__animate_from_replay( &skaterift.replay );
576 }
577 else{
578 player__animate();
579 skaterift_record_frame( &skaterift.replay, 0 );
580 }
581 animate_remote_players();
582 player__pre_render();
583
584 skaterift_composite_maincamera();
585
586 /* --------------------------------------------------------------------- */
587 if( skaterift.activity != k_skaterift_world_map ){
588 world_instance *world = world_current_instance();
589 render_world_cubemaps( world );
590
591 ent_gate *nlg = world->rendering_gate;
592 if( nlg && nlg->flags & k_ent_gate_nonlocal )
593 render_world_cubemaps( &world_static.instances[nlg->target] );
594 }
595
596 /* variable res target */
597 render_fb_bind( gpipeline.fb_main, 1 );
598 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
599 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
600
601 render_scene();
602 glEnable( GL_DEPTH_TEST );
603
604 /* full res target */
605 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
606 glViewport( 0,0, vg.window_x, vg.window_y );
607
608 render_player_transparent(); /* needs to read the depth buffer before we fuck
609 it up with the oblique rendering inside the
610 portals */
611
612 /* continue with variable rate */
613 if( !global_miniworld.transition &&
614 (skaterift.activity != k_skaterift_world_map) ){
615 render_fb_bind( gpipeline.fb_main, 1 );
616 render_world_gates( get_view_world(), &skaterift.cam );
617 }
618
619 /* composite */
620 present_view_with_post_processing();
621
622 skaterift_replay_post_render();
623 }
624
625 static void vg_render(void){
626 if( k_tools_mode ){
627 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
628 glViewport( 0,0, vg.window_x, vg.window_y );
629 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
630 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
631 return;
632 }
633
634 if( skaterift.op == k_async_op_clientloading ){
635 _vg_loader_render();
636 return;
637 }
638
639 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
640
641 glViewport( 0,0, vg.window_x, vg.window_y );
642 glDisable( GL_DEPTH_TEST );
643 glDisable( GL_BLEND );
644
645 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
646 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
647
648 render_main_game();
649 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
650
651 /* Other shite */
652 glDisable(GL_BLEND);
653 glDisable(GL_DEPTH_TEST);
654 vg_lines_drawall();
655 glViewport( 0,0, vg.window_x, vg.window_y );
656 gui_draw();
657 }
658
659 static void vg_gui(void){
660 if( skaterift.op == k_async_op_clientloading ) return;
661
662 menu_update();
663 if( skaterift.activity == k_skaterift_menu ){
664 glClear( GL_DEPTH_BUFFER_BIT );
665 menu_render();
666 }
667
668 player__im_gui();
669 world_instance *world = world_current_instance();
670
671 world_routes_imgui( world );
672 skaterift_replay_imgui();
673 workshop_form_gui();
674 render_view_framebuffer_ui();
675 remote_player_network_imgui( vg.pv );
676
677 if( skaterift.activity == k_skaterift_world_map ){
678 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
679 remote_players_imgui_lobby();
680 }
681 else {
682 remote_players_chat_imgui(); /* TODO: conditional */
683 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
684 }
685 }