2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
15 #define VG_AUDIO_FORCE_COMPRESSED
23 * --------------------- */
25 #include "skaterift.h"
39 #include "player_remote.h"
42 * ----------------- */
50 #include "highscores.c"
52 #include "world_map.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
58 #include "player_effects.c"
61 static int k_tools_mode
= 0;
63 int main( int argc
, char *argv
[] ){
64 vg_mem
.use_libc_malloc
= 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc
, argv
, "Voyager Game Engine" );
70 static void vg_launch_opt(void){
72 if( vg_long_opt( "noauth" ) ){
73 network_client
.auth_mode
= eServerModeNoAuthentication
;
76 if( (arg
= vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg
, network_client
.server_adress
, 64,
78 k_strncpy_overflow_fatal
);
81 if( vg_long_opt( "tools" ) ){
85 if( vg_long_opt( "demo" ) ){
86 skaterift
.demo_mode
= 1;
90 static void vg_preload(void){
91 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
92 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
93 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
94 vg_info(" | \\ / | | / | | \\ | / | \n" );
95 vg_info(" | \\/ | | / | | \\ | / | \n" );
96 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
99 /* please forgive me! */
101 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
102 if( !strcmp(drm
, "blibby!") )
103 skaterift
.demo_mode
= 0;
105 vg_loader_step( remote_players_init
, NULL
);
111 vg_loader_step( NULL
, steam_end
);
112 vg_loader_step( network_init
, network_end
);
115 static void async_skaterift_player_start( void *payload
, u32 size
){
116 world_switch_instance(0);
119 static void async_call_ready( void *payload
, u32 size
){
120 skaterift
.op
= k_async_op_none
;
123 static void skaterift_restore_state(void){
125 strcpy( sav
.path
, str_skaterift_main_save
);
126 savedata_file_read( &sav
);
129 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
130 skaterift
.achievements
|= vg_msg_getkvu32( &kvsav
, "ach", 0 );
132 u32 board_reg_id
= 0,
135 vg_msg_cursor orig
= kvsav
.cur
;
136 if( vg_msg_seekframe( &kvsav
, "player" ) ){
140 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
141 u32 reg_id
= addon_match( &q
);
142 if( reg_id
!= 0xffffffff )
143 board_reg_id
= reg_id
;
146 skaterift_read_addon_alias( &kvsav
, "playermodel",
147 k_addon_type_player
, &q
);
148 reg_id
= addon_match( &q
);
149 if( reg_id
!= 0xffffffff )
150 player_reg_id
= reg_id
;
153 localplayer
.board_view_slot
=
154 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
155 localplayer
.playermodel_view_slot
=
156 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
161 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
162 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
163 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
167 static void vg_load(void){
169 vg_async_call( async_call_ready
, NULL
, 0 );
173 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
174 vg_console_reg_cmd( "switch_active_instance",
175 skaterift_switch_instance_cmd
, NULL
);
176 vg_console_reg_cmd( "fc", freecam_cmd
, NULL
);
177 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
179 vg_loader_step( render_init
, NULL
);
180 vg_loader_step( menu_init
, NULL
);
181 vg_loader_step( world_init
, NULL
);
182 vg_loader_step( vehicle_init
, NULL
);
183 vg_loader_step( font3d_init
, NULL
);
184 vg_loader_step( gui_init
, NULL
);
186 vg_loader_step( player_init
, NULL
);
187 vg_loader_step( player_ragdoll_init
, NULL
);
190 vg_loader_step( addon_system_init
, NULL
);
191 vg_loader_step( workshop_init
, NULL
);
192 vg_loader_step( skateshop_init
, NULL
);
195 u32 bytes
= 1024*1024*10;
196 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
197 skaterift
.replay
.size
= bytes
;
198 replay_clear( &skaterift
.replay
);
200 particle_alloc( &particles_grind
, 300 );
202 player_load_animation_reference( "models/ch_none.mdl" );
203 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
206 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
208 /* --------------------- */
211 vg_loader_step( audio_init
, audio_free
);
213 /* 'systems' are completely loaded now */
215 /* Completing addon registrations
216 * -------------------------------------
220 addon_reg
*hub
= skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
221 skaterift_mount_world_unloadable( "maps/mp_spawn",
222 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
223 skaterift_mount_world_unloadable( "maps/mp_mtzero",
224 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
225 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
227 /* load home/permanent world manually */
228 world_static
.load_state
= k_world_loader_load
;
230 struct world_load_args args
= {
231 .purpose
= k_world_purpose_hub
,
234 skaterift_world_load_thread( &args
);
236 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
239 vg_console_load_autos();
242 addon_mount_content_folder( k_addon_type_player
,
243 "playermodels", ".mdl" );
244 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
245 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
246 addon_mount_workshop_items();
247 vg_async_call( async_addon_reg_update
, NULL
, 0 );
251 skaterift_restore_state();
254 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
256 //board_processview_thread(NULL);
257 vg_async_call( async_call_ready
, NULL
, 0 );
260 static void draw_origin_axis(void){
261 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
262 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
263 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
265 static void skaterift_change_client_world_preupdate(void);
269 * ---------------------------------------------------------------------------*/
271 static void vg_pre_update(void){
272 skaterift_preupdate_inputs();
274 if( k_tools_mode
) return;
277 if( skaterift
.op
== k_async_op_clientloading
) return;
278 if( world_static
.load_state
== k_world_loader_preload
)
279 skaterift_change_client_world_preupdate();
282 skateshop_autostart_loading();
287 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
288 k_skaterift_world_map
) ){
292 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
293 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
295 /* TODO: how can we compress this? */
296 ent_miniworld_preupdate();
297 player__pre_update();
298 world_entity_focus_preupdate();
299 skaterift_replay_pre_update();
300 remote_sfx_pre_update();
301 skateshop_world_preupdate( world_current_instance() );
303 world_update( world_current_instance(), localplayer
.rb
.co
);
304 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
305 world_map_pre_update();
308 static void vg_fixed_update(void){
309 if( k_tools_mode
) return;
310 if( skaterift
.op
== k_async_op_clientloading
) return;
312 world_routes_fixedupdate( world_current_instance() );
314 vehicle_update_fixed();
317 static void vg_post_update(void){
318 if( k_tools_mode
) return;
319 if( skaterift
.op
== k_async_op_clientloading
) return;
321 player__post_update();
325 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
328 vg_dsp
.echo_distances
[sample_index
] = dist
;
330 v3f ears
= { 1.0f
,0.0f
,0.0f
};
331 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
332 v3_copy( ears
, vg_audio
.external_listener_ears
);
333 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
335 if( localplayer
.gate_waiting
){
336 m4x3_mulv( localplayer
.gate_waiting
->transport
,
337 vg_audio
.external_listener_pos
,
338 vg_audio
.external_listener_pos
);
341 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
344 vehicle_update_post();
346 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
347 if( skaterift_autosave(1) ){
348 skaterift
.last_autosave
= vg
.time
;
355 * ---------------------------------------------------------------------------*/
357 static void vg_framebuffer_resize( int w
, int h
){
361 static void present_view_with_post_processing(void){
362 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
363 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
366 glDisable(GL_DEPTH_TEST
);
367 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
368 glBlendEquation(GL_FUNC_ADD
);
371 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
374 shader_blitblur_use();
375 shader_blitblur_uTexMain( 0 );
376 shader_blitblur_uTexMotion( 1 );
377 shader_blitblur_uBlurStrength( k_blur_strength
/
378 (vg
.time_frame_delta
*60.0) );
379 shader_blitblur_uInverseRatio( inverse
);
381 inverse
[0] -= 0.0001f
;
382 inverse
[1] -= 0.0001f
;
383 shader_blitblur_uClampUv( inverse
);
385 static f64 effect_time
= 133.0;
386 effect_time
+= vg
.time_frame_delta
;
387 shader_blitblur_uTime( effect_time
);
389 f32 glitch_strength
= 0.0f
;
390 if( skaterift
.activity
== k_skaterift_replay
){
391 glitch_strength
= 0.005f
;
392 if( skaterift
.replay_control
== k_replay_control_play
)
393 glitch_strength
= 0.005f
;
395 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
397 shader_blitblur_uGlitchStrength( glitch_strength
);
400 if( skaterift
.activity
== k_skaterift_menu
)
401 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
404 shader_blitblur_uOverrideDir( override
);
406 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
407 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
411 shader_blit_uTexMain( 0 );
412 shader_blit_uInverseRatio( inverse
);
413 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
419 static void render_player_transparent(void){
420 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
423 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
425 small_cam
.fov
= skaterift
.cam
.fov
;
426 small_cam
.nearz
= 0.05f
;
427 small_cam
.farz
= 60.0f
;
429 camera_update_view( &small_cam
);
430 camera_update_projection( &small_cam
);
431 camera_finalize( &small_cam
);
433 /* Draw player to window buffer and blend background ontop */
434 player__render( &small_cam
);
437 static world_instance
*get_view_world(void){
438 world_instance
*view_world
= world_current_instance();
439 if( localplayer
.gate_waiting
&&
440 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
441 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
447 static void render_scene(void){
449 glEnable( GL_DEPTH_TEST
);
451 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
452 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
453 world_prerender( &world_static
.instances
[i
] );
457 if( skaterift
.activity
== k_skaterift_world_map
){
458 world_instance
*world
= world_current_instance();
459 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
462 v3_muls( world
->ub_lighting
.g_daysky_colour
,
463 world
->ub_lighting
.g_day_phase
-
464 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
466 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
467 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
469 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
470 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
472 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
473 glClear( GL_COLOR_BUFFER_BIT
);
474 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
475 GL_COLOR_ATTACHMENT1
} );
478 m4x3_identity( identity
);
479 render_world_override( world
, world
, identity
, &skaterift
.cam
,
481 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
482 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
486 world_instance
*view_world
= get_view_world();
487 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
489 particle_system_update( &particles_grind
, vg
.time_delta
);
490 //particle_system_debug( &particles_grind );
491 particle_system_prerender( &particles_grind
);
492 particle_system_render( &particles_grind
, &skaterift
.cam
);
497 if( global_miniworld
.transition
== 0 )
500 world_instance
*holdout_world
= NULL
;
503 if( global_miniworld
.transition
== 1 ){
504 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
505 t
= global_miniworld
.t
;
508 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
509 t
= 1.0f
-global_miniworld
.t
;
512 if( holdout_world
->status
!= k_world_status_loaded
)
515 t
= vg_smoothstepf( t
);
517 glEnable( GL_STENCIL_TEST
);
518 glDisable( GL_DEPTH_TEST
);
519 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
520 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
521 glStencilMask( 0xFF );
523 shader_blit_transition_use();
524 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
525 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
528 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
531 static void skaterift_composite_maincamera(void){
532 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
533 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
535 if( skaterift
.freecam
){
537 v3_copy( skaterift
.replay_freecam
.pos
, skaterift
.cam
.pos
);
538 v3_copy( skaterift
.replay_freecam
.angles
, skaterift
.cam
.angles
);
539 skaterift
.cam
.fov
= skaterift
.replay_freecam
.fov
;
542 if( skaterift
.activity
== k_skaterift_replay
){
543 replay_get_camera( &skaterift
.replay
, &skaterift
.cam
);
547 skaterift
.cam
.nearz
= 0.1f
;
548 skaterift
.cam
.farz
= 2100.0f
;
550 if( skaterift
.activity
== k_skaterift_world_map
){
551 camera_copy( &world_map
.cam
, &skaterift
.cam
);
552 skaterift
.cam
.nearz
= 4.0f
;
553 skaterift
.cam
.farz
= 3100.0f
;
556 if( global_miniworld
.transition
){
557 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
558 s
= vg_signf( global_miniworld
.transition
);
559 global_miniworld
.t
+= s
* dt
;
561 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
562 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
563 global_miniworld
.transition
= 0;
567 camera_update_transform( &skaterift
.cam
);
568 camera_update_view( &skaterift
.cam
);
569 camera_update_projection( &skaterift
.cam
);
570 camera_finalize( &skaterift
.cam
);
573 static void render_main_game(void){
574 if( skaterift
.activity
== k_skaterift_replay
){
575 player__animate_from_replay( &skaterift
.replay
);
579 skaterift_record_frame( &skaterift
.replay
, 0 );
581 animate_remote_players();
582 player__pre_render();
584 skaterift_composite_maincamera();
586 /* --------------------------------------------------------------------- */
587 if( skaterift
.activity
!= k_skaterift_world_map
){
588 world_instance
*world
= world_current_instance();
589 render_world_cubemaps( world
);
591 ent_gate
*nlg
= world
->rendering_gate
;
592 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
593 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
596 /* variable res target */
597 render_fb_bind( gpipeline
.fb_main
, 1 );
598 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
599 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
602 glEnable( GL_DEPTH_TEST
);
604 /* full res target */
605 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
606 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
608 render_player_transparent(); /* needs to read the depth buffer before we fuck
609 it up with the oblique rendering inside the
612 /* continue with variable rate */
613 if( !global_miniworld
.transition
&&
614 (skaterift
.activity
!= k_skaterift_world_map
) ){
615 render_fb_bind( gpipeline
.fb_main
, 1 );
616 render_world_gates( get_view_world(), &skaterift
.cam
);
620 present_view_with_post_processing();
622 skaterift_replay_post_render();
625 static void vg_render(void){
627 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
628 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
629 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
630 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
634 if( skaterift
.op
== k_async_op_clientloading
){
639 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
641 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
642 glDisable( GL_DEPTH_TEST
);
643 glDisable( GL_BLEND
);
645 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
646 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
649 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
653 glDisable(GL_DEPTH_TEST
);
655 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
659 static void vg_gui(void){
660 if( skaterift
.op
== k_async_op_clientloading
) return;
663 if( skaterift
.activity
== k_skaterift_menu
){
664 glClear( GL_DEPTH_BUFFER_BIT
);
669 world_instance
*world
= world_current_instance();
671 world_routes_imgui( world
);
672 skaterift_replay_imgui();
674 render_view_framebuffer_ui();
675 remote_player_network_imgui( vg
.pv
);
677 if( skaterift
.activity
== k_skaterift_world_map
){
678 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
679 remote_players_imgui_lobby();
682 remote_players_chat_imgui(); /* TODO: conditional */
683 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );