2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_character_view
;
4 extern GLuint _uniform_model_character_view_uPv
;
5 extern GLuint _uniform_model_character_view_uTransforms
;
6 extern GLuint _uniform_model_character_view_uTexMain
;
7 extern GLuint _uniform_model_character_view_uCamera
;
8 extern GLuint _uniform_model_character_view_g_world_depth
;
9 extern GLuint _uniform_model_character_view_uLightsArray
;
10 extern GLuint _uniform_model_character_view_uLightsIndex
;
11 extern GLuint _uniform_model_character_view_uTexSceneDepth
;
12 extern GLuint _uniform_model_character_view_uInverseRatioDepth
;
13 extern GLuint _uniform_model_character_view_uInverseRatioMain
;
14 extern GLuint _uniform_model_character_view_uDepthCompare
;
15 static inline void shader_model_character_view_uPv(m4x4f m
)
17 glUniformMatrix4fv(_uniform_model_character_view_uPv
,1,GL_FALSE
,(f32
*)m
);
19 static inline void shader_model_character_view_uTexMain(int i
)
21 glUniform1i(_uniform_model_character_view_uTexMain
,i
);
23 static inline void shader_model_character_view_uCamera(v3f v
)
25 glUniform3fv(_uniform_model_character_view_uCamera
,1,v
);
27 static inline void shader_model_character_view_g_world_depth(int i
)
29 glUniform1i(_uniform_model_character_view_g_world_depth
,i
);
31 static inline void shader_model_character_view_uTexSceneDepth(int i
)
33 glUniform1i(_uniform_model_character_view_uTexSceneDepth
,i
);
35 static inline void shader_model_character_view_uInverseRatioDepth(v3f v
)
37 glUniform3fv(_uniform_model_character_view_uInverseRatioDepth
,1,v
);
39 static inline void shader_model_character_view_uInverseRatioMain(v3f v
)
41 glUniform3fv(_uniform_model_character_view_uInverseRatioMain
,1,v
);
43 static inline void shader_model_character_view_uDepthCompare(int b
)
45 glUniform1i(_uniform_model_character_view_uDepthCompare
,b
);
47 static inline void shader_model_character_view_use(void);
48 static inline void shader_model_character_view_use(void)
50 glUseProgram(_shader_model_character_view
.id
);