fix annoying script error
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
1 #ifndef PLAYER_WALK_H
2 #define PLAYER_WALK_H
3
4 #include "player.h"
5 #include "player_api.h"
6 #include "rigidbody.h"
7
8 #define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */
9
10 struct player_walk{
11 rb_capsule collider;
12
13 struct player_walk_state{
14 v3f prev_pos;
15 v3f drop_in_target,
16 drop_in_start,
17 drop_in_normal;
18
19 float drop_in_start_angle,
20 drop_in_angle;
21
22 enum walk_activity{
23 k_walk_activity_air,
24 k_walk_activity_ground,
25 k_walk_activity_sit,
26 k_walk_activity_sit_up,
27
28 /* transitions */
29 k_walk_activity_inone,
30 k_walk_activity_ipopoff,
31 k_walk_activity_oair,
32 k_walk_activity_odrop_in,
33 k_walk_activity_oregular,
34
35 k_walk_activity_max,
36 }
37 activity;
38
39 f32 transition_t;
40
41 int jump_queued;
42 f64 jump_input_time;
43
44 f32 walk_timer;
45 int step_phase;
46 v3f steer;
47 }
48 state;
49
50 f32 move_speed;
51
52 enum mdl_surface_prop surface;
53 struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
54 *anim_jump_to_air, *anim_drop_in, *anim_intro,
55 *anim_sit, *anim_popoff;
56
57 struct player_walk_animator {
58 v3f root_co;
59 v4f root_q;
60 f32 fly,
61 run,
62 walk;
63
64 f32 walk_timer, yaw, pitch, board_yaw;
65
66 enum walk_activity activity;
67 f32 transition_t;
68 }
69 animator;
70 }
71 static player_walk;
72
73 enum player_walk_soundeffect {
74 k_player_walk_soundeffect_splash
75 };
76
77 static f32
78 k_walkspeed = 4.4f,
79 k_runspeed = 10.0f,
80 k_airspeed = 1.2f,
81 k_stopspeed = 4.0f,
82 k_walk_accel = 10.0f,
83 k_walk_air_accel = 7.0f,
84 k_walk_friction = 6.0f,
85 k_walk_step_height = 0.2f,
86
87 k_sit_yaw_limit = VG_PIf/1.7f,
88 k_sit_pitch_limit = VG_PIf/4.0f;
89
90 static void player__walk_register(void){
91 VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
92 VG_VAR_F32( k_runspeed, flags=VG_VAR_CHEAT );
93 VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
94 VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
95 VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
96 VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
97 VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
98 }
99
100 static void player__walk_pre_update (void);
101 static void player__walk_update (void);
102 static void player__walk_post_update (void);
103 static void player__walk_animate (void);
104 static void player__walk_pose (void *animator, player_pose *pose);
105 static void player__walk_post_animate(void);
106 static void player__walk_im_gui (void);
107 static void player__walk_bind (void);
108 static void player__walk_reset (void);
109 static void player__walk_restore (void);
110 static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
111 static void player__walk_transition( bool grounded, f32 board_yaw );
112
113 struct player_subsystem_interface static player_subsystem_walk = {
114 .system_register = player__walk_register,
115 .bind = player__walk_bind,
116 .pre_update = player__walk_pre_update,
117 .update = player__walk_update,
118 .post_update = player__walk_post_update,
119 .im_gui = player__walk_im_gui,
120 .animate = player__walk_animate,
121 .post_animate = player__walk_post_animate,
122 .pose = player__walk_pose,
123 .network_animator_exchange = player__walk_animator_exchange,
124
125 .animator_data = &player_walk.animator,
126 .animator_size = sizeof(player_walk.animator),
127 .name = "Walk"
128 };
129
130 #endif /* PLAYER_WALK_H */