PC controls for skids
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
1 #ifndef PLAYER_REPLAY_H
2 #define PLAYER_REPLAY_H
3
4 #include "skaterift.h"
5 #include "player.h"
6 #include "player_render.h"
7
8 typedef struct replay_buffer replay_buffer;
9 typedef struct replay_frame replay_frame;
10 typedef struct replay_gamestate replay_gamestate;
11 typedef struct replay_sfx replay_sfx;
12
13 struct replay_buffer {
14 void *data;
15 u32 size; /* bytes */
16
17 replay_frame *head, *tail, *cursor_frame,
18 *statehead;
19 f64 cursor;
20 };
21
22 enum replay_framedata{
23 k_replay_framedata_animator,
24 k_replay_framedata_gamestate,
25 k_replay_framedata_internal_gamestate,
26 k_replay_framedata_sfx
27 };
28
29 struct replay_frame {
30 v3f cam_pos, cam_angles;
31 f32 cam_fov;
32
33 f64 time;
34 replay_frame *l, *r;
35
36 enum player_subsystem system;
37 u16 total_size;
38 u16 data_table[4][2];
39 };
40
41 struct replay_gamestate {
42 rigidbody rb;
43 v3f angles;
44
45 struct player_cam_controller cam_control;
46 };
47
48 struct replay_sfx {
49 u32 none;
50 };
51
52 static replay_frame *replay_newframe( replay_buffer *replay,
53 u16 animator_size,
54 u16 gamestate_size,
55 u16 sfx_count );
56 static void replay_seek( replay_buffer *replay, f64 t );
57
58 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
59 static void replay_get_camera( replay_buffer *replay, camera *cam );
60 static void replay_get_frame_camera( replay_frame *frame, camera *cam );
61 static f32 replay_subframe_time( replay_buffer *replay );
62 static void replay_clear( replay_buffer *replay );
63 static void *
64 replay_frame_data( replay_frame *frame, enum replay_framedata type );
65
66 static void skaterift_replay_pre_update(void);
67 static void skaterift_replay_imgui(void);
68 static void skaterift_replay_debug_info(void);
69
70 #endif /* PLAYER_REPLAY_H */