active ragdolls
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7 #include "freecam.h"
8
9 static void replay_clear( replay_buffer *replay ){
10 replay->head = NULL;
11 replay->tail = NULL;
12 replay->cursor_frame = NULL;
13 replay->statehead = NULL;
14 replay->cursor = -99999.9;
15 }
16
17 static
18 void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
19 void *baseptr = frame;
20 return baseptr + frame->data_table[type][0];
21 }
22
23 static u16
24 replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
25 u32 total = vg_align8( sizeof(replay_frame) );
26 for( u32 i=0; i<4; i++ ){
27 data_table[i][0] = total;
28 total += vg_align8(data_table[i][1]);
29
30 if( total > 0xffff )
31 vg_fatal_error( "Exceeded frame storage capacity\n" );
32 }
33 return total;
34 }
35
36 static void replay_tailpop( replay_buffer *replay ){
37 if( replay->cursor_frame == replay->tail )
38 replay->cursor_frame = NULL;
39 if( replay->statehead == replay->tail )
40 replay->statehead = NULL;
41
42 replay->tail = replay->tail->r;
43
44 if( replay->tail )
45 replay->tail->l = NULL;
46 else
47 replay->head = NULL;
48 }
49
50 static replay_frame *replay_newframe( replay_buffer *replay,
51 u16 animator_size,
52 u16 gamestate_size,
53 u16 sfx_count ){
54 u16 data_table[4][2];
55 data_table[ k_replay_framedata_animator ][1] = animator_size;
56 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
57 data_table[ k_replay_framedata_sfx ][1] = 0;
58 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
59 if( gamestate_size ){
60 data_table[ k_replay_framedata_internal_gamestate ][1] =
61 sizeof( replay_gamestate );
62 }
63
64 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
65
66 replay_frame *frame = NULL;
67 if( replay->head ){
68 u32 headsize = replay->head->total_size,
69 nextpos = ((void *)replay->head - replay->data) + headsize;
70
71 if( nextpos + nextsize > replay->size ){
72 nextpos = 0;
73
74 /* maintain contiguity */
75 while( replay->tail ){
76 if( (void *)replay->tail - replay->data )
77 replay_tailpop( replay );
78 else break;
79 }
80 }
81
82 check_again:;
83 u32 tailpos = (void *)replay->tail - replay->data;
84
85 if( tailpos >= nextpos ){
86 if( nextpos + nextsize > tailpos ){
87 replay_tailpop( replay );
88
89 if( replay->tail )
90 goto check_again;
91 }
92 }
93
94 frame = replay->data + nextpos;
95
96 if( replay->head )
97 replay->head->r = frame;
98 }
99 else
100 frame = replay->data;
101
102 for( u32 i=0; i<4; i++ ){
103 frame->data_table[i][0] = data_table[i][0];
104 frame->data_table[i][1] = data_table[i][1];
105 }
106
107 frame->total_size = nextsize;
108 frame->l = replay->head;
109 frame->r = NULL;
110 replay->head = frame;
111 if( !replay->tail ) replay->tail = frame;
112 if( gamestate_size ) replay->statehead = frame;
113
114 return frame;
115 }
116
117 static void replay_seek( replay_buffer *replay, f64 t ){
118 if( !replay->head ) return;
119 assert( replay->tail );
120
121 if( t < replay->tail->time ) t = replay->tail->time;
122 if( t > replay->head->time ) t = replay->head->time;
123
124 if( !replay->cursor_frame ) {
125 replay->cursor = replay->head->time;
126 replay->cursor_frame = replay->head;
127
128 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
129 replay->cursor = replay->tail->time;
130 replay->cursor_frame = replay->tail;
131 }
132 }
133
134 f64 dir = t - replay->cursor;
135 if( dir == 0.0 ) return;
136 dir = vg_signf( dir );
137
138 u32 i=4096;
139 while( i --> 0 ){
140 if( dir < 0.0 )
141 if( t > replay->cursor_frame->time ) break;
142
143 replay_frame *next;
144 if( dir > 0.0 ) next = replay->cursor_frame->r;
145 else next = replay->cursor_frame->l;
146
147 if( !next ) break;
148
149 if( dir > 0.0 )
150 if( t < next->time ) break;
151
152 replay->cursor_frame = next;
153 replay->cursor = next->time;
154
155 if( !i ) return;
156 }
157
158 replay->cursor = t;
159 }
160
161 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
162 replay_frame *frame = replay->cursor_frame;
163 u32 i=4096;
164 while( i --> 0 ){
165 if( !frame ) return frame;
166 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
167 frame = frame->l;
168 }
169
170 return NULL;
171 }
172
173 static f32 replay_subframe_time( replay_buffer *replay ){
174 replay_frame *frame = replay->cursor_frame;
175 if( !frame ) return 0.0f;
176 replay_frame *next = frame->r;
177 if( next ){
178 f64 l = next->time - frame->time,
179 t = (replay->cursor - frame->time) / l;
180 return vg_clampf( t, 0.0f, 1.0f );
181 }
182 else
183 return 0.0f;
184 }
185
186 static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
187 cam->fov = frame->cam_fov;
188 v3_copy( frame->cam_pos, cam->pos );
189 v3_copy( frame->cam_angles, cam->angles );
190 }
191
192 static void replay_get_camera( replay_buffer *replay, camera *cam ){
193 cam->nearz = 0.1f;
194 cam->farz = 100.0f;
195 if( replay->cursor_frame ){
196 replay_frame *next = replay->cursor_frame->r;
197
198 if( next ){
199 camera temp;
200
201 replay_get_frame_camera( replay->cursor_frame, cam );
202 replay_get_frame_camera( next, &temp );
203 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
204 }
205 else {
206 replay_get_frame_camera( replay->cursor_frame, cam );
207 }
208 }
209 else {
210 v3_zero( cam->pos );
211 v3_zero( cam->angles );
212 cam->fov = 90.0f;
213 }
214 }
215
216 struct replay_rb{
217 v3f co, v, w;
218 v4f q;
219 };
220
221 static
222 void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
223 f64 delta = 9999999.9,
224 statedelta = 9999999.9;
225
226 if( replay->head )
227 delta = vg.time - replay->head->time;
228
229 if( replay->statehead )
230 statedelta = vg.time - replay->statehead->time;
231
232 const f64 k_replay_rate = 1.0/30.0,
233 k_gamestate_rate = 0.5;
234
235 int save_frame = 0,
236 save_state = 0;
237
238 if( force_gamestate ) save_state = 1;
239 if( statedelta > k_gamestate_rate ) save_state = 1;
240 if( delta > k_replay_rate ) save_frame = 1;
241 if( save_state ) save_frame = 1;
242
243 if( !save_frame ) return;
244
245 u16 gamestate_size = 0;
246 if( save_state ){
247 gamestate_size = (u32 []){
248 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
249 [k_player_subsystem_drive] = 0,
250 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
251 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
252 sizeof(struct replay_rb)
253 }[ localplayer.subsystem ];
254 }
255
256 u16 animator_size = (u16 []){
257 [k_player_subsystem_walk ] = sizeof(struct player_walk_animator),
258 [k_player_subsystem_drive] = 0,
259 [k_player_subsystem_skate] = sizeof(struct player_skate_animator),
260 [k_player_subsystem_dead ] = sizeof(struct player_dead_animator)
261 }[ localplayer.subsystem ];
262
263 replay_frame *frame = replay_newframe( replay,
264 animator_size, gamestate_size, 0 );
265 frame->system = localplayer.subsystem;
266
267 if( save_state ){
268 replay_gamestate *gs =
269 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
270
271 /* permanent block */
272 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
273 memcpy( &gs->cam_control, &localplayer.cam_control,
274 sizeof(struct player_cam_controller) );
275 v3_copy( localplayer.angles, gs->angles );
276
277 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
278
279 /* subsytem/dynamic block */
280 if( localplayer.subsystem == k_player_subsystem_walk )
281 memcpy( dst, &player_walk.state, gamestate_size );
282 else if( localplayer.subsystem == k_player_subsystem_skate )
283 memcpy( dst, &player_skate.state, gamestate_size );
284 else if( localplayer.subsystem == k_player_subsystem_dead ){
285 struct replay_rb *arr = dst;
286 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
287 rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
288 v3_copy( rb->co, arr[i].co );
289 v3_copy( rb->w, arr[i].w );
290 v3_copy( rb->v, arr[i].v );
291 v4_copy( rb->q, arr[i].q );
292 }
293 }
294 }
295
296 replay->cursor = vg.time;
297 replay->cursor_frame = frame;
298 frame->time = vg.time;
299
300 /* camera */
301 v3_copy( localplayer.cam.pos, frame->cam_pos );
302 if( localplayer.gate_waiting ){
303 m4x3_mulv( localplayer.gate_waiting->transport,
304 frame->cam_pos, frame->cam_pos );
305 }
306 v3_copy( localplayer.cam.angles, frame->cam_angles );
307 frame->cam_fov = localplayer.cam.fov;
308
309 /* animator */
310 void *dst = replay_frame_data( frame, k_replay_framedata_animator );
311
312 if( localplayer.subsystem == k_player_subsystem_walk )
313 memcpy( dst, &player_walk.animator, animator_size );
314 else if( localplayer.subsystem == k_player_subsystem_skate )
315 memcpy( dst, &player_skate.animator, animator_size );
316 else if( localplayer.subsystem == k_player_subsystem_dead ){
317 memcpy( dst, &player_dead.animator, animator_size );
318 }
319 }
320
321 static
322 void skaterift_restore_frame( replay_frame *frame ){
323 replay_gamestate *gs =
324 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
325 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
326 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
327 assert( src_size );
328
329 if(frame->system == k_player_subsystem_walk ){
330 memcpy( &player_walk.state, src, src_size );
331 }
332 else if( frame->system == k_player_subsystem_skate ){
333 memcpy( &player_skate.state, src, src_size );
334 }
335 else if( frame->system == k_player_subsystem_dead ){
336 player__dead_transition(0);
337 struct replay_rb *arr = src;
338
339 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
340 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
341 rigidbody *rb = &part->obj.rb;
342
343 v3_copy( arr[i].co, rb->co );
344 v3_copy( arr[i].w, rb->w );
345 v3_copy( arr[i].v, rb->v );
346 v4_copy( arr[i].q, rb->q );
347
348 v3_copy( arr[i].co, part->prev_co );
349 v4_copy( arr[i].q, part->prev_q );
350 }
351 }
352
353 localplayer.subsystem = frame->system;
354
355 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
356 v3_copy( gs->angles, localplayer.angles );
357
358 v3_copy( frame->cam_pos, localplayer.cam.pos );
359 v3_copy( frame->cam_angles, localplayer.cam.angles );
360 localplayer.cam.fov = frame->cam_fov;
361
362 memcpy( &localplayer.cam_control, &gs->cam_control,
363 sizeof(struct player_cam_controller) );
364
365 /* chop end off replay */
366 frame->r = NULL;
367 skaterift.replay.statehead = frame;
368 skaterift.replay.head = frame;
369 skaterift.replay.cursor_frame = frame;
370 skaterift.replay.cursor = frame->time;
371 skaterift.replay_control = k_replay_control_scrub;
372 skaterift.activity = k_skaterift_default;
373 vg.time = frame->time;
374 }
375
376 static void skaterift_replay_resume(void){
377 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
378
379 if( prev ){
380 skaterift.replay_control = k_replay_control_resume;
381 skaterift.resume_target = prev;
382 skaterift.resume_begin = skaterift.replay.cursor;
383 skaterift.resume_transition = 0.0f;
384 }
385
386 gui_helper_clear();
387 }
388
389 static void skaterift_replay_update_helpers(void);
390
391 static void skaterift_replay_pre_update(void){
392 if( skaterift.activity != k_skaterift_replay ) return;
393
394 if( skaterift.replay_control == k_replay_control_resume ){
395 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
396 skaterift.replay.cursor_frame == NULL ){
397 skaterift_restore_frame( skaterift.resume_target );
398 }
399 else {
400 vg_slewf( &skaterift.resume_transition, 1.0f,
401 vg.time_frame_delta * (1.0f/1.0f) );
402
403 if( skaterift.resume_transition >= 1.0f )
404 skaterift_restore_frame( skaterift.resume_target );
405 else {
406 f64 target = vg_lerp( skaterift.resume_begin,
407 skaterift.resume_target->time,
408 vg_smoothstepf( skaterift.resume_transition ) );
409 replay_seek( &skaterift.replay, target );
410 }
411 }
412 }
413 else {
414 if( button_down( k_srbind_replay_play ) )
415 skaterift.replay_control = k_replay_control_play;
416 if( button_down( k_srbind_replay_freecam ) ){
417 skaterift.freecam = skaterift.freecam ^ 0x1;
418
419 if( skaterift.freecam )
420 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
421
422 skaterift_replay_update_helpers();
423 }
424
425 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
426 if( button_press( k_srbind_reset ) )
427 target_speed += -2.0;
428
429 if( fabsf(target_speed) > 0.01f )
430 skaterift.replay_control = k_replay_control_scrub;
431
432 if( skaterift.replay_control == k_replay_control_play )
433 target_speed = 1.0;
434
435 vg_slewf( &skaterift.track_velocity, target_speed,
436 18.0f*vg.time_frame_delta );
437
438 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
439 f64 target = skaterift.replay.cursor;
440 target += skaterift.track_velocity * vg.time_frame_delta;
441
442 replay_seek( &skaterift.replay, target );
443 }
444
445 if( button_down( k_srbind_mback ) ){
446 if( skaterift.replay.statehead )
447 skaterift_restore_frame( skaterift.replay.statehead );
448 else
449 skaterift.activity = k_skaterift_default;
450 srinput.state = k_input_state_resume;
451 gui_helper_clear();
452 }
453
454 if( skaterift.freecam ){
455 //freecam_preupdate();
456 }
457 else {
458 if( button_down( k_srbind_replay_resume ) ){
459 skaterift_replay_resume();
460 }
461 }
462 }
463 }
464
465 static void skaterift_replay_update_helpers(void){
466 skaterift.helper_resume->greyed = skaterift.freecam;
467
468 vg_str freecam_text;
469 vg_strnull( &freecam_text, skaterift.helper_freecam->text,
470 GUI_HELPER_TEXT_LENGTH );
471 vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
472 }
473
474 static void skaterift_replay_post_render(void){
475 if( world_static.active_instance != k_world_purpose_client )
476 return;
477
478 /* capture the current resume frame at the very last point */
479 if( button_down( k_srbind_reset ) ){
480 if( skaterift.activity == k_skaterift_default ){
481 localplayer.rewinded_since_last_gate = 1;
482 skaterift.activity = k_skaterift_replay;
483 skaterift_record_frame( &skaterift.replay, 1 );
484 if( skaterift.replay.head ){
485 skaterift.replay.cursor = skaterift.replay.head->time;
486 skaterift.replay.cursor_frame = skaterift.replay.head;
487 }
488 skaterift.replay_control = k_replay_control_scrub;
489
490 gui_helper_clear();
491 vg_str text;
492
493 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
494 vg_strcat( &text, "scrub" );
495
496 if( (skaterift.helper_resume = gui_new_helper(
497 input_button_list[k_srbind_replay_resume], &text )) )
498 vg_strcat( &text, "resume" );
499
500 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
501 vg_strcat( &text, "playback" );
502
503 skaterift.helper_freecam = gui_new_helper(
504 input_button_list[k_srbind_replay_freecam], &text );
505
506 skaterift_replay_update_helpers();
507 }
508 }
509 }
510
511 #if 0
512 static void skaterift_get_replay_camera( camera *cam ){
513 if( skaterift.freecam ){
514 cam->nearz = 0.1f;
515 cam->farz = 100.0f;
516 v3_copy( skaterift.replay_freecam.pos, cam->pos );
517 v3_copy( skaterift.replay_freecam.angles, cam->angles );
518 cam->fov = skaterift.replay_freecam.fov;
519 }
520 else{
521 replay_get_camera( &skaterift.replay, &skaterift.cam );
522 }
523 }
524 #endif
525
526 static void skaterift_replay_debug_info(void){
527 player__debugtext( 2, "replay info" );
528
529 replay_buffer *replay = &skaterift.replay;
530
531 u32 head = 0,
532 tail = 0;
533 if( replay->tail ) tail = (void *)replay->tail - replay->data;
534 if( replay->head ) head = (void *)replay->head - replay->data;
535
536 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
537
538 if( replay->statehead ){
539 for( u32 i=0; i<4; i++ ){
540 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
541 replay->statehead->data_table[i][0],
542 replay->statehead->data_table[i][1] );
543 }
544 u32 state = (void *)replay->statehead - replay->data;
545 player__debugtext( 1, "gs @%u\n", state );
546 player__debugtext( 1, "gamestate_size: %hu\n",
547 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
548 }
549 else
550 player__debugtext( 1, "gs @NULL\n" );
551
552 f64 start = replay->cursor,
553 end = replay->cursor;
554 if( replay->tail ) start = replay->tail->time;
555 if( replay->head ) end = replay->head->time;
556
557 f64 cur = replay->cursor - start,
558 len = end - start;
559
560 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
561 }
562
563 static void skaterift_replay_imgui(void){
564 if( skaterift.activity != k_skaterift_replay ) return;
565
566 replay_buffer *replay = &skaterift.replay;
567 f64 start = replay->cursor,
568 end = replay->cursor;
569 if( replay->tail ) start = replay->tail->time;
570 if( replay->head ) end = replay->head->time;
571 f64 len = end - start,
572 cur = (replay->cursor - start) / len;
573
574 char buffer[ 128 ];
575
576 /* mainbar */
577 ui_px height = 32,
578 cwidth = 2;
579 ui_rect bar = { 0, 0, vg.window_x, height };
580 ui_fill( bar, ui_colour( k_ui_bg ) );
581
582 /* cursor frame block */
583 if( replay->cursor_frame ){
584 if( replay->cursor_frame->r ){
585 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
586 s = (replay->cursor_frame->time - start) / len;
587 ui_rect box = { s*(f64)vg.window_x, 0,
588 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
589 ui_fill( box, ui_colour( k_ui_bg+4 ) );
590 }
591 }
592
593 /* cursor */
594 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
595 cwidth, bar[3] };
596 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
597
598 /* latest state marker */
599 if( replay->statehead ){
600 f64 t = (replay->statehead->time - start) / len;
601 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
602 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
603 }
604
605 /* previous state marker */
606 replay_frame *prev = replay_find_recent_stateframe( replay );
607 if( prev ){
608 f64 t = (prev->time - start) / len;
609 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
610 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
611 }
612
613 cusor[1] -= height;
614 cusor[2] = 200;
615 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
616 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
617
618 snprintf( buffer, 128, "-%.2fs\n", len );
619 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
620 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
621 }
622
623 #endif /* PLAYER_REPLAY_C */