allow replays to pass through rifts
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7 #include "freecam.h"
8
9 static void replay_clear( replay_buffer *replay ){
10 replay->head = NULL;
11 replay->tail = NULL;
12 replay->cursor_frame = NULL;
13 replay->statehead = NULL;
14 replay->cursor = -99999.9;
15 }
16
17 static
18 void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
19 void *baseptr = frame;
20 return baseptr + frame->data_table[type][0];
21 }
22
23 static u16
24 replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
25 u32 total = vg_align8( sizeof(replay_frame) );
26 for( u32 i=0; i<4; i++ ){
27 data_table[i][0] = total;
28 total += vg_align8(data_table[i][1]);
29
30 if( total > 0xffff )
31 vg_fatal_error( "Exceeded frame storage capacity\n" );
32 }
33 return total;
34 }
35
36 static void replay_tailpop( replay_buffer *replay ){
37 if( replay->cursor_frame == replay->tail )
38 replay->cursor_frame = NULL;
39 if( replay->statehead == replay->tail )
40 replay->statehead = NULL;
41
42 replay->tail = replay->tail->r;
43
44 if( replay->tail )
45 replay->tail->l = NULL;
46 else
47 replay->head = NULL;
48 }
49
50 static replay_frame *replay_newframe( replay_buffer *replay,
51 u16 animator_size,
52 u16 gamestate_size,
53 u16 sfx_count ){
54 u16 data_table[4][2];
55 data_table[ k_replay_framedata_animator ][1] = animator_size;
56 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
57 data_table[ k_replay_framedata_sfx ][1] = 0;
58 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
59 if( gamestate_size ){
60 data_table[ k_replay_framedata_internal_gamestate ][1] =
61 sizeof( replay_gamestate );
62 }
63
64 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
65
66 replay_frame *frame = NULL;
67 if( replay->head ){
68 u32 headsize = replay->head->total_size,
69 nextpos = ((void *)replay->head - replay->data) + headsize;
70
71 if( nextpos + nextsize > replay->size ){
72 nextpos = 0;
73
74 /* maintain contiguity */
75 while( replay->tail ){
76 if( (void *)replay->tail - replay->data )
77 replay_tailpop( replay );
78 else break;
79 }
80 }
81
82 check_again:;
83 u32 tailpos = (void *)replay->tail - replay->data;
84
85 if( tailpos >= nextpos ){
86 if( nextpos + nextsize > tailpos ){
87 replay_tailpop( replay );
88
89 if( replay->tail )
90 goto check_again;
91 }
92 }
93
94 frame = replay->data + nextpos;
95
96 if( replay->head )
97 replay->head->r = frame;
98 }
99 else
100 frame = replay->data;
101
102 for( u32 i=0; i<4; i++ ){
103 frame->data_table[i][0] = data_table[i][0];
104 frame->data_table[i][1] = data_table[i][1];
105 }
106
107 frame->total_size = nextsize;
108 frame->l = replay->head;
109 frame->r = NULL;
110 replay->head = frame;
111 if( !replay->tail ) replay->tail = frame;
112 if( gamestate_size ) replay->statehead = frame;
113
114 return frame;
115 }
116
117 static void replay_seek( replay_buffer *replay, f64 t ){
118 if( !replay->head ) return;
119 assert( replay->tail );
120
121 if( t < replay->tail->time ) t = replay->tail->time;
122 if( t > replay->head->time ) t = replay->head->time;
123
124 if( !replay->cursor_frame ) {
125 replay->cursor = replay->head->time;
126 replay->cursor_frame = replay->head;
127
128 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
129 replay->cursor = replay->tail->time;
130 replay->cursor_frame = replay->tail;
131 }
132 }
133
134 f64 dir = t - replay->cursor;
135 if( dir == 0.0 ) return;
136 dir = vg_signf( dir );
137
138 u32 i=4096;
139 while( i --> 0 ){
140 if( dir < 0.0 )
141 if( t > replay->cursor_frame->time ) break;
142
143 replay_frame *next;
144 if( dir > 0.0 ) next = replay->cursor_frame->r;
145 else next = replay->cursor_frame->l;
146
147 if( !next ) break;
148
149 if( dir > 0.0 )
150 if( t < next->time ) break;
151
152 replay->cursor_frame = next;
153 replay->cursor = next->time;
154
155 if( !i ) return;
156 }
157
158 replay->cursor = t;
159 }
160
161 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
162 replay_frame *frame = replay->cursor_frame;
163 u32 i=4096;
164 while( i --> 0 ){
165 if( !frame ) return frame;
166 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
167 frame = frame->l;
168 }
169
170 return NULL;
171 }
172
173 static f32 replay_subframe_time( replay_buffer *replay ){
174 replay_frame *frame = replay->cursor_frame;
175 if( !frame ) return 0.0f;
176 replay_frame *next = frame->r;
177 if( next ){
178 f64 l = next->time - frame->time,
179 t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
180 return vg_clampf( t, 0.0f, 1.0f );
181 }
182 else
183 return 0.0f;
184 }
185
186 static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
187 cam->fov = frame->cam_fov;
188 v3_copy( frame->cam_pos, cam->pos );
189 v3_copy( frame->cam_angles, cam->angles );
190 }
191
192 static void replay_get_camera( replay_buffer *replay, camera *cam ){
193 cam->nearz = 0.1f;
194 cam->farz = 100.0f;
195 if( replay->cursor_frame ){
196 replay_frame *next = replay->cursor_frame->r;
197
198 if( next ){
199 camera temp;
200
201 replay_get_frame_camera( replay->cursor_frame, cam );
202 replay_get_frame_camera( next, &temp );
203 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
204 }
205 else {
206 replay_get_frame_camera( replay->cursor_frame, cam );
207 }
208 }
209 else {
210 v3_zero( cam->pos );
211 v3_zero( cam->angles );
212 cam->fov = 90.0f;
213 }
214 }
215
216 struct replay_rb{
217 v3f co, v, w;
218 v4f q;
219 };
220
221 static void skaterift_record_frame( replay_buffer *replay,
222 int force_gamestate ){
223 f64 delta = 9999999.9,
224 statedelta = 9999999.9;
225
226 if( replay->head )
227 delta = vg.time - replay->head->time;
228
229 if( replay->statehead )
230 statedelta = vg.time - replay->statehead->time;
231
232 const f64 k_replay_rate = 1.0/30.0,
233 k_gamestate_rate = 0.5;
234
235 int save_frame = 0,
236 save_state = 0;
237
238 if( force_gamestate ) save_state = 1;
239 if( statedelta > k_gamestate_rate ) save_state = 1;
240 if( delta > k_replay_rate ) save_frame = 1;
241 if( save_state ) save_frame = 1;
242
243 if( !save_frame ) return;
244
245 u16 gamestate_size = 0;
246 if( save_state ){
247 gamestate_size = (u32 []){
248 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
249 [k_player_subsystem_drive] = 0,
250 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
251 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
252 sizeof(struct replay_rb)
253 }[ localplayer.subsystem ];
254 }
255
256 u16 animator_size = (u16 []){
257 [k_player_subsystem_walk ] = sizeof(struct player_walk_animator),
258 [k_player_subsystem_drive] = 0,
259 [k_player_subsystem_skate] = sizeof(struct player_skate_animator),
260 [k_player_subsystem_dead ] = sizeof(struct player_dead_animator)
261 }[ localplayer.subsystem ];
262
263 replay_frame *frame = replay_newframe( replay,
264 animator_size, gamestate_size, 0 );
265 frame->system = localplayer.subsystem;
266
267 if( save_state ){
268 replay_gamestate *gs =
269 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
270
271 /* permanent block */
272 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
273 memcpy( &gs->cam_control, &localplayer.cam_control,
274 sizeof(struct player_cam_controller) );
275 v3_copy( localplayer.angles, gs->angles );
276
277 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
278
279 /* subsytem/dynamic block */
280 if( localplayer.subsystem == k_player_subsystem_walk )
281 memcpy( dst, &player_walk.state, gamestate_size );
282 else if( localplayer.subsystem == k_player_subsystem_skate )
283 memcpy( dst, &player_skate.state, gamestate_size );
284 else if( localplayer.subsystem == k_player_subsystem_dead ){
285 struct replay_rb *arr = dst;
286 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
287 rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
288 v3_copy( rb->co, arr[i].co );
289 v3_copy( rb->w, arr[i].w );
290 v3_copy( rb->v, arr[i].v );
291 v4_copy( rb->q, arr[i].q );
292 }
293 }
294 }
295
296 replay->cursor = vg.time;
297 replay->cursor_frame = frame;
298 frame->time = vg.time;
299
300 /* camera */
301 v3_copy( localplayer.cam.pos, frame->cam_pos );
302 if( localplayer.gate_waiting ){
303 m4x3_mulv( localplayer.gate_waiting->transport,
304 frame->cam_pos, frame->cam_pos );
305
306 v3f v0;
307 v3_angles_vector( localplayer.cam.angles, v0 );
308 m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
309 v3_angles( v0, frame->cam_angles );
310 }
311 else
312 v3_copy( localplayer.cam.angles, frame->cam_angles );
313
314 frame->cam_fov = localplayer.cam.fov;
315
316 /* animator */
317 void *dst = replay_frame_data( frame, k_replay_framedata_animator );
318
319 if( localplayer.subsystem == k_player_subsystem_walk )
320 memcpy( dst, &player_walk.animator, animator_size );
321 else if( localplayer.subsystem == k_player_subsystem_skate )
322 memcpy( dst, &player_skate.animator, animator_size );
323 else if( localplayer.subsystem == k_player_subsystem_dead ){
324 memcpy( dst, &player_dead.animator, animator_size );
325 }
326 }
327
328 static
329 void skaterift_restore_frame( replay_frame *frame ){
330 replay_gamestate *gs =
331 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
332 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
333 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
334 assert( src_size );
335
336 if(frame->system == k_player_subsystem_walk ){
337 memcpy( &player_walk.state, src, src_size );
338 }
339 else if( frame->system == k_player_subsystem_skate ){
340 memcpy( &player_skate.state, src, src_size );
341 }
342 else if( frame->system == k_player_subsystem_dead ){
343 player__dead_transition(0);
344 struct replay_rb *arr = src;
345
346 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
347 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
348 rigidbody *rb = &part->obj.rb;
349
350 v3_copy( arr[i].co, rb->co );
351 v3_copy( arr[i].w, rb->w );
352 v3_copy( arr[i].v, rb->v );
353 v4_copy( arr[i].q, rb->q );
354
355 v3_copy( arr[i].co, part->prev_co );
356 v4_copy( arr[i].q, part->prev_q );
357 }
358 }
359
360 localplayer.subsystem = frame->system;
361
362 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
363 v3_copy( gs->angles, localplayer.angles );
364
365 v3_copy( frame->cam_pos, localplayer.cam.pos );
366 v3_copy( frame->cam_angles, localplayer.cam.angles );
367 localplayer.cam.fov = frame->cam_fov;
368
369 memcpy( &localplayer.cam_control, &gs->cam_control,
370 sizeof(struct player_cam_controller) );
371
372 /* chop end off replay */
373 frame->r = NULL;
374 skaterift.replay.statehead = frame;
375 skaterift.replay.head = frame;
376 skaterift.replay.cursor_frame = frame;
377 skaterift.replay.cursor = frame->time;
378 skaterift.replay_control = k_replay_control_scrub;
379 skaterift.activity = k_skaterift_default;
380 vg.time = frame->time;
381 }
382
383 static void skaterift_replay_resume(void){
384 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
385
386 if( prev ){
387 skaterift.replay_control = k_replay_control_resume;
388 skaterift.resume_target = prev;
389 skaterift.resume_begin = skaterift.replay.cursor;
390 skaterift.resume_transition = 0.0f;
391 }
392
393 gui_helper_clear();
394 }
395
396 static void skaterift_replay_update_helpers(void);
397
398 static void skaterift_replay_pre_update(void){
399 if( skaterift.activity != k_skaterift_replay ) return;
400
401 if( skaterift.replay_control == k_replay_control_resume ){
402 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
403 skaterift.replay.cursor_frame == NULL ){
404 skaterift_restore_frame( skaterift.resume_target );
405 }
406 else {
407 vg_slewf( &skaterift.resume_transition, 1.0f,
408 vg.time_frame_delta * (1.0f/1.0f) );
409
410 if( skaterift.resume_transition >= 1.0f )
411 skaterift_restore_frame( skaterift.resume_target );
412 else {
413 f64 target = vg_lerp( skaterift.resume_begin,
414 skaterift.resume_target->time,
415 vg_smoothstepf( skaterift.resume_transition ) );
416 replay_seek( &skaterift.replay, target );
417 }
418 }
419 }
420 else {
421 if( button_down( k_srbind_replay_play ) )
422 skaterift.replay_control = k_replay_control_play;
423 if( button_down( k_srbind_replay_freecam ) ){
424 skaterift.freecam = skaterift.freecam ^ 0x1;
425
426 if( skaterift.freecam )
427 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
428
429 skaterift_replay_update_helpers();
430 }
431
432 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
433 if( button_press( k_srbind_reset ) )
434 target_speed += -2.0;
435
436 if( fabsf(target_speed) > 0.01f )
437 skaterift.replay_control = k_replay_control_scrub;
438
439 if( skaterift.replay_control == k_replay_control_play )
440 target_speed = 1.0;
441
442 vg_slewf( &skaterift.track_velocity, target_speed,
443 18.0f*vg.time_frame_delta );
444
445 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
446 f64 target = skaterift.replay.cursor;
447 target += skaterift.track_velocity * vg.time_frame_delta;
448
449 replay_seek( &skaterift.replay, target );
450 }
451
452 if( button_down( k_srbind_mback ) ){
453 if( skaterift.replay.statehead )
454 skaterift_restore_frame( skaterift.replay.statehead );
455 else
456 skaterift.activity = k_skaterift_default;
457 srinput.state = k_input_state_resume;
458 gui_helper_clear();
459 }
460
461 if( skaterift.freecam ){
462 //freecam_preupdate();
463 }
464 else {
465 if( button_down( k_srbind_replay_resume ) ){
466 skaterift_replay_resume();
467 }
468 }
469 }
470 }
471
472 static void skaterift_replay_update_helpers(void){
473 skaterift.helper_resume->greyed = skaterift.freecam;
474
475 vg_str freecam_text;
476 vg_strnull( &freecam_text, skaterift.helper_freecam->text,
477 GUI_HELPER_TEXT_LENGTH );
478 vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
479 }
480
481 static void skaterift_replay_post_render(void){
482 if( world_static.active_instance != k_world_purpose_client )
483 return;
484
485 /* capture the current resume frame at the very last point */
486 if( button_down( k_srbind_reset ) ){
487 if( skaterift.activity == k_skaterift_default ){
488 localplayer.rewinded_since_last_gate = 1;
489 skaterift.activity = k_skaterift_replay;
490 skaterift_record_frame( &skaterift.replay, 1 );
491 if( skaterift.replay.head ){
492 skaterift.replay.cursor = skaterift.replay.head->time;
493 skaterift.replay.cursor_frame = skaterift.replay.head;
494 }
495 skaterift.replay_control = k_replay_control_scrub;
496
497 gui_helper_clear();
498 vg_str text;
499
500 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
501 vg_strcat( &text, "scrub" );
502
503 if( (skaterift.helper_resume = gui_new_helper(
504 input_button_list[k_srbind_replay_resume], &text )) )
505 vg_strcat( &text, "resume" );
506
507 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
508 vg_strcat( &text, "playback" );
509
510 skaterift.helper_freecam = gui_new_helper(
511 input_button_list[k_srbind_replay_freecam], &text );
512
513 skaterift_replay_update_helpers();
514 }
515 }
516 }
517
518 #if 0
519 static void skaterift_get_replay_camera( camera *cam ){
520 if( skaterift.freecam ){
521 cam->nearz = 0.1f;
522 cam->farz = 100.0f;
523 v3_copy( skaterift.replay_freecam.pos, cam->pos );
524 v3_copy( skaterift.replay_freecam.angles, cam->angles );
525 cam->fov = skaterift.replay_freecam.fov;
526 }
527 else{
528 replay_get_camera( &skaterift.replay, &skaterift.cam );
529 }
530 }
531 #endif
532
533 static void skaterift_replay_debug_info(void){
534 player__debugtext( 2, "replay info" );
535
536 replay_buffer *replay = &skaterift.replay;
537
538 u32 head = 0,
539 tail = 0;
540 if( replay->tail ) tail = (void *)replay->tail - replay->data;
541 if( replay->head ) head = (void *)replay->head - replay->data;
542
543 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
544
545 if( replay->statehead ){
546 for( u32 i=0; i<4; i++ ){
547 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
548 replay->statehead->data_table[i][0],
549 replay->statehead->data_table[i][1] );
550 }
551 u32 state = (void *)replay->statehead - replay->data;
552 player__debugtext( 1, "gs @%u\n", state );
553 player__debugtext( 1, "gamestate_size: %hu\n",
554 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
555 }
556 else
557 player__debugtext( 1, "gs @NULL\n" );
558
559 f64 start = replay->cursor,
560 end = replay->cursor;
561 if( replay->tail ) start = replay->tail->time;
562 if( replay->head ) end = replay->head->time;
563
564 f64 cur = replay->cursor - start,
565 len = end - start;
566
567 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
568 }
569
570 static void skaterift_replay_imgui(void){
571 if( skaterift.activity != k_skaterift_replay ) return;
572
573 replay_buffer *replay = &skaterift.replay;
574 f64 start = replay->cursor,
575 end = replay->cursor;
576 if( replay->tail ) start = replay->tail->time;
577 if( replay->head ) end = replay->head->time;
578 f64 len = end - start,
579 cur = (replay->cursor - start) / len;
580
581 char buffer[ 128 ];
582
583 /* mainbar */
584 ui_px height = 32,
585 cwidth = 2;
586 ui_rect bar = { 0, 0, vg.window_x, height };
587 ui_fill( bar, ui_colour( k_ui_bg ) );
588
589 /* cursor frame block */
590 if( replay->cursor_frame ){
591 if( replay->cursor_frame->r ){
592 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
593 s = (replay->cursor_frame->time - start) / len;
594 ui_rect box = { s*(f64)vg.window_x, 0,
595 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
596 ui_fill( box, ui_colour( k_ui_bg+4 ) );
597 }
598 }
599
600 /* cursor */
601 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
602 cwidth, bar[3] };
603 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
604
605 /* latest state marker */
606 if( replay->statehead ){
607 f64 t = (replay->statehead->time - start) / len;
608 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
609 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
610 }
611
612 /* previous state marker */
613 replay_frame *prev = replay_find_recent_stateframe( replay );
614 if( prev ){
615 f64 t = (prev->time - start) / len;
616 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
617 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
618 }
619
620 cusor[1] -= height;
621 cusor[2] = 200;
622 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
623 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
624
625 snprintf( buffer, 128, "-%.2fs\n", len );
626 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
627 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
628 }
629
630 #endif /* PLAYER_REPLAY_C */