8e6438b3758b62e0c00f49b92320be0b4d86c330
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7 #include "freecam.h"
8
9 static void replay_clear( replay_buffer *replay ){
10 replay->head = NULL;
11 replay->tail = NULL;
12 replay->cursor_frame = NULL;
13 replay->statehead = NULL;
14 replay->cursor = -99999.9;
15 }
16
17 static
18 void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
19 if( frame->data_table[type][1] == 0 )
20 return NULL;
21
22 void *baseptr = frame;
23 return baseptr + frame->data_table[type][0];
24 }
25
26 static u16 replay_frame_calculate_data_offsets(
27 u16 data_table[k_replay_framedata_rows][2] ){
28
29 u32 total = vg_align8( sizeof(replay_frame) );
30 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
31 data_table[i][0] = total;
32 total += vg_align8(data_table[i][1]);
33
34 if( total > 0xffff )
35 vg_fatal_error( "Exceeded frame storage capacity\n" );
36 }
37 return total;
38 }
39
40 static void replay_tailpop( replay_buffer *replay ){
41 if( replay->cursor_frame == replay->tail )
42 replay->cursor_frame = NULL;
43 if( replay->statehead == replay->tail )
44 replay->statehead = NULL;
45
46 replay->tail = replay->tail->r;
47
48 if( replay->tail )
49 replay->tail->l = NULL;
50 else
51 replay->head = NULL;
52 }
53
54 static replay_frame *replay_newframe( replay_buffer *replay,
55 u16 animator_size,
56 u16 gamestate_size,
57 u16 sfx_count,
58 bool save_glider ){
59 u16 data_table[ k_replay_framedata_rows ][2];
60 data_table[ k_replay_framedata_animator ][1] = animator_size;
61 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
62 data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
63 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
64 if( gamestate_size ){
65 data_table[ k_replay_framedata_internal_gamestate ][1] =
66 sizeof( replay_gamestate );
67 }
68
69 data_table[ k_replay_framedata_glider ][1] = 0;
70 if( save_glider ){
71 data_table[ k_replay_framedata_glider ][1] =
72 sizeof(struct replay_glider_data);
73 }
74
75 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
76
77 replay_frame *frame = NULL;
78 if( replay->head ){
79 u32 headsize = replay->head->total_size,
80 nextpos = ((void *)replay->head - replay->data) + headsize;
81
82 if( nextpos + nextsize > replay->size ){
83 nextpos = 0;
84
85 /* maintain contiguity */
86 while( replay->tail ){
87 if( (void *)replay->tail - replay->data )
88 replay_tailpop( replay );
89 else break;
90 }
91 }
92
93 check_again:;
94 u32 tailpos = (void *)replay->tail - replay->data;
95
96 if( tailpos >= nextpos ){
97 if( nextpos + nextsize > tailpos ){
98 replay_tailpop( replay );
99
100 if( replay->tail )
101 goto check_again;
102 }
103 }
104
105 frame = replay->data + nextpos;
106
107 if( replay->head )
108 replay->head->r = frame;
109 }
110 else
111 frame = replay->data;
112
113 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
114 frame->data_table[i][0] = data_table[i][0];
115 frame->data_table[i][1] = data_table[i][1];
116 }
117
118 frame->total_size = nextsize;
119 frame->l = replay->head;
120 frame->r = NULL;
121 replay->head = frame;
122 if( !replay->tail ) replay->tail = frame;
123 if( gamestate_size ) replay->statehead = frame;
124
125 return frame;
126 }
127
128 static void replay_emit_frame_sounds( replay_frame *frame ){
129 void *baseptr = frame;
130 u16 *inf = frame->data_table[k_replay_framedata_sfx];
131 struct net_sfx *buffer = baseptr + inf[0];
132 u32 count = inf[1] / sizeof(struct net_sfx);
133
134 for( u32 i=0; i<count; i ++ ){
135 net_sfx_play( buffer + i );
136 }
137 }
138
139 static int replay_seek( replay_buffer *replay, f64 t ){
140 if( !replay->head ) return 0;
141 assert( replay->tail );
142
143 if( t < replay->tail->time ) t = replay->tail->time;
144 if( t > replay->head->time ) t = replay->head->time;
145
146 if( !replay->cursor_frame ) {
147 replay->cursor = replay->head->time;
148 replay->cursor_frame = replay->head;
149
150 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
151 replay->cursor = replay->tail->time;
152 replay->cursor_frame = replay->tail;
153 }
154 }
155
156 f64 dir = t - replay->cursor;
157 if( dir == 0.0 ) return 0;
158 dir = vg_signf( dir );
159
160
161 u32 i=4096;
162 while( i --> 0 ){
163 if( dir < 0.0 ){
164 if( t > replay->cursor_frame->time ) {
165 replay->cursor = t;
166 return 1;
167 }
168 }
169
170 replay_frame *next;
171 if( dir > 0.0 ) next = replay->cursor_frame->r;
172 else next = replay->cursor_frame->l;
173
174 if( !next ) break;
175
176 if( dir > 0.0 ){
177 if( t < next->time ){
178 replay->cursor = t;
179 return 1;
180 }
181 }
182
183 replay_emit_frame_sounds( next );
184
185 replay->cursor_frame = next;
186 replay->cursor = next->time;
187
188 if( !i ) return 1;
189 }
190
191 replay->cursor = t;
192 return 0;
193 }
194
195 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
196 replay_frame *frame = replay->cursor_frame;
197 u32 i=4096;
198 while( i --> 0 ){
199 if( !frame ) return frame;
200 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
201 frame = frame->l;
202 }
203
204 return NULL;
205 }
206
207 static f32 replay_subframe_time( replay_buffer *replay ){
208 replay_frame *frame = replay->cursor_frame;
209 if( !frame ) return 0.0f;
210 replay_frame *next = frame->r;
211 if( next ){
212 f64 l = next->time - frame->time,
213 t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
214 return vg_clampf( t, 0.0f, 1.0f );
215 }
216 else
217 return 0.0f;
218 }
219
220 static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
221 cam->fov = frame->cam_fov;
222 v3_copy( frame->cam_pos, cam->pos );
223 v3_copy( frame->cam_angles, cam->angles );
224 }
225
226 static void replay_get_camera( replay_buffer *replay, camera *cam ){
227 cam->nearz = 0.1f;
228 cam->farz = 100.0f;
229 if( replay->cursor_frame ){
230 replay_frame *next = replay->cursor_frame->r;
231
232 if( next ){
233 camera temp;
234
235 replay_get_frame_camera( replay->cursor_frame, cam );
236 replay_get_frame_camera( next, &temp );
237 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
238 }
239 else {
240 replay_get_frame_camera( replay->cursor_frame, cam );
241 }
242 }
243 else {
244 v3_zero( cam->pos );
245 v3_zero( cam->angles );
246 cam->fov = 90.0f;
247 }
248 }
249
250 struct replay_rb{
251 v3f co, v, w;
252 v4f q;
253 };
254
255 static void skaterift_record_frame( replay_buffer *replay,
256 int force_gamestate ){
257 f64 delta = 9999999.9,
258 statedelta = 9999999.9;
259
260 if( replay->head )
261 delta = vg.time - replay->head->time;
262
263 if( replay->statehead )
264 statedelta = vg.time - replay->statehead->time;
265
266 const f64 k_replay_rate = 1.0/30.0,
267 k_gamestate_rate = 0.5;
268
269 int save_frame = 0,
270 save_state = 0,
271 save_glider = 0;
272
273 if( force_gamestate ) save_state = 1;
274 if( statedelta > k_gamestate_rate ) save_state = 1;
275 if( delta > k_replay_rate ) save_frame = 1;
276 if( save_state ) save_frame = 1;
277
278 if( localplayer.have_glider || localplayer.glider_orphan ||
279 localplayer.subsystem == k_player_subsystem_glide ){
280 save_glider = 1;
281 }
282
283 if( !save_frame ) return;
284
285 u16 gamestate_size = 0;
286 if( save_state ){
287 /* TODO: have as part of system struct */
288 gamestate_size = (u32 []){
289 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
290 [k_player_subsystem_drive] = 0,
291 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
292 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
293 sizeof(struct replay_rb),
294 [k_player_subsystem_glide] = sizeof(struct replay_rb),
295 }[ localplayer.subsystem ];
296 }
297
298 u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
299
300 replay_frame *frame = replay_newframe( replay,
301 animator_size, gamestate_size,
302 localplayer.local_sfx_buffer_count,
303 save_glider );
304 frame->system = localplayer.subsystem;
305
306 if( save_state ){
307 replay_gamestate *gs =
308 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
309
310 gs->current_run_version = world_static.current_run_version;
311
312 /* permanent block */
313 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
314 memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
315 memcpy( &gs->cam_control, &localplayer.cam_control,
316 sizeof(struct player_cam_controller) );
317 v3_copy( localplayer.angles, gs->angles );
318
319 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
320
321 /* subsytem/dynamic block */
322 if( localplayer.subsystem == k_player_subsystem_walk )
323 memcpy( dst, &player_walk.state, gamestate_size );
324 else if( localplayer.subsystem == k_player_subsystem_skate )
325 memcpy( dst, &player_skate.state, gamestate_size );
326 else if( localplayer.subsystem == k_player_subsystem_dead ){
327 struct replay_rb *arr = dst;
328 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
329 rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
330 v3_copy( rb->co, arr[i].co );
331 v3_copy( rb->w, arr[i].w );
332 v3_copy( rb->v, arr[i].v );
333 v4_copy( rb->q, arr[i].q );
334 }
335 }
336 else if( localplayer.subsystem == k_player_subsystem_glide ){
337 struct replay_rb *arr = dst;
338 rigidbody *rb = &player_glide.rb;
339 v3_copy( rb->co, arr[0].co );
340 v3_copy( rb->w, arr[0].w );
341 v3_copy( rb->v, arr[0].v );
342 v4_copy( rb->q, arr[0].q );
343 }
344 }
345
346 if( save_glider ){
347 struct replay_glider_data *inf =
348 replay_frame_data( frame, k_replay_framedata_glider );
349
350 inf->have_glider = localplayer.have_glider;
351 inf->glider_orphan = localplayer.glider_orphan;
352 inf->t = player_glide.t;
353 v3_copy( player_glide.rb.co, inf->co );
354 v4_copy( player_glide.rb.q, inf->q );
355 }
356
357 replay->cursor = vg.time;
358 replay->cursor_frame = frame;
359 frame->time = vg.time;
360
361 /* camera */
362 v3_copy( localplayer.cam.pos, frame->cam_pos );
363 if( localplayer.gate_waiting ){
364 m4x3_mulv( localplayer.gate_waiting->transport,
365 frame->cam_pos, frame->cam_pos );
366
367 v3f v0;
368 v3_angles_vector( localplayer.cam.angles, v0 );
369 m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
370 v3_angles( v0, frame->cam_angles );
371 }
372 else
373 v3_copy( localplayer.cam.angles, frame->cam_angles );
374
375 frame->cam_fov = localplayer.cam.fov;
376
377 /* animator */
378 void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
379 *src = player_subsystems[localplayer.subsystem]->animator_data;
380 memcpy( dst, src, animator_size );
381
382 /* sound effects */
383 memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
384 localplayer.local_sfx_buffer,
385 sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
386
387 localplayer.local_sfx_buffer_count = 0;
388 }
389
390 static
391 void skaterift_restore_frame( replay_frame *frame ){
392 replay_gamestate *gs =
393 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
394 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
395 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
396 assert( src_size );
397 world_static.current_run_version = gs->current_run_version;
398
399 if(frame->system == k_player_subsystem_walk ){
400 memcpy( &player_walk.state, src, src_size );
401 }
402 else if( frame->system == k_player_subsystem_skate ){
403 memcpy( &player_skate.state, src, src_size );
404 }
405 else if( frame->system == k_player_subsystem_dead ){
406 player__dead_transition(0);
407 struct replay_rb *arr = src;
408
409 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
410 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
411 rigidbody *rb = &part->rb;
412
413 v3_copy( arr[i].co, rb->co );
414 v3_copy( arr[i].w, rb->w );
415 v3_copy( arr[i].v, rb->v );
416 v4_copy( arr[i].q, rb->q );
417
418 v3_copy( arr[i].co, part->prev_co );
419 v4_copy( arr[i].q, part->prev_q );
420 rb_update_matrices( rb );
421 }
422 }
423 else if( frame->system == k_player_subsystem_glide ){
424 struct replay_rb *arr = src;
425 rigidbody *rb = &player_glide.rb;
426 v3_copy( arr[0].co, rb->co );
427 v3_copy( arr[0].w, rb->w );
428 v3_copy( arr[0].v, rb->v );
429 v4_copy( arr[0].q, rb->q );
430 rb_update_matrices( rb );
431 }
432
433 localplayer.subsystem = frame->system;
434
435 /* restore the seperated glider data if we have it */
436 if( frame->data_table[ k_replay_framedata_glider ][1] ){
437 struct replay_glider_data *inf =
438 replay_frame_data( frame, k_replay_framedata_glider );
439
440 localplayer.have_glider = inf->have_glider;
441 localplayer.glider_orphan = inf->glider_orphan;
442 player_glide.t = inf->t;
443 }
444 else {
445 localplayer.have_glider = 0;
446 localplayer.glider_orphan = 0;
447 player_glide.t = 0.0f;
448 }
449
450 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
451 memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
452 v3_copy( gs->angles, localplayer.angles );
453
454 v3_copy( frame->cam_pos, localplayer.cam.pos );
455 v3_copy( frame->cam_angles, localplayer.cam.angles );
456 localplayer.cam.fov = frame->cam_fov;
457
458 memcpy( &localplayer.cam_control, &gs->cam_control,
459 sizeof(struct player_cam_controller) );
460
461 /* chop end off replay */
462 frame->r = NULL;
463 skaterift.replay.statehead = frame;
464 skaterift.replay.head = frame;
465 skaterift.replay.cursor_frame = frame;
466 skaterift.replay.cursor = frame->time;
467 skaterift.replay_control = k_replay_control_scrub;
468 skaterift.activity = k_skaterift_default;
469 vg.time = frame->time;
470 }
471
472 static void skaterift_replay_resume(void){
473 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
474
475 if( prev ){
476 skaterift.replay_control = k_replay_control_resume;
477 skaterift.resume_target = prev;
478 skaterift.resume_begin = skaterift.replay.cursor;
479 skaterift.resume_transition = 0.0f;
480 }
481
482 gui_helper_clear();
483 }
484
485 static void skaterift_replay_update_helpers(void);
486
487 static void skaterift_replay_pre_update(void){
488 if( skaterift.activity != k_skaterift_replay ) return;
489
490 if( skaterift.replay_control == k_replay_control_resume ){
491 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
492 skaterift.replay.cursor_frame == NULL ){
493 skaterift_restore_frame( skaterift.resume_target );
494 }
495 else {
496 vg_slewf( &skaterift.resume_transition, 1.0f,
497 vg.time_frame_delta * (1.0f/1.0f) );
498
499 if( skaterift.resume_transition >= 1.0f )
500 skaterift_restore_frame( skaterift.resume_target );
501 else {
502 f64 target = vg_lerp( skaterift.resume_begin,
503 skaterift.resume_target->time,
504 vg_smoothstepf( skaterift.resume_transition ) );
505 if( replay_seek( &skaterift.replay, target ) )
506 skaterift.track_velocity = 1.0f;
507 else
508 skaterift.track_velocity = 0.0f;
509 }
510 }
511 }
512 else {
513 if( button_down( k_srbind_replay_play ) )
514 skaterift.replay_control = k_replay_control_play;
515 if( button_down( k_srbind_replay_freecam ) ){
516 skaterift.freecam = skaterift.freecam ^ 0x1;
517
518 if( skaterift.freecam )
519 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
520
521 skaterift_replay_update_helpers();
522 }
523
524 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
525 if( button_press( k_srbind_reset ) )
526 target_speed += -2.0;
527
528 if( fabsf(target_speed) > 0.01f )
529 skaterift.replay_control = k_replay_control_scrub;
530
531 if( skaterift.replay_control == k_replay_control_play )
532 target_speed = 1.0;
533
534 vg_slewf( &skaterift.track_velocity, target_speed,
535 18.0f*vg.time_frame_delta );
536
537 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
538 f64 target = skaterift.replay.cursor;
539 target += skaterift.track_velocity * vg.time_frame_delta;
540
541 if( !replay_seek( &skaterift.replay, target ) )
542 skaterift.track_velocity = 0.0f;
543 }
544
545 if( button_down( k_srbind_mback ) ){
546 if( skaterift.replay.statehead )
547 skaterift_restore_frame( skaterift.replay.statehead );
548 else
549 skaterift.activity = k_skaterift_default;
550 srinput.state = k_input_state_resume;
551 gui_helper_clear();
552 }
553
554 if( skaterift.freecam ){
555 //freecam_preupdate();
556 }
557 else {
558 if( button_down( k_srbind_replay_resume ) ){
559 skaterift_replay_resume();
560 }
561 }
562 }
563 }
564
565 static void skaterift_replay_update_helpers(void){
566 skaterift.helper_resume->greyed = skaterift.freecam;
567
568 vg_str freecam_text;
569 vg_strnull( &freecam_text, skaterift.helper_freecam->text,
570 GUI_HELPER_TEXT_LENGTH );
571 vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
572 }
573
574 static void skaterift_replay_post_render(void){
575 #ifndef SR_ALLOW_REWIND_HUB
576 if( world_static.active_instance != k_world_purpose_client )
577 return;
578 #endif
579
580 /* capture the current resume frame at the very last point */
581 if( button_down( k_srbind_reset ) ){
582 if( skaterift.activity == k_skaterift_default ){
583 localplayer.rewinded_since_last_gate = 1;
584 skaterift.activity = k_skaterift_replay;
585 skaterift_record_frame( &skaterift.replay, 1 );
586 if( skaterift.replay.head ){
587 skaterift.replay.cursor = skaterift.replay.head->time;
588 skaterift.replay.cursor_frame = skaterift.replay.head;
589 }
590 skaterift.replay_control = k_replay_control_scrub;
591
592 gui_helper_clear();
593 vg_str text;
594
595 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
596 vg_strcat( &text, "scrub" );
597
598 if( (skaterift.helper_resume = gui_new_helper(
599 input_button_list[k_srbind_replay_resume], &text )) )
600 vg_strcat( &text, "resume" );
601
602 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
603 vg_strcat( &text, "playback" );
604
605 skaterift.helper_freecam = gui_new_helper(
606 input_button_list[k_srbind_replay_freecam], &text );
607
608 skaterift_replay_update_helpers();
609 }
610 }
611 }
612
613 static void skaterift_replay_debug_info(void){
614 player__debugtext( 2, "replay info" );
615
616 replay_buffer *replay = &skaterift.replay;
617
618 u32 head = 0,
619 tail = 0;
620 if( replay->tail ) tail = (void *)replay->tail - replay->data;
621 if( replay->head ) head = (void *)replay->head - replay->data;
622
623 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
624
625 if( replay->statehead ){
626 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
627 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
628 replay->statehead->data_table[i][0],
629 replay->statehead->data_table[i][1] );
630 }
631 u32 state = (void *)replay->statehead - replay->data;
632 player__debugtext( 1, "gs @%u\n", state );
633 player__debugtext( 1, "gamestate_size: %hu\n",
634 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
635 }
636 else
637 player__debugtext( 1, "gs @NULL\n" );
638
639 f64 start = replay->cursor,
640 end = replay->cursor;
641 if( replay->tail ) start = replay->tail->time;
642 if( replay->head ) end = replay->head->time;
643
644 f64 cur = replay->cursor - start,
645 len = end - start;
646
647 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
648 }
649
650 static void skaterift_replay_imgui(void){
651 if( skaterift.activity != k_skaterift_replay ) return;
652
653 replay_buffer *replay = &skaterift.replay;
654 f64 start = replay->cursor,
655 end = replay->cursor;
656 if( replay->tail ) start = replay->tail->time;
657 if( replay->head ) end = replay->head->time;
658 f64 len = end - start,
659 cur = (replay->cursor - start) / len;
660
661 char buffer[ 128 ];
662
663 /* mainbar */
664 ui_px height = 32,
665 cwidth = 2;
666 ui_rect bar = { 0, 0, vg.window_x, height };
667 ui_fill( bar, ui_colour( k_ui_bg ) );
668
669 /* cursor frame block */
670 if( replay->cursor_frame ){
671 if( replay->cursor_frame->r ){
672 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
673 s = (replay->cursor_frame->time - start) / len;
674 ui_rect box = { s*(f64)vg.window_x, 0,
675 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
676 ui_fill( box, ui_colour( k_ui_bg+4 ) );
677 }
678 }
679
680 /* cursor */
681 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
682 cwidth, bar[3] };
683 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
684
685 /* latest state marker */
686 if( replay->statehead ){
687 f64 t = (replay->statehead->time - start) / len;
688 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
689 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
690 }
691
692 /* previous state marker */
693 replay_frame *prev = replay_find_recent_stateframe( replay );
694 if( prev ){
695 f64 t = (prev->time - start) / len;
696 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
697 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
698 }
699
700 cusor[1] -= height;
701 cusor[2] = 200;
702 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
703 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
704
705 snprintf( buffer, 128, "-%.2fs\n", len );
706 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
707 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
708 }
709
710 #endif /* PLAYER_REPLAY_C */