remove references to glide in master
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7 #include "freecam.h"
8
9 static void replay_clear( replay_buffer *replay ){
10 replay->head = NULL;
11 replay->tail = NULL;
12 replay->cursor_frame = NULL;
13 replay->statehead = NULL;
14 replay->cursor = -99999.9;
15 }
16
17 static
18 void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
19 void *baseptr = frame;
20 return baseptr + frame->data_table[type][0];
21 }
22
23 static u16
24 replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
25 u32 total = vg_align8( sizeof(replay_frame) );
26 for( u32 i=0; i<4; i++ ){
27 data_table[i][0] = total;
28 total += vg_align8(data_table[i][1]);
29
30 if( total > 0xffff )
31 vg_fatal_error( "Exceeded frame storage capacity\n" );
32 }
33 return total;
34 }
35
36 static void replay_tailpop( replay_buffer *replay ){
37 if( replay->cursor_frame == replay->tail )
38 replay->cursor_frame = NULL;
39 if( replay->statehead == replay->tail )
40 replay->statehead = NULL;
41
42 replay->tail = replay->tail->r;
43
44 if( replay->tail )
45 replay->tail->l = NULL;
46 else
47 replay->head = NULL;
48 }
49
50 static replay_frame *replay_newframe( replay_buffer *replay,
51 u16 animator_size,
52 u16 gamestate_size,
53 u16 sfx_count ){
54 u16 data_table[4][2];
55 data_table[ k_replay_framedata_animator ][1] = animator_size;
56 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
57 data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
58 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
59 if( gamestate_size ){
60 data_table[ k_replay_framedata_internal_gamestate ][1] =
61 sizeof( replay_gamestate );
62 }
63
64 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
65
66 replay_frame *frame = NULL;
67 if( replay->head ){
68 u32 headsize = replay->head->total_size,
69 nextpos = ((void *)replay->head - replay->data) + headsize;
70
71 if( nextpos + nextsize > replay->size ){
72 nextpos = 0;
73
74 /* maintain contiguity */
75 while( replay->tail ){
76 if( (void *)replay->tail - replay->data )
77 replay_tailpop( replay );
78 else break;
79 }
80 }
81
82 check_again:;
83 u32 tailpos = (void *)replay->tail - replay->data;
84
85 if( tailpos >= nextpos ){
86 if( nextpos + nextsize > tailpos ){
87 replay_tailpop( replay );
88
89 if( replay->tail )
90 goto check_again;
91 }
92 }
93
94 frame = replay->data + nextpos;
95
96 if( replay->head )
97 replay->head->r = frame;
98 }
99 else
100 frame = replay->data;
101
102 for( u32 i=0; i<4; i++ ){
103 frame->data_table[i][0] = data_table[i][0];
104 frame->data_table[i][1] = data_table[i][1];
105 }
106
107 frame->total_size = nextsize;
108 frame->l = replay->head;
109 frame->r = NULL;
110 replay->head = frame;
111 if( !replay->tail ) replay->tail = frame;
112 if( gamestate_size ) replay->statehead = frame;
113
114 return frame;
115 }
116
117 static void replay_emit_frame_sounds( replay_frame *frame ){
118 void *baseptr = frame;
119 u16 *inf = frame->data_table[k_replay_framedata_sfx];
120 struct net_sfx *buffer = baseptr + inf[0];
121 u32 count = inf[1] / sizeof(struct net_sfx);
122
123 for( u32 i=0; i<count; i ++ ){
124 net_sfx_play( buffer + i );
125 }
126 }
127
128 static int replay_seek( replay_buffer *replay, f64 t ){
129 if( !replay->head ) return 0;
130 assert( replay->tail );
131
132 if( t < replay->tail->time ) t = replay->tail->time;
133 if( t > replay->head->time ) t = replay->head->time;
134
135 if( !replay->cursor_frame ) {
136 replay->cursor = replay->head->time;
137 replay->cursor_frame = replay->head;
138
139 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
140 replay->cursor = replay->tail->time;
141 replay->cursor_frame = replay->tail;
142 }
143 }
144
145 f64 dir = t - replay->cursor;
146 if( dir == 0.0 ) return 0;
147 dir = vg_signf( dir );
148
149
150 u32 i=4096;
151 while( i --> 0 ){
152 if( dir < 0.0 ){
153 if( t > replay->cursor_frame->time ) {
154 replay->cursor = t;
155 return 1;
156 }
157 }
158
159 replay_frame *next;
160 if( dir > 0.0 ) next = replay->cursor_frame->r;
161 else next = replay->cursor_frame->l;
162
163 if( !next ) break;
164
165 if( dir > 0.0 ){
166 if( t < next->time ){
167 replay->cursor = t;
168 return 1;
169 }
170 }
171
172 replay_emit_frame_sounds( next );
173
174 replay->cursor_frame = next;
175 replay->cursor = next->time;
176
177 if( !i ) return 1;
178 }
179
180 replay->cursor = t;
181 return 0;
182 }
183
184 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
185 replay_frame *frame = replay->cursor_frame;
186 u32 i=4096;
187 while( i --> 0 ){
188 if( !frame ) return frame;
189 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
190 frame = frame->l;
191 }
192
193 return NULL;
194 }
195
196 static f32 replay_subframe_time( replay_buffer *replay ){
197 replay_frame *frame = replay->cursor_frame;
198 if( !frame ) return 0.0f;
199 replay_frame *next = frame->r;
200 if( next ){
201 f64 l = next->time - frame->time,
202 t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
203 return vg_clampf( t, 0.0f, 1.0f );
204 }
205 else
206 return 0.0f;
207 }
208
209 static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
210 cam->fov = frame->cam_fov;
211 v3_copy( frame->cam_pos, cam->pos );
212 v3_copy( frame->cam_angles, cam->angles );
213 }
214
215 static void replay_get_camera( replay_buffer *replay, camera *cam ){
216 cam->nearz = 0.1f;
217 cam->farz = 100.0f;
218 if( replay->cursor_frame ){
219 replay_frame *next = replay->cursor_frame->r;
220
221 if( next ){
222 camera temp;
223
224 replay_get_frame_camera( replay->cursor_frame, cam );
225 replay_get_frame_camera( next, &temp );
226 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
227 }
228 else {
229 replay_get_frame_camera( replay->cursor_frame, cam );
230 }
231 }
232 else {
233 v3_zero( cam->pos );
234 v3_zero( cam->angles );
235 cam->fov = 90.0f;
236 }
237 }
238
239 struct replay_rb{
240 v3f co, v, w;
241 v4f q;
242 };
243
244 static void skaterift_record_frame( replay_buffer *replay,
245 int force_gamestate ){
246 f64 delta = 9999999.9,
247 statedelta = 9999999.9;
248
249 if( replay->head )
250 delta = vg.time - replay->head->time;
251
252 if( replay->statehead )
253 statedelta = vg.time - replay->statehead->time;
254
255 const f64 k_replay_rate = 1.0/30.0,
256 k_gamestate_rate = 0.5;
257
258 int save_frame = 0,
259 save_state = 0;
260
261 if( force_gamestate ) save_state = 1;
262 if( statedelta > k_gamestate_rate ) save_state = 1;
263 if( delta > k_replay_rate ) save_frame = 1;
264 if( save_state ) save_frame = 1;
265
266 if( !save_frame ) return;
267
268 u16 gamestate_size = 0;
269 if( save_state ){
270 /* TODO: have as part of system struct */
271 gamestate_size = (u32 []){
272 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
273 [k_player_subsystem_drive] = 0,
274 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
275 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
276 sizeof(struct replay_rb),
277 }[ localplayer.subsystem ];
278 }
279
280 u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
281
282 replay_frame *frame = replay_newframe( replay,
283 animator_size, gamestate_size,
284 localplayer.local_sfx_buffer_count );
285 frame->system = localplayer.subsystem;
286
287 if( save_state ){
288 replay_gamestate *gs =
289 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
290
291 /* permanent block */
292 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
293 memcpy( &gs->cam_control, &localplayer.cam_control,
294 sizeof(struct player_cam_controller) );
295 v3_copy( localplayer.angles, gs->angles );
296
297 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
298
299 /* subsytem/dynamic block */
300 if( localplayer.subsystem == k_player_subsystem_walk )
301 memcpy( dst, &player_walk.state, gamestate_size );
302 else if( localplayer.subsystem == k_player_subsystem_skate )
303 memcpy( dst, &player_skate.state, gamestate_size );
304 else if( localplayer.subsystem == k_player_subsystem_dead ){
305 struct replay_rb *arr = dst;
306 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
307 rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
308 v3_copy( rb->co, arr[i].co );
309 v3_copy( rb->w, arr[i].w );
310 v3_copy( rb->v, arr[i].v );
311 v4_copy( rb->q, arr[i].q );
312 }
313 }
314 }
315
316 replay->cursor = vg.time;
317 replay->cursor_frame = frame;
318 frame->time = vg.time;
319
320 /* camera */
321 v3_copy( localplayer.cam.pos, frame->cam_pos );
322 if( localplayer.gate_waiting ){
323 m4x3_mulv( localplayer.gate_waiting->transport,
324 frame->cam_pos, frame->cam_pos );
325
326 v3f v0;
327 v3_angles_vector( localplayer.cam.angles, v0 );
328 m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
329 v3_angles( v0, frame->cam_angles );
330 }
331 else
332 v3_copy( localplayer.cam.angles, frame->cam_angles );
333
334 frame->cam_fov = localplayer.cam.fov;
335
336 /* animator */
337 void *dst = replay_frame_data( frame, k_replay_framedata_animator );
338
339 if( localplayer.subsystem == k_player_subsystem_walk )
340 memcpy( dst, &player_walk.animator, animator_size );
341 else if( localplayer.subsystem == k_player_subsystem_skate )
342 memcpy( dst, &player_skate.animator, animator_size );
343 else if( localplayer.subsystem == k_player_subsystem_dead ){
344 memcpy( dst, &player_dead.animator, animator_size );
345 }
346
347 /* sound effects */
348 memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
349 localplayer.local_sfx_buffer,
350 sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
351
352 localplayer.local_sfx_buffer_count = 0;
353 }
354
355 static
356 void skaterift_restore_frame( replay_frame *frame ){
357 replay_gamestate *gs =
358 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
359 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
360 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
361 assert( src_size );
362
363 if(frame->system == k_player_subsystem_walk ){
364 memcpy( &player_walk.state, src, src_size );
365 }
366 else if( frame->system == k_player_subsystem_skate ){
367 memcpy( &player_skate.state, src, src_size );
368 }
369 else if( frame->system == k_player_subsystem_dead ){
370 player__dead_transition(0);
371 struct replay_rb *arr = src;
372
373 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
374 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
375 rigidbody *rb = &part->obj.rb;
376
377 v3_copy( arr[i].co, rb->co );
378 v3_copy( arr[i].w, rb->w );
379 v3_copy( arr[i].v, rb->v );
380 v4_copy( arr[i].q, rb->q );
381
382 v3_copy( arr[i].co, part->prev_co );
383 v4_copy( arr[i].q, part->prev_q );
384 }
385 }
386
387 localplayer.subsystem = frame->system;
388
389 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
390 v3_copy( gs->angles, localplayer.angles );
391
392 v3_copy( frame->cam_pos, localplayer.cam.pos );
393 v3_copy( frame->cam_angles, localplayer.cam.angles );
394 localplayer.cam.fov = frame->cam_fov;
395
396 memcpy( &localplayer.cam_control, &gs->cam_control,
397 sizeof(struct player_cam_controller) );
398
399 /* chop end off replay */
400 frame->r = NULL;
401 skaterift.replay.statehead = frame;
402 skaterift.replay.head = frame;
403 skaterift.replay.cursor_frame = frame;
404 skaterift.replay.cursor = frame->time;
405 skaterift.replay_control = k_replay_control_scrub;
406 skaterift.activity = k_skaterift_default;
407 vg.time = frame->time;
408 }
409
410 static void skaterift_replay_resume(void){
411 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
412
413 if( prev ){
414 skaterift.replay_control = k_replay_control_resume;
415 skaterift.resume_target = prev;
416 skaterift.resume_begin = skaterift.replay.cursor;
417 skaterift.resume_transition = 0.0f;
418 }
419
420 gui_helper_clear();
421 }
422
423 static void skaterift_replay_update_helpers(void);
424
425 static void skaterift_replay_pre_update(void){
426 if( skaterift.activity != k_skaterift_replay ) return;
427
428 if( skaterift.replay_control == k_replay_control_resume ){
429 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
430 skaterift.replay.cursor_frame == NULL ){
431 skaterift_restore_frame( skaterift.resume_target );
432 }
433 else {
434 vg_slewf( &skaterift.resume_transition, 1.0f,
435 vg.time_frame_delta * (1.0f/1.0f) );
436
437 if( skaterift.resume_transition >= 1.0f )
438 skaterift_restore_frame( skaterift.resume_target );
439 else {
440 f64 target = vg_lerp( skaterift.resume_begin,
441 skaterift.resume_target->time,
442 vg_smoothstepf( skaterift.resume_transition ) );
443 if( replay_seek( &skaterift.replay, target ) )
444 skaterift.track_velocity = 1.0f;
445 else
446 skaterift.track_velocity = 0.0f;
447 }
448 }
449 }
450 else {
451 if( button_down( k_srbind_replay_play ) )
452 skaterift.replay_control = k_replay_control_play;
453 if( button_down( k_srbind_replay_freecam ) ){
454 skaterift.freecam = skaterift.freecam ^ 0x1;
455
456 if( skaterift.freecam )
457 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
458
459 skaterift_replay_update_helpers();
460 }
461
462 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
463 if( button_press( k_srbind_reset ) )
464 target_speed += -2.0;
465
466 if( fabsf(target_speed) > 0.01f )
467 skaterift.replay_control = k_replay_control_scrub;
468
469 if( skaterift.replay_control == k_replay_control_play )
470 target_speed = 1.0;
471
472 vg_slewf( &skaterift.track_velocity, target_speed,
473 18.0f*vg.time_frame_delta );
474
475 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
476 f64 target = skaterift.replay.cursor;
477 target += skaterift.track_velocity * vg.time_frame_delta;
478
479 if( !replay_seek( &skaterift.replay, target ) )
480 skaterift.track_velocity = 0.0f;
481 }
482
483 if( button_down( k_srbind_mback ) ){
484 if( skaterift.replay.statehead )
485 skaterift_restore_frame( skaterift.replay.statehead );
486 else
487 skaterift.activity = k_skaterift_default;
488 srinput.state = k_input_state_resume;
489 gui_helper_clear();
490 }
491
492 if( skaterift.freecam ){
493 //freecam_preupdate();
494 }
495 else {
496 if( button_down( k_srbind_replay_resume ) ){
497 skaterift_replay_resume();
498 }
499 }
500 }
501 }
502
503 static void skaterift_replay_update_helpers(void){
504 skaterift.helper_resume->greyed = skaterift.freecam;
505
506 vg_str freecam_text;
507 vg_strnull( &freecam_text, skaterift.helper_freecam->text,
508 GUI_HELPER_TEXT_LENGTH );
509 vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
510 }
511
512 static void skaterift_replay_post_render(void){
513 if( world_static.active_instance != k_world_purpose_client )
514 return;
515
516 /* capture the current resume frame at the very last point */
517 if( button_down( k_srbind_reset ) ){
518 if( skaterift.activity == k_skaterift_default ){
519 localplayer.rewinded_since_last_gate = 1;
520 skaterift.activity = k_skaterift_replay;
521 skaterift_record_frame( &skaterift.replay, 1 );
522 if( skaterift.replay.head ){
523 skaterift.replay.cursor = skaterift.replay.head->time;
524 skaterift.replay.cursor_frame = skaterift.replay.head;
525 }
526 skaterift.replay_control = k_replay_control_scrub;
527
528 gui_helper_clear();
529 vg_str text;
530
531 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
532 vg_strcat( &text, "scrub" );
533
534 if( (skaterift.helper_resume = gui_new_helper(
535 input_button_list[k_srbind_replay_resume], &text )) )
536 vg_strcat( &text, "resume" );
537
538 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
539 vg_strcat( &text, "playback" );
540
541 skaterift.helper_freecam = gui_new_helper(
542 input_button_list[k_srbind_replay_freecam], &text );
543
544 skaterift_replay_update_helpers();
545 }
546 }
547 }
548
549 #if 0
550 static void skaterift_get_replay_camera( camera *cam ){
551 if( skaterift.freecam ){
552 cam->nearz = 0.1f;
553 cam->farz = 100.0f;
554 v3_copy( skaterift.replay_freecam.pos, cam->pos );
555 v3_copy( skaterift.replay_freecam.angles, cam->angles );
556 cam->fov = skaterift.replay_freecam.fov;
557 }
558 else{
559 replay_get_camera( &skaterift.replay, &skaterift.cam );
560 }
561 }
562 #endif
563
564 static void skaterift_replay_debug_info(void){
565 player__debugtext( 2, "replay info" );
566
567 replay_buffer *replay = &skaterift.replay;
568
569 u32 head = 0,
570 tail = 0;
571 if( replay->tail ) tail = (void *)replay->tail - replay->data;
572 if( replay->head ) head = (void *)replay->head - replay->data;
573
574 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
575
576 if( replay->statehead ){
577 for( u32 i=0; i<4; i++ ){
578 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
579 replay->statehead->data_table[i][0],
580 replay->statehead->data_table[i][1] );
581 }
582 u32 state = (void *)replay->statehead - replay->data;
583 player__debugtext( 1, "gs @%u\n", state );
584 player__debugtext( 1, "gamestate_size: %hu\n",
585 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
586 }
587 else
588 player__debugtext( 1, "gs @NULL\n" );
589
590 f64 start = replay->cursor,
591 end = replay->cursor;
592 if( replay->tail ) start = replay->tail->time;
593 if( replay->head ) end = replay->head->time;
594
595 f64 cur = replay->cursor - start,
596 len = end - start;
597
598 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
599 }
600
601 static void skaterift_replay_imgui(void){
602 if( skaterift.activity != k_skaterift_replay ) return;
603
604 replay_buffer *replay = &skaterift.replay;
605 f64 start = replay->cursor,
606 end = replay->cursor;
607 if( replay->tail ) start = replay->tail->time;
608 if( replay->head ) end = replay->head->time;
609 f64 len = end - start,
610 cur = (replay->cursor - start) / len;
611
612 char buffer[ 128 ];
613
614 /* mainbar */
615 ui_px height = 32,
616 cwidth = 2;
617 ui_rect bar = { 0, 0, vg.window_x, height };
618 ui_fill( bar, ui_colour( k_ui_bg ) );
619
620 /* cursor frame block */
621 if( replay->cursor_frame ){
622 if( replay->cursor_frame->r ){
623 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
624 s = (replay->cursor_frame->time - start) / len;
625 ui_rect box = { s*(f64)vg.window_x, 0,
626 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
627 ui_fill( box, ui_colour( k_ui_bg+4 ) );
628 }
629 }
630
631 /* cursor */
632 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
633 cwidth, bar[3] };
634 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
635
636 /* latest state marker */
637 if( replay->statehead ){
638 f64 t = (replay->statehead->time - start) / len;
639 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
640 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
641 }
642
643 /* previous state marker */
644 replay_frame *prev = replay_find_recent_stateframe( replay );
645 if( prev ){
646 f64 t = (prev->time - start) / len;
647 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
648 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
649 }
650
651 cusor[1] -= height;
652 cusor[2] = 200;
653 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
654 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
655
656 snprintf( buffer, 128, "-%.2fs\n", len );
657 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
658 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
659 }
660
661 #endif /* PLAYER_REPLAY_C */