active ragdolls
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8 #include "ent_miniworld.h"
9 #include "ent_region.h"
10
11 static i32 k_show_own_name = 0;
12
13 static void player_remote_clear( struct network_player *player ){
14 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
15 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
16
17 memset( player, 0, sizeof(*player) );
18 strcpy( player->username, "unknown" );
19 player->subsystem = k_player_subsystem_invalid;
20 }
21
22 /*
23 * re-attatches addon_reg pointers on the remote client if we have the same
24 * world loaded.
25 */
26 static void relink_remote_player_worlds( u32 client_id ){
27 struct network_player *player = &netplayers.list[client_id];
28
29 addon_alias q[2];
30 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
31 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
32
33 /*
34 * currently in 10.23, the hub world will always be the same.
35 * this might but probably wont change in the future
36 */
37 for( u32 i=0; i<k_world_max; i++ ){
38 addon_reg *reg = world_static.instance_addons[ i ];
39
40 player->world_match[i] = 0;
41
42 if( reg ){
43 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
44 player->world_match[i] = 1;
45 }
46 }
47 }
48
49 /*
50 * re-attatches addon_reg pointers on the remote client if we have the mod
51 * installed locally.
52 *
53 * Run if local worlds change
54 */
55 static void relink_all_remote_player_worlds(void){
56 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
57 struct network_player *player = &netplayers.list[i];
58 if( player->active )
59 relink_remote_player_worlds(i);
60 }
61 }
62
63 static void player_remote_update_friendflags( struct network_player *remote ){
64 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
65 remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
66 remote->steamid, k_EFriendFlagImmediate );
67 remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
68 remote->steamid, k_EFriendFlagBlocked );
69 }
70
71 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
72 netmsg_blank *tmp = msg->m_pData;
73
74 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
75 netmsg_playerjoin *playerjoin = msg->m_pData;
76 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
77
78 if( playerjoin->index < vg_list_size(netplayers.list) ){
79 struct network_player *player = &netplayers.list[ playerjoin->index ];
80 player_remote_clear( player );
81 player->active = 1;
82 player->steamid = playerjoin->steamid;
83 player_remote_update_friendflags( player );
84
85 /* TODO: interpret the uids */
86 player->board_view_slot = 0;
87 player->playermodel_view_slot = 0;
88
89 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
90 buf->t = -99999999.9;
91 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
92 buf->frames[i].active = 0;
93 }
94
95 vg_info( "#%u joined friend: %d, blocked: %d\n",
96 playerjoin->index, player->isfriend, player->isblocked );
97 }
98 else {
99 vg_error( "inetmsg_playerjoin: player index out of range\n" );
100 }
101 }
102 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
103 netmsg_playerleave *playerleave = msg->m_pData;
104 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
105
106 if( playerleave->index < vg_list_size(netplayers.list) ){
107 struct network_player *player = &netplayers.list[ playerleave->index ];
108 player_remote_clear( player );
109 player->active = 0;
110 vg_info( "player leave (%d)\n", playerleave->index );
111 }
112 else {
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
114 }
115 }
116 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
117 netmsg_playerusername *update = msg->m_pData;
118 if( !packet_minsize( msg, sizeof(*update) )) return;
119
120 if( update->index < vg_list_size(netplayers.list) ){
121 struct network_player *player = &netplayers.list[ update->index ];
122
123 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
124 player->username, sizeof(player->username) );
125
126 vg_info( "#%u changed username to: %s\n",
127 update->index, player->username );
128 }
129 else {
130 vg_error( "inetmsg_playerleave: player index out of range\n" );
131 }
132 }
133 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
134 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
135
136 if( datasize > sizeof(union interp_animdata) ){
137 vg_error( "Player frame data exceeds animdata size\n" );
138 return;
139 }
140
141 netmsg_playerframe *frame = msg->m_pData;
142 if( frame->client >= vg_list_size(netplayers.list) ){
143 vg_error( "inetmsg_playerframe: player index out of range\n" );
144 return;
145 }
146
147 if( frame->subsystem >= k_player_subsystem_max ){
148 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
149 return;
150 }
151
152 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
153 struct interp_frame *dest = NULL;
154
155 f64 min_time = INFINITY;
156 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
157 struct interp_frame *ifr = &ib->frames[i];
158
159 if( !ifr->active ){
160 dest = ifr;
161 break;
162 }
163
164 if( ifr->timestamp < min_time ){
165 min_time = ifr->timestamp;
166 dest = ifr;
167 }
168 }
169
170 dest->active = 1;
171 dest->subsystem = frame->subsystem;
172 dest->instance_id = frame->instance_id;
173
174 bitpack_ctx ctx = {
175 .mode = k_bitpack_decompress,
176 .buffer = frame->animdata,
177 .buffer_len = datasize,
178 .bytes = 0,
179 };
180
181 /* animation
182 * -------------------------------------------------------------*/
183
184 dest->timestamp = frame->timestamp;
185 dest->boundary_hash = frame->boundary_hash;
186
187 struct network_player *player = &netplayers.list[ frame->client ];
188 struct player_subsystem_interface *sys =
189 player_subsystems[ frame->subsystem ];
190
191 if( sys->network_animator_exchange ){
192 memset( &dest->data, 0, sys->animator_size );
193 sys->network_animator_exchange( &ctx, &dest->data );
194 }
195 else {
196 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
197 }
198
199 /* sfx
200 * -------------------------------------------------------------*/
201
202 for( u32 i=0; i<frame->sound_effects; i ++ ){
203 struct net_sfx sfx;
204 net_sfx_exchange( &ctx, &sfx );
205
206 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
207 (sfx.subframe*NETWORK_FRAMERATE);
208
209 f32 remaining = t - ib->t;
210
211 if( remaining <= 0.0f )
212 net_sfx_play( &sfx );
213 else{
214 struct net_sfx *dst = NULL;
215
216 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
217 struct net_sfx *sj = &netplayers.sfx_queue[j];
218 if( sj->system == k_player_subsystem_invalid ){
219 dst = sj;
220 break;
221 }
222
223 if( sj->priority < sfx.priority )
224 dst = sj;
225 }
226
227 *dst = sfx;
228 dst->subframe = remaining;
229 }
230 }
231
232 player->subsystem = frame->subsystem;
233 player->down_bytes += msg->m_cbSize;
234 }
235 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
236 netmsg_playeritem *item = msg->m_pData;
237 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
238
239 if( item->client >= vg_list_size(netplayers.list) ){
240 vg_error( "inetmsg_playerframe: player index out of range\n" );
241 return;
242 }
243
244 if( item->type_index >= k_netmsg_playeritem_max ){
245 vg_warn( "Client #%d invalid equip type %u\n",
246 (i32)item->client, (u32)item->type_index );
247 return;
248 }
249
250 vg_info( "Client #%d equiped: [%s] %s\n",
251 item->client,
252 (const char *[]){[k_netmsg_playeritem_board]="board",
253 [k_netmsg_playeritem_player]="player",
254 [k_netmsg_playeritem_world0]="world0",
255 [k_netmsg_playeritem_world1]="world1"
256 }[item->type_index], item->uid );
257
258 struct network_player *player = &netplayers.list[ item->client ];
259 char *uid = player->items[ item->type_index ];
260
261 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
262 uid, ADDON_UID_MAX );
263
264 if( item->type_index == k_netmsg_playeritem_board ){
265 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
266 player->board_view_slot =
267 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
268 }
269 else if( item->type_index == k_netmsg_playeritem_player ){
270 addon_cache_unwatch( k_addon_type_player,
271 player->playermodel_view_slot );
272 player->playermodel_view_slot =
273 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
274 }
275 else if( (item->type_index == k_netmsg_playeritem_world0) ||
276 (item->type_index == k_netmsg_playeritem_world1) ){
277 relink_remote_player_worlds( item->client );
278 }
279 }
280 else if( tmp->inetmsg_id == k_inetmsg_chat ){
281 netmsg_chat *chat = msg->m_pData;
282
283 struct network_player *player = &netplayers.list[ chat->client ];
284 network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
285 player->chat, NETWORK_MAX_CHAT );
286 player->chat_time = vg.time_real;
287 vg_info( "[%d]: %s\n", chat->client, player->chat );
288 }
289 else if( tmp->inetmsg_id == k_inetmsg_region ){
290 netmsg_region *region = msg->m_pData;
291 struct network_player *player = &netplayers.list[ region->client ];
292
293 u32 l = network_msgstring(
294 region->loc, msg->m_cbSize, sizeof(netmsg_region),
295 player->region, NETWORK_REGION_MAX );
296 player->region_flags = region->flags;
297
298 if( l )
299 player->region_flags |= k_ent_region_flag_hasname;
300
301 player->effect_data.spark.colour = region_spark_colour(region->flags);
302 }
303 }
304
305 /*
306 * Write localplayer pose to network
307 */
308 static void remote_player_send_playerframe(void){
309 u8 sysid = localplayer.subsystem;
310 if( sysid >= k_player_subsystem_max ) return;
311
312 struct player_subsystem_interface *sys = player_subsystems[sysid];
313
314 if( sys->animator_size ){
315 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
316 base_size = sizeof(struct netmsg_playerframe),
317 max_packet = base_size + max_buf_size;
318
319 netmsg_playerframe *frame = alloca( max_packet );
320 frame->inetmsg_id = k_inetmsg_playerframe;
321 frame->client = 0xff;
322 frame->subsystem = localplayer.subsystem;
323 frame->instance_id = world_static.active_instance;
324
325 bitpack_ctx ctx = {
326 .mode = k_bitpack_compress,
327 .buffer = frame->animdata,
328 .buffer_len = max_buf_size,
329 .bytes = 0
330 };
331
332 /* animation
333 * -----------------------------------------------*/
334
335 frame->timestamp = vg.time_real;
336 frame->boundary_hash = localplayer.boundary_hash;
337 if( sys->network_animator_exchange )
338 sys->network_animator_exchange( &ctx, sys->animator_data );
339 else
340 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
341
342 /* sfx
343 * ---------------------------------------------*/
344
345 frame->sound_effects = localplayer.sfx_buffer_count;
346 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
347 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
348
349 u32 wire_size = base_size + ctx.bytes;
350 netplayers.up_bytes += wire_size;
351
352 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
353 hSteamNetworkingSockets, network_client.remote,
354 frame, wire_size,
355 k_nSteamNetworkingSend_Unreliable, NULL );
356 }
357 }
358
359 /*
360 * Updates network traffic stats
361 */
362 static void remote_player_debug_update(void){
363 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
364 netplayers.last_data_measurement = vg.time_real;
365 u32 total_down = 0;
366
367 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
368 struct network_player *player = &netplayers.list[i];
369 if( player->active ){
370 total_down += player->down_bytes;
371 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
372 player->down_bytes = 0;
373 }
374 }
375
376 netplayers.down_kbs = ((f32)total_down)/1024.0f;
377 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
378 netplayers.up_bytes = 0;
379 }
380 }
381
382 /*
383 * Debugging information
384 */
385 static void remote_player_network_imgui( m4x4f pv ){
386 if( network_client.user_intent == k_server_intent_online ){
387 if( !(steam_ready &&
388 (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
389 {
390 char buf[128];
391 vg_str str;
392 vg_strnull( &str, buf, sizeof(buf) );
393 u32 fg = 0;
394 network_status_string( &str, &fg );
395 ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1,
396 k_ui_align_middle_center, fg );
397 }
398 }
399
400 if( !network_client.network_info )
401 return;
402
403 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
404 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
405
406 char buf[512];
407 const char *netstatus = "PROGRAMMING ERROR";
408
409 struct { enum ESteamNetworkingConnectionState state; const char *str; }
410 states[] = {
411 { k_ESteamNetworkingConnectionState_None, "None" },
412 { k_ESteamNetworkingConnectionState_Connecting,
413 (const char *[]){"Connecting -",
414 "Connecting /",
415 "Connecting |",
416 "Connecting \\",
417 }[(u32)(vg.time_real/0.25) & 0x3 ] },
418 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
419 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
420 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
421 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
422 "Problem Detected Locally" },
423 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
424 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
425 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
426 };
427 for( u32 i=0; i<vg_list_size(states); i ++ ){
428 if( states[i].state == network_client.state ){
429 netstatus = states[i].str;
430 break;
431 }
432 }
433 snprintf( buf, 512, "Network: %s", netstatus );
434 ui_info( panel, buf );
435 ui_info( panel, "---------------------" );
436
437 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
438 ui_info( panel, "#-1: localplayer" );
439
440 snprintf( buf, 512, "U%.3f/D%.3fkbs",
441 netplayers.up_kbs, netplayers.down_kbs );
442 ui_info( panel, buf );
443
444 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
445 struct network_player *player = &netplayers.list[i];
446 if( player->active ){
447 const char *sysname = "invalid";
448
449 if( player->subsystem < k_player_subsystem_max ){
450 sysname = player_subsystems[ player->subsystem ]->name;
451 }
452 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
453 i, player->username, sysname, player->down_kbs );
454 ui_info( panel, buf );
455 }
456 }
457 }
458 else {
459 ui_info( panel, "offline" );
460 }
461 }
462
463 static void remote_player_effect( struct network_player *player,
464 player_pose *final_pose ){
465 /* effects */
466 }
467
468 /*
469 * write the remote players final_mtx
470 */
471 static void pose_remote_player( u32 index,
472 struct interp_frame *f0,
473 struct interp_frame *f1 ){
474
475 struct network_player *player = &netplayers.list[ index ];
476
477 struct interp_buffer *buf = &netplayers.interp_data[ index ];
478 struct skeleton *sk = &localplayer.skeleton;
479 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
480 struct player_board_pose *board_pose = &netplayers.board_poses[index];
481
482 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
483 *sys1 = NULL;
484
485 struct player_board *board =
486 addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot );
487
488 player_pose pose0, pose1, posed;
489 sys0->pose( &f0->data, &pose0 );
490
491 u8 instance_id = 0;
492
493 if( f1 ){
494 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
495 t = vg_clampf( t, 0.0f, 1.0f );
496
497 sys1 = player_subsystems[f1->subsystem];
498 sys1->pose( &f1->data, &pose1 );
499
500 u16 bounds = f0->boundary_hash^f1->boundary_hash;
501
502 if( bounds & NETMSG_BOUNDARY_BIT )
503 t = 1.0f;
504
505 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
506 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
507 t = 1.0f;
508 }
509
510 instance_id = f1->instance_id;
511 lerp_player_pose( &pose0, &pose1, t, &posed );
512 effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta );
513
514 apply_full_skeleton_pose( sk, &posed, final_mtx );
515
516 if( t < 0.5f ){
517 if( sys0->effects )
518 sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
519 }
520 else{
521 if( sys1->effects )
522 sys1->effects( &f1->data, final_mtx, board, &player->effect_data );
523 }
524
525 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
526 }
527 else {
528 instance_id = f0->instance_id;
529 effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta );
530 apply_full_skeleton_pose( sk, &pose0, final_mtx );
531 if( sys0->effects )
532 sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
533 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
534 }
535
536 if( player->world_match[ instance_id ] )
537 player->active_world = &world_static.instances[ instance_id ];
538 }
539
540 /*
541 * animate remote player and store in final_mtx
542 */
543 static void animate_remote_player( u32 index ){
544
545 /*
546 * Trys to keep the cursor inside the buffer
547 */
548 f64 min_time = -999999999.9,
549 max_time = 999999999.9,
550 abs_max_time = -999999999.9;
551
552 struct interp_frame *minframe = NULL,
553 *maxframe = NULL,
554 *abs_max_frame = NULL;
555
556 struct interp_buffer *buf = &netplayers.interp_data[index];
557 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
558 struct interp_frame *ifr = &buf->frames[i];
559
560 if( ifr->active ){
561 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
562 min_time = ifr->timestamp;
563 minframe = ifr;
564 }
565
566 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
567 max_time = ifr->timestamp;
568 maxframe = ifr;
569 }
570
571 if( ifr->timestamp > abs_max_time ){
572 abs_max_time = ifr->timestamp;
573 abs_max_frame = ifr;
574 }
575 }
576 }
577
578 struct network_player *player = &netplayers.list[ index ];
579 if( player->active != 2 )
580 player->active_world = NULL;
581
582 if( minframe && maxframe ){
583 pose_remote_player( index, minframe, maxframe );
584 buf->t += vg.time_frame_delta;
585 }
586 else {
587 buf->t = abs_max_time - 0.25;
588
589 if( abs_max_frame )
590 pose_remote_player( index, abs_max_frame, NULL );
591 else
592 return;
593 }
594 }
595
596 /*
597 * Update full final_mtx for all remote players
598 */
599 static void animate_remote_players(void){
600 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
601 struct network_player *player = &netplayers.list[i];
602 if( !player->active ) continue;
603
604 animate_remote_player( i );
605 }
606 }
607
608 /*
609 * Draw remote players
610 */
611 static void render_remote_players( world_instance *world, camera *cam ){
612 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
613 struct skeleton *sk = &localplayer.skeleton;
614
615 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
616 struct network_player *player = &netplayers.list[i];
617 if( !player->active || player->isblocked ) continue;
618 if( player->active_world != world ) continue;
619 if( !player->isfriend &&
620 (world-world_static.instances == k_world_purpose_hub)) continue;
621
622 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
623
624 struct player_model *model =
625 addon_cache_item_if_loaded( k_addon_type_player,
626 player->playermodel_view_slot );
627
628 if( !model ) model = &localplayer.fallback_model;
629 render_playermodel( cam, world, 0, model, sk, final_mtx );
630
631 struct player_board *board =
632 addon_cache_item_if_loaded( k_addon_type_board,
633 player->board_view_slot );
634 render_board( cam, world, board, final_mtx[localplayer.id_board],
635 &netplayers.board_poses[ i ], k_board_shader_player );
636 }
637
638 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
639 }
640
641 static int remote_players_randomize( int argc, const char *argv[] ){
642 for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
643 struct network_player *player = &netplayers.list[i];
644
645 player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
646 player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
647 player->isblocked = vg_randu32(&vg.rand) &
648 vg_randu32(&vg.rand) &
649 vg_randu32(&vg.rand) & 0x1;
650 player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;
651 player->world_match[ 1 ] = 0;
652
653 if( player->world_match[0] )
654 player->active_world = &world_static.instances[0];
655 else
656 player->active_world = NULL;
657
658 for( int i=0; i<sizeof(player->username)-1; i ++ ){
659 player->username[i] = 'a' + (vg_randu32(&vg.rand) % 30);
660 player->username[i+1] = '\0';
661
662 if( (vg_randu32(&vg.rand) % 8) == 3 )
663 break;
664 }
665
666 for( int i=0; i<3; i ++ ){
667 player->medals[i] = vg_randu32(&vg.rand) % 3;
668 }
669
670 v3f pos;
671
672 vg_rand_sphere( &vg.rand, pos );
673 v3_muladds( localplayer.rb.co, pos, 100.0f,
674 netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
675 }
676
677 return 0;
678 }
679
680 static void remote_players_init(void){
681 vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
682 vg_console_reg_var( "k_show_own_name", &k_show_own_name,
683 k_var_dtype_i32, 0 );
684 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
685 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
686 }
687 }
688
689 static void remote_sfx_pre_update(void){
690 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
691 struct net_sfx *si = &netplayers.sfx_queue[i];
692
693 if( si->system != k_player_subsystem_invalid ){
694 si->subframe -= vg.time_frame_delta;
695 if( si->subframe <= 0.0f ){
696 net_sfx_play( si );
697 si->system = k_player_subsystem_invalid;
698 }
699 }
700 }
701 }
702
703 /*
704 * animator->root_co of remote player
705 */
706 static void remote_player_position( int id, v3f out_co ){
707 struct skeleton *sk = &localplayer.skeleton;
708 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ];
709 v3_copy( final_mtx[0][3], out_co );
710 }
711
712 enum remote_player_gui_type {
713 k_remote_player_gui_type_stranger,
714 k_remote_player_gui_type_friend,
715 k_remote_player_gui_type_you,
716 };
717
718 /*
719 * Given players' root_co, get the screen point where we should draw tag info.
720 */
721 static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
722 v4f wpos;
723 v3_copy( root_co, wpos );
724 wpos[1] += 2.0f;
725 wpos[3] = 1.0f;
726
727 m4x4_mulv( pv, wpos, wpos );
728
729 if( wpos[3] > 0.0f ){
730 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
731 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
732
733 float k_max = 32000.0f;
734
735 out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max );
736 out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max );
737 return 1;
738 }
739 else
740 return 0;
741 }
742
743 /*
744 * Draw chat box relative to the root tag position on the screen
745 */
746 static void chat_box( ui_point tag_root, f64 time, const char *message ){
747 if( (vg.time_real - time) > 15.0 )
748 return;
749
750 ui_rect wr;
751 wr[2] = ui_text_line_width( message ) + 8;
752 wr[3] = vg_ui.font->glyph_height + 2;
753 wr[0] = tag_root[0]-(wr[2]/2);
754 wr[1] = tag_root[1] - wr[3] - 8;
755
756 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
757 ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
758 }
759
760 /*
761 * Draw full imgui for remote player
762 */
763 static void remote_player_nametag( ui_point tag_root,
764 struct network_player *player ){
765 vg_ui.font = &vg_ui_font_big;
766
767 ui_rect wr;
768 wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
769 wr[3] = 32;
770 wr[0] = tag_root[0]-(wr[2]/2);
771 wr[1] = tag_root[1]-(wr[3]/2);
772
773 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
774 ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
775
776 vg_ui.font = &vg_ui_font_small;
777
778 /* medals */
779 int cols = 0;
780 for( int i=0; i<3; i ++ )
781 if( player->medals[i] )
782 cols ++;
783
784 char buf[32];
785 vg_str str;
786
787 if( cols ){
788 f32 w = (f32)wr[2] / (f32)cols;
789 cols = 0;
790
791 for( int i=0; i<3; i ++ ){
792 if( player->medals[i] ){
793 ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
794 vg_ui.font->glyph_height };
795
796 vg_strnull( &str, buf, 32 );
797 vg_strcatch( &str, (char)k_SRglyph_vg_circle );
798 vg_strcati32( &str, player->medals[i] );
799
800 ui_text( col, buf, 1, k_ui_align_middle_center,
801 ui_colour( (enum ui_scheme_colour[]){
802 k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
803
804 cols ++;
805 }
806 }
807 }
808 }
809
810 static void remote_player_world_gui( m4x4f pv, v3f root_co,
811 struct network_player *player ){
812 ui_point tag_root;
813 if( !player_tag_position( pv, root_co, tag_root ) )
814 return;
815
816 if( player ){
817 remote_player_nametag( tag_root, player );
818 chat_box( tag_root, player->chat_time, player->chat );
819 }
820 else {
821 if( netplayers.chatting )
822 chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
823 else
824 chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
825 }
826 }
827
828 static void remote_player_gui_info( ui_rect box,
829 const char *username,
830 const char *activity,
831 enum remote_player_gui_type type,
832 int in_world ){
833
834 f32 opacity = in_world? 0.6f: 0.3f;
835
836 if( type == k_remote_player_gui_type_you )
837 ui_fill( box, ui_opacity( 0xff555555, opacity ) );
838 else
839 ui_fill( box, ui_opacity( 0xff000000, opacity ) );
840
841 if( type == k_remote_player_gui_type_friend )
842 ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
843
844 ui_rect top, bottom;
845 ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
846
847 u32 fg;
848
849 if( type == k_remote_player_gui_type_friend )
850 fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
851 else
852 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
853
854 vg_ui.font = &vg_ui_font_big;
855 ui_text( top, username, 1, k_ui_align_middle_center, fg );
856 vg_ui.font = &vg_ui_font_small;
857
858 ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
859 }
860
861 static void remote_players_imgui_lobby(void){
862 if( network_client.user_intent == k_server_intent_online ){
863 if( !(steam_ready &&
864 (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
865 {
866 return;
867 }
868 }
869
870 ui_px y = 50, width = 200, height = 42, gap = 2,
871 x = vg.window_x - width;
872
873 vg_ui.font = &vg_ui_font_big;
874 ui_text( (ui_rect){ x, 0, width, height },
875 "In World", 1, k_ui_align_middle_center, 0 );
876 vg_ui.font = &vg_ui_font_small;
877
878
879 ui_rect us = { x, y, width, height };
880 /* FIXME: your location */
881 remote_player_gui_info( us, steam_username_at_startup, "you",
882 k_remote_player_gui_type_you, 1 );
883 y += height + gap;
884
885 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
886 struct network_player *player = &netplayers.list[i];
887 if( !player->active || player->isblocked ) continue;
888
889 int in_same_world = player->active_world == world_current_instance();
890 if( !player->isfriend && !in_same_world )
891 continue;
892
893 const char *location = in_same_world? "": "another world";
894 if( player->region_flags & k_ent_region_flag_hasname ){
895 location = player->region;
896 }
897
898 ui_rect box = { x, y, width, height };
899 remote_player_gui_info( box, player->username, location,
900 player->isfriend, in_same_world );
901 y += height + gap;
902 }
903 }
904
905 static void remote_players_imgui_world( world_instance *world, m4x4f pv,
906 f32 max_dist, int geo_cull ){
907 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
908
909 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
910 struct network_player *player = &netplayers.list[i];
911 if( player->active ){
912 v3f co;
913 remote_player_position( i, co );
914
915 if( !player->active_world )
916 continue;
917 if( !player->isfriend &&
918 (world-world_static.instances == k_world_purpose_hub)) continue;
919
920 /* their in our active subworld */
921 if( player->active_world != world ){
922 m4x3_mulv( global_miniworld.mmdl, co, co );
923 co[1] -= 2.0f; /* HACK lol */
924 }
925
926 f32 d2 = v3_dist2( co, localplayer.rb.co );
927
928 if( d2 > (max_dist*max_dist) )
929 continue;
930
931 f32 dist = sqrtf(d2);
932 f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist));
933
934 if( geo_cull ){
935 ray_hit hit;
936 hit.dist = dist;
937
938 v3f dir;
939 v3_sub( co, skaterift.cam.pos, dir );
940 v3_normalize( dir );
941
942 if( ray_world( world, skaterift.cam.pos, dir, &hit,
943 k_material_flag_ghosts ) ){
944 opacity *= 0.5f;
945 }
946 }
947
948 player->opacity = vg_lerpf( player->opacity, opacity,
949 vg.time_frame_delta * 2.0f );
950
951 remote_player_world_gui( pv, co, player );
952
953 vg_ui.colour[3] = player->opacity;
954 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
955 }
956 }
957
958 vg_ui.colour[3] = 1.0f;
959
960 remote_player_world_gui( pv, localplayer.rb.co, NULL );
961 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
962 }
963
964 static void chat_escape(void){
965 netplayers.chatting = -1;
966 }
967
968 static void chat_enter( char *buf, u32 len ){
969 vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT,
970 k_strncpy_always_add_null );
971 netplayers.chatting = -1;
972 netplayers.chat_time = vg.time_real;
973 chat_send_message( buf );
974 }
975
976 static void remote_players_chat_imgui(void){
977 if( netplayers.chatting == 1 ){
978 ui_rect box = { 0, 0, 400, 40 },
979 window = { 0, 0, vg.window_x, vg.window_y };
980 ui_rect_center( window, box );
981
982 struct ui_textbox_callbacks callbacks = {
983 .enter = chat_enter,
984 .escape = chat_escape
985 };
986
987 ui_textbox( box, NULL,
988 netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
989 UI_TEXTBOX_AUTOFOCUS, &callbacks );
990 }
991 else {
992 if( netplayers.chatting == -1 ){
993 netplayers.chatting = 0;
994 srinput.state = k_input_state_resume;
995 }
996 else {
997 if( (skaterift.activity == k_skaterift_default) &&
998 button_down( k_srbind_chat ) ){
999 netplayers.chatting = 1;
1000 netplayers.chat_buffer[0] = '\0';
1001 srinput.state = k_input_state_pause;
1002 }
1003 }
1004 }
1005 }