reset run when using lgider
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8 #include "ent_miniworld.h"
9 #include "ent_region.h"
10 #include "shaders/model_entity.h"
11
12 static i32 k_show_own_name = 0;
13
14 static void player_remote_clear( struct network_player *player ){
15 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
16 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
17
18 memset( player, 0, sizeof(*player) );
19 strcpy( player->username, "unknown" );
20 player->subsystem = k_player_subsystem_invalid;
21 }
22
23 /*
24 * re-attatches addon_reg pointers on the remote client if we have the same
25 * world loaded.
26 */
27 static void relink_remote_player_worlds( u32 client_id ){
28 struct network_player *player = &netplayers.list[client_id];
29
30 addon_alias q[2];
31 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
32 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
33
34 /*
35 * currently in 10.23, the hub world will always be the same.
36 * this might but probably wont change in the future
37 */
38 for( u32 i=0; i<k_world_max; i++ ){
39 addon_reg *reg = world_static.instance_addons[ i ];
40
41 player->world_match[i] = 0;
42
43 if( reg ){
44 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
45 player->world_match[i] = 1;
46 }
47 }
48 }
49
50 /*
51 * re-attatches addon_reg pointers on the remote client if we have the mod
52 * installed locally.
53 *
54 * Run if local worlds change
55 */
56 static void relink_all_remote_player_worlds(void){
57 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
58 struct network_player *player = &netplayers.list[i];
59 if( player->active )
60 relink_remote_player_worlds(i);
61 }
62 }
63
64 static void player_remote_update_friendflags( struct network_player *remote ){
65 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
66 remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
67 remote->steamid, k_EFriendFlagImmediate );
68 remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
69 remote->steamid, k_EFriendFlagBlocked );
70 }
71
72 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
73 netmsg_blank *tmp = msg->m_pData;
74
75 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
76 netmsg_playerjoin *playerjoin = msg->m_pData;
77 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
78
79 if( playerjoin->index < vg_list_size(netplayers.list) ){
80 struct network_player *player = &netplayers.list[ playerjoin->index ];
81 player_remote_clear( player );
82 player->active = 1;
83 player->steamid = playerjoin->steamid;
84 player_remote_update_friendflags( player );
85
86 /* TODO: interpret the uids */
87 player->board_view_slot = 0;
88 player->playermodel_view_slot = 0;
89
90 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
91 buf->t = -99999999.9;
92 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
93 buf->frames[i].active = 0;
94 }
95
96 vg_info( "#%u joined friend: %d, blocked: %d\n",
97 playerjoin->index, player->isfriend, player->isblocked );
98 }
99 else {
100 vg_error( "inetmsg_playerjoin: player index out of range\n" );
101 }
102 }
103 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
104 netmsg_playerleave *playerleave = msg->m_pData;
105 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
106
107 if( playerleave->index < vg_list_size(netplayers.list) ){
108 struct network_player *player = &netplayers.list[ playerleave->index ];
109 player_remote_clear( player );
110 player->active = 0;
111 vg_info( "player leave (%d)\n", playerleave->index );
112 }
113 else {
114 vg_error( "inetmsg_playerleave: player index out of range\n" );
115 }
116 }
117 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
118 netmsg_playerusername *update = msg->m_pData;
119 if( !packet_minsize( msg, sizeof(*update) )) return;
120
121 if( update->index < vg_list_size(netplayers.list) ){
122 struct network_player *player = &netplayers.list[ update->index ];
123
124 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
125 player->username, sizeof(player->username) );
126
127 vg_info( "#%u changed username to: %s\n",
128 update->index, player->username );
129 }
130 else {
131 vg_error( "inetmsg_playerleave: player index out of range\n" );
132 }
133 }
134 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
135 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
136
137 if( datasize > sizeof(union interp_animdata) ){
138 vg_error( "Player frame data exceeds animdata size\n" );
139 return;
140 }
141
142 netmsg_playerframe *frame = msg->m_pData;
143 if( frame->client >= vg_list_size(netplayers.list) ){
144 vg_error( "inetmsg_playerframe: player index out of range\n" );
145 return;
146 }
147
148 if( frame->subsystem >= k_player_subsystem_max ){
149 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
150 return;
151 }
152
153 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
154 struct interp_frame *dest = NULL;
155
156 f64 min_time = INFINITY;
157 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
158 struct interp_frame *ifr = &ib->frames[i];
159
160 if( !ifr->active ){
161 dest = ifr;
162 break;
163 }
164
165 if( ifr->timestamp < min_time ){
166 min_time = ifr->timestamp;
167 dest = ifr;
168 }
169 }
170
171 dest->active = 1;
172 dest->subsystem = frame->subsystem;
173 dest->flags = frame->flags;
174
175 bitpack_ctx ctx = {
176 .mode = k_bitpack_decompress,
177 .buffer = frame->animdata,
178 .buffer_len = datasize,
179 .bytes = 0,
180 };
181
182 /* animation
183 * -------------------------------------------------------------*/
184
185 dest->timestamp = frame->timestamp;
186 dest->boundary_hash = frame->boundary_hash;
187
188 struct network_player *player = &netplayers.list[ frame->client ];
189 struct player_subsystem_interface *sys =
190 player_subsystems[ frame->subsystem ];
191
192 memset( &dest->data, 0, sys->animator_size );
193 if( sys->network_animator_exchange )
194 sys->network_animator_exchange( &ctx, &dest->data );
195 else
196 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
197
198 /* sfx
199 * -------------------------------------------------------------*/
200
201 for( u32 i=0; i<frame->sound_effects; i ++ ){
202 struct net_sfx sfx;
203 net_sfx_exchange( &ctx, &sfx );
204
205 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
206 (sfx.subframe*NETWORK_FRAMERATE);
207
208 f32 remaining = t - ib->t;
209
210 if( remaining <= 0.0f )
211 net_sfx_play( &sfx );
212 else{
213 struct net_sfx *dst = NULL;
214
215 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
216 struct net_sfx *sj = &netplayers.sfx_queue[j];
217 if( sj->system == k_player_subsystem_invalid ){
218 dst = sj;
219 break;
220 }
221
222 if( sj->priority < sfx.priority )
223 dst = sj;
224 }
225
226 *dst = sfx;
227 dst->subframe = remaining;
228 }
229 }
230
231 /* glider
232 * -------------------------------------------------------------*/
233
234 memset( &dest->data_glider, 0, sizeof(struct remote_glider_animator) );
235 if( dest->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
236 NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
237 player_glide_remote_animator_exchange( &ctx, &dest->data_glider );
238 }
239
240 player->subsystem = frame->subsystem;
241 player->down_bytes += msg->m_cbSize;
242 }
243 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
244 netmsg_playeritem *item = msg->m_pData;
245 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
246
247 if( item->client >= vg_list_size(netplayers.list) ){
248 vg_error( "inetmsg_playerframe: player index out of range\n" );
249 return;
250 }
251
252 if( item->type_index >= k_netmsg_playeritem_max ){
253 vg_warn( "Client #%d invalid equip type %u\n",
254 (i32)item->client, (u32)item->type_index );
255 return;
256 }
257
258 vg_info( "Client #%d equiped: [%s] %s\n",
259 item->client,
260 (const char *[]){[k_netmsg_playeritem_board]="board",
261 [k_netmsg_playeritem_player]="player",
262 [k_netmsg_playeritem_world0]="world0",
263 [k_netmsg_playeritem_world1]="world1"
264 }[item->type_index], item->uid );
265
266 struct network_player *player = &netplayers.list[ item->client ];
267 char *uid = player->items[ item->type_index ];
268
269 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
270 uid, ADDON_UID_MAX );
271
272 if( item->type_index == k_netmsg_playeritem_board ){
273 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
274 player->board_view_slot =
275 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
276 }
277 else if( item->type_index == k_netmsg_playeritem_player ){
278 addon_cache_unwatch( k_addon_type_player,
279 player->playermodel_view_slot );
280 player->playermodel_view_slot =
281 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
282 }
283 else if( (item->type_index == k_netmsg_playeritem_world0) ||
284 (item->type_index == k_netmsg_playeritem_world1) ){
285 relink_remote_player_worlds( item->client );
286 }
287 }
288 else if( tmp->inetmsg_id == k_inetmsg_chat ){
289 netmsg_chat *chat = msg->m_pData;
290
291 struct network_player *player = &netplayers.list[ chat->client ];
292 network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
293 player->chat, NETWORK_MAX_CHAT );
294 player->chat_time = vg.time_real;
295 vg_info( "[%d]: %s\n", chat->client, player->chat );
296 }
297 else if( tmp->inetmsg_id == k_inetmsg_region ){
298 netmsg_region *region = msg->m_pData;
299 struct network_player *player = &netplayers.list[ region->client ];
300
301 u32 l = network_msgstring(
302 region->loc, msg->m_cbSize, sizeof(netmsg_region),
303 player->region, NETWORK_REGION_MAX );
304 player->region_flags = region->flags;
305
306 if( l )
307 player->region_flags |= k_ent_region_flag_hasname;
308
309 player->effect_data.spark.colour = region_spark_colour(region->flags);
310 }
311 }
312
313 /*
314 * Write localplayer pose to network
315 */
316 static void remote_player_send_playerframe(void){
317 u8 sysid = localplayer.subsystem;
318 if( sysid >= k_player_subsystem_max ) return;
319
320 struct player_subsystem_interface *sys = player_subsystems[sysid];
321
322 if( sys->animator_size ){
323 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
324 base_size = sizeof(struct netmsg_playerframe),
325 max_packet = base_size + max_buf_size;
326
327 netmsg_playerframe *frame = alloca( max_packet );
328 frame->inetmsg_id = k_inetmsg_playerframe;
329 frame->client = 0xff;
330 frame->subsystem = localplayer.subsystem;
331 frame->flags = world_static.active_instance;
332
333 bitpack_ctx ctx = {
334 .mode = k_bitpack_compress,
335 .buffer = frame->animdata,
336 .buffer_len = max_buf_size,
337 .bytes = 0
338 };
339
340 /* animation
341 * -----------------------------------------------*/
342
343 frame->timestamp = vg.time_real;
344 frame->boundary_hash = localplayer.boundary_hash;
345 if( sys->network_animator_exchange )
346 sys->network_animator_exchange( &ctx, sys->animator_data );
347 else
348 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
349
350 /* sfx
351 * ---------------------------------------------*/
352
353 frame->sound_effects = localplayer.sfx_buffer_count;
354 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
355 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
356
357 /* glider
358 * -------------------------------------------------------------*/
359
360 if( localplayer.have_glider ||
361 (localplayer.subsystem == k_player_subsystem_glide) ) {
362 frame->flags |= NETMSG_PLAYERFRAME_HAVE_GLIDER;
363 }
364
365 if( localplayer.glider_orphan )
366 frame->flags |= NETMSG_PLAYERFRAME_GLIDER_ORPHAN;
367
368 if( frame->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
369 NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
370 player_glide_remote_animator_exchange( &ctx,
371 &player_glide.remote_animator );
372 }
373
374 /* ------- */
375
376 u32 wire_size = base_size + ctx.bytes;
377 netplayers.up_bytes += wire_size;
378
379 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
380 hSteamNetworkingSockets, network_client.remote,
381 frame, wire_size,
382 k_nSteamNetworkingSend_Unreliable, NULL );
383 }
384 }
385
386 /*
387 * Updates network traffic stats
388 */
389 static void remote_player_debug_update(void){
390 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
391 netplayers.last_data_measurement = vg.time_real;
392 u32 total_down = 0;
393
394 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
395 struct network_player *player = &netplayers.list[i];
396 if( player->active ){
397 total_down += player->down_bytes;
398 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
399 player->down_bytes = 0;
400 }
401 }
402
403 netplayers.down_kbs = ((f32)total_down)/1024.0f;
404 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
405 netplayers.up_bytes = 0;
406 }
407 }
408
409 /*
410 * Debugging information
411 */
412 static void remote_player_network_imgui( m4x4f pv ){
413 if( network_client.user_intent == k_server_intent_online ){
414 if( !(steam_ready &&
415 (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
416 {
417 char buf[128];
418 vg_str str;
419 vg_strnull( &str, buf, sizeof(buf) );
420 u32 fg = 0;
421 network_status_string( &str, &fg );
422 ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1,
423 k_ui_align_middle_center, fg );
424 }
425 }
426
427 if( !network_client.network_info )
428 return;
429
430 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
431 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
432
433 char buf[512];
434 const char *netstatus = "PROGRAMMING ERROR";
435
436 struct { enum ESteamNetworkingConnectionState state; const char *str; }
437 states[] = {
438 { k_ESteamNetworkingConnectionState_None, "None" },
439 { k_ESteamNetworkingConnectionState_Connecting,
440 (const char *[]){"Connecting -",
441 "Connecting /",
442 "Connecting |",
443 "Connecting \\",
444 }[(u32)(vg.time_real/0.25) & 0x3 ] },
445 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
446 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
447 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
448 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
449 "Problem Detected Locally" },
450 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
451 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
452 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
453 };
454 for( u32 i=0; i<vg_list_size(states); i ++ ){
455 if( states[i].state == network_client.state ){
456 netstatus = states[i].str;
457 break;
458 }
459 }
460 snprintf( buf, 512, "Network: %s", netstatus );
461 ui_info( panel, buf );
462 ui_info( panel, "---------------------" );
463
464 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
465 ui_info( panel, "#-1: localplayer" );
466
467 snprintf( buf, 512, "U%.3f/D%.3fkbs",
468 netplayers.up_kbs, netplayers.down_kbs );
469 ui_info( panel, buf );
470
471 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
472 struct network_player *player = &netplayers.list[i];
473 if( player->active ){
474 const char *sysname = "invalid";
475
476 if( player->subsystem < k_player_subsystem_max ){
477 sysname = player_subsystems[ player->subsystem ]->name;
478 }
479 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
480 i, player->username, sysname, player->down_kbs );
481 ui_info( panel, buf );
482 }
483 }
484 }
485 else {
486 ui_info( panel, "offline" );
487 }
488 }
489
490 static void remote_player_effect( struct network_player *player,
491 player_pose *final_pose ){
492 /* effects */
493 }
494
495 /*
496 * write the remote players final_mtx
497 */
498 static void pose_remote_player( u32 index,
499 struct interp_frame *f0,
500 struct interp_frame *f1 ){
501
502 struct network_player *player = &netplayers.list[ index ];
503
504 struct interp_buffer *buf = &netplayers.interp_data[ index ];
505 struct skeleton *sk = &localplayer.skeleton;
506 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
507 struct player_board_pose *board_pose = &netplayers.board_poses[index];
508
509 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
510 *sys1 = NULL;
511
512 struct player_board *board =
513 addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot );
514
515 player_pose pose0, pose1, posed;
516 sys0->pose( &f0->data, &pose0 );
517
518 u8 instance_id = 0;
519
520 f32 t = 0.0f;
521
522 if( f1 ){
523 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
524 t = vg_clampf( t, 0.0f, 1.0f );
525
526 sys1 = player_subsystems[f1->subsystem];
527 sys1->pose( &f1->data, &pose1 );
528
529 u16 bounds = f0->boundary_hash^f1->boundary_hash;
530
531 if( bounds & NETMSG_BOUNDARY_BIT )
532 t = 1.0f;
533
534 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
535 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
536 t = 1.0f;
537 }
538
539 instance_id = f1->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
540 lerp_player_pose( &pose0, &pose1, t, &posed );
541 effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta );
542
543 apply_full_skeleton_pose( sk, &posed, final_mtx );
544
545 if( t < 0.5f ){
546 if( sys0->effects )
547 sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
548 }
549 else{
550 if( sys1->effects )
551 sys1->effects( &f1->data, final_mtx, board, &player->effect_data );
552 }
553
554 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
555 }
556 else {
557 instance_id = f0->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
558 effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta );
559 apply_full_skeleton_pose( sk, &pose0, final_mtx );
560 if( sys0->effects )
561 sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
562 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
563 }
564
565 if( f0->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
566 NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
567 player->render_glider = 1;
568
569 v3f co;
570 v4f q;
571 f32 s;
572
573 if( f1 ){
574 v3_lerp( f0->data_glider.root_co, f1->data_glider.root_co, t, co );
575 q_nlerp( f0->data_glider.root_q, f1->data_glider.root_q, t, q );
576 s = vg_lerpf( f0->data_glider.s, f1->data_glider.s, t );
577 }
578 else {
579 v3_copy( f0->data_glider.root_co, co );
580 v4_copy( f0->data_glider.root_q, q );
581 s = f0->data_glider.s;
582 }
583
584 v3f *mtx = netplayers.glider_mtx[ index ];
585 q_m3x3( q, mtx );
586 m3x3_scalef( mtx, s );
587 v3_copy( co, mtx[3] );
588 }
589 else
590 player->render_glider = 0;
591
592 if( player->world_match[ instance_id ] )
593 player->active_world = &world_static.instances[ instance_id ];
594 }
595
596 /*
597 * animate remote player and store in final_mtx
598 */
599 static void animate_remote_player( u32 index ){
600
601 /*
602 * Trys to keep the cursor inside the buffer
603 */
604 f64 min_time = -999999999.9,
605 max_time = 999999999.9,
606 abs_max_time = -999999999.9;
607
608 struct interp_frame *minframe = NULL,
609 *maxframe = NULL,
610 *abs_max_frame = NULL;
611
612 struct interp_buffer *buf = &netplayers.interp_data[index];
613 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
614 struct interp_frame *ifr = &buf->frames[i];
615
616 if( ifr->active ){
617 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
618 min_time = ifr->timestamp;
619 minframe = ifr;
620 }
621
622 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
623 max_time = ifr->timestamp;
624 maxframe = ifr;
625 }
626
627 if( ifr->timestamp > abs_max_time ){
628 abs_max_time = ifr->timestamp;
629 abs_max_frame = ifr;
630 }
631 }
632 }
633
634 struct network_player *player = &netplayers.list[ index ];
635 if( player->active != 2 )
636 player->active_world = NULL;
637
638 if( minframe && maxframe ){
639 pose_remote_player( index, minframe, maxframe );
640 buf->t += vg.time_frame_delta;
641 }
642 else {
643 buf->t = abs_max_time - 0.25;
644
645 if( abs_max_frame )
646 pose_remote_player( index, abs_max_frame, NULL );
647 else
648 return;
649 }
650 }
651
652 /*
653 * Update full final_mtx for all remote players
654 */
655 static void animate_remote_players(void){
656 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
657 struct network_player *player = &netplayers.list[i];
658 if( !player->active ) continue;
659
660 animate_remote_player( i );
661 }
662 }
663
664 /*
665 * Draw remote players
666 */
667 static void render_remote_players( world_instance *world, camera *cam ){
668 u32 draw_list[ NETWORK_MAX_PLAYERS ],
669 draw_list_count = 0,
670 gliders = 0;
671
672 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
673 struct network_player *player = &netplayers.list[i];
674 if( !player->active || player->isblocked ) continue;
675 if( player->active_world != world ) continue;
676 if( !player->isfriend &&
677 (world-world_static.instances == k_world_purpose_hub)) continue;
678
679 draw_list[draw_list_count ++] = i;
680
681 if( player->render_glider )
682 gliders ++;
683 }
684
685 struct skeleton *sk = &localplayer.skeleton;
686
687 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
688
689 for( u32 j=0; j<draw_list_count; j ++ ){
690 u32 index = draw_list[j];
691
692 struct network_player *player = &netplayers.list[index];
693 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
694
695 struct player_model *model =
696 addon_cache_item_if_loaded( k_addon_type_player,
697 player->playermodel_view_slot );
698
699 if( !model ) model = &localplayer.fallback_model;
700 render_playermodel( cam, world, 0, model, sk, final_mtx );
701
702 struct player_board *board =
703 addon_cache_item_if_loaded( k_addon_type_board,
704 player->board_view_slot );
705 render_board( cam, world, board, final_mtx[localplayer.id_board],
706 &netplayers.board_poses[ index ], k_board_shader_player );
707 }
708
709 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
710
711 if( !gliders )
712 return;
713
714 /* TODO: we really, really only need to do all this once. at some point
715 * PLEASE figure out a good place to do this once per frame!
716 */
717
718 shader_model_entity_use();
719 shader_model_entity_uTexMain( 0 );
720 shader_model_entity_uCamera( cam->transform[3] );
721 shader_model_entity_uPv( cam->mtx.pv );
722
723 WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_entity );
724
725 for( u32 j=0; j<draw_list_count; j ++ ){
726 u32 index = draw_list[j];
727
728 struct network_player *player = &netplayers.list[index];
729 if( !player->render_glider ) continue;
730
731 if( player->render_glider ){
732 v3f *glider_mtx = netplayers.glider_mtx[ index ];
733 render_glider_model( cam, world, glider_mtx, k_board_shader_entity );
734 }
735 }
736 }
737
738 static int remote_players_randomize( int argc, const char *argv[] ){
739 for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
740 struct network_player *player = &netplayers.list[i];
741
742 player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
743 player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
744 player->isblocked = vg_randu32(&vg.rand) &
745 vg_randu32(&vg.rand) &
746 vg_randu32(&vg.rand) & 0x1;
747 player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;
748 player->world_match[ 1 ] = 0;
749
750 if( player->world_match[0] )
751 player->active_world = &world_static.instances[0];
752 else
753 player->active_world = NULL;
754
755 for( int i=0; i<sizeof(player->username)-1; i ++ ){
756 player->username[i] = 'a' + (vg_randu32(&vg.rand) % 30);
757 player->username[i+1] = '\0';
758
759 if( (vg_randu32(&vg.rand) % 8) == 3 )
760 break;
761 }
762
763 for( int i=0; i<3; i ++ ){
764 player->medals[i] = vg_randu32(&vg.rand) % 3;
765 }
766
767 v3f pos;
768
769 vg_rand_sphere( &vg.rand, pos );
770 v3_muladds( localplayer.rb.co, pos, 100.0f,
771 netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
772 }
773
774 return 0;
775 }
776
777 static void remote_players_init(void){
778 vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
779 vg_console_reg_var( "k_show_own_name", &k_show_own_name,
780 k_var_dtype_i32, 0 );
781 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
782 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
783 }
784 }
785
786 static void remote_sfx_pre_update(void){
787 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
788 struct net_sfx *si = &netplayers.sfx_queue[i];
789
790 if( si->system != k_player_subsystem_invalid ){
791 si->subframe -= vg.time_frame_delta;
792 if( si->subframe <= 0.0f ){
793 net_sfx_play( si );
794 si->system = k_player_subsystem_invalid;
795 }
796 }
797 }
798 }
799
800 /*
801 * animator->root_co of remote player
802 */
803 static void remote_player_position( int id, v3f out_co ){
804 struct skeleton *sk = &localplayer.skeleton;
805 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ];
806 v3_copy( final_mtx[0][3], out_co );
807 }
808
809 enum remote_player_gui_type {
810 k_remote_player_gui_type_stranger,
811 k_remote_player_gui_type_friend,
812 k_remote_player_gui_type_you,
813 };
814
815 /*
816 * Given players' root_co, get the screen point where we should draw tag info.
817 */
818 static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
819 v4f wpos;
820 v3_copy( root_co, wpos );
821 wpos[1] += 2.0f;
822 wpos[3] = 1.0f;
823
824 m4x4_mulv( pv, wpos, wpos );
825
826 if( wpos[3] > 0.0f ){
827 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
828 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
829
830 float k_max = 32000.0f;
831
832 out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max );
833 out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max );
834 return 1;
835 }
836 else
837 return 0;
838 }
839
840 /*
841 * Draw chat box relative to the root tag position on the screen
842 */
843 static void chat_box( ui_point tag_root, f64 time, const char *message ){
844 if( (vg.time_real - time) > 15.0 )
845 return;
846
847 ui_rect wr;
848 wr[2] = ui_text_line_width( message ) + 8;
849 wr[3] = vg_ui.font->glyph_height + 2;
850 wr[0] = tag_root[0]-(wr[2]/2);
851 wr[1] = tag_root[1] - wr[3] - 8;
852
853 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
854 ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
855 }
856
857 /*
858 * Draw full imgui for remote player
859 */
860 static void remote_player_nametag( ui_point tag_root,
861 struct network_player *player ){
862 vg_ui.font = &vg_ui_font_big;
863
864 ui_rect wr;
865 wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
866 wr[3] = 32;
867 wr[0] = tag_root[0]-(wr[2]/2);
868 wr[1] = tag_root[1]-(wr[3]/2);
869
870 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
871 ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
872
873 vg_ui.font = &vg_ui_font_small;
874
875 /* medals */
876 int cols = 0;
877 for( int i=0; i<3; i ++ )
878 if( player->medals[i] )
879 cols ++;
880
881 char buf[32];
882 vg_str str;
883
884 if( cols ){
885 f32 w = (f32)wr[2] / (f32)cols;
886 cols = 0;
887
888 for( int i=0; i<3; i ++ ){
889 if( player->medals[i] ){
890 ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
891 vg_ui.font->glyph_height };
892
893 vg_strnull( &str, buf, 32 );
894 vg_strcatch( &str, (char)k_SRglyph_vg_circle );
895 vg_strcati32( &str, player->medals[i] );
896
897 ui_text( col, buf, 1, k_ui_align_middle_center,
898 ui_colour( (enum ui_scheme_colour[]){
899 k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
900
901 cols ++;
902 }
903 }
904 }
905 }
906
907 static void remote_player_world_gui( m4x4f pv, v3f root_co,
908 struct network_player *player ){
909 ui_point tag_root;
910 if( !player_tag_position( pv, root_co, tag_root ) )
911 return;
912
913 if( player ){
914 remote_player_nametag( tag_root, player );
915 chat_box( tag_root, player->chat_time, player->chat );
916 }
917 else {
918 if( netplayers.chatting )
919 chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
920 else
921 chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
922 }
923 }
924
925 static void remote_player_gui_info( ui_rect box,
926 const char *username,
927 const char *activity,
928 enum remote_player_gui_type type,
929 int in_world ){
930
931 f32 opacity = in_world? 0.6f: 0.3f;
932
933 if( type == k_remote_player_gui_type_you )
934 ui_fill( box, ui_opacity( 0xff555555, opacity ) );
935 else
936 ui_fill( box, ui_opacity( 0xff000000, opacity ) );
937
938 if( type == k_remote_player_gui_type_friend )
939 ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
940
941 ui_rect top, bottom;
942 ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
943
944 u32 fg;
945
946 if( type == k_remote_player_gui_type_friend )
947 fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
948 else
949 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
950
951 vg_ui.font = &vg_ui_font_big;
952 ui_text( top, username, 1, k_ui_align_middle_center, fg );
953 vg_ui.font = &vg_ui_font_small;
954
955 ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
956 }
957
958 static void remote_players_imgui_lobby(void){
959 if( network_client.user_intent == k_server_intent_online ){
960 if( !(steam_ready &&
961 (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
962 {
963 return;
964 }
965 }
966
967 ui_px y = 50, width = 200, height = 42, gap = 2,
968 x = vg.window_x - width;
969
970 vg_ui.font = &vg_ui_font_big;
971 ui_text( (ui_rect){ x, 0, width, height },
972 "In World", 1, k_ui_align_middle_center, 0 );
973 vg_ui.font = &vg_ui_font_small;
974
975
976 ui_rect us = { x, y, width, height };
977 /* FIXME: your location */
978 remote_player_gui_info( us, steam_username_at_startup, "you",
979 k_remote_player_gui_type_you, 1 );
980 y += height + gap;
981
982 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
983 struct network_player *player = &netplayers.list[i];
984 if( !player->active || player->isblocked ) continue;
985
986 int in_same_world = player->active_world == world_current_instance();
987 if( !player->isfriend && !in_same_world )
988 continue;
989
990 const char *location = in_same_world? "": "another world";
991 if( player->region_flags & k_ent_region_flag_hasname ){
992 location = player->region;
993 }
994
995 ui_rect box = { x, y, width, height };
996 remote_player_gui_info( box, player->username, location,
997 player->isfriend, in_same_world );
998 y += height + gap;
999 }
1000 }
1001
1002 static void remote_players_imgui_world( world_instance *world, m4x4f pv,
1003 f32 max_dist, int geo_cull ){
1004 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1005
1006 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
1007 struct network_player *player = &netplayers.list[i];
1008 if( player->active ){
1009 v3f co;
1010 remote_player_position( i, co );
1011
1012 if( !player->active_world )
1013 continue;
1014 if( !player->isfriend &&
1015 (world-world_static.instances == k_world_purpose_hub)) continue;
1016
1017 /* their in our active subworld */
1018 if( player->active_world != world ){
1019 m4x3_mulv( global_miniworld.mmdl, co, co );
1020 co[1] -= 2.0f; /* HACK lol */
1021 }
1022
1023 f32 d2 = v3_dist2( co, localplayer.rb.co );
1024
1025 if( d2 > (max_dist*max_dist) )
1026 continue;
1027
1028 f32 dist = sqrtf(d2);
1029 f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist));
1030
1031 if( geo_cull ){
1032 ray_hit hit;
1033 hit.dist = dist;
1034
1035 v3f dir;
1036 v3_sub( co, skaterift.cam.pos, dir );
1037 v3_normalize( dir );
1038
1039 if( ray_world( world, skaterift.cam.pos, dir, &hit,
1040 k_material_flag_ghosts ) ){
1041 opacity *= 0.5f;
1042 }
1043 }
1044
1045 player->opacity = vg_lerpf( player->opacity, opacity,
1046 vg.time_frame_delta * 2.0f );
1047
1048 remote_player_world_gui( pv, co, player );
1049
1050 vg_ui.colour[3] = player->opacity;
1051 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1052 }
1053 }
1054
1055 vg_ui.colour[3] = 1.0f;
1056
1057 remote_player_world_gui( pv, localplayer.rb.co, NULL );
1058 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1059 }
1060
1061 static void chat_escape(void){
1062 netplayers.chatting = -1;
1063 }
1064
1065 static void chat_enter( char *buf, u32 len ){
1066 vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT,
1067 k_strncpy_always_add_null );
1068 netplayers.chatting = -1;
1069 netplayers.chat_time = vg.time_real;
1070 chat_send_message( buf );
1071 }
1072
1073 static void remote_players_chat_imgui(void){
1074 if( netplayers.chatting == 1 ){
1075 ui_rect box = { 0, 0, 400, 40 },
1076 window = { 0, 0, vg.window_x, vg.window_y };
1077 ui_rect_center( window, box );
1078
1079 struct ui_textbox_callbacks callbacks = {
1080 .enter = chat_enter,
1081 .escape = chat_escape
1082 };
1083
1084 ui_textbox( box, NULL,
1085 netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
1086 UI_TEXTBOX_AUTOFOCUS, &callbacks );
1087 }
1088 else {
1089 if( netplayers.chatting == -1 ){
1090 netplayers.chatting = 0;
1091 srinput.state = k_input_state_resume;
1092 }
1093 else {
1094 if( (skaterift.activity == k_skaterift_default) &&
1095 button_down( k_srbind_chat ) ){
1096 netplayers.chatting = 1;
1097 netplayers.chat_buffer[0] = '\0';
1098 srinput.state = k_input_state_pause;
1099 }
1100 }
1101 }
1102 }