1 #ifndef PLAYER_RAGDOLL_H
2 #define PLAYER_RAGDOLL_H
4 #include "player_api.h"
7 #include "player_render.h"
13 /* Collider transform relative to bone */
27 enum bone_collider type
;
38 rb_constr_pos position_constraints
[32];
39 u32 position_constraints_count
;
41 rb_constr_swingtwist cone_constraints
[32];
42 u32 cone_constraints_count
;
44 /* TODO: Fix duplicated data */
45 u32 constraint_associations
[32][2];
49 static float k_ragdoll_floatyiness
= 20.0f
,
50 k_ragdoll_floatydrag
= 1.0f
,
51 k_ragdoll_limit_scale
= 1.0f
,
52 k_ragdoll_spring
= 127.0f
,
53 k_ragdoll_dampening
= 15.0f
,
54 k_ragdoll_correction
= 0.5f
,
55 k_ragdoll_angular_drag
= 0.08f
,
56 k_ragdoll_active_threshold
= 5.0f
;
58 static int k_ragdoll_div
= 1,
60 k_ragdoll_debug_collider
= 1,
61 k_ragdoll_debug_constraints
= 0;
63 enum player_die_type
{
64 k_player_die_type_generic
,
65 k_player_die_type_head
,
66 k_player_die_type_feet
69 static void player_ragdoll_init(void);
70 static void player_init_ragdoll_bone_collider( struct skeleton_bone
*bone
,
71 struct ragdoll_part
*rp
);
72 static u32
ragdoll_bone_parent( struct player_ragdoll
*rd
, u32 bone_id
);
73 static void setup_ragdoll_from_skeleton( struct skeleton
*sk
,
74 struct player_ragdoll
*rd
);
75 static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll
*rd
);
76 static void copy_localplayer_to_ragdoll( struct player_ragdoll
*rd
,
77 enum player_die_type type
);
79 static void player_debug_ragdoll(void);
80 static void player_ragdoll_iter( struct player_ragdoll
*rd
);
82 #endif /* PLAYER_RAGDOLL_H */