7 struct skeleton_anim
*anim_temp
;
9 struct player_glide_animator
{
23 static void player_glide_pre_update(void);
24 static void player_glide_update(void);
25 static void player_glide_post_update(void);
26 static void player_glide_animate(void);
27 static void player_glide_pose( void *animator
, player_pose
*pose
);
29 static void player_glide_post_animate(void);
30 static void player_glide_im_gui(void);
31 static void player_glide_bind(void);
33 struct player_subsystem_interface
static player_subsystem_glide
= {
34 .pre_update
= player_glide_pre_update
,
35 .update
= player_glide_update
,
36 .post_update
= player_glide_post_update
,
37 .animate
= player_glide_animate
,
38 .pose
= player_glide_pose
,
39 .post_animate
= player_glide_post_animate
,
40 .im_gui
= player_glide_im_gui
,
41 .bind
= player_glide_bind
,
43 .animator_data
= &player_glide
.animator
,
44 .animator_size
= sizeof(player_glide
.animator
),
48 #endif /* PLAYER_GLIDE_H */