build system revision
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.c
1 #ifndef PLAYER_DRIVE_C
2 #define PLAYER_DRIVE_C
3
4 #include "player.h"
5 #include "input.h"
6
7 static void player__drive_pre_update(void){
8 drivable_vehicle *vehc = player_drive.vehicle;
9
10 v2f steer;
11 joystick_state( k_srjoystick_steer, steer );
12
13 vehc->steer = vg_lerpf( vehc->steer, steer[0] * 0.4f,
14 vg.time_fixed_delta * 8.0f );
15 vehc->drive = steer[1];
16 }
17
18 static void player__drive_update(void){}
19
20 static void player__drive_post_update(void){
21 v3_copy( player_drive.vehicle->rb.co,localplayer.rb.co );
22 v3_copy( player_drive.vehicle->rb.v, localplayer.rb.v );
23 v4_copy( player_drive.vehicle->rb.q, localplayer.rb.q );
24 v3_copy( player_drive.vehicle->rb.w, localplayer.rb.w );
25 }
26
27 static void player__drive_animate(void){}
28
29 static void player__drive_pose( void *animator, player_pose *pose ){
30 struct skeleton *sk = &localplayer.skeleton;
31
32 skeleton_sample_anim( sk, player_drive.anim_drive, 0.0f, pose->keyframes );
33 v3_copy( localplayer.rb.co, pose->root_co );
34 v4_copy( localplayer.rb.q, pose->root_q );
35 }
36
37 static void player__drive_post_animate(void){
38 if( localplayer.cam_control.camera_mode == k_cam_firstperson )
39 localplayer.cam_velocity_influence = 0.0f;
40 else
41 localplayer.cam_velocity_influence = 1.0f;
42
43 rigidbody *rb = &gzoomer.rb;
44 float yaw = atan2f( -rb->to_world[2][0], rb->to_world[2][2] ),
45 pitch = atan2f
46 (
47 -rb->to_world[2][1],
48 sqrtf
49 (
50 rb->to_world[2][0]*rb->to_world[2][0] +
51 rb->to_world[2][2]*rb->to_world[2][2]
52 )
53 );
54
55 localplayer.angles[0] = yaw;
56 localplayer.angles[1] = pitch;
57 }
58
59 static void player__drive_im_gui(void){
60 player__debugtext( 1, "Nothing here" );
61 }
62
63 static void player__drive_bind(void){
64 struct skeleton *sk = &localplayer.skeleton;
65 player_drive.vehicle = &gzoomer;
66 player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
67 }
68
69 #endif /* PLAYER_DRIVE_C */