e8d94748133be9e2343890c06140d6bbdca569ec
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #pragma once
2 #include "model.h"
3 #include "world_render.h"
4 #include "player.h"
5 #include "shaders/model_menu.h"
6 #include "audio.h"
7 #include "input.h"
8 #include "workshop.h"
9 #include "world_map.h"
10 #include "gui.h"
11 #include "ent_miniworld.h"
12
13 #define MENU_STACK_SIZE 8
14
15 struct {
16 int credits_open;
17 int disable_open;
18
19 u32 page, /* current page index */
20 page_depth,
21 controls_page_id;
22
23 ent_menuitem *ctr_kbm,
24 *ctr_deck,
25 *ctr_ps,
26 *ctr_steam,
27 *ctr_xbox;
28
29 enum menu_input_mode{
30 k_menu_input_mode_keys,
31 k_menu_input_mode_mouse
32 }
33 input_mode;
34 f32 mouse_track, mouse_dist; /* used for waking up mouse */
35 f32 slider_offset;
36
37 struct page_stack_frame {
38 u32 page;
39 ent_menuitem *loc;
40 ent_camera *cam;
41 }
42 page_stack[ MENU_STACK_SIZE ];
43
44 ent_menuitem *loc;
45 ent_camera *cam;
46 camera view;
47
48 mdl_context model;
49 GLuint *textures;
50 glmesh mesh;
51
52 mdl_array_ptr items, markers, cameras;
53 }
54 static menu;
55
56 /*
57 * Attaches memory locations to the various items in the menu
58 */
59 static void menu_link(void){
60 /* link data locations */
61 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
62 ent_menuitem *item = mdl_arritm( &menu.items, i );
63
64 if( item->type == k_ent_menuitem_type_toggle ||
65 item->type == k_ent_menuitem_type_slider ){
66
67 const char *name;
68
69 if( item->type == k_ent_menuitem_type_slider )
70 name = mdl_pstr( &menu.model, item->slider.pstr_data );
71 else
72 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
73 vg_var *var = vg_console_match_var( name );
74
75 if( var ){
76 if( ( item->type == k_ent_menuitem_type_slider &&
77 var->data_type != k_var_dtype_f32
78 ) ||
79 ( item->type == k_ent_menuitem_type_toggle &&!
80 ( var->data_type == k_var_dtype_i32 ||
81 var->data_type == k_var_dtype_u32
82 )
83 )
84 ){
85 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
86 name, var, var->data_type );
87 item->pvoid = NULL;
88 }
89 else{
90 item->pvoid = var->data;
91 }
92 }
93 else{
94 vg_error( "No data named %s\n", name );
95 item->pvoid = NULL;
96 }
97 }
98 else{
99 item->pvoid = NULL;
100 }
101 }
102
103 /* link controllers */
104 menu.ctr_deck = NULL;
105 menu.ctr_kbm = NULL;
106 menu.ctr_ps = NULL;
107 menu.ctr_steam = NULL;
108 menu.ctr_xbox = NULL;
109
110 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
111 ent_menuitem *item = mdl_arritm( &menu.items, i );
112
113 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
114 menu.ctr_deck = item;
115 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
116 menu.ctr_kbm = item;
117 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
118 menu.ctr_ps = item;
119 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
120 menu.ctr_steam = item;
121 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
122 menu.ctr_xbox = item;
123 }
124 }
125
126 static void menu_close(void){
127 skaterift.activity = k_skaterift_default;
128 menu.page_depth = 0;
129 menu.page = 0xffffffff;
130 srinput.state = k_input_state_resume;
131 }
132
133 static void menu_init(void){
134 void *alloc = vg_mem.rtmemory;
135
136 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
137 mdl_load_metadata_block( &menu.model, alloc );
138
139 vg_linear_clear( vg_mem.scratch );
140
141 MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
142 MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
143 MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
144
145 u32 count = mdl_arrcount( &menu.model.textures );
146 menu.textures = vg_linear_alloc(alloc,vg_align8(sizeof(GLuint)*(count+1)));
147 menu.textures[0] = vg.tex_missing;
148
149 mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
150
151 for( u32 i=0; i<count; i ++ ){
152 vg_linear_clear( vg_mem.scratch );
153 menu.textures[i+1] = vg.tex_missing;
154
155 mdl_texture *tex = mdl_arritm( &menu.model.textures, i );
156 void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size );
157 mdl_fread_pack_file( &menu.model, &tex->file, data );
158 vg_tex2d_load_qoi_async( data, tex->file.pack_size,
159 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
160 &menu.textures[i+1] );
161 }
162
163 mdl_close( &menu.model );
164 shader_model_menu_register();
165 }
166
167 /*
168 * Drop back a page until we're at the bottom which then we jus quit
169 */
170 static void menu_back_page(void){
171 menu.page_depth --;
172 if( menu.page_depth == 0 ){
173 menu_close();
174 }
175 else{
176 menu.page = menu.page_stack[ menu.page_depth ].page;
177 menu.cam = menu.page_stack[ menu.page_depth ].cam;
178
179 if( menu.input_mode == k_menu_input_mode_keys )
180 menu.loc = menu.page_stack[ menu.page_depth ].loc;
181 else menu.loc = NULL;
182 }
183 }
184
185 /*
186 * Open page to the string identifier
187 */
188 static void menu_open_page( const char *name,
189 enum ent_menuitem_stack_behaviour stackmode ){
190 srinput.state = k_input_state_resume;
191 if( stackmode == k_ent_menuitem_stack_append ){
192 if( menu.page_depth >= MENU_STACK_SIZE )
193 vg_fatal_error( "Stack overflow\n" );
194 }
195 else{
196 if( menu.page_depth == 0 )
197 vg_fatal_error( "Stack underflow\n" );
198 }
199
200 u32 hash = vg_strdjb2( name );
201 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
202 ent_menuitem *item = mdl_arritm( &menu.items, i );
203
204 if( item->type == k_ent_menuitem_type_page ){
205 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
206 u32 new_page = __builtin_ctz( item->groups );
207
208 if( new_page == menu.page ){
209 if( stackmode != k_ent_menuitem_stack_replace )
210 menu_back_page();
211 }
212 else{
213 menu.page_stack[ menu.page_depth ].page = menu.page;
214 menu.page_stack[ menu.page_depth ].cam = menu.cam;
215 menu.page_stack[ menu.page_depth ].loc = menu.loc;
216
217 if( stackmode == k_ent_menuitem_stack_append )
218 menu.page_depth ++;
219
220 menu.page = __builtin_ctz( item->groups );
221
222 if( menu.input_mode == k_menu_input_mode_keys ){
223 if( item->page.id_entrypoint ){
224 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
225 menu.loc = mdl_arritm( &menu.items, id );
226 }
227 }
228
229 if( item->page.id_viewpoint ){
230 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
231 menu.cam = mdl_arritm( &menu.cameras, id );
232 }
233 }
234 return;
235 }
236 }
237 }
238 }
239
240 /*
241 * activate a pressable type
242 */
243 static void menu_trigger_item( ent_menuitem *item ){
244 if ( item->type == k_ent_menuitem_type_event_button ){
245 u32 q = item->button.pstr;
246
247 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
248 vg.window_should_close = 1;
249 }
250 else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
251 menu_close();
252 world_map_enter();
253 }
254 else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
255 if( world_static.active_instance == k_world_purpose_client ){
256 menu_close();
257 ent_miniworld_goback();
258 }
259 }
260 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
261 menu.credits_open = 1;
262 }
263 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
264 workshop_submit_command(0,NULL);
265 }
266 else if( MDL_CONST_PSTREQ( &menu.model, q, "engine" ) ){
267 vg_settings_open();
268 }
269 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_store" ) ){
270 if( steam_ready )
271 SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
272 SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None);
273 }
274 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_nevermind" ) ){
275 menu_close();
276 }
277 }
278 else if( item->type == k_ent_menuitem_type_page_button ){
279 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
280 item->button.stack_behaviour );
281 }
282 else if( item->type == k_ent_menuitem_type_toggle ){
283 if( item->pi32 ){
284 *item->pi32 = *item->pi32 ^ 0x1;
285 }
286 }
287 }
288
289 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
290 f32 const k_epsilon = 0.0125f;
291
292 if( fabsf(notch-value) < k_epsilon ){
293 if( fabsf(notch-old) > k_epsilon ){
294 audio_lock();
295 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
296 audio_unlock();
297 }
298
299 return notch;
300 }
301 else
302 return value;
303 }
304
305 static void menu_setitem_type( ent_menuitem *item,
306 enum ent_menuitem_type type ){
307 if( !item ) return;
308 item->type = type;
309 }
310
311 /*
312 * Run from vg_gui every frame
313 */
314 static void menu_update(void){
315 if( workshop_form.page != k_workshop_form_hidden ){
316 return;
317 }
318
319 int escape = button_down( k_srbind_mback );
320 if( menu.credits_open || vg.settings_open ){
321 if( escape ){
322 menu.credits_open = 0;
323
324 if( vg.settings_open )
325 vg_settings_close();
326 }
327 return;
328 }
329
330 if( button_down( k_srbind_mopen ) ){
331 if( skaterift.activity == k_skaterift_default ){
332 skaterift.activity = k_skaterift_menu;
333 menu.page = 0xffffffff;
334 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
335 return;
336 }
337 }
338
339 if( skaterift.activity != k_skaterift_menu ) return;
340 enum menu_input_mode prev_mode = menu.input_mode;
341
342 /* get buttons inputs
343 * -------------------------------------------------------------------*/
344 int ml = button_down( k_srbind_mleft ),
345 mr = button_down( k_srbind_mright ),
346 mu = button_down( k_srbind_mup ),
347 md = button_down( k_srbind_mdown ),
348 mh = ml-mr,
349 mv = mu-md,
350 enter = button_down( k_srbind_maccept );
351
352 if( mh||mv||enter ){
353 menu.input_mode = k_menu_input_mode_keys;
354 }
355
356 /* get mouse inputs
357 * --------------------------------------------------------------------*/
358 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
359 menu.mouse_track += vg.time_frame_delta;
360 if( menu.mouse_track > 0.1f ){
361 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
362 if( menu.mouse_dist > 10.0f ){
363 menu.input_mode = k_menu_input_mode_mouse;
364 menu.mouse_dist = 0.0f;
365 }
366 }
367
368 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
369 menu.input_mode = k_menu_input_mode_mouse;
370 }
371
372 if( menu.input_mode == k_menu_input_mode_mouse ){
373 /*
374 * handle mouse input
375 * ------------------------------------------------------------*/
376 vg_ui.wants_mouse = 1;
377
378 /*
379 * this raycasting is super cumbersome because all the functions were
380 * designed for other purposes. we dont care though.
381 */
382 m4x4f inverse;
383 m4x4_inv( menu.view.mtx.p, inverse );
384 v4f coords;
385 coords[0] = vg_ui.mouse[0];
386 coords[1] = vg.window_y - vg_ui.mouse[1];
387 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
388 v2_muls( coords, 2.0f, coords );
389 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
390 coords[2] = 1.0f;
391 coords[3] = 1.0f;
392 m4x4_mulv( inverse, coords, coords );
393 v3f ray;
394 m3x3_mulv( menu.view.transform, coords, ray );
395 v3_normalize( ray );
396
397 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
398 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
399
400 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
401 ir = mdl_entity_id_id( menu.loc->slider.id_max );
402 ent_marker *ml = mdl_arritm( &menu.markers, il ),
403 *mr = mdl_arritm( &menu.markers, ir );
404
405 v3f q2;
406 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
407
408 f32 s,t;
409 v3f c1, c2;
410 v3f p1, q1, v0;
411 v3_sub( mr->transform.co, ml->transform.co, v0 );
412 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
413 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
414 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
415
416 s-=(1.0f/3.0f);
417 s/=(1.0f/3.0f);
418
419 if( ui_click_down(UI_MOUSE_LEFT) ){
420 menu.slider_offset = *menu.loc->pf32 - s;
421 }
422
423 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
424
425 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
426 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
427 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
428 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
429 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
430
431 *menu.loc->pf32 = newvalue;
432 return;
433 }
434
435 ent_menuitem *hit_item = NULL;
436
437 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
438 ent_menuitem *item = mdl_arritm( &menu.items, i );
439
440 if( item->type == k_ent_menuitem_type_page ) continue;
441 if( (item->type == k_ent_menuitem_type_visual) ||
442 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
443 if( item->type == k_ent_menuitem_type_binding ) continue;
444 if( !(item->groups & (0x1<<menu.page)) ) continue;
445
446 ent_menuitem *ray_item = item;
447
448 if( item->type == k_ent_menuitem_type_slider ){
449 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
450 ray_item = mdl_arritm( &menu.items, subtarget );
451 }
452
453 v3f local_ray,
454 local_co;
455
456 m4x3f inverse_mtx;
457 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
458 m4x3_invert_full( inverse_mtx, inverse_mtx );
459
460 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
461 m3x3_mulv( inverse_mtx, ray, local_ray );
462 v3_normalize( local_ray );
463
464 local_ray[0] = 1.0f/local_ray[0];
465 local_ray[1] = 1.0f/local_ray[1];
466 local_ray[2] = 1.0f/local_ray[2];
467
468 for( u32 j=0; j<ray_item->submesh_count; j++ ){
469 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
470 ray_item->submesh_start + j );
471 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
472 hit_item = item;
473 break;
474 }
475 }
476 }
477
478 if( hit_item != menu.loc ){
479 menu.loc = hit_item;
480 }
481
482 if( escape ){
483 menu_back_page();
484 }
485 else if( menu.loc ){
486 if( ui_click_down( UI_MOUSE_LEFT ) ){
487 menu_trigger_item( menu.loc );
488 }
489 }
490 }
491 else if( menu.input_mode == k_menu_input_mode_keys ){
492 /*
493 * handle button input
494 * ------------------------------------------------------------*/
495 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
496 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
497 ent_menuitem *item = mdl_arritm( &menu.items, i );
498
499 if( (item->type != k_ent_menuitem_type_page) &&
500 (item->type != k_ent_menuitem_type_visual) &&
501 (item->type != k_ent_menuitem_type_visual_nocol) &&
502 (item->groups & (0x1<<menu.page)) ){
503 menu.loc = item;
504 }
505 }
506 }
507
508 if( !menu.loc ) vg_fatal_error( "No location\n" );
509
510 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
511 f32 move = 0.0f;
512
513 if( vg_input.display_input_method == k_input_method_controller ){
514 move += button_press( k_srbind_mright );
515 move -= button_press( k_srbind_mleft );
516 }
517 else{
518 move += axis_state( k_sraxis_mbrowse_h );
519 }
520
521 move *= vg.time_frame_delta;
522 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
523
524 mh = 0;
525 }
526
527 if( escape ){
528 menu_back_page();
529 }
530 else if( enter ){
531 menu_trigger_item( menu.loc );
532 }
533 else if( mh||mv ){
534 v3f opt;
535 v3_zero( opt );
536 f32 best = 0.707f;
537 ent_menuitem *nextpos = NULL;
538
539 opt[0] += mh;
540 opt[2] += mv;
541 mdl_transform_vector( &menu.cam->transform, opt, opt );
542
543 for( u32 i=0; i<4; i++ ){
544 u32 id = menu.loc->id_links[i];
545 if( !id ) continue;
546 u32 index = mdl_entity_id_id( id );
547
548 ent_menuitem *other = mdl_arritm( &menu.items, index );
549 v3f delta;
550 v3_sub( menu.loc->transform.co, other->transform.co, delta );
551 v3_normalize( delta );
552
553 f32 score = v3_dot( delta, opt );
554 if( score > best ){
555 best = score;
556 nextpos = other;
557 }
558 }
559
560 if( nextpos ){
561 menu.loc = nextpos;
562 }
563 }
564 }
565
566 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
567 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
568 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
569 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
570 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
571
572 if( vg_input.display_input_method == k_input_method_kbm )
573 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
574 else{
575 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
576 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
577 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
578 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
579 }
580 else {
581 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
582 }
583 /* FIXME: Steam/Deck controller detection? */
584 }
585 }
586
587 static void menu_binding_string( char buf[128], u32 pstr );
588
589 /*
590 * Run from vg_gui when active
591 */
592 static void menu_render(void){
593 glEnable(GL_BLEND);
594 glDisable(GL_DEPTH_TEST);
595 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
596 glBlendEquation(GL_FUNC_ADD);
597
598 shader_blitcolour_use();
599 v4f colour;
600 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
601 colour[3] = 0.5f;
602
603 shader_blitcolour_uColour( colour );
604 render_fsquad();
605
606 if( (workshop_form.page != k_workshop_form_hidden) ||
607 (vg_ui.focused_control_type != k_ui_control_none) ){
608 return;
609 }
610
611 if( vg.settings_open )
612 return;
613
614 if( menu.credits_open ){
615 ui_rect panel = { 0,0, 460, 400 },
616 screen = { 0,0, vg.window_x,vg.window_y };
617 ui_rect_center( screen, panel );
618 ui_fill( panel, ui_colour(k_ui_bg) );
619 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
620 ui_rect_pad( panel, (ui_px[]){8,8} );
621
622 ui_rect title;
623 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
624 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
625 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
626 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
627
628 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
629 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
630 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
631
632 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
633 ui_text( panel,
634 "Sam Lantinga - SDL2 - libsdl.org\n"
635 "Hunter WB - Anyascii\n"
636 "David Herberth - GLAD\n"
637 "Dominic Szablewski - QOI - qoiformat.org\n"
638 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
639 "Khronos Group - OpenGL\n"
640 , 1, k_ui_align_left, 0 );
641 return;
642 }
643
644 glEnable( GL_DEPTH_TEST );
645 glDisable( GL_BLEND );
646
647 f32 rate = vg.time_frame_delta * 12.0f;
648
649 if( menu.cam ){
650 camera target;
651
652 target.fov = menu.cam->fov;
653 v3_copy( menu.cam->transform.co, target.pos );
654
655 v3f v0;
656 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
657 v3_angles( v0, target.angles );
658
659 camera_lerp( &menu.view, &target, rate, &menu.view );
660
661 menu.view.farz = 150.0f;
662 menu.view.nearz = 0.01f;
663
664 camera_update_transform( &menu.view );
665 camera_update_view( &menu.view );
666 camera_update_projection( &menu.view );
667 camera_finalize( &menu.view );
668 }
669 else return;
670
671 shader_model_menu_use();
672 shader_model_menu_uTexMain( 1 );
673 shader_model_menu_uPv( menu.view.mtx.pv );
674 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
675
676 mesh_bind( &menu.mesh );
677
678 v4f white, blue;
679
680 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
681 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
682
683 ent_menuitem *text_list[ 8 ];
684 u32 text_count = 0;
685
686 u32 current_tex = 0xffffffff;
687
688 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
689 ent_menuitem *item = mdl_arritm( &menu.items, i );
690
691 if( item->type == k_ent_menuitem_type_disabled ) continue;
692 if( item->type == k_ent_menuitem_type_page ) continue;
693 if( !(item->groups & (0x1 << menu.page)) ) continue;
694
695 if( item->type == k_ent_menuitem_type_binding ){
696 if( text_count < vg_list_size(text_list) )
697 text_list[ text_count ++ ] = item;
698 else
699 vg_fatal_error( "Text list overflow" );
700
701 continue;
702 }
703
704 int selected = 0;
705
706 if( menu.loc ){
707 if( menu.loc->type == k_ent_menuitem_type_slider ){
708 u32 subid = menu.loc->slider.id_handle;
709 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
710 selected = 1;
711 }
712 else{
713 if( item == menu.loc )
714 selected = 1;
715 }
716 }
717
718 if( item->type == k_ent_menuitem_type_visual_nocol ){
719 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
720 }
721 else{
722 v4f colour;
723 item->factive = vg_lerpf( item->factive, selected, rate );
724 v4_lerp( white, blue, item->factive, colour );
725 shader_model_menu_uColour( colour );
726 }
727
728 f32 scale = 1.0f+item->factive*0.1f;
729
730 m4x3f mmdl;
731 mdl_transform transform = item->transform;
732 v3_muls( transform.s, scale, transform.s );
733 mdl_transform_m4x3( &transform, mmdl );
734
735 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
736 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
737 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
738
739 v3_muladds( item->transform.co, item->checkmark.offset, scale,
740 subitem->transform.co );
741
742 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
743 v3_fill( subitem->transform.s, subitem->fvisible );
744 }
745 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
746 u32 il = mdl_entity_id_id( item->slider.id_min ),
747 ir = mdl_entity_id_id( item->slider.id_max ),
748 ih = mdl_entity_id_id( item->slider.id_handle );
749 ent_marker *ml = mdl_arritm( &menu.markers, il ),
750 *mr = mdl_arritm( &menu.markers, ir );
751 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
752
753 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
754 handle->transform.co );
755 }
756
757 shader_model_menu_uMdl( mmdl );
758
759 for( u32 j=0; j<item->submesh_count; j++ ){
760 u32 index = item->submesh_start + j;
761 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, index );
762
763 mdl_material *mat = mdl_arritm( &menu.model.materials,
764 sm->material_id-1 );
765
766 if( mat->tex_diffuse != current_tex ){
767 glActiveTexture( GL_TEXTURE1 );
768 glBindTexture( GL_TEXTURE_2D, menu.textures[ mat->tex_diffuse ] );
769 current_tex = mat->tex_diffuse;
770 }
771
772 mdl_draw_submesh( sm );
773 }
774 }
775
776 if( !text_count ) return;
777
778 char buf[ 128 ];
779
780 m4x3f local;
781 m4x3_identity( local );
782
783 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
784 for( u32 i=0; i<text_count; i++ ){
785 ent_menuitem *item = text_list[ i ];
786 m4x3f transform;
787 mdl_transform_m4x3( &item->transform, transform );
788
789 u32 variant = item->binding.font_variant;
790 menu_binding_string( buf, item->binding.pstr_bind );
791 f32 offset = font3d_string_width( variant, buf );
792
793 local[3][0] = -0.5f * offset;
794 m4x3_mul( transform, local, transform );
795
796 font3d_simple_draw( variant, buf, &menu.view, transform );
797 }
798 }
799
800 static void menu_binding_string( char buf[128], u32 pstr ){
801 vg_str str;
802 vg_strnull( &str, buf, 128 );
803
804 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
805 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
806 }
807 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
808 vg_strcat( &str, "SHUVIT " );
809 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
810 }
811 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
812 vg_strcat( &str, "KICKFLIP " );
813 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
814 }
815 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
816 vg_strcat( &str, "TREFLIP " );
817 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
818 }
819 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
820 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
821 }
822 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
823 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
824 }
825 else
826 vg_strcat( &str, "error" );
827 }