3 #include "world_render.h"
5 #include "shaders/model_menu.h"
11 #include "ent_miniworld.h"
13 #define MENU_STACK_SIZE 8
19 u32 page
, /* current page index */
23 ent_menuitem
*ctr_kbm
,
30 k_menu_input_mode_keys
,
31 k_menu_input_mode_mouse
34 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
37 struct page_stack_frame
{
42 page_stack
[ MENU_STACK_SIZE
];
52 mdl_array_ptr items
, markers
, cameras
;
57 * Attaches memory locations to the various items in the menu
59 static void menu_link(void){
60 /* link data locations */
61 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
62 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
64 if( item
->type
== k_ent_menuitem_type_toggle
||
65 item
->type
== k_ent_menuitem_type_slider
){
69 if( item
->type
== k_ent_menuitem_type_slider
)
70 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
72 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
73 vg_var
*var
= vg_console_match_var( name
);
76 if( ( item
->type
== k_ent_menuitem_type_slider
&&
77 var
->data_type
!= k_var_dtype_f32
79 ( item
->type
== k_ent_menuitem_type_toggle
&&!
80 ( var
->data_type
== k_var_dtype_i32
||
81 var
->data_type
== k_var_dtype_u32
85 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
86 name
, var
, var
->data_type
);
90 item
->pvoid
= var
->data
;
94 vg_error( "No data named %s\n", name
);
103 /* link controllers */
104 menu
.ctr_deck
= NULL
;
107 menu
.ctr_steam
= NULL
;
108 menu
.ctr_xbox
= NULL
;
110 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
111 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
113 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "deck" ) )
114 menu
.ctr_deck
= item
;
115 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "kbm" ) )
117 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "ps" ) )
119 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "steam" ) )
120 menu
.ctr_steam
= item
;
121 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "xbox" ) )
122 menu
.ctr_xbox
= item
;
126 static void menu_close(void){
127 skaterift
.activity
= k_skaterift_default
;
129 menu
.page
= 0xffffffff;
130 srinput
.state
= k_input_state_resume
;
133 static void menu_init(void){
134 void *alloc
= vg_mem
.rtmemory
;
136 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
137 mdl_load_metadata_block( &menu
.model
, alloc
);
139 vg_linear_clear( vg_mem
.scratch
);
141 MDL_LOAD_ARRAY( &menu
.model
, &menu
.items
, ent_menuitem
, alloc
);
142 MDL_LOAD_ARRAY( &menu
.model
, &menu
.markers
, ent_marker
, alloc
);
143 MDL_LOAD_ARRAY( &menu
.model
, &menu
.cameras
, ent_camera
, alloc
);
145 u32 count
= mdl_arrcount( &menu
.model
.textures
);
146 menu
.textures
= vg_linear_alloc(alloc
,vg_align8(sizeof(GLuint
)*(count
+1)));
147 menu
.textures
[0] = vg
.tex_missing
;
149 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
, NULL
);
151 for( u32 i
=0; i
<count
; i
++ ){
152 vg_linear_clear( vg_mem
.scratch
);
153 menu
.textures
[i
+1] = vg
.tex_missing
;
155 mdl_texture
*tex
= mdl_arritm( &menu
.model
.textures
, i
);
156 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex
->file
.pack_size
);
157 mdl_fread_pack_file( &menu
.model
, &tex
->file
, data
);
158 vg_tex2d_load_qoi_async( data
, tex
->file
.pack_size
,
159 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
160 &menu
.textures
[i
+1] );
163 mdl_close( &menu
.model
);
164 shader_model_menu_register();
168 * Drop back a page until we're at the bottom which then we jus quit
170 static void menu_back_page(void){
172 if( menu
.page_depth
== 0 ){
176 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
177 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
179 if( menu
.input_mode
== k_menu_input_mode_keys
)
180 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
181 else menu
.loc
= NULL
;
186 * Open page to the string identifier
188 static void menu_open_page( const char *name
,
189 enum ent_menuitem_stack_behaviour stackmode
){
190 srinput
.state
= k_input_state_resume
;
191 if( stackmode
== k_ent_menuitem_stack_append
){
192 if( menu
.page_depth
>= MENU_STACK_SIZE
)
193 vg_fatal_error( "Stack overflow\n" );
196 if( menu
.page_depth
== 0 )
197 vg_fatal_error( "Stack underflow\n" );
200 u32 hash
= vg_strdjb2( name
);
201 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
202 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
204 if( item
->type
== k_ent_menuitem_type_page
){
205 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
206 u32 new_page
= __builtin_ctz( item
->groups
);
208 if( new_page
== menu
.page
){
209 if( stackmode
!= k_ent_menuitem_stack_replace
)
213 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
214 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
215 menu
.page_stack
[ menu
.page_depth
].loc
= menu
.loc
;
217 if( stackmode
== k_ent_menuitem_stack_append
)
220 menu
.page
= __builtin_ctz( item
->groups
);
222 if( menu
.input_mode
== k_menu_input_mode_keys
){
223 if( item
->page
.id_entrypoint
){
224 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
225 menu
.loc
= mdl_arritm( &menu
.items
, id
);
229 if( item
->page
.id_viewpoint
){
230 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
231 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
241 * activate a pressable type
243 static void menu_trigger_item( ent_menuitem
*item
){
244 if ( item
->type
== k_ent_menuitem_type_event_button
){
245 u32 q
= item
->button
.pstr
;
247 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
248 vg
.window_should_close
= 1;
250 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "map" ) ){
254 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "hub" ) ){
255 if( world_static
.active_instance
== k_world_purpose_client
){
257 ent_miniworld_goback();
260 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
261 menu
.credits_open
= 1;
263 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
264 workshop_submit_command(0,NULL
);
266 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "engine" ) ){
269 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "prem_store" ) ){
271 SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
272 SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None
);
274 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "prem_nevermind" ) ){
278 else if( item
->type
== k_ent_menuitem_type_page_button
){
279 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
),
280 item
->button
.stack_behaviour
);
282 else if( item
->type
== k_ent_menuitem_type_toggle
){
284 *item
->pi32
= *item
->pi32
^ 0x1;
289 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
){
290 f32
const k_epsilon
= 0.0125f
;
292 if( fabsf(notch
-value
) < k_epsilon
){
293 if( fabsf(notch
-old
) > k_epsilon
){
295 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
305 static void menu_setitem_type( ent_menuitem
*item
,
306 enum ent_menuitem_type type
){
312 * Run from vg_gui every frame
314 static void menu_update(void){
315 if( workshop_form
.page
!= k_workshop_form_hidden
){
319 int escape
= button_down( k_srbind_mback
);
320 if( menu
.credits_open
|| vg
.settings_open
){
322 menu
.credits_open
= 0;
324 if( vg
.settings_open
)
330 if( button_down( k_srbind_mopen
) ){
331 if( skaterift
.activity
== k_skaterift_default
){
332 skaterift
.activity
= k_skaterift_menu
;
333 menu
.page
= 0xffffffff;
334 menu_open_page( "Main Menu", k_ent_menuitem_stack_append
);
339 if( skaterift
.activity
!= k_skaterift_menu
) return;
340 enum menu_input_mode prev_mode
= menu
.input_mode
;
342 /* get buttons inputs
343 * -------------------------------------------------------------------*/
344 int ml
= button_down( k_srbind_mleft
),
345 mr
= button_down( k_srbind_mright
),
346 mu
= button_down( k_srbind_mup
),
347 md
= button_down( k_srbind_mdown
),
350 enter
= button_down( k_srbind_maccept
);
353 menu
.input_mode
= k_menu_input_mode_keys
;
357 * --------------------------------------------------------------------*/
358 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
359 menu
.mouse_track
+= vg
.time_frame_delta
;
360 if( menu
.mouse_track
> 0.1f
){
361 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
362 if( menu
.mouse_dist
> 10.0f
){
363 menu
.input_mode
= k_menu_input_mode_mouse
;
364 menu
.mouse_dist
= 0.0f
;
368 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
369 menu
.input_mode
= k_menu_input_mode_mouse
;
372 if( menu
.input_mode
== k_menu_input_mode_mouse
){
375 * ------------------------------------------------------------*/
376 vg_ui
.wants_mouse
= 1;
379 * this raycasting is super cumbersome because all the functions were
380 * designed for other purposes. we dont care though.
383 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
385 coords
[0] = vg_ui
.mouse
[0];
386 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
387 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
388 v2_muls( coords
, 2.0f
, coords
);
389 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
392 m4x4_mulv( inverse
, coords
, coords
);
394 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
397 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
398 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
400 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
401 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
402 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
403 *mr
= mdl_arritm( &menu
.markers
, ir
);
406 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
411 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
412 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
413 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
414 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
419 if( ui_click_down(UI_MOUSE_LEFT
) ){
420 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
423 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
425 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
426 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
427 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
428 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
429 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
431 *menu
.loc
->pf32
= newvalue
;
435 ent_menuitem
*hit_item
= NULL
;
437 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
438 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
440 if( item
->type
== k_ent_menuitem_type_page
) continue;
441 if( (item
->type
== k_ent_menuitem_type_visual
) ||
442 (item
->type
== k_ent_menuitem_type_visual_nocol
) ) continue;
443 if( item
->type
== k_ent_menuitem_type_binding
) continue;
444 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
446 ent_menuitem
*ray_item
= item
;
448 if( item
->type
== k_ent_menuitem_type_slider
){
449 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
450 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
457 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
458 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
460 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
461 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
462 v3_normalize( local_ray
);
464 local_ray
[0] = 1.0f
/local_ray
[0];
465 local_ray
[1] = 1.0f
/local_ray
[1];
466 local_ray
[2] = 1.0f
/local_ray
[2];
468 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
469 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
470 ray_item
->submesh_start
+ j
);
471 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
478 if( hit_item
!= menu
.loc
){
486 if( ui_click_down( UI_MOUSE_LEFT
) ){
487 menu_trigger_item( menu
.loc
);
491 else if( menu
.input_mode
== k_menu_input_mode_keys
){
493 * handle button input
494 * ------------------------------------------------------------*/
495 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
496 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
497 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
499 if( (item
->type
!= k_ent_menuitem_type_page
) &&
500 (item
->type
!= k_ent_menuitem_type_visual
) &&
501 (item
->type
!= k_ent_menuitem_type_visual_nocol
) &&
502 (item
->groups
& (0x1<<menu
.page
)) ){
508 if( !menu
.loc
) vg_fatal_error( "No location\n" );
510 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
513 if( vg_input
.display_input_method
== k_input_method_controller
){
514 move
+= button_press( k_srbind_mright
);
515 move
-= button_press( k_srbind_mleft
);
518 move
+= axis_state( k_sraxis_mbrowse_h
);
521 move
*= vg
.time_frame_delta
;
522 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
531 menu_trigger_item( menu
.loc
);
537 ent_menuitem
*nextpos
= NULL
;
541 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
543 for( u32 i
=0; i
<4; i
++ ){
544 u32 id
= menu
.loc
->id_links
[i
];
546 u32 index
= mdl_entity_id_id( id
);
548 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
550 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
551 v3_normalize( delta
);
553 f32 score
= v3_dot( delta
, opt
);
566 menu_setitem_type( menu
.ctr_deck
, k_ent_menuitem_type_disabled
);
567 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_disabled
);
568 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_disabled
);
569 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_disabled
);
570 menu_setitem_type( menu
.ctr_steam
, k_ent_menuitem_type_disabled
);
572 if( vg_input
.display_input_method
== k_input_method_kbm
)
573 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_visual_nocol
);
575 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
576 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
577 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
){
578 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_visual_nocol
);
581 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_visual_nocol
);
583 /* FIXME: Steam/Deck controller detection? */
587 static void menu_binding_string( char buf
[128], u32 pstr
);
590 * Run from vg_gui when active
592 static void menu_render(void){
594 glDisable(GL_DEPTH_TEST
);
595 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
596 glBlendEquation(GL_FUNC_ADD
);
598 shader_blitcolour_use();
600 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
603 shader_blitcolour_uColour( colour
);
606 if( (workshop_form
.page
!= k_workshop_form_hidden
) ||
607 (vg_ui
.focused_control_type
!= k_ui_control_none
) ){
611 if( vg
.settings_open
)
614 if( menu
.credits_open
){
615 ui_rect panel
= { 0,0, 460, 400 },
616 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
617 ui_rect_center( screen
, panel
);
618 ui_fill( panel
, ui_colour(k_ui_bg
) );
619 ui_outline( panel
, 1, ui_colour(k_ui_fg
), 0 );
620 ui_rect_pad( panel
, (ui_px
[]){8,8} );
623 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
624 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
625 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
626 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
628 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
629 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
630 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
632 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
634 "Sam Lantinga - SDL2 - libsdl.org\n"
635 "Hunter WB - Anyascii\n"
636 "David Herberth - GLAD\n"
637 "Dominic Szablewski - QOI - qoiformat.org\n"
638 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
639 "Khronos Group - OpenGL\n"
640 , 1, k_ui_align_left
, 0 );
644 glEnable( GL_DEPTH_TEST
);
645 glDisable( GL_BLEND
);
647 f32 rate
= vg
.time_frame_delta
* 12.0f
;
652 target
.fov
= menu
.cam
->fov
;
653 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
656 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
657 v3_angles( v0
, target
.angles
);
659 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
661 menu
.view
.farz
= 150.0f
;
662 menu
.view
.nearz
= 0.01f
;
664 camera_update_transform( &menu
.view
);
665 camera_update_view( &menu
.view
);
666 camera_update_projection( &menu
.view
);
667 camera_finalize( &menu
.view
);
671 shader_model_menu_use();
672 shader_model_menu_uTexMain( 1 );
673 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
674 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
676 mesh_bind( &menu
.mesh
);
680 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
681 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
683 ent_menuitem
*text_list
[ 8 ];
686 u32 current_tex
= 0xffffffff;
688 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
689 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
691 if( item
->type
== k_ent_menuitem_type_disabled
) continue;
692 if( item
->type
== k_ent_menuitem_type_page
) continue;
693 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
695 if( item
->type
== k_ent_menuitem_type_binding
){
696 if( text_count
< vg_list_size(text_list
) )
697 text_list
[ text_count
++ ] = item
;
699 vg_fatal_error( "Text list overflow" );
707 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
708 u32 subid
= menu
.loc
->slider
.id_handle
;
709 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
713 if( item
== menu
.loc
)
718 if( item
->type
== k_ent_menuitem_type_visual_nocol
){
719 shader_model_menu_uColour( (v4f
){1.0f
,1.0f
,1.0f
,1.0f
} );
723 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
724 v4_lerp( white
, blue
, item
->factive
, colour
);
725 shader_model_menu_uColour( colour
);
728 f32 scale
= 1.0f
+item
->factive
*0.1f
;
731 mdl_transform transform
= item
->transform
;
732 v3_muls( transform
.s
, scale
, transform
.s
);
733 mdl_transform_m4x3( &transform
, mmdl
);
735 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
736 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
737 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
739 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
740 subitem
->transform
.co
);
742 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
743 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
745 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
746 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
747 ir
= mdl_entity_id_id( item
->slider
.id_max
),
748 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
749 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
750 *mr
= mdl_arritm( &menu
.markers
, ir
);
751 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
753 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
754 handle
->transform
.co
);
757 shader_model_menu_uMdl( mmdl
);
759 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
760 u32 index
= item
->submesh_start
+ j
;
761 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
, index
);
763 mdl_material
*mat
= mdl_arritm( &menu
.model
.materials
,
766 if( mat
->tex_diffuse
!= current_tex
){
767 glActiveTexture( GL_TEXTURE1
);
768 glBindTexture( GL_TEXTURE_2D
, menu
.textures
[ mat
->tex_diffuse
] );
769 current_tex
= mat
->tex_diffuse
;
772 mdl_draw_submesh( sm
);
776 if( !text_count
) return;
781 m4x3_identity( local
);
783 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &menu
.view
);
784 for( u32 i
=0; i
<text_count
; i
++ ){
785 ent_menuitem
*item
= text_list
[ i
];
787 mdl_transform_m4x3( &item
->transform
, transform
);
789 u32 variant
= item
->binding
.font_variant
;
790 menu_binding_string( buf
, item
->binding
.pstr_bind
);
791 f32 offset
= font3d_string_width( variant
, buf
);
793 local
[3][0] = -0.5f
* offset
;
794 m4x3_mul( transform
, local
, transform
);
796 font3d_simple_draw( variant
, buf
, &menu
.view
, transform
);
800 static void menu_binding_string( char buf
[128], u32 pstr
){
802 vg_strnull( &str
, buf
, 128 );
804 if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_jump" ) ){
805 vg_input_string( &str
, input_button_list
[k_srbind_jump
], 1 );
807 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick0" ) ){
808 vg_strcat( &str
, "SHUVIT " );
809 vg_input_string( &str
, input_button_list
[k_srbind_trick0
], 1 );
811 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick1" ) ){
812 vg_strcat( &str
, "KICKFLIP " );
813 vg_input_string( &str
, input_button_list
[k_srbind_trick1
], 1 );
815 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick2" ) ){
816 vg_strcat( &str
, "TREFLIP " );
817 vg_input_string( &str
, input_button_list
[k_srbind_trick2
], 1 );
819 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab" ) ){
820 vg_input_string( &str
, input_axis_list
[k_sraxis_grab
], 1 );
822 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab_mod" ) ){
823 vg_input_string( &str
, input_joy_list
[k_srjoystick_grab
], 1 );
826 vg_strcat( &str
, "error" );