revision to walk animation/system
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "world_map.h"
13 #include "gui.h"
14 #include "ent_miniworld.h"
15
16 #define MENU_STACK_SIZE 8
17
18 struct {
19 int credits_open;
20 int disable_open;
21
22 u32 page, /* current page index */
23 page_depth,
24 controls_page_id;
25
26 ent_menuitem *ctr_kbm,
27 *ctr_deck,
28 *ctr_ps,
29 *ctr_steam,
30 *ctr_xbox;
31
32 enum menu_input_mode{
33 k_menu_input_mode_keys,
34 k_menu_input_mode_mouse
35 }
36 input_mode;
37 f32 mouse_track, mouse_dist; /* used for waking up mouse */
38 f32 slider_offset;
39
40 struct page_stack_frame {
41 u32 page;
42 ent_menuitem *loc;
43 ent_camera *cam;
44 }
45 page_stack[ MENU_STACK_SIZE ];
46
47 ent_menuitem *loc;
48 ent_camera *cam;
49 camera view;
50
51 mdl_context model;
52 GLuint *textures;
53 glmesh mesh;
54
55 mdl_array_ptr items, markers, cameras;
56 }
57 static menu;
58
59 /*
60 * Attaches memory locations to the various items in the menu
61 */
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
65 ent_menuitem *item = mdl_arritm( &menu.items, i );
66
67 if( item->type == k_ent_menuitem_type_toggle ||
68 item->type == k_ent_menuitem_type_slider ){
69
70 const char *name;
71
72 if( item->type == k_ent_menuitem_type_slider )
73 name = mdl_pstr( &menu.model, item->slider.pstr_data );
74 else
75 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
76 vg_var *var = vg_console_match_var( name );
77
78 if( var ){
79 if( ( item->type == k_ent_menuitem_type_slider &&
80 var->data_type != k_var_dtype_f32
81 ) ||
82 ( item->type == k_ent_menuitem_type_toggle &&!
83 ( var->data_type == k_var_dtype_i32 ||
84 var->data_type == k_var_dtype_u32
85 )
86 )
87 ){
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name, var, var->data_type );
90 item->pvoid = NULL;
91 }
92 else{
93 item->pvoid = var->data;
94 }
95 }
96 else{
97 vg_error( "No data named %s\n", name );
98 item->pvoid = NULL;
99 }
100 }
101 else{
102 item->pvoid = NULL;
103 }
104 }
105
106 /* link controllers */
107 menu.ctr_deck = NULL;
108 menu.ctr_kbm = NULL;
109 menu.ctr_ps = NULL;
110 menu.ctr_steam = NULL;
111 menu.ctr_xbox = NULL;
112
113 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
114 ent_menuitem *item = mdl_arritm( &menu.items, i );
115
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
117 menu.ctr_deck = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
119 menu.ctr_kbm = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
121 menu.ctr_ps = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
123 menu.ctr_steam = item;
124 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
125 menu.ctr_xbox = item;
126 }
127 }
128
129 static void menu_close(void){
130 skaterift.activity = k_skaterift_default;
131 menu.page_depth = 0;
132 menu.page = 0xffffffff;
133 srinput.state = k_input_state_resume;
134 }
135
136 static void menu_init(void){
137 void *alloc = vg_mem.rtmemory;
138
139 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
140 mdl_load_metadata_block( &menu.model, alloc );
141
142 vg_linear_clear( vg_mem.scratch );
143
144 MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
145 MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
146 MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
147
148 u32 count = mdl_arrcount( &menu.model.textures );
149 menu.textures = vg_linear_alloc(alloc,vg_align8(sizeof(GLuint)*(count+1)));
150 menu.textures[0] = vg.tex_missing;
151
152 mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
153
154 for( u32 i=0; i<count; i ++ ){
155 vg_linear_clear( vg_mem.scratch );
156 menu.textures[i+1] = vg.tex_missing;
157
158 mdl_texture *tex = mdl_arritm( &menu.model.textures, i );
159 void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size );
160 mdl_fread_pack_file( &menu.model, &tex->file, data );
161 vg_tex2d_load_qoi_async( data, tex->file.pack_size,
162 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
163 &menu.textures[i+1] );
164 }
165
166 mdl_close( &menu.model );
167 shader_model_menu_register();
168 }
169
170 /*
171 * Drop back a page until we're at the bottom which then we jus quit
172 */
173 static void menu_back_page(void){
174 menu.page_depth --;
175 if( menu.page_depth == 0 ){
176 menu_close();
177 }
178 else{
179 menu.page = menu.page_stack[ menu.page_depth ].page;
180 menu.cam = menu.page_stack[ menu.page_depth ].cam;
181
182 if( menu.input_mode == k_menu_input_mode_keys )
183 menu.loc = menu.page_stack[ menu.page_depth ].loc;
184 else menu.loc = NULL;
185 }
186 }
187
188 /*
189 * Open page to the string identifier
190 */
191 static void menu_open_page( const char *name,
192 enum ent_menuitem_stack_behaviour stackmode ){
193 srinput.state = k_input_state_resume;
194 if( stackmode == k_ent_menuitem_stack_append ){
195 if( menu.page_depth >= MENU_STACK_SIZE )
196 vg_fatal_error( "Stack overflow\n" );
197 }
198 else{
199 if( menu.page_depth == 0 )
200 vg_fatal_error( "Stack underflow\n" );
201 }
202
203 u32 hash = vg_strdjb2( name );
204 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
205 ent_menuitem *item = mdl_arritm( &menu.items, i );
206
207 if( item->type == k_ent_menuitem_type_page ){
208 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
209 u32 new_page = __builtin_ctz( item->groups );
210
211 if( new_page == menu.page ){
212 if( stackmode != k_ent_menuitem_stack_replace )
213 menu_back_page();
214 }
215 else{
216 menu.page_stack[ menu.page_depth ].page = menu.page;
217 menu.page_stack[ menu.page_depth ].cam = menu.cam;
218 menu.page_stack[ menu.page_depth ].loc = menu.loc;
219
220 if( stackmode == k_ent_menuitem_stack_append )
221 menu.page_depth ++;
222
223 menu.page = __builtin_ctz( item->groups );
224
225 if( menu.input_mode == k_menu_input_mode_keys ){
226 if( item->page.id_entrypoint ){
227 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
228 menu.loc = mdl_arritm( &menu.items, id );
229 }
230 }
231
232 if( item->page.id_viewpoint ){
233 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
234 menu.cam = mdl_arritm( &menu.cameras, id );
235 }
236 }
237 return;
238 }
239 }
240 }
241 }
242
243 /*
244 * activate a pressable type
245 */
246 static void menu_trigger_item( ent_menuitem *item ){
247 if ( item->type == k_ent_menuitem_type_event_button ){
248 u32 q = item->button.pstr;
249
250 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
251 vg.window_should_close = 1;
252 }
253 else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
254 menu_close();
255 world_map_enter();
256 }
257 else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
258 if( world_static.active_instance == k_world_purpose_client ){
259 menu_close();
260 ent_miniworld_goback();
261 }
262 }
263 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
264 menu.credits_open = 1;
265 }
266 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
267 workshop_submit_command(0,NULL);
268 }
269 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_store" ) ){
270 if( steam_ready )
271 SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
272 SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None);
273 }
274 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_nevermind" ) ){
275 menu_close();
276 }
277 }
278 else if( item->type == k_ent_menuitem_type_page_button ){
279 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
280 item->button.stack_behaviour );
281 }
282 else if( item->type == k_ent_menuitem_type_toggle ){
283 if( item->pi32 ){
284 *item->pi32 = *item->pi32 ^ 0x1;
285 }
286 }
287 }
288
289 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
290 f32 const k_epsilon = 0.0125f;
291
292 if( fabsf(notch-value) < k_epsilon ){
293 if( fabsf(notch-old) > k_epsilon ){
294 audio_lock();
295 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
296 audio_unlock();
297 }
298
299 return notch;
300 }
301 else
302 return value;
303 }
304
305 static void menu_setitem_type( ent_menuitem *item,
306 enum ent_menuitem_type type ){
307 if( !item ) return;
308 item->type = type;
309 }
310
311 /*
312 * Run from vg_gui every frame
313 */
314 static void menu_update(void){
315 if( workshop_form.page != k_workshop_form_hidden ){
316 return;
317 }
318
319 int escape = button_down( k_srbind_mback );
320 if( menu.credits_open ){
321 if( escape ){
322 menu.credits_open = 0;
323 }
324 return;
325 }
326
327 if( button_down( k_srbind_mopen ) ){
328 if( skaterift.activity == k_skaterift_default ){
329 skaterift.activity = k_skaterift_menu;
330 menu.page = 0xffffffff;
331 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
332 return;
333 }
334 }
335
336 if( skaterift.activity != k_skaterift_menu ) return;
337 enum menu_input_mode prev_mode = menu.input_mode;
338
339 /* get buttons inputs
340 * -------------------------------------------------------------------*/
341 int ml = button_down( k_srbind_mleft ),
342 mr = button_down( k_srbind_mright ),
343 mu = button_down( k_srbind_mup ),
344 md = button_down( k_srbind_mdown ),
345 mh = ml-mr,
346 mv = mu-md,
347 enter = button_down( k_srbind_maccept );
348
349 if( mh||mv||enter ){
350 menu.input_mode = k_menu_input_mode_keys;
351 }
352
353 /* get mouse inputs
354 * --------------------------------------------------------------------*/
355 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
356 menu.mouse_track += vg.time_frame_delta;
357 if( menu.mouse_track > 0.1f ){
358 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
359 if( menu.mouse_dist > 10.0f ){
360 menu.input_mode = k_menu_input_mode_mouse;
361 menu.mouse_dist = 0.0f;
362 }
363 }
364
365 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
366 menu.input_mode = k_menu_input_mode_mouse;
367 }
368
369 if( menu.input_mode == k_menu_input_mode_mouse ){
370 /*
371 * handle mouse input
372 * ------------------------------------------------------------*/
373 vg_ui.wants_mouse = 1;
374
375 /*
376 * this raycasting is super cumbersome because all the functions were
377 * designed for other purposes. we dont care though.
378 */
379 m4x4f inverse;
380 m4x4_inv( menu.view.mtx.p, inverse );
381 v4f coords;
382 coords[0] = vg_ui.mouse[0];
383 coords[1] = vg.window_y - vg_ui.mouse[1];
384 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
385 v2_muls( coords, 2.0f, coords );
386 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
387 coords[2] = 1.0f;
388 coords[3] = 1.0f;
389 m4x4_mulv( inverse, coords, coords );
390 v3f ray;
391 m3x3_mulv( menu.view.transform, coords, ray );
392 v3_normalize( ray );
393
394 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
395 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
396
397 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
398 ir = mdl_entity_id_id( menu.loc->slider.id_max );
399 ent_marker *ml = mdl_arritm( &menu.markers, il ),
400 *mr = mdl_arritm( &menu.markers, ir );
401
402 v3f q2;
403 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
404
405 f32 s,t;
406 v3f c1, c2;
407 v3f p1, q1, v0;
408 v3_sub( mr->transform.co, ml->transform.co, v0 );
409 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
410 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
411 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
412
413 s-=(1.0f/3.0f);
414 s/=(1.0f/3.0f);
415
416 if( ui_click_down(UI_MOUSE_LEFT) ){
417 menu.slider_offset = *menu.loc->pf32 - s;
418 }
419
420 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
421
422 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
423 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
424 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
425 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
426 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
427
428 *menu.loc->pf32 = newvalue;
429 return;
430 }
431
432 ent_menuitem *hit_item = NULL;
433
434 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
435 ent_menuitem *item = mdl_arritm( &menu.items, i );
436
437 if( item->type == k_ent_menuitem_type_page ) continue;
438 if( (item->type == k_ent_menuitem_type_visual) ||
439 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
440 if( item->type == k_ent_menuitem_type_binding ) continue;
441 if( !(item->groups & (0x1<<menu.page)) ) continue;
442
443 ent_menuitem *ray_item = item;
444
445 if( item->type == k_ent_menuitem_type_slider ){
446 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
447 ray_item = mdl_arritm( &menu.items, subtarget );
448 }
449
450 v3f local_ray,
451 local_co;
452
453 m4x3f inverse_mtx;
454 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
455 m4x3_invert_full( inverse_mtx, inverse_mtx );
456
457 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
458 m3x3_mulv( inverse_mtx, ray, local_ray );
459 v3_normalize( local_ray );
460
461 local_ray[0] = 1.0f/local_ray[0];
462 local_ray[1] = 1.0f/local_ray[1];
463 local_ray[2] = 1.0f/local_ray[2];
464
465 for( u32 j=0; j<ray_item->submesh_count; j++ ){
466 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
467 ray_item->submesh_start + j );
468 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
469 hit_item = item;
470 break;
471 }
472 }
473 }
474
475 if( hit_item != menu.loc ){
476 menu.loc = hit_item;
477 }
478
479 if( escape ){
480 menu_back_page();
481 }
482 else if( menu.loc ){
483 if( ui_click_down( UI_MOUSE_LEFT ) ){
484 menu_trigger_item( menu.loc );
485 }
486 }
487 }
488 else if( menu.input_mode == k_menu_input_mode_keys ){
489 /*
490 * handle button input
491 * ------------------------------------------------------------*/
492 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
493 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
494 ent_menuitem *item = mdl_arritm( &menu.items, i );
495
496 if( (item->type != k_ent_menuitem_type_page) &&
497 (item->type != k_ent_menuitem_type_visual) &&
498 (item->type != k_ent_menuitem_type_visual_nocol) &&
499 (item->groups & (0x1<<menu.page)) ){
500 menu.loc = item;
501 }
502 }
503 }
504
505 if( !menu.loc ) vg_fatal_error( "No location\n" );
506
507 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
508 f32 move = 0.0f;
509
510 if( vg_input.display_input_method == k_input_method_controller ){
511 move += button_press( k_srbind_mright );
512 move -= button_press( k_srbind_mleft );
513 }
514 else{
515 move += axis_state( k_sraxis_mbrowse_h );
516 }
517
518 move *= vg.time_frame_delta;
519 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
520
521 mh = 0;
522 }
523
524 if( escape ){
525 menu_back_page();
526 }
527 else if( enter ){
528 menu_trigger_item( menu.loc );
529 }
530 else if( mh||mv ){
531 v3f opt;
532 v3_zero( opt );
533 f32 best = 0.707f;
534 ent_menuitem *nextpos = NULL;
535
536 opt[0] += mh;
537 opt[2] += mv;
538 mdl_transform_vector( &menu.cam->transform, opt, opt );
539
540 for( u32 i=0; i<4; i++ ){
541 u32 id = menu.loc->id_links[i];
542 if( !id ) continue;
543 u32 index = mdl_entity_id_id( id );
544
545 ent_menuitem *other = mdl_arritm( &menu.items, index );
546 v3f delta;
547 v3_sub( menu.loc->transform.co, other->transform.co, delta );
548 v3_normalize( delta );
549
550 f32 score = v3_dot( delta, opt );
551 if( score > best ){
552 best = score;
553 nextpos = other;
554 }
555 }
556
557 if( nextpos ){
558 menu.loc = nextpos;
559 }
560 }
561 }
562
563 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
564 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
565 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
566 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
567 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
568
569 if( vg_input.display_input_method == k_input_method_kbm )
570 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
571 else{
572 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
573 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
574 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
575 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
576 }
577 else {
578 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
579 }
580 /* FIXME: Steam/Deck controller detection? */
581 }
582 }
583
584 static void menu_binding_string( char buf[128], u32 pstr );
585
586 /*
587 * Run from vg_gui when active
588 */
589 static void menu_render(void){
590 glEnable(GL_BLEND);
591 glDisable(GL_DEPTH_TEST);
592 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
593 glBlendEquation(GL_FUNC_ADD);
594
595 shader_blitcolour_use();
596 v4f colour;
597 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
598 colour[3] = 0.5f;
599
600 shader_blitcolour_uColour( colour );
601 render_fsquad();
602
603 if( (workshop_form.page != k_workshop_form_hidden) ||
604 (vg_ui.focused_control_type != k_ui_control_none) ){
605 return;
606 }
607
608 if( menu.credits_open ){
609 ui_rect panel = { 0,0, 460, 400 },
610 screen = { 0,0, vg.window_x,vg.window_y };
611 ui_rect_center( screen, panel );
612 ui_fill( panel, ui_colour(k_ui_bg) );
613 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
614 ui_rect_pad( panel, (ui_px[]){8,8} );
615
616 ui_rect title;
617 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
618 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
619 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
620 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
621
622 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
623 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
624 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
625
626 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
627 ui_text( panel,
628 "Sam Lantinga - SDL2 - libsdl.org\n"
629 "Hunter WB - Anyascii\n"
630 "David Herberth - GLAD\n"
631 "Dominic Szablewski - QOI - qoiformat.org\n"
632 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
633 "Khronos Group - OpenGL\n"
634 , 1, k_ui_align_left, 0 );
635 return;
636 }
637
638 glEnable( GL_DEPTH_TEST );
639 glDisable( GL_BLEND );
640
641 f32 rate = vg.time_frame_delta * 12.0f;
642
643 if( menu.cam ){
644 camera target;
645
646 target.fov = menu.cam->fov;
647 v3_copy( menu.cam->transform.co, target.pos );
648
649 v3f v0;
650 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
651 v3_angles( v0, target.angles );
652
653 camera_lerp( &menu.view, &target, rate, &menu.view );
654
655 menu.view.farz = 150.0f;
656 menu.view.nearz = 0.01f;
657
658 camera_update_transform( &menu.view );
659 camera_update_view( &menu.view );
660 camera_update_projection( &menu.view );
661 camera_finalize( &menu.view );
662 }
663 else return;
664
665 shader_model_menu_use();
666 shader_model_menu_uTexMain( 1 );
667 shader_model_menu_uPv( menu.view.mtx.pv );
668 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
669
670 mesh_bind( &menu.mesh );
671
672 v4f white, blue;
673
674 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
675 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
676
677 ent_menuitem *text_list[ 8 ];
678 u32 text_count = 0;
679
680 u32 current_tex = 0xffffffff;
681
682 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
683 ent_menuitem *item = mdl_arritm( &menu.items, i );
684
685 if( item->type == k_ent_menuitem_type_disabled ) continue;
686 if( item->type == k_ent_menuitem_type_page ) continue;
687 if( !(item->groups & (0x1 << menu.page)) ) continue;
688
689 if( item->type == k_ent_menuitem_type_binding ){
690 if( text_count < vg_list_size(text_list) )
691 text_list[ text_count ++ ] = item;
692 else
693 vg_fatal_error( "Text list overflow" );
694
695 continue;
696 }
697
698 int selected = 0;
699
700 if( menu.loc ){
701 if( menu.loc->type == k_ent_menuitem_type_slider ){
702 u32 subid = menu.loc->slider.id_handle;
703 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
704 selected = 1;
705 }
706 else{
707 if( item == menu.loc )
708 selected = 1;
709 }
710 }
711
712 if( item->type == k_ent_menuitem_type_visual_nocol ){
713 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
714 }
715 else{
716 v4f colour;
717 item->factive = vg_lerpf( item->factive, selected, rate );
718 v4_lerp( white, blue, item->factive, colour );
719 shader_model_menu_uColour( colour );
720 }
721
722 f32 scale = 1.0f+item->factive*0.1f;
723
724 m4x3f mmdl;
725 mdl_transform transform = item->transform;
726 v3_muls( transform.s, scale, transform.s );
727 mdl_transform_m4x3( &transform, mmdl );
728
729 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
730 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
731 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
732
733 v3_muladds( item->transform.co, item->checkmark.offset, scale,
734 subitem->transform.co );
735
736 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
737 v3_fill( subitem->transform.s, subitem->fvisible );
738 }
739 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
740 u32 il = mdl_entity_id_id( item->slider.id_min ),
741 ir = mdl_entity_id_id( item->slider.id_max ),
742 ih = mdl_entity_id_id( item->slider.id_handle );
743 ent_marker *ml = mdl_arritm( &menu.markers, il ),
744 *mr = mdl_arritm( &menu.markers, ir );
745 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
746
747 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
748 handle->transform.co );
749 }
750
751 shader_model_menu_uMdl( mmdl );
752
753 for( u32 j=0; j<item->submesh_count; j++ ){
754 u32 index = item->submesh_start + j;
755 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, index );
756
757 mdl_material *mat = mdl_arritm( &menu.model.materials,
758 sm->material_id-1 );
759
760 if( mat->tex_diffuse != current_tex ){
761 glActiveTexture( GL_TEXTURE1 );
762 glBindTexture( GL_TEXTURE_2D, menu.textures[ mat->tex_diffuse ] );
763 current_tex = mat->tex_diffuse;
764 }
765
766 mdl_draw_submesh( sm );
767 }
768 }
769
770 if( !text_count ) return;
771
772 char buf[ 128 ];
773
774 m4x3f local;
775 m4x3_identity( local );
776
777 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
778 for( u32 i=0; i<text_count; i++ ){
779 ent_menuitem *item = text_list[ i ];
780 m4x3f transform;
781 mdl_transform_m4x3( &item->transform, transform );
782
783 u32 variant = item->binding.font_variant;
784 menu_binding_string( buf, item->binding.pstr_bind );
785 f32 offset = font3d_string_width( variant, buf );
786
787 local[3][0] = -0.5f * offset;
788 m4x3_mul( transform, local, transform );
789
790 font3d_simple_draw( variant, buf, &menu.view, transform );
791 }
792 }
793
794 static void menu_binding_string( char buf[128], u32 pstr ){
795 vg_str str;
796 vg_strnull( &str, buf, 128 );
797
798 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
799 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
800 }
801 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
802 vg_strcat( &str, "SHUVIT " );
803 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
804 }
805 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
806 vg_strcat( &str, "KICKFLIP " );
807 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
808 }
809 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
810 vg_strcat( &str, "TREFLIP " );
811 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
812 }
813 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
814 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
815 }
816 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
817 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
818 }
819 else
820 vg_strcat( &str, "error" );
821 }
822
823 #endif /* MENU_H */