add network view for glider
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "world_map.h"
13 #include "gui.h"
14 #include "ent_miniworld.h"
15
16 #define MENU_STACK_SIZE 8
17
18 struct {
19 int credits_open;
20 int disable_open;
21
22 u32 page, /* current page index */
23 page_depth,
24 controls_page_id;
25
26 ent_menuitem *ctr_kbm,
27 *ctr_deck,
28 *ctr_ps,
29 *ctr_steam,
30 *ctr_xbox;
31
32 enum menu_input_mode{
33 k_menu_input_mode_keys,
34 k_menu_input_mode_mouse
35 }
36 input_mode;
37 f32 mouse_track, mouse_dist; /* used for waking up mouse */
38 f32 slider_offset;
39
40 struct page_stack_frame {
41 u32 page;
42 ent_menuitem *loc;
43 ent_camera *cam;
44 }
45 page_stack[ MENU_STACK_SIZE ];
46
47 ent_menuitem *loc;
48 ent_camera *cam;
49 camera view;
50
51 mdl_context model;
52 GLuint *textures;
53 glmesh mesh;
54
55 mdl_array_ptr items, markers, cameras;
56 }
57 static menu;
58
59 /*
60 * Attaches memory locations to the various items in the menu
61 */
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
65 ent_menuitem *item = mdl_arritm( &menu.items, i );
66
67 if( item->type == k_ent_menuitem_type_toggle ||
68 item->type == k_ent_menuitem_type_slider ){
69
70 const char *name;
71
72 if( item->type == k_ent_menuitem_type_slider )
73 name = mdl_pstr( &menu.model, item->slider.pstr_data );
74 else
75 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
76 vg_var *var = vg_console_match_var( name );
77
78 if( var ){
79 if( ( item->type == k_ent_menuitem_type_slider &&
80 var->data_type != k_var_dtype_f32
81 ) ||
82 ( item->type == k_ent_menuitem_type_toggle &&!
83 ( var->data_type == k_var_dtype_i32 ||
84 var->data_type == k_var_dtype_u32
85 )
86 )
87 ){
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name, var, var->data_type );
90 item->pvoid = NULL;
91 }
92 else{
93 item->pvoid = var->data;
94 }
95 }
96 else{
97 vg_error( "No data named %s\n", name );
98 item->pvoid = NULL;
99 }
100 }
101 else{
102 item->pvoid = NULL;
103 }
104 }
105
106 /* link controllers */
107 menu.ctr_deck = NULL;
108 menu.ctr_kbm = NULL;
109 menu.ctr_ps = NULL;
110 menu.ctr_steam = NULL;
111 menu.ctr_xbox = NULL;
112
113 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
114 ent_menuitem *item = mdl_arritm( &menu.items, i );
115
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
117 menu.ctr_deck = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
119 menu.ctr_kbm = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
121 menu.ctr_ps = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
123 menu.ctr_steam = item;
124 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
125 menu.ctr_xbox = item;
126 }
127 }
128
129 static void menu_close(void){
130 skaterift.activity = k_skaterift_default;
131 menu.page_depth = 0;
132 menu.page = 0xffffffff;
133 srinput.state = k_input_state_resume;
134 }
135
136 static void menu_init(void){
137 void *alloc = vg_mem.rtmemory;
138
139 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
140 mdl_load_metadata_block( &menu.model, alloc );
141
142 vg_linear_clear( vg_mem.scratch );
143
144 MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
145 MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
146 MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
147
148 u32 count = mdl_arrcount( &menu.model.textures );
149 menu.textures = vg_linear_alloc(alloc,vg_align8(sizeof(GLuint)*(count+1)));
150 menu.textures[0] = vg.tex_missing;
151
152 mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
153
154 for( u32 i=0; i<count; i ++ ){
155 vg_linear_clear( vg_mem.scratch );
156 menu.textures[i+1] = vg.tex_missing;
157
158 mdl_texture *tex = mdl_arritm( &menu.model.textures, i );
159 void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size );
160 mdl_fread_pack_file( &menu.model, &tex->file, data );
161 vg_tex2d_load_qoi_async( data, tex->file.pack_size,
162 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
163 &menu.textures[i+1] );
164 }
165
166 mdl_close( &menu.model );
167 shader_model_menu_register();
168 }
169
170 /*
171 * Drop back a page until we're at the bottom which then we jus quit
172 */
173 static void menu_back_page(void){
174 menu.page_depth --;
175 if( menu.page_depth == 0 ){
176 menu_close();
177 }
178 else{
179 menu.page = menu.page_stack[ menu.page_depth ].page;
180 menu.cam = menu.page_stack[ menu.page_depth ].cam;
181
182 if( menu.input_mode == k_menu_input_mode_keys )
183 menu.loc = menu.page_stack[ menu.page_depth ].loc;
184 else menu.loc = NULL;
185 }
186 }
187
188 /*
189 * Open page to the string identifier
190 */
191 static void menu_open_page( const char *name,
192 enum ent_menuitem_stack_behaviour stackmode ){
193 srinput.state = k_input_state_resume;
194 if( stackmode == k_ent_menuitem_stack_append ){
195 if( menu.page_depth >= MENU_STACK_SIZE )
196 vg_fatal_error( "Stack overflow\n" );
197 }
198 else{
199 if( menu.page_depth == 0 )
200 vg_fatal_error( "Stack underflow\n" );
201 }
202
203 u32 hash = vg_strdjb2( name );
204 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
205 ent_menuitem *item = mdl_arritm( &menu.items, i );
206
207 if( item->type == k_ent_menuitem_type_page ){
208 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
209 u32 new_page = __builtin_ctz( item->groups );
210
211 if( new_page == menu.page ){
212 if( stackmode != k_ent_menuitem_stack_replace )
213 menu_back_page();
214 }
215 else{
216 menu.page_stack[ menu.page_depth ].page = menu.page;
217 menu.page_stack[ menu.page_depth ].cam = menu.cam;
218 menu.page_stack[ menu.page_depth ].loc = menu.loc;
219
220 if( stackmode == k_ent_menuitem_stack_append )
221 menu.page_depth ++;
222
223 menu.page = __builtin_ctz( item->groups );
224
225 if( menu.input_mode == k_menu_input_mode_keys ){
226 if( item->page.id_entrypoint ){
227 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
228 menu.loc = mdl_arritm( &menu.items, id );
229 }
230 }
231
232 if( item->page.id_viewpoint ){
233 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
234 menu.cam = mdl_arritm( &menu.cameras, id );
235 }
236 }
237 return;
238 }
239 }
240 }
241 }
242
243 /*
244 * activate a pressable type
245 */
246 static void menu_trigger_item( ent_menuitem *item ){
247 if ( item->type == k_ent_menuitem_type_event_button ){
248 u32 q = item->button.pstr;
249
250 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
251 vg.window_should_close = 1;
252 }
253 else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
254 menu_close();
255 world_map_enter();
256 }
257 else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
258 if( world_static.active_instance == k_world_purpose_client ){
259 menu_close();
260 ent_miniworld_goback();
261 }
262 }
263 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
264 menu.credits_open = 1;
265 }
266 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
267 workshop_submit_command(0,NULL);
268 }
269 else if( MDL_CONST_PSTREQ( &menu.model, q, "engine" ) ){
270 vg_settings_open();
271 }
272 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_store" ) ){
273 if( steam_ready )
274 SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
275 SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None);
276 }
277 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_nevermind" ) ){
278 menu_close();
279 }
280 }
281 else if( item->type == k_ent_menuitem_type_page_button ){
282 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
283 item->button.stack_behaviour );
284 }
285 else if( item->type == k_ent_menuitem_type_toggle ){
286 if( item->pi32 ){
287 *item->pi32 = *item->pi32 ^ 0x1;
288 }
289 }
290 }
291
292 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
293 f32 const k_epsilon = 0.0125f;
294
295 if( fabsf(notch-value) < k_epsilon ){
296 if( fabsf(notch-old) > k_epsilon ){
297 audio_lock();
298 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
299 audio_unlock();
300 }
301
302 return notch;
303 }
304 else
305 return value;
306 }
307
308 static void menu_setitem_type( ent_menuitem *item,
309 enum ent_menuitem_type type ){
310 if( !item ) return;
311 item->type = type;
312 }
313
314 /*
315 * Run from vg_gui every frame
316 */
317 static void menu_update(void){
318 if( workshop_form.page != k_workshop_form_hidden ){
319 return;
320 }
321
322 int escape = button_down( k_srbind_mback );
323 if( menu.credits_open || vg.settings_open ){
324 if( escape ){
325 menu.credits_open = 0;
326
327 if( vg.settings_open )
328 vg_settings_close();
329 }
330 return;
331 }
332
333 if( button_down( k_srbind_mopen ) ){
334 if( skaterift.activity == k_skaterift_default ){
335 skaterift.activity = k_skaterift_menu;
336 menu.page = 0xffffffff;
337 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
338 return;
339 }
340 }
341
342 if( skaterift.activity != k_skaterift_menu ) return;
343 enum menu_input_mode prev_mode = menu.input_mode;
344
345 /* get buttons inputs
346 * -------------------------------------------------------------------*/
347 int ml = button_down( k_srbind_mleft ),
348 mr = button_down( k_srbind_mright ),
349 mu = button_down( k_srbind_mup ),
350 md = button_down( k_srbind_mdown ),
351 mh = ml-mr,
352 mv = mu-md,
353 enter = button_down( k_srbind_maccept );
354
355 if( mh||mv||enter ){
356 menu.input_mode = k_menu_input_mode_keys;
357 }
358
359 /* get mouse inputs
360 * --------------------------------------------------------------------*/
361 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
362 menu.mouse_track += vg.time_frame_delta;
363 if( menu.mouse_track > 0.1f ){
364 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
365 if( menu.mouse_dist > 10.0f ){
366 menu.input_mode = k_menu_input_mode_mouse;
367 menu.mouse_dist = 0.0f;
368 }
369 }
370
371 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
372 menu.input_mode = k_menu_input_mode_mouse;
373 }
374
375 if( menu.input_mode == k_menu_input_mode_mouse ){
376 /*
377 * handle mouse input
378 * ------------------------------------------------------------*/
379 vg_ui.wants_mouse = 1;
380
381 /*
382 * this raycasting is super cumbersome because all the functions were
383 * designed for other purposes. we dont care though.
384 */
385 m4x4f inverse;
386 m4x4_inv( menu.view.mtx.p, inverse );
387 v4f coords;
388 coords[0] = vg_ui.mouse[0];
389 coords[1] = vg.window_y - vg_ui.mouse[1];
390 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
391 v2_muls( coords, 2.0f, coords );
392 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
393 coords[2] = 1.0f;
394 coords[3] = 1.0f;
395 m4x4_mulv( inverse, coords, coords );
396 v3f ray;
397 m3x3_mulv( menu.view.transform, coords, ray );
398 v3_normalize( ray );
399
400 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
401 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
402
403 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
404 ir = mdl_entity_id_id( menu.loc->slider.id_max );
405 ent_marker *ml = mdl_arritm( &menu.markers, il ),
406 *mr = mdl_arritm( &menu.markers, ir );
407
408 v3f q2;
409 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
410
411 f32 s,t;
412 v3f c1, c2;
413 v3f p1, q1, v0;
414 v3_sub( mr->transform.co, ml->transform.co, v0 );
415 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
416 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
417 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
418
419 s-=(1.0f/3.0f);
420 s/=(1.0f/3.0f);
421
422 if( ui_click_down(UI_MOUSE_LEFT) ){
423 menu.slider_offset = *menu.loc->pf32 - s;
424 }
425
426 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
427
428 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
429 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
430 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
431 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
432 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
433
434 *menu.loc->pf32 = newvalue;
435 return;
436 }
437
438 ent_menuitem *hit_item = NULL;
439
440 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
441 ent_menuitem *item = mdl_arritm( &menu.items, i );
442
443 if( item->type == k_ent_menuitem_type_page ) continue;
444 if( (item->type == k_ent_menuitem_type_visual) ||
445 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
446 if( item->type == k_ent_menuitem_type_binding ) continue;
447 if( !(item->groups & (0x1<<menu.page)) ) continue;
448
449 ent_menuitem *ray_item = item;
450
451 if( item->type == k_ent_menuitem_type_slider ){
452 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
453 ray_item = mdl_arritm( &menu.items, subtarget );
454 }
455
456 v3f local_ray,
457 local_co;
458
459 m4x3f inverse_mtx;
460 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
461 m4x3_invert_full( inverse_mtx, inverse_mtx );
462
463 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
464 m3x3_mulv( inverse_mtx, ray, local_ray );
465 v3_normalize( local_ray );
466
467 local_ray[0] = 1.0f/local_ray[0];
468 local_ray[1] = 1.0f/local_ray[1];
469 local_ray[2] = 1.0f/local_ray[2];
470
471 for( u32 j=0; j<ray_item->submesh_count; j++ ){
472 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
473 ray_item->submesh_start + j );
474 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
475 hit_item = item;
476 break;
477 }
478 }
479 }
480
481 if( hit_item != menu.loc ){
482 menu.loc = hit_item;
483 }
484
485 if( escape ){
486 menu_back_page();
487 }
488 else if( menu.loc ){
489 if( ui_click_down( UI_MOUSE_LEFT ) ){
490 menu_trigger_item( menu.loc );
491 }
492 }
493 }
494 else if( menu.input_mode == k_menu_input_mode_keys ){
495 /*
496 * handle button input
497 * ------------------------------------------------------------*/
498 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
499 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
500 ent_menuitem *item = mdl_arritm( &menu.items, i );
501
502 if( (item->type != k_ent_menuitem_type_page) &&
503 (item->type != k_ent_menuitem_type_visual) &&
504 (item->type != k_ent_menuitem_type_visual_nocol) &&
505 (item->groups & (0x1<<menu.page)) ){
506 menu.loc = item;
507 }
508 }
509 }
510
511 if( !menu.loc ) vg_fatal_error( "No location\n" );
512
513 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
514 f32 move = 0.0f;
515
516 if( vg_input.display_input_method == k_input_method_controller ){
517 move += button_press( k_srbind_mright );
518 move -= button_press( k_srbind_mleft );
519 }
520 else{
521 move += axis_state( k_sraxis_mbrowse_h );
522 }
523
524 move *= vg.time_frame_delta;
525 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
526
527 mh = 0;
528 }
529
530 if( escape ){
531 menu_back_page();
532 }
533 else if( enter ){
534 menu_trigger_item( menu.loc );
535 }
536 else if( mh||mv ){
537 v3f opt;
538 v3_zero( opt );
539 f32 best = 0.707f;
540 ent_menuitem *nextpos = NULL;
541
542 opt[0] += mh;
543 opt[2] += mv;
544 mdl_transform_vector( &menu.cam->transform, opt, opt );
545
546 for( u32 i=0; i<4; i++ ){
547 u32 id = menu.loc->id_links[i];
548 if( !id ) continue;
549 u32 index = mdl_entity_id_id( id );
550
551 ent_menuitem *other = mdl_arritm( &menu.items, index );
552 v3f delta;
553 v3_sub( menu.loc->transform.co, other->transform.co, delta );
554 v3_normalize( delta );
555
556 f32 score = v3_dot( delta, opt );
557 if( score > best ){
558 best = score;
559 nextpos = other;
560 }
561 }
562
563 if( nextpos ){
564 menu.loc = nextpos;
565 }
566 }
567 }
568
569 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
570 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
571 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
572 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
573 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
574
575 if( vg_input.display_input_method == k_input_method_kbm )
576 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
577 else{
578 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
579 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
580 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
581 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
582 }
583 else {
584 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
585 }
586 /* FIXME: Steam/Deck controller detection? */
587 }
588 }
589
590 static void menu_binding_string( char buf[128], u32 pstr );
591
592 /*
593 * Run from vg_gui when active
594 */
595 static void menu_render(void){
596 glEnable(GL_BLEND);
597 glDisable(GL_DEPTH_TEST);
598 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
599 glBlendEquation(GL_FUNC_ADD);
600
601 shader_blitcolour_use();
602 v4f colour;
603 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
604 colour[3] = 0.5f;
605
606 shader_blitcolour_uColour( colour );
607 render_fsquad();
608
609 if( (workshop_form.page != k_workshop_form_hidden) ||
610 (vg_ui.focused_control_type != k_ui_control_none) ){
611 return;
612 }
613
614 if( vg.settings_open )
615 return;
616
617 if( menu.credits_open ){
618 ui_rect panel = { 0,0, 460, 400 },
619 screen = { 0,0, vg.window_x,vg.window_y };
620 ui_rect_center( screen, panel );
621 ui_fill( panel, ui_colour(k_ui_bg) );
622 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
623 ui_rect_pad( panel, (ui_px[]){8,8} );
624
625 ui_rect title;
626 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
627 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
628 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
629 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
630
631 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
632 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
633 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
634
635 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
636 ui_text( panel,
637 "Sam Lantinga - SDL2 - libsdl.org\n"
638 "Hunter WB - Anyascii\n"
639 "David Herberth - GLAD\n"
640 "Dominic Szablewski - QOI - qoiformat.org\n"
641 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
642 "Khronos Group - OpenGL\n"
643 , 1, k_ui_align_left, 0 );
644 return;
645 }
646
647 glEnable( GL_DEPTH_TEST );
648 glDisable( GL_BLEND );
649
650 f32 rate = vg.time_frame_delta * 12.0f;
651
652 if( menu.cam ){
653 camera target;
654
655 target.fov = menu.cam->fov;
656 v3_copy( menu.cam->transform.co, target.pos );
657
658 v3f v0;
659 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
660 v3_angles( v0, target.angles );
661
662 camera_lerp( &menu.view, &target, rate, &menu.view );
663
664 menu.view.farz = 150.0f;
665 menu.view.nearz = 0.01f;
666
667 camera_update_transform( &menu.view );
668 camera_update_view( &menu.view );
669 camera_update_projection( &menu.view );
670 camera_finalize( &menu.view );
671 }
672 else return;
673
674 shader_model_menu_use();
675 shader_model_menu_uTexMain( 1 );
676 shader_model_menu_uPv( menu.view.mtx.pv );
677 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
678
679 mesh_bind( &menu.mesh );
680
681 v4f white, blue;
682
683 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
684 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
685
686 ent_menuitem *text_list[ 8 ];
687 u32 text_count = 0;
688
689 u32 current_tex = 0xffffffff;
690
691 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
692 ent_menuitem *item = mdl_arritm( &menu.items, i );
693
694 if( item->type == k_ent_menuitem_type_disabled ) continue;
695 if( item->type == k_ent_menuitem_type_page ) continue;
696 if( !(item->groups & (0x1 << menu.page)) ) continue;
697
698 if( item->type == k_ent_menuitem_type_binding ){
699 if( text_count < vg_list_size(text_list) )
700 text_list[ text_count ++ ] = item;
701 else
702 vg_fatal_error( "Text list overflow" );
703
704 continue;
705 }
706
707 int selected = 0;
708
709 if( menu.loc ){
710 if( menu.loc->type == k_ent_menuitem_type_slider ){
711 u32 subid = menu.loc->slider.id_handle;
712 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
713 selected = 1;
714 }
715 else{
716 if( item == menu.loc )
717 selected = 1;
718 }
719 }
720
721 if( item->type == k_ent_menuitem_type_visual_nocol ){
722 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
723 }
724 else{
725 v4f colour;
726 item->factive = vg_lerpf( item->factive, selected, rate );
727 v4_lerp( white, blue, item->factive, colour );
728 shader_model_menu_uColour( colour );
729 }
730
731 f32 scale = 1.0f+item->factive*0.1f;
732
733 m4x3f mmdl;
734 mdl_transform transform = item->transform;
735 v3_muls( transform.s, scale, transform.s );
736 mdl_transform_m4x3( &transform, mmdl );
737
738 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
739 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
740 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
741
742 v3_muladds( item->transform.co, item->checkmark.offset, scale,
743 subitem->transform.co );
744
745 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
746 v3_fill( subitem->transform.s, subitem->fvisible );
747 }
748 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
749 u32 il = mdl_entity_id_id( item->slider.id_min ),
750 ir = mdl_entity_id_id( item->slider.id_max ),
751 ih = mdl_entity_id_id( item->slider.id_handle );
752 ent_marker *ml = mdl_arritm( &menu.markers, il ),
753 *mr = mdl_arritm( &menu.markers, ir );
754 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
755
756 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
757 handle->transform.co );
758 }
759
760 shader_model_menu_uMdl( mmdl );
761
762 for( u32 j=0; j<item->submesh_count; j++ ){
763 u32 index = item->submesh_start + j;
764 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, index );
765
766 mdl_material *mat = mdl_arritm( &menu.model.materials,
767 sm->material_id-1 );
768
769 if( mat->tex_diffuse != current_tex ){
770 glActiveTexture( GL_TEXTURE1 );
771 glBindTexture( GL_TEXTURE_2D, menu.textures[ mat->tex_diffuse ] );
772 current_tex = mat->tex_diffuse;
773 }
774
775 mdl_draw_submesh( sm );
776 }
777 }
778
779 if( !text_count ) return;
780
781 char buf[ 128 ];
782
783 m4x3f local;
784 m4x3_identity( local );
785
786 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
787 for( u32 i=0; i<text_count; i++ ){
788 ent_menuitem *item = text_list[ i ];
789 m4x3f transform;
790 mdl_transform_m4x3( &item->transform, transform );
791
792 u32 variant = item->binding.font_variant;
793 menu_binding_string( buf, item->binding.pstr_bind );
794 f32 offset = font3d_string_width( variant, buf );
795
796 local[3][0] = -0.5f * offset;
797 m4x3_mul( transform, local, transform );
798
799 font3d_simple_draw( variant, buf, &menu.view, transform );
800 }
801 }
802
803 static void menu_binding_string( char buf[128], u32 pstr ){
804 vg_str str;
805 vg_strnull( &str, buf, 128 );
806
807 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
808 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
809 }
810 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
811 vg_strcat( &str, "SHUVIT " );
812 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
813 }
814 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
815 vg_strcat( &str, "KICKFLIP " );
816 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
817 }
818 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
819 vg_strcat( &str, "TREFLIP " );
820 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
821 }
822 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
823 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
824 }
825 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
826 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
827 }
828 else
829 vg_strcat( &str, "error" );
830 }
831
832 #endif /* MENU_H */