controls overlay
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.c
1 #pragma once
2 #include "skaterift.h"
3 #include "menu.h"
4 #include "model.h"
5 #include "entity.h"
6 #include "input.h"
7 #include "world_map.h"
8 #include "ent_miniworld.h"
9 #include "audio.h"
10 #include "workshop.h"
11 #include "gui.h"
12 #include "shaders/model_menu.h"
13
14 struct global_menu menu = { .skip_starter = 0 };
15
16 /*
17 * Attaches memory locations to the various items in the menu
18 */
19 void menu_link(void)
20 {
21 /* link data locations */
22 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
23 ent_menuitem *item = mdl_arritm( &menu.items, i );
24
25 if( item->type == k_ent_menuitem_type_toggle ||
26 item->type == k_ent_menuitem_type_slider ){
27
28 const char *name;
29
30 if( item->type == k_ent_menuitem_type_slider )
31 name = mdl_pstr( &menu.model, item->slider.pstr_data );
32 else
33 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
34 vg_var *var = vg_console_match_var( name );
35
36 if( var ){
37 if( ( item->type == k_ent_menuitem_type_slider &&
38 var->data_type != k_var_dtype_f32
39 ) ||
40 ( item->type == k_ent_menuitem_type_toggle &&!
41 ( var->data_type == k_var_dtype_i32 ||
42 var->data_type == k_var_dtype_u32
43 )
44 )
45 ){
46 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
47 name, var, var->data_type );
48 item->pvoid = NULL;
49 }
50 else{
51 item->pvoid = var->data;
52 }
53 }
54 else{
55 vg_error( "No data named %s\n", name );
56 item->pvoid = NULL;
57 }
58 }
59 else{
60 item->pvoid = NULL;
61 }
62 }
63
64 /* link controllers */
65 menu.ctr_deck = NULL;
66 menu.ctr_kbm = NULL;
67 menu.ctr_ps = NULL;
68 menu.ctr_steam = NULL;
69 menu.ctr_xbox = NULL;
70
71 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
72 ent_menuitem *item = mdl_arritm( &menu.items, i );
73
74 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
75 menu.ctr_deck = item;
76 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
77 menu.ctr_kbm = item;
78 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
79 menu.ctr_ps = item;
80 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
81 menu.ctr_steam = item;
82 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
83 menu.ctr_xbox = item;
84 }
85 }
86
87 void menu_close(void)
88 {
89 skaterift.activity = k_skaterift_default;
90 menu.page_depth = 0;
91 menu.page = 0xffffffff;
92 srinput.state = k_input_state_resume;
93 }
94
95 void menu_init(void)
96 {
97 void *alloc = vg_mem.rtmemory;
98
99 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
100 mdl_load_metadata_block( &menu.model, alloc );
101
102 vg_linear_clear( vg_mem.scratch );
103
104 MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
105 MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
106 MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
107
108 u32 count = mdl_arrcount( &menu.model.textures );
109 menu.textures = vg_linear_alloc(alloc,vg_align8(sizeof(GLuint)*(count+1)));
110 menu.textures[0] = vg.tex_missing;
111
112 mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
113
114 for( u32 i=0; i<count; i ++ ){
115 vg_linear_clear( vg_mem.scratch );
116 menu.textures[i+1] = vg.tex_missing;
117
118 mdl_texture *tex = mdl_arritm( &menu.model.textures, i );
119 void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size );
120 mdl_fread_pack_file( &menu.model, &tex->file, data );
121 vg_tex2d_load_qoi_async( data, tex->file.pack_size,
122 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
123 &menu.textures[i+1] );
124 }
125
126 mdl_close( &menu.model );
127
128 vg_console_reg_var( "skip_starter_menu", &menu.skip_starter,
129 k_var_dtype_i32, VG_VAR_PERSISTENT );
130 }
131
132 void menu_at_begin(void)
133 {
134 if( menu.skip_starter ) return;
135
136 skaterift.activity = k_skaterift_menu;
137 menu.page = 0xffffffff;
138 menu_open_page( "Starter", k_ent_menuitem_stack_append );
139 }
140
141 /*
142 * Drop back a page until we're at the bottom which then we jus quit
143 */
144 static void menu_back_page(void){
145 menu.page_depth --;
146 if( menu.page_depth == 0 ){
147 menu_close();
148 }
149 else{
150 menu.page = menu.page_stack[ menu.page_depth ].page;
151 menu.cam = menu.page_stack[ menu.page_depth ].cam;
152
153 if( menu.input_mode == k_menu_input_mode_keys )
154 menu.loc = menu.page_stack[ menu.page_depth ].loc;
155 else menu.loc = NULL;
156 }
157 }
158
159 /*
160 * Open page to the string identifier
161 */
162 void menu_open_page( const char *name,
163 enum ent_menuitem_stack_behaviour stackmode )
164 {
165 srinput.state = k_input_state_resume;
166 if( stackmode == k_ent_menuitem_stack_append ){
167 if( menu.page_depth >= MENU_STACK_SIZE )
168 vg_fatal_error( "Stack overflow\n" );
169 }
170 else{
171 if( menu.page_depth == 0 )
172 vg_fatal_error( "Stack underflow\n" );
173 }
174
175 u32 hash = vg_strdjb2( name );
176 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
177 ent_menuitem *item = mdl_arritm( &menu.items, i );
178
179 if( item->type == k_ent_menuitem_type_page ){
180 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
181 u32 new_page = __builtin_ctz( item->groups );
182
183 if( new_page == menu.page ){
184 if( stackmode != k_ent_menuitem_stack_replace )
185 menu_back_page();
186 }
187 else{
188 menu.page_stack[ menu.page_depth ].page = menu.page;
189 menu.page_stack[ menu.page_depth ].cam = menu.cam;
190 menu.page_stack[ menu.page_depth ].loc = menu.loc;
191
192 if( stackmode == k_ent_menuitem_stack_append )
193 menu.page_depth ++;
194
195 menu.page = __builtin_ctz( item->groups );
196
197 if( menu.input_mode == k_menu_input_mode_keys ){
198 if( item->page.id_entrypoint ){
199 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
200 menu.loc = mdl_arritm( &menu.items, id );
201 }
202 }
203
204 if( item->page.id_viewpoint ){
205 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
206 menu.cam = mdl_arritm( &menu.cameras, id );
207 }
208 }
209 return;
210 }
211 }
212 }
213 }
214
215 /*
216 * activate a pressable type
217 */
218 static void menu_trigger_item( ent_menuitem *item )
219 {
220 if ( item->type == k_ent_menuitem_type_event_button ){
221 u32 q = item->button.pstr;
222
223 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
224 vg.window_should_close = 1;
225 }
226 else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
227 menu_close();
228 world_map_enter();
229 }
230 else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
231 if( world_static.active_instance == k_world_purpose_client ){
232 menu_close();
233 ent_miniworld_goback();
234 }
235 }
236 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
237 menu.credits_open = 1;
238 }
239 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
240 workshop_submit_command(0,NULL);
241 }
242 else if( MDL_CONST_PSTREQ( &menu.model, q, "engine" ) ){
243 vg_settings_open();
244 }
245 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_store" ) ){
246 if( steam_ready )
247 SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
248 SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None);
249 }
250 else if( MDL_CONST_PSTREQ( &menu.model, q, "prem_nevermind" ) ){
251 menu_close();
252 }
253 else if( MDL_CONST_PSTREQ( &menu.model, q, "starter_enter" ) )
254 {
255 if( network_client.auto_connect )
256 network_client.user_intent = k_server_intent_online;
257
258 menu_close();
259 }
260 }
261 else if( item->type == k_ent_menuitem_type_page_button )
262 {
263 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
264 item->button.stack_behaviour );
265 }
266 else if( item->type == k_ent_menuitem_type_toggle )
267 {
268 if( item->pi32 ){
269 *item->pi32 = *item->pi32 ^ 0x1;
270 }
271 }
272 }
273
274 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
275 f32 const k_epsilon = 0.0125f;
276
277 if( fabsf(notch-value) < k_epsilon ){
278 if( fabsf(notch-old) > k_epsilon ){
279 audio_lock();
280 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
281 audio_unlock();
282 }
283
284 return notch;
285 }
286 else
287 return value;
288 }
289
290 static void menu_setitem_type( ent_menuitem *item,
291 enum ent_menuitem_type type ){
292 if( !item ) return;
293 item->type = type;
294 }
295
296 /*
297 * Run from vg_gui every frame
298 */
299 void menu_update(void)
300 {
301 if( workshop_form.page != k_workshop_form_hidden ){
302 return;
303 }
304
305 int escape = button_down( k_srbind_mback );
306 if( menu.credits_open || vg.settings_open ){
307 if( escape ){
308 menu.credits_open = 0;
309
310 if( vg.settings_open )
311 vg_settings_close();
312 }
313 return;
314 }
315
316 if( button_down( k_srbind_mopen ) ){
317 if( skaterift.activity == k_skaterift_default ){
318 skaterift.activity = k_skaterift_menu;
319 menu.page = 0xffffffff;
320 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
321 return;
322 }
323 }
324
325 if( skaterift.activity != k_skaterift_menu ) return;
326 enum menu_input_mode prev_mode = menu.input_mode;
327
328 /* get buttons inputs
329 * -------------------------------------------------------------------*/
330 int ml = button_down( k_srbind_mleft ),
331 mr = button_down( k_srbind_mright ),
332 mu = button_down( k_srbind_mup ),
333 md = button_down( k_srbind_mdown ),
334 mh = ml-mr,
335 mv = mu-md,
336 enter = button_down( k_srbind_maccept );
337
338 if( mh||mv||enter ){
339 menu.input_mode = k_menu_input_mode_keys;
340 }
341
342 /* get mouse inputs
343 * --------------------------------------------------------------------*/
344 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
345 menu.mouse_track += vg.time_frame_delta;
346 if( menu.mouse_track > 0.1f ){
347 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
348 if( menu.mouse_dist > 10.0f ){
349 menu.input_mode = k_menu_input_mode_mouse;
350 menu.mouse_dist = 0.0f;
351 }
352 }
353
354 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
355 menu.input_mode = k_menu_input_mode_mouse;
356 }
357
358 if( menu.input_mode == k_menu_input_mode_mouse ){
359 /*
360 * handle mouse input
361 * ------------------------------------------------------------*/
362 vg_ui.wants_mouse = 1;
363
364 /*
365 * this raycasting is super cumbersome because all the functions were
366 * designed for other purposes. we dont care though.
367 */
368 m4x4f inverse;
369 m4x4_inv( menu.view.mtx.p, inverse );
370 v4f coords;
371 coords[0] = vg_ui.mouse[0];
372 coords[1] = vg.window_y - vg_ui.mouse[1];
373 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
374 v2_muls( coords, 2.0f, coords );
375 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
376 coords[2] = 1.0f;
377 coords[3] = 1.0f;
378 m4x4_mulv( inverse, coords, coords );
379 v3f ray;
380 m3x3_mulv( menu.view.transform, coords, ray );
381 v3_normalize( ray );
382
383 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
384 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
385
386 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
387 ir = mdl_entity_id_id( menu.loc->slider.id_max );
388 ent_marker *ml = mdl_arritm( &menu.markers, il ),
389 *mr = mdl_arritm( &menu.markers, ir );
390
391 v3f q2;
392 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
393
394 f32 s,t;
395 v3f c1, c2;
396 v3f p1, q1, v0;
397 v3_sub( mr->transform.co, ml->transform.co, v0 );
398 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
399 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
400 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
401
402 s-=(1.0f/3.0f);
403 s/=(1.0f/3.0f);
404
405 if( ui_click_down(UI_MOUSE_LEFT) ){
406 menu.slider_offset = *menu.loc->pf32 - s;
407 }
408
409 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
410
411 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
412 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
413 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
414 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
415 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
416
417 *menu.loc->pf32 = newvalue;
418 return;
419 }
420
421 ent_menuitem *hit_item = NULL;
422
423 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
424 ent_menuitem *item = mdl_arritm( &menu.items, i );
425
426 if( item->type == k_ent_menuitem_type_page ) continue;
427 if( (item->type == k_ent_menuitem_type_visual) ||
428 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
429 if( item->type == k_ent_menuitem_type_binding ) continue;
430 if( !(item->groups & (0x1<<menu.page)) ) continue;
431
432 ent_menuitem *ray_item = item;
433
434 if( item->type == k_ent_menuitem_type_slider ){
435 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
436 ray_item = mdl_arritm( &menu.items, subtarget );
437 }
438
439 v3f local_ray,
440 local_co;
441
442 m4x3f inverse_mtx;
443 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
444 m4x3_invert_full( inverse_mtx, inverse_mtx );
445
446 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
447 m3x3_mulv( inverse_mtx, ray, local_ray );
448 v3_normalize( local_ray );
449
450 local_ray[0] = 1.0f/local_ray[0];
451 local_ray[1] = 1.0f/local_ray[1];
452 local_ray[2] = 1.0f/local_ray[2];
453
454 for( u32 j=0; j<ray_item->submesh_count; j++ ){
455 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
456 ray_item->submesh_start + j );
457 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
458 hit_item = item;
459 break;
460 }
461 }
462 }
463
464 if( hit_item != menu.loc ){
465 menu.loc = hit_item;
466 }
467
468 if( escape ){
469 menu_back_page();
470 }
471 else if( menu.loc ){
472 if( ui_click_down( UI_MOUSE_LEFT ) ){
473 menu_trigger_item( menu.loc );
474 }
475 }
476 }
477 else if( menu.input_mode == k_menu_input_mode_keys ){
478 /*
479 * handle button input
480 * ------------------------------------------------------------*/
481 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
482 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
483 ent_menuitem *item = mdl_arritm( &menu.items, i );
484
485 if( (item->type != k_ent_menuitem_type_page) &&
486 (item->type != k_ent_menuitem_type_visual) &&
487 (item->type != k_ent_menuitem_type_visual_nocol) &&
488 (item->groups & (0x1<<menu.page)) ){
489 menu.loc = item;
490 }
491 }
492 }
493
494 if( !menu.loc ) vg_fatal_error( "No location\n" );
495
496 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
497 f32 move = 0.0f;
498
499 if( vg_input.display_input_method == k_input_method_controller ){
500 move += button_press( k_srbind_mright );
501 move -= button_press( k_srbind_mleft );
502 }
503 else{
504 move += axis_state( k_sraxis_mbrowse_h );
505 }
506
507 move *= vg.time_frame_delta;
508 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
509
510 mh = 0;
511 }
512
513 if( escape ){
514 menu_back_page();
515 }
516 else if( enter ){
517 menu_trigger_item( menu.loc );
518 }
519 else if( mh||mv ){
520 v3f opt;
521 v3_zero( opt );
522 f32 best = 0.707f;
523 ent_menuitem *nextpos = NULL;
524
525 opt[0] += mh;
526 opt[2] += mv;
527 mdl_transform_vector( &menu.cam->transform, opt, opt );
528
529 for( u32 i=0; i<4; i++ ){
530 u32 id = menu.loc->id_links[i];
531 if( !id ) continue;
532 u32 index = mdl_entity_id_id( id );
533
534 ent_menuitem *other = mdl_arritm( &menu.items, index );
535 v3f delta;
536 v3_sub( menu.loc->transform.co, other->transform.co, delta );
537 v3_normalize( delta );
538
539 f32 score = v3_dot( delta, opt );
540 if( score > best ){
541 best = score;
542 nextpos = other;
543 }
544 }
545
546 if( nextpos ){
547 menu.loc = nextpos;
548 }
549 }
550 }
551
552 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
553 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
554 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
555 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
556 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
557
558 if( vg_input.display_input_method == k_input_method_kbm )
559 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
560 else{
561 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
562 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
563 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
564 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
565 }
566 else {
567 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
568 }
569 /* FIXME: Steam/Deck controller detection? */
570 }
571 }
572
573 static void menu_binding_string( char buf[128], u32 pstr );
574
575 /*
576 * Run from vg_gui when active
577 */
578 void menu_render(void)
579 {
580 glEnable(GL_BLEND);
581 glDisable(GL_DEPTH_TEST);
582 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
583 glBlendEquation(GL_FUNC_ADD);
584
585 shader_blitcolour_use();
586 v4f colour;
587 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
588 colour[3] = 0.5f;
589
590 shader_blitcolour_uColour( colour );
591 render_fsquad();
592
593 if( (workshop_form.page != k_workshop_form_hidden) ||
594 (vg_ui.focused_control_type != k_ui_control_none) ){
595 return;
596 }
597
598 if( vg.settings_open )
599 return;
600
601 if( menu.credits_open ){
602 ui_rect panel = { 0,0, 460, 400 },
603 screen = { 0,0, vg.window_x,vg.window_y };
604 ui_rect_center( screen, panel );
605 ui_fill( panel, ui_colour(k_ui_bg) );
606 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
607 ui_rect_pad( panel, (ui_px[]){8,8} );
608
609 ui_rect title;
610 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
611 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
612 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
613 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
614
615 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
616 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
617 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
618
619 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
620 ui_text( panel,
621 "Sam Lantinga - SDL2 - libsdl.org\n"
622 "Hunter WB - Anyascii\n"
623 "David Herberth - GLAD\n"
624 "Dominic Szablewski - QOI - qoiformat.org\n"
625 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
626 "Khronos Group - OpenGL\n"
627 , 1, k_ui_align_left, 0 );
628 return;
629 }
630
631 glEnable( GL_DEPTH_TEST );
632 glDisable( GL_BLEND );
633
634 f32 rate = vg.time_frame_delta * 12.0f;
635
636 if( menu.cam ){
637 vg_camera target;
638
639 target.fov = menu.cam->fov;
640 v3_copy( menu.cam->transform.co, target.pos );
641
642 v3f v0;
643 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
644 v3_angles( v0, target.angles );
645
646 vg_camera_lerp( &menu.view, &target, rate, &menu.view );
647
648 menu.view.farz = 150.0f;
649 menu.view.nearz = 0.01f;
650
651 vg_camera_update_transform( &menu.view );
652 vg_camera_update_view( &menu.view );
653 vg_camera_update_projection( &menu.view );
654 vg_camera_finalize( &menu.view );
655 }
656 else return;
657
658 shader_model_menu_use();
659 shader_model_menu_uTexMain( 1 );
660 shader_model_menu_uPv( menu.view.mtx.pv );
661 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
662
663 mesh_bind( &menu.mesh );
664
665 v4f white, blue;
666
667 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
668 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
669
670 ent_menuitem *text_list[ 8 ];
671 u32 text_count = 0;
672
673 u32 current_mat = 0xffffffff;
674
675 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
676 ent_menuitem *item = mdl_arritm( &menu.items, i );
677
678 if( item->type == k_ent_menuitem_type_disabled ) continue;
679 if( item->type == k_ent_menuitem_type_page ) continue;
680 if( !(item->groups & (0x1 << menu.page)) ) continue;
681
682 if( item->type == k_ent_menuitem_type_binding ){
683 if( text_count < vg_list_size(text_list) )
684 text_list[ text_count ++ ] = item;
685 else
686 vg_fatal_error( "Text list overflow" );
687
688 continue;
689 }
690
691 int selected = 0;
692
693 if( menu.loc ){
694 if( menu.loc->type == k_ent_menuitem_type_slider ){
695 u32 subid = menu.loc->slider.id_handle;
696 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
697 selected = 1;
698 }
699 else{
700 if( item == menu.loc )
701 selected = 1;
702 }
703 }
704
705 if( item->type == k_ent_menuitem_type_visual_nocol ){
706 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
707 }
708 else{
709 v4f colour;
710 item->factive = vg_lerpf( item->factive, selected, rate );
711 v4_lerp( white, blue, item->factive, colour );
712 shader_model_menu_uColour( colour );
713 }
714
715 f32 scale = 1.0f+item->factive*0.1f;
716
717 m4x3f mmdl;
718 mdl_transform transform = item->transform;
719 v3_muls( transform.s, scale, transform.s );
720 mdl_transform_m4x3( &transform, mmdl );
721
722 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
723 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
724 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
725
726 v3_muladds( item->transform.co, item->checkmark.offset, scale,
727 subitem->transform.co );
728
729 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
730 v3_fill( subitem->transform.s, subitem->fvisible );
731 }
732 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
733 u32 il = mdl_entity_id_id( item->slider.id_min ),
734 ir = mdl_entity_id_id( item->slider.id_max ),
735 ih = mdl_entity_id_id( item->slider.id_handle );
736 ent_marker *ml = mdl_arritm( &menu.markers, il ),
737 *mr = mdl_arritm( &menu.markers, ir );
738 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
739
740 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
741 handle->transform.co );
742 }
743
744 shader_model_menu_uMdl( mmdl );
745
746 for( u32 j=0; j<item->submesh_count; j++ )
747 {
748 u32 index = item->submesh_start + j;
749 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, index );
750
751 if( sm->material_id != current_mat )
752 {
753 mdl_material *mat = mdl_arritm( &menu.model.materials,
754 sm->material_id-1 );
755 glActiveTexture( GL_TEXTURE1 );
756
757 if( mat->shader == k_shader_standard )
758 {
759 struct shader_props_standard *props = mat->props.compiled;
760
761 /* FIXME: why does menu have its own texture array?? */
762 glBindTexture( GL_TEXTURE_2D,
763 menu.textures[ props->tex_diffuse ] );
764 }
765 else
766 {
767 glBindTexture( GL_TEXTURE_2D, vg.tex_missing );
768 }
769
770 current_mat = sm->material_id;
771 }
772
773 mdl_draw_submesh( sm );
774 }
775 }
776
777 if( !text_count ) return;
778
779 char buf[ 128 ];
780
781 m4x3f local;
782 m4x3_identity( local );
783
784 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
785 for( u32 i=0; i<text_count; i++ ){
786 ent_menuitem *item = text_list[ i ];
787 m4x3f transform;
788 mdl_transform_m4x3( &item->transform, transform );
789
790 u32 variant = item->binding.font_variant;
791 menu_binding_string( buf, item->binding.pstr_bind );
792 f32 offset = font3d_string_width( variant, buf );
793
794 local[3][0] = -0.5f * offset;
795 m4x3_mul( transform, local, transform );
796
797 font3d_simple_draw( variant, buf, &menu.view, transform );
798 }
799 }
800
801 static void menu_binding_string( char buf[128], u32 pstr ){
802 vg_str str;
803 vg_strnull( &str, buf, 128 );
804
805 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
806 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
807 }
808 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
809 vg_strcat( &str, "SHUVIT " );
810 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
811 }
812 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
813 vg_strcat( &str, "KICKFLIP " );
814 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
815 }
816 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
817 vg_strcat( &str, "TREFLIP " );
818 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
819 }
820 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
821 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
822 }
823 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
824 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
825 }
826 else
827 vg_strcat( &str, "error" );
828 }