Update spawn map to new UI
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
1 #pragma once
2 #include "font.h"
3 #include "input.h"
4 #include "player.h"
5 #include "vg/vg_imgui.h"
6
7 #define GUI_COL_DARK ui_opacity( 0x00000000, 0.7f )
8 #define GUI_COL_NORM ui_opacity( 0x00101010, 0.7f )
9 #define GUI_COL_ACTIVE ui_opacity( 0x00444444, 0.7f )
10 #define GUI_COL_CLICK ui_opacity( 0x00858585, 0.7f )
11 #define GUI_COL_HI ui_opacity( 0x00ffffff, 0.8f )
12
13 enum gui_icon {
14 k_gui_icon_tick = 0,
15 k_gui_icon_tick_2d,
16 k_gui_icon_exclaim,
17 k_gui_icon_exclaim_2d,
18 k_gui_icon_board,
19 k_gui_icon_world,
20 k_gui_icon_rift,
21 k_gui_icon_rift_run,
22 k_gui_icon_rift_run_2d,
23 k_gui_icon_friend,
24 k_gui_icon_player,
25 k_gui_icon_rift_run_gold,
26 k_gui_icon_rift_run_silver,
27 k_gui_icon_glider,
28 k_gui_icon_spawn,
29 k_gui_icon_spawn_select,
30
31 k_gui_icon_count,
32 };
33
34 #define GUI_HELPER_TEXT_LENGTH 32
35
36 struct{
37 struct gui_helper{
38 vg_input_op *binding;
39 char text[GUI_HELPER_TEXT_LENGTH];
40 int greyed;
41 }
42 helpers[4];
43 u32 helper_count;
44
45 int active_positional_helper;
46
47 struct icon_call {
48 enum gui_icon icon;
49 v4f location;
50 v4f colour;
51 int colour_changed;
52 }
53 icon_draw_buffer[64];
54 u32 icon_draw_count;
55 v4f cur_icon_colour;
56 int colour_changed;
57
58 char location[64];
59 f64 location_time;
60
61 f32 factive;
62 font3d font;
63
64 v3f trick_co;
65
66 mdl_context model_icons;
67 GLuint icons_texture;
68 glmesh icons_mesh;
69
70 mdl_submesh *icons[ k_gui_icon_count ];
71 }
72 static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
73
74 static void gui_helper_clear(void){
75 gui.helper_count = 0;
76 gui.active_positional_helper = 0;
77 }
78
79 static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){
80 if( gui.helper_count >= vg_list_size(gui.helpers) ){
81 vg_error( "Too many helpers\n" );
82 return NULL;
83 }
84
85 struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
86 helper->greyed = 0;
87 helper->binding = bind;
88 vg_strnull( out_text, helper->text, sizeof(helper->text) );
89 return helper;
90 }
91
92 static void gui_render_icons(void)
93 {
94 vg_camera ortho;
95
96 float fl = 0.0f,
97 fr = vg.window_x,
98 fb = 0.0f,
99 ft = vg.window_y,
100 rl = 1.0f / (fr-fl),
101 tb = 1.0f / (ft-fb);
102
103 m4x4_zero( ortho.mtx.p );
104 ortho.mtx.p[0][0] = 2.0f * rl;
105 ortho.mtx.p[1][1] = 2.0f * tb;
106 ortho.mtx.p[3][0] = (fr + fl) * -rl;
107 ortho.mtx.p[3][1] = (ft + fb) * -tb;
108 ortho.mtx.p[3][3] = 1.0f;
109 m4x3_identity( ortho.transform );
110 vg_camera_update_view( &ortho );
111 m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
112 vg_camera_finalize( &ortho );
113
114 /* icons */
115 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
116 mesh_bind( &gui.icons_mesh );
117
118 m4x3f mmdl;
119 m4x3_identity( mmdl );
120 shader_model_font_uMdl( mmdl );
121
122 glActiveTexture( GL_TEXTURE0 );
123 glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
124 shader_model_font_uTexMain( 0 );
125
126 for( u32 i=0; i<gui.icon_draw_count; i++ ){
127 struct icon_call *call = &gui.icon_draw_buffer[i];
128
129 if( call->colour_changed )
130 shader_model_font_uColour( call->colour );
131
132 shader_model_font_uOffset( call->location );
133
134 mdl_submesh *sm = gui.icons[ call->icon ];
135 if( sm )
136 mdl_draw_submesh( sm );
137 }
138
139 gui.icon_draw_count = 0;
140 }
141
142 static void gui_draw(void)
143 {
144 if( gui.active_positional_helper &&
145 (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
146 gui_helper_clear();
147
148 /* helpers
149 * ----------------------------------------------------------------- */
150
151 gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
152 vg.time_frame_delta*2.0f );
153
154 ui_font_face( &vgf_default_title );
155 ui_px height = vg_ui.font->ch + 16;
156 ui_rect lwr = { 0, vg.window_y - height, vg.window_x, height };
157
158 ui_px x = 0;
159 for( u32 i=0; i<gui.helper_count; i++ )
160 {
161 struct gui_helper *helper = &gui.helpers[i];
162
163 char buf[128];
164 vg_str str;
165 vg_strnull( &str, buf, sizeof(buf) );
166 vg_input_string( &str, helper->binding, 1 );
167
168 ui_rect box = { x, lwr[1], 1000, lwr[3] };
169
170 u32 fg = 0;
171 f32 opacity = 0.4f;
172 if( helper->greyed )
173 {
174 fg = ui_colour(k_ui_fg+2);
175 opacity = 0.1f;
176 }
177
178 struct ui_vert *bg = ui_fill( box, ui_opacity( GUI_COL_DARK, opacity ) );
179
180 u32 w;
181 box[0] += 16;
182 w = ui_text( box, buf, 1, k_ui_align_middle_left, fg );
183 w *= vg_ui.font->sx;
184 bg[1].co[0] = x + w + 32;
185 bg[2].co[0] = x + w + 32;
186 x += w + 32;
187
188 box[0] = x;
189 bg = ui_fill( box, ui_opacity( GUI_COL_NORM, opacity*0.7f ) );
190 box[0] += 8;
191 w = ui_text( box, helper->text, 1, k_ui_align_middle_left, fg );
192 w *= vg_ui.font->sx;
193 bg[1].co[0] = box[0] + w + 16;
194 bg[2].co[0] = box[0] + w + 16;
195 x += w + 32;
196 }
197
198 vg_ui.frosting = gui.factive*0.015f;
199 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
200 vg_ui.frosting = 0.0f;
201
202
203 f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
204 if( (loc_t < 1.0) && (gui.location_time != 0.0) )
205 {
206 f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
207 o = 1.0f-t*t*(2.0f-t);
208
209 ui_rect box = { 0, (vg.window_y*2)/3 - height/2, vg.window_x, height };
210 ui_fill( box, ui_opacity( GUI_COL_NORM, 0.5f ) );
211 ui_text( box, gui.location, 1, k_ui_align_middle_center, 0 );
212
213 vg_ui.colour[3] = o;
214 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
215 }
216
217 vg_ui.colour[3] = 1.0f;
218 ui_font_face( &vgf_default_small );
219 }
220
221 static int gui_location_print_ccmd( int argc, const char *argv[] )
222 {
223 if( argc > 0 ){
224 char new_loc[64];
225 vg_str str;
226 vg_strnull( &str, new_loc, 64 );
227 for( int i=0; i<argc; i++ ){
228 vg_strcat( &str, argv[i] );
229 vg_strcat( &str, " " );
230 }
231 if( !strcmp(gui.location,new_loc) ) return 0;
232 vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
233 gui.location_time = vg.time_real;
234 }
235 return 0;
236 }
237
238 static int gui_showtrick_ccmd( int argc, const char *argv[] ){
239 if( argc == 1 ){
240 gui_helper_clear();
241 vg_str text;
242
243 if( !strcmp( argv[0], "pump" ) ){
244 if( gui_new_helper( input_axis_list[k_sraxis_grab], &text ) )
245 vg_strcat( &text, "Pump" );
246 }
247 else if( !strcmp( argv[0], "flip" ) ){
248 if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
249 vg_strcat( &text, "Flip" );
250 }
251 else if( !strcmp( argv[0], "ollie" ) ){
252 if( gui_new_helper( input_button_list[k_srbind_jump], &text ) )
253 vg_strcat( &text, "Ollie" );
254 }
255 else if( !strcmp( argv[0], "trick" ) ){
256 if( gui_new_helper( input_button_list[k_srbind_trick0], &text ) )
257 vg_strcat( &text, "Shuvit" );
258 if( gui_new_helper( input_button_list[k_srbind_trick1], &text ) )
259 vg_strcat( &text, "Kickflip" );
260 if( gui_new_helper( input_button_list[k_srbind_trick2], &text ) )
261 vg_strcat( &text, "Tre-Flip" );
262 }
263 else if( !strcmp( argv[0], "misc" ) ){
264 if( gui_new_helper( input_button_list[k_srbind_camera], &text ) )
265 vg_strcat( &text, "Camera" );
266 if( gui_new_helper( input_button_list[k_srbind_use], &text ) )
267 vg_strcat( &text, "Skate/Walk" );
268 }
269 else return 1;
270
271 v3_copy( localplayer.rb.co, gui.trick_co );
272 gui.active_positional_helper = 1;
273 return 0;
274 }
275 return 1;
276 }
277
278 static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
279 if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
280 return;
281
282 struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
283
284 call->icon = icon;
285 call->location[0] = co[0] * (f32)vg.window_x;
286 call->location[1] = co[1] * (f32)vg.window_y;
287 call->location[2] = 0.0f;
288 call->location[3] = size * (f32)vg.window_x;
289
290 v4_copy( gui.cur_icon_colour, call->colour );
291 call->colour_changed = gui.colour_changed;
292 gui.colour_changed = 0;
293 }
294
295 static void gui_icon_setcolour( v4f colour ){
296 gui.colour_changed = 1;
297 v4_copy( colour, gui.cur_icon_colour );
298 }
299
300 static mdl_submesh *gui_find_icon( const char *name ){
301 mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
302 if( mesh ){
303 if( mesh->submesh_count ){
304 return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
305 }
306 }
307
308 return NULL;
309 }
310
311 static void gui_init(void){
312 font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
313 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
314 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
315
316 /* load icons */
317 void *alloc = vg_mem.rtmemory;
318 mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
319 mdl_load_metadata_block( &gui.model_icons, alloc );
320
321 gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
322 gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" );
323 gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
324 gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" );
325 gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
326 gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
327 gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
328 gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
329 gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
330 gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
331 gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
332 gui.icons[ k_gui_icon_glider ] = gui_find_icon( "icon_glider" );
333 gui.icons[ k_gui_icon_spawn ] = gui_find_icon( "icon_spawn" );
334 gui.icons[ k_gui_icon_spawn_select ] = gui_find_icon( "icon_spawn_select" );
335 gui.icons[ k_gui_icon_rift_run_gold ] =
336 gui_find_icon("icon_rift_run_medal_gold");
337 gui.icons[ k_gui_icon_rift_run_silver]=
338 gui_find_icon("icon_rift_run_medal_silver");
339
340 vg_linear_clear( vg_mem.scratch );
341 if( !mdl_arrcount( &gui.model_icons.textures ) )
342 vg_fatal_error( "No texture in menu file" );
343 mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
344 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
345 mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
346 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
347 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
348 &gui.icons_texture );
349
350 mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
351 mdl_close( &gui.model_icons );
352 }