seperation of body initialization, glider model
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
1 #ifndef GUI_H
2 #define GUI_H
3
4 #include "font.h"
5 #include "input.h"
6 #include "player.h"
7
8 enum gui_icon {
9 k_gui_icon_tick = 0,
10 k_gui_icon_tick_2d,
11 k_gui_icon_exclaim,
12 k_gui_icon_exclaim_2d,
13 k_gui_icon_board,
14 k_gui_icon_world,
15 k_gui_icon_rift,
16 k_gui_icon_rift_run,
17 k_gui_icon_rift_run_2d,
18 k_gui_icon_friend,
19 k_gui_icon_player,
20 k_gui_icon_rift_run_gold,
21 k_gui_icon_rift_run_silver,
22
23 k_gui_icon_count,
24 };
25
26 #define GUI_HELPER_TEXT_LENGTH 32
27
28 struct{
29 struct gui_helper{
30 vg_input_op *binding;
31 char text[GUI_HELPER_TEXT_LENGTH];
32 int greyed;
33 }
34 helpers[4];
35 u32 helper_count;
36
37 int active_positional_helper;
38
39 struct icon_call {
40 enum gui_icon icon;
41 v4f location;
42 v4f colour;
43 int colour_changed;
44 }
45 icon_draw_buffer[32];
46 u32 icon_draw_count;
47 v4f cur_icon_colour;
48 int colour_changed;
49
50 char location[64];
51 f64 location_time;
52
53 f32 factive;
54 font3d font;
55
56 v3f trick_co;
57
58 mdl_context model_icons;
59 GLuint icons_texture;
60 glmesh icons_mesh;
61
62 mdl_submesh *icons[ k_gui_icon_count ];
63 }
64 static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
65
66 static void gui_helper_clear(void){
67 gui.helper_count = 0;
68 gui.active_positional_helper = 0;
69 }
70
71 static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){
72 if( gui.helper_count >= vg_list_size(gui.helpers) ){
73 vg_error( "Too many helpers\n" );
74 return NULL;
75 }
76
77 struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
78 helper->greyed = 0;
79 helper->binding = bind;
80 vg_strnull( out_text, helper->text, sizeof(helper->text) );
81 return helper;
82 }
83
84 static void gui_draw(void){
85 if( gui.active_positional_helper &&
86 (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
87 gui_helper_clear();
88
89 camera ortho;
90
91 float fl = 0.0f,
92 fr = vg.window_x,
93 fb = 0.0f,
94 ft = vg.window_y,
95 rl = 1.0f / (fr-fl),
96 tb = 1.0f / (ft-fb);
97
98 m4x4_zero( ortho.mtx.p );
99 ortho.mtx.p[0][0] = 2.0f * rl;
100 ortho.mtx.p[1][1] = 2.0f * tb;
101 ortho.mtx.p[3][0] = (fr + fl) * -rl;
102 ortho.mtx.p[3][1] = (ft + fb) * -tb;
103 ortho.mtx.p[3][3] = 1.0f;
104 m4x3_identity( ortho.transform );
105 camera_update_view( &ortho );
106 m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
107 camera_finalize( &ortho );
108
109
110 /* icons */
111 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
112 mesh_bind( &gui.icons_mesh );
113
114 m4x3f mmdl;
115 m4x3_identity( mmdl );
116 shader_model_font_uMdl( mmdl );
117
118 glActiveTexture( GL_TEXTURE0 );
119 glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
120 shader_model_font_uTexMain( 0 );
121
122 for( u32 i=0; i<gui.icon_draw_count; i++ ){
123 struct icon_call *call = &gui.icon_draw_buffer[i];
124
125 if( call->colour_changed )
126 shader_model_font_uColour( call->colour );
127
128 shader_model_font_uOffset( call->location );
129
130 mdl_submesh *sm = gui.icons[ call->icon ];
131 if( sm )
132 mdl_draw_submesh( sm );
133 }
134
135 gui.icon_draw_count = 0;
136
137
138
139 gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
140 vg.time_frame_delta*2.0f );
141
142 if( gui.factive > 0.01f ){
143 /* draw bottom bar */
144 glEnable(GL_BLEND);
145 glDisable(GL_DEPTH_TEST);
146 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
147 glBlendEquation(GL_FUNC_ADD);
148
149 shader_blitcolour_use();
150 shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } );
151 render_fsquad1();
152 }
153
154 f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
155 if( (loc_t < 1.0) && (gui.location_time != 0.0) ){
156 /* yep this code is a mess, i dont care anymore */
157 glEnable(GL_BLEND);
158 glDisable(GL_DEPTH_TEST);
159 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
160 glBlendEquation(GL_FUNC_ADD);
161
162 f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
163 o = 1.0f-t*t*(2.0f-t);
164
165 shader_blitcolour_use();
166 shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } );
167 render_fsquad2();
168
169 f32 dy = ft/0.79f,
170 scale = dy*0x1p-4f*0.5f;
171
172 m3x3_identity( mmdl );
173 m3x3_scale( mmdl, (v3f){scale,scale,scale} );
174 v3_zero( mmdl[3] );
175
176 f32 pad = dy*0x1p-4f*0.125f;
177 f32 w = font3d_string_width( 2, gui.location );
178
179 mmdl[3][0] = fr*0.5f - w*scale*0.5f;
180 mmdl[3][1] = 0.3f*ft+pad*2.0f;
181
182 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
183 shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
184 font3d_simple_draw( 2, gui.location, &ortho, mmdl );
185 }
186 else
187 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
188
189 float dy = ft/0.79f,
190 scale = dy*0x1p-4f*0.75f;
191
192 m3x3_identity( mmdl );
193 m3x3_scale( mmdl, (v3f){scale,scale,scale} );
194 v3_zero( mmdl[3] );
195
196 float pad = dy*0x1p-4f*0.125f;
197 mmdl[3][1] = pad;
198
199 for( u32 i=0; i<gui.helper_count; i++ ){
200 struct gui_helper *helper = &gui.helpers[i];
201
202 char buf[32];
203 vg_str str;
204 vg_strnull( &str, buf, sizeof(buf) );
205 vg_input_string( &str, helper->binding, 1 );
206
207 f32 bs = (f32)vg.window_x / (f32)(gui.helper_count+1),
208 x = ((f32)i + 1.0f) * bs;
209 mmdl[3][0] = x - font3d_string_width( 2, buf )*0.5f*scale;
210
211 font3d_setcolour( (v4f){1.0f,1.0f,1.0f, helper->greyed? 0.5f: 1.0f} );
212 font3d_simple_draw( 2, buf, &ortho, mmdl );
213
214 const char *make_smaller = "\x02\xaf\x03 ";
215 font3d_draw( make_smaller );
216 font3d_draw( helper->text );
217
218 float w = gui_font3d.offset[0]+1.0f;
219 }
220 }
221
222 static int gui_location_print_ccmd( int argc, const char *argv[] ){
223 if( argc > 0 ){
224 char new_loc[64];
225 vg_str str;
226 vg_strnull( &str, new_loc, 64 );
227 for( int i=0; i<argc; i++ ){
228 vg_strcat( &str, argv[i] );
229 vg_strcat( &str, " " );
230 }
231 if( !strcmp(gui.location,new_loc) ) return 0;
232 vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
233 gui.location_time = vg.time_real;
234 }
235 return 0;
236 }
237
238 static int gui_showtrick_ccmd( int argc, const char *argv[] ){
239 if( argc == 1 ){
240 gui_helper_clear();
241 vg_str text;
242
243 if( !strcmp( argv[0], "pump" ) ){
244 if( gui_new_helper( input_axis_list[k_sraxis_grab], &text ) )
245 vg_strcat( &text, "Pump" );
246 }
247 else if( !strcmp( argv[0], "flip" ) ){
248 if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
249 vg_strcat( &text, "Flip" );
250 }
251 else if( !strcmp( argv[0], "ollie" ) ){
252 if( gui_new_helper( input_button_list[k_srbind_jump], &text ) )
253 vg_strcat( &text, "Ollie" );
254 }
255 else if( !strcmp( argv[0], "trick" ) ){
256 if( gui_new_helper( input_button_list[k_srbind_trick0], &text ) )
257 vg_strcat( &text, "Shuvit" );
258 if( gui_new_helper( input_button_list[k_srbind_trick1], &text ) )
259 vg_strcat( &text, "Kickflip" );
260 if( gui_new_helper( input_button_list[k_srbind_trick2], &text ) )
261 vg_strcat( &text, "Tre-Flip" );
262 }
263 else if( !strcmp( argv[0], "misc" ) ){
264 if( gui_new_helper( input_button_list[k_srbind_camera], &text ) )
265 vg_strcat( &text, "Camera" );
266 if( gui_new_helper( input_button_list[k_srbind_use], &text ) )
267 vg_strcat( &text, "Skate/Walk" );
268 }
269 else return 1;
270
271 v3_copy( localplayer.rb.co, gui.trick_co );
272 gui.active_positional_helper = 1;
273 return 0;
274 }
275 return 1;
276 }
277
278 static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
279 if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
280 return;
281
282 struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
283
284 call->icon = icon;
285 call->location[0] = co[0] * (f32)vg.window_x;
286 call->location[1] = co[1] * (f32)vg.window_y;
287 call->location[2] = 0.0f;
288 call->location[3] = size * (f32)vg.window_x;
289
290 v4_copy( gui.cur_icon_colour, call->colour );
291 call->colour_changed = gui.colour_changed;
292 gui.colour_changed = 0;
293 }
294
295 static void gui_icon_setcolour( v4f colour ){
296 gui.colour_changed = 1;
297 v4_copy( colour, gui.cur_icon_colour );
298 }
299
300 static mdl_submesh *gui_find_icon( const char *name ){
301 mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
302 if( mesh ){
303 if( mesh->submesh_count ){
304 return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
305 }
306 }
307
308 return NULL;
309 }
310
311 static void gui_init(void){
312 font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
313 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
314 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
315
316 /* load icons */
317 void *alloc = vg_mem.rtmemory;
318 mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
319 mdl_load_metadata_block( &gui.model_icons, alloc );
320
321 gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
322 gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" );
323 gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
324 gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" );
325 gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
326 gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
327 gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
328 gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
329 gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
330 gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
331 gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
332 gui.icons[ k_gui_icon_rift_run_gold ] =
333 gui_find_icon("icon_rift_run_medal_gold");
334 gui.icons[ k_gui_icon_rift_run_silver]=
335 gui_find_icon("icon_rift_run_medal_silver");
336
337 vg_linear_clear( vg_mem.scratch );
338 if( !mdl_arrcount( &gui.model_icons.textures ) )
339 vg_fatal_error( "No texture in menu file" );
340 mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
341 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
342 mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
343 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
344 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
345 &gui.icons_texture );
346
347 mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
348 mdl_close( &gui.model_icons );
349 }
350
351 #endif /* GUI_H */