add skybox editor
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
1 #include "vg/vg.h"
2 #include "vg/vg_platform.h"
3 #include "vg/vg_log.h"
4 #include "vg/vg_opt.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
7 #include "vg/vg_msg.h"
8 #include "addon_types.h"
9
10 u32 optimize_test_compile = 0;
11
12 /*
13 * Addon metadata utilities
14 * -------------------------------------------------------------------------- */
15
16 void write_msg( vg_msg *msg, const char *path ){
17 FILE *fp = fopen( path, "wb" );
18 if( !fp ){
19 vg_error( "Cannot open %s for writing.\n", path );
20 exit(0);
21 }
22
23 fwrite( msg->buf, msg->cur.co, 1, fp );
24 fclose( fp );
25 vg_success( "Written %s (%ub)\n", path, msg->cur );
26 }
27
28 void write_generic_addon_inf( u32 type, const char *title,
29 const char *content, const char *dest ){
30 u8 descriptor_buf[ 512 ];
31 vg_msg descriptor = {0};
32 descriptor.buf = descriptor_buf;
33 descriptor.max = sizeof(descriptor_buf);
34 vg_msg_frame( &descriptor, "workshop" );
35 vg_msg_wkvstr( &descriptor, "title", title );
36 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
37 vg_msg_wkvu32( &descriptor, "type", type );
38 vg_msg_end_frame( &descriptor );
39 vg_msg_wkvstr( &descriptor, "content", content );
40 write_msg( &descriptor, dest );
41 }
42
43 /*
44 * Compilation specifications
45 * -------------------------------------------------------------------------- */
46
47 /* operates in the local files, not in the bin folders */
48 void build_game_metadata(void){
49 vg_info( "Building game metadata\n" );
50 write_generic_addon_inf( k_addon_type_board,
51 "Longboard", "board.mdl",
52 "boards_src/skaterift_long/addon.inf");
53 write_generic_addon_inf( k_addon_type_board,
54 "Fractal", "board.mdl",
55 "boards_src/skaterift_fract/addon.inf");
56 write_generic_addon_inf( k_addon_type_board,
57 "Striped", "board.mdl",
58 "boards_src/skaterift_striped/addon.inf");
59 write_generic_addon_inf( k_addon_type_board,
60 "Licco", "board.mdl",
61 "boards_src/skaterift_licco/addon.inf");
62 write_generic_addon_inf( k_addon_type_board,
63 "Hypno", "board.mdl",
64 "boards_src/skaterift_spiral/addon.inf");
65 write_generic_addon_inf( k_addon_type_board,
66 "Shark", "board.mdl",
67 "boards_src/skaterift_shark/addon.inf");
68
69 write_generic_addon_inf( k_addon_type_player,
70 "De'folde", "ch_new.mdl",
71 "playermodels_src/skaterift_new/addon.inf" );
72 write_generic_addon_inf( k_addon_type_player,
73 "Jordan", "ch_jordan.mdl",
74 "playermodels_src/skaterift_jordan/addon.inf" );
75 write_generic_addon_inf( k_addon_type_player,
76 "Outlaw", "ch_outlaw.mdl",
77 "playermodels_src/skaterift_outlaw/addon.inf" );
78 write_generic_addon_inf( k_addon_type_player,
79 "Chip", "ch_chip.mdl",
80 "playermodels_src/skaterift_chip/addon.inf" );
81 write_generic_addon_inf( k_addon_type_player,
82 "Aaron", "ch_aaron.mdl",
83 "playermodels_src/skaterift_aaron/addon.inf" );
84 }
85
86 void build_game_content(void){
87 vg_low( "Building game content structure\n" );
88 const char *project_name = vg_build.project_name.buffer;
89 vg_symlink( "textures_src", "textures" );
90 vg_symlink( "models_src", "models" );
91 vg_symlink( "boards_src", "boards" );
92 vg_symlink( "maps_src", "maps" );
93 vg_symlink( "sound_src", "sound" );
94 vg_symlink( "playermodels_src", "playermodels" );
95 vg_syscall( "mkdir -p bin/%s/cfg", project_name );
96 vg_syscall( "mkdir -p bin/%s/savedata", project_name );
97 vg_syscall( "mkdir -p bin/%s/tools", project_name );
98 vg_syscall( "cp blender_export.py bin/%s/tools/", project_name );
99 }
100
101 void build_shaders(void);
102 void compile_game( int binaries, int content ){
103 static int meta = 0;
104 if( !meta ){
105 meta = 1;
106 build_shaders();
107 build_game_metadata();
108 vg_low( "\n\n" );
109 }
110
111 vg_build_new( "skaterift" );
112
113 if( binaries ){
114 vg_add_source( "skaterift.c" );
115 vg_add_graphics();
116 vg_add_game_stuff();
117 vg_compile( "skaterift" );
118 }
119
120 if( content )
121 build_game_content();
122 }
123
124 void compile_sqlite_obj(void){
125 vg_build_new( "sqlite3.o" );
126 vg_add_source( "-c dep/sqlite3/sqlite3.c " );
127 vg_link( "-ldl " );
128 vg_compile( "sqlite3.o" );
129 }
130
131 void compile_server(void){
132 vg_build_new( "skaterift_server" );
133 vg_add_source( "gameserver.c" );
134 vg_add_source( "bin/sqlite3.o-linux-x86_64-clang/sqlite3.o" );
135 vg_include_dir( "-I./dep " );
136 vg_library_dir( "-L./vg/dep/steam " );
137 vg_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
138 vg_add_blob( "vg/dep/steam/libsteam_api.so", "" );
139 vg_add_blob( "vg/dep/steam/libsdkencryptedappticket.so", "" );
140 vg_compile( "server" );
141 }
142
143 /*
144 * Scripts
145 * -------------------------------------------------------------------------- */
146
147 void s_release_all(void){
148 vg_info( "running script: s_release_all(void)\n" );
149
150 vg_build.optimization = 3;
151 vg_build.fresh = 1;
152 vg_build.arch = k_architecture_x86_64;
153 vg_build.compiler = k_compiler_zigcc;
154 vg_build.libc = k_libc_version_2_23;
155
156 /* binaries for windows and linux */
157 vg_build.platform = k_platform_windows;
158 compile_game( 1, 0 );
159 vg_tarball_last_project(); /* windows binary depot: 2103942 */
160 vg_success( "Completed 1/3\n" );
161
162 vg_build.platform = k_platform_linux;
163 compile_game( 1, 0 );
164 vg_tarball_last_project(); /* linux binary depot: 2103941 */
165 vg_success( "Completed 2/3\n" );
166
167 /* content files for any platform */
168 vg_build.platform = k_platform_anyplatform;
169 vg_build.compiler = k_compiler_blob;
170 vg_build.arch = k_architecture_anyarch;
171 vg_build.libc = k_libc_version_native;
172 compile_game( 0, 1 );
173 vg_tarball_last_project(); /* content depot: 2103943 */
174 vg_success( "Completed 3/3\n" );
175
176 /* TODO: DRM thingy? */
177 }
178
179 void s_testing_build(void){
180 vg_info( "running script: s_testing_build(void)\n" );
181
182 vg_build.optimization = optimize_test_compile;
183 vg_build.fresh = 0;
184 vg_build.platform = k_platform_linux;
185 vg_build.arch = k_architecture_x86_64;
186 vg_build.compiler = k_compiler_clang;
187 vg_build.libc = k_libc_version_native;
188
189 compile_game( 1, 1 );
190
191 vg_success( "Completed 1/1\n" );
192 }
193
194 void s_testing_server(void){
195 vg_info( "running script: s_testing_server(void)\n" );
196
197 vg_build.fresh = 0;
198 vg_build.platform = k_platform_linux;
199 vg_build.arch = k_architecture_x86_64;
200 vg_build.compiler = k_compiler_clang;
201 vg_build.libc = k_libc_version_native;
202
203 /* build sqlite3, alwasy optimized */
204 vg_build.optimization = 3;
205 compile_sqlite_obj();
206 vg_success( "Completed 1/2\n" );
207
208 vg_build.optimization = optimize_test_compile;
209 compile_server();
210 vg_success( "Completed 2/2\n" );
211 }
212
213 int main( int argc, char *argv[] ){
214 char *arg;
215 while( vg_argp( argc, argv ) ){
216 if( vg_long_opt( "release-all" ) )
217 s_release_all();
218
219 if( vg_long_opt( "testing-build" ) )
220 s_testing_build();
221
222 if( vg_long_opt( "testing-server" ) )
223 s_testing_server();
224
225 if( vg_opt('r') )
226 optimize_test_compile = 3;
227 }
228
229 if( vg_build.warnings )
230 vg_warn( "Finished with %u warnings\n", vg_build.warnings );
231 else
232 vg_success( "All scripts ran successfully\n" );
233 }
234
235 #define _S( NAME, VS, FS ) \
236 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
237
238 void build_shaders(void){
239 vg_info( "Compiling shader headers\n" );
240 vg_shader_set_include_dir( "shaders" );
241
242 /* Scene */
243 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
244 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
245 _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
246 _S( "scene_override", "scene_override.vs", "scene_override.fs" );
247 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
248 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
249 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
250 _S( "scene_route", "scene_override.vs", "scene_route.fs" );
251 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
252 _S( "scene_position", "scene.vs", "scene_position.fs" );
253 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
254 _S( "scene_water", "scene.vs", "scene_water.fs" );
255 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
256 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
257 _S( "scene_font", "model_font.vs","scene_font.fs" );
258
259 /* Models */
260 _S( "model_sky", "model.vs", "model_sky.fs" );
261 _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
262 _S( "model_menu", "model.vs", "model_menu.fs" );
263 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
264 _S( "model_board_view", "model.vs", "model_character_view.fs" );
265 _S( "model_entity", "model.vs", "model_entity.fs" );
266 _S( "model_gate", "model.vs", "model_gate_lq.fs" );
267 _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
268 _S( "model_font", "model_font.vs", "model_font.fs" );
269
270 /* Pointcloud */
271 //_S( "point_map", "cloud.vs", "cloud.fs" );
272 _S( "particle", "particle.vs", "particle.fs" );
273
274 /* 2D */
275 _S( "blit", "blit.vs", "blit.fs" );
276 _S( "blitblur", "blit.vs", "blitblur.fs" );
277 _S( "blitcolour","blit.vs", "colour.fs" );
278 _S( "blit_transition", "blit.vs", "blit_transition.fs" );
279 _S( "routeui", "routeui.vs", "routeui.fs" );
280 }