performance measurements
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
1 #include <time.h>
2 #include "vg/vg_platform.h"
3 #include "vg/vg_log.h"
4 #include "vg/vg_opt.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
7 #include "vg/vg_msg.h"
8 #include "addon_types.h"
9
10 /*
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
14 */
15
16 int compiled_something = 0;
17 int content_enabled = 1;
18 int binary_enabled = 1;
19
20 /* old highscores server */
21 void build_server( enum compiler compiler ){
22 vg_build_start( "skaterift_server", compiler );
23 vg_build_object( "server.c " );
24 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
25 vg_build_library_dir( "-L./vg/dep/steam " );
26
27 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
28 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
29 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
30
31 vg_build();
32 compiled_something = 1;
33 }
34
35 void build_sqlite3( enum compiler compiler ){
36 vg_build_start( "sqlite3.o", compiler );
37 vg_build_object( "-c dep/sqlite3/sqlite3.c " );
38 vg_build_link( "-ldl " );
39 vg_build();
40 }
41
42 /* new game server */
43 void build_gameserver( enum compiler compiler ){
44 build_sqlite3( compiler );
45 vg_build_start( "skaterift_gameserver", compiler );
46
47 if( compiler == k_compiler_gcc )
48 vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
49 else
50 vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
51
52 vg_build_include( "-I./dep " );
53
54 vg_build_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
55 vg_build_library_dir( "-L./vg/dep/steam " );
56
57 //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
58 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
59 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
60
61 vg_build();
62 compiled_something = 1;
63 }
64
65 void build_servermonitor( enum compiler compiler ){
66 vg_build_start( "skaterift_servermonitor", compiler );
67 vg_build_object( "servermonitor_client.c " );
68
69 vg_build_add_link_for_graphics();
70 vg_build_include( "-I./vg/dep " );
71 vg_build_copy_graphics_dependencies();
72
73 vg_build();
74 compiled_something = 1;
75 }
76
77 void build_aadb_edit( enum compiler compiler ){
78 vg_build_start( "aadb_edit", compiler );
79 vg_build_object( "aadb_edit.c " );
80 vg_build();
81 compiled_something = 1;
82 }
83
84 void write_msg( vg_msg *msg, const char *path ){
85 FILE *fp = fopen( path, "wb" );
86 if( !fp ){
87 vg_error( "Cannot open %s for writing.\n", path );
88 exit(0);
89 }
90
91 fwrite( msg->buf, msg->cur.co, 1, fp );
92 fclose( fp );
93 vg_success( "Written %s (%ub)\n", path, msg->cur );
94 }
95
96 void write_generic_addon_inf( u32 type, const char *title,
97 const char *content, const char *dest ){
98 u8 descriptor_buf[ 512 ];
99 vg_msg descriptor = {0};
100 descriptor.buf = descriptor_buf;
101 descriptor.max = sizeof(descriptor_buf);
102 vg_msg_frame( &descriptor, "workshop" );
103 vg_msg_wkvstr( &descriptor, "title", title );
104 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
105 vg_msg_wkvu32( &descriptor, "type", type );
106 vg_msg_end_frame( &descriptor );
107 vg_msg_wkvstr( &descriptor, "content", content );
108 write_msg( &descriptor, dest );
109 }
110
111 void build_shaders(void);
112 void build_game_binary( enum compiler compiler ){
113 static int shaders_built = 0;
114 if( !shaders_built ){
115 shaders_built = 1;
116 build_shaders();
117 }
118
119 vg_build_object( "skaterift.c " );
120 vg_build_add_link_for_graphics();
121 vg_build_add_link_for_game();
122 vg_build_copy_graphics_dependencies();
123 vg_build_copy_game_dependencies();
124 }
125
126 void build_game_content( enum compiler compiler ){
127 vg_build_symbolic_link( "textures_src", "textures" );
128 vg_build_symbolic_link( "models_src", "models" );
129 vg_build_symbolic_link( "boards_src", "boards" );
130 vg_build_symbolic_link( "maps_src", "maps" );
131 vg_build_symbolic_link( "sound_src", "sound" );
132 vg_build_symbolic_link( "playermodels_src", "playermodels" );
133 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
134 vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
135 vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
136 vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
137
138 write_generic_addon_inf( k_addon_type_board,
139 "Longboard", "board.mdl",
140 "boards_src/skaterift_long/addon.inf");
141 write_generic_addon_inf( k_addon_type_board,
142 "Fractal", "board.mdl",
143 "boards_src/skaterift_fract/addon.inf");
144 write_generic_addon_inf( k_addon_type_board,
145 "Striped", "board.mdl",
146 "boards_src/skaterift_striped/addon.inf");
147 write_generic_addon_inf( k_addon_type_board,
148 "Licco", "board.mdl",
149 "boards_src/skaterift_licco/addon.inf");
150 write_generic_addon_inf( k_addon_type_board,
151 "Hypno", "board.mdl",
152 "boards_src/skaterift_spiral/addon.inf");
153 write_generic_addon_inf( k_addon_type_board,
154 "Shark", "board.mdl",
155 "boards_src/skaterift_shark/addon.inf");
156
157 write_generic_addon_inf( k_addon_type_player,
158 "De'folde", "ch_new.mdl",
159 "playermodels_src/skaterift_new/addon.inf" );
160 write_generic_addon_inf( k_addon_type_player,
161 "Jordan", "ch_jordan.mdl",
162 "playermodels_src/skaterift_jordan/addon.inf" );
163 write_generic_addon_inf( k_addon_type_player,
164 "Outlaw", "ch_outlaw.mdl",
165 "playermodels_src/skaterift_outlaw/addon.inf" );
166 write_generic_addon_inf( k_addon_type_player,
167 "Chip", "ch_chip.mdl",
168 "playermodels_src/skaterift_chip/addon.inf" );
169 write_generic_addon_inf( k_addon_type_player,
170 "Aaron", "ch_aaron.mdl",
171 "playermodels_src/skaterift_aaron/addon.inf" );
172 }
173
174 void build_game( enum compiler compiler ){
175 vg_build_start( "skaterift", compiler );
176
177 if( binary_enabled ){
178 build_game_binary( compiler );
179 vg_build();
180 }
181
182 if( content_enabled )
183 build_game_content( compiler );
184
185 compiled_something = 1;
186 }
187
188 int main( int argc, char *argv[] ){
189 time_t uid = time(NULL);
190
191 char *arg;
192 while( vg_argp( argc, argv ) ){
193 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
194 vg_build_mode_debug();
195
196 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
197 vg_build_mode_release();
198
199 if( vg_long_opt( "clang-server" ) )
200 build_server( k_compiler_clang );
201
202 if( vg_long_opt( "gcc-gameserver" ) )
203 build_gameserver( k_compiler_gcc );
204
205 if( vg_long_opt( "clang-gameserver" ) )
206 build_gameserver( k_compiler_clang );
207
208 if( vg_long_opt( "gcc-servermonitor" ) )
209 build_servermonitor( k_compiler_gcc );
210
211 if( vg_long_opt( "clang-aadb-edit" ) )
212 build_aadb_edit( k_compiler_clang );
213
214 if( vg_long_opt( "clang-demo" ) )
215 build_game( k_compiler_clang );
216
217 if( vg_long_opt( "clean" ) )
218 vg_build_clean();
219
220 if( vg_long_opt( "clang" ) )
221 build_game( k_compiler_clang );
222
223 if( vg_long_opt( "gcc" ) )
224 build_game( k_compiler_gcc );
225
226 if( vg_long_opt( "mingw" ) )
227 build_game( k_compiler_mingw );
228
229 if( vg_long_opt( "none" ) )
230 build_game( k_compiler_none );
231
232 if( (arg=vg_long_opt_arg( "content" )) )
233 content_enabled = atoi(arg);
234
235 if( (arg=vg_long_opt_arg( "binary" )) )
236 binary_enabled = atoi(arg);
237
238 if( vg_opt('p') || vg_long_opt("run") ){
239 chdir( vg_compiler.build_dir );
240 if( vg_compiler.compiler == k_compiler_mingw )
241 vg_build_syscall( "wine %s.exe", vg_compiler.name );
242 else
243 vg_build_syscall( "./%s", vg_compiler.name );
244 chdir( "../../" );
245 }
246
247 if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
248 vg_build_syscall( "mkdir -p dist" );
249 if( compiled_something )
250 vg_build_syscall( "tar -chzvf dist/%s-%u-%s.tar.gz %s",
251 vg_compiler.name, uid, vg_compiler_str(),
252 vg_compiler.build_dir );
253 }
254
255 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
256 vg_build_syscall( "mkdir -p dist" );
257 if( compiled_something )
258 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
259 vg_compiler.name, uid, vg_compiler_str(),
260 vg_compiler.build_dir );
261 }
262 }
263 }
264
265 #define _S( NAME, VS, FS ) \
266 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
267
268 void build_shaders(void){
269 vg_shader_set_include_dir( "shaders" );
270
271 /* Scene */
272 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
273 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
274 _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
275 _S( "scene_override", "scene_override.vs", "scene_override.fs" );
276 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
277 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
278 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
279 _S( "scene_route", "scene_override.vs", "scene_route.fs" );
280 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
281 _S( "scene_position", "scene.vs", "scene_position.fs" );
282 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
283 _S( "scene_water", "scene.vs", "scene_water.fs" );
284 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
285 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
286 _S( "scene_font", "model_font.vs","scene_font.fs" );
287
288 /* Models */
289 _S( "model_sky", "model.vs", "model_sky.fs" );
290 _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
291 _S( "model_menu", "model.vs", "model_menu.fs" );
292 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
293 _S( "model_board_view", "model.vs", "model_character_view.fs" );
294 _S( "model_entity", "model.vs", "model_entity.fs" );
295 _S( "model_gate", "model.vs", "model_gate_lq.fs" );
296 _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
297 _S( "model_font", "model_font.vs", "model_font.fs" );
298
299 /* Pointcloud */
300 //_S( "point_map", "cloud.vs", "cloud.fs" );
301 _S( "particle", "particle.vs", "particle.fs" );
302
303 /* 2D */
304 _S( "blit", "blit.vs", "blit.fs" );
305 _S( "blitblur", "blit.vs", "blitblur.fs" );
306 _S( "blitcolour","blit.vs", "colour.fs" );
307 _S( "blit_transition", "blit.vs", "blit_transition.fs" );
308 _S( "routeui", "routeui.vs", "routeui.fs" );
309 }