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accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git]
/ world_gate.h
2024-09-08
hgn
move files to src folder
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2024-03-19
hgn
(50c0271)
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2024-03-04
hgn
fix regression with gate flipping
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2024-02-24
hgn
basic npc
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2024-02-23
hgn
revision 2
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2023-11-28
hgn
unlinked gate fx
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2023-11-22
hgn
re-add non-local gates
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2023-11-20
hgn
chaos pt 3
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2023-11-20
hgn
chaos pt 2
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2023-11-18
hgn
chaos pt 1
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2023-10-02
hgn
network items, interp boundaries
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2023-09-29
hgn
refactor (reduction)
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2023-07-24
hgn
SOME REGRESSIONS
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2023-07-21
hgn
unlockables basics
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2023-07-21
hgn
some gate improvements
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2023-07-08
hgn
review activity switching
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2023-05-23
hgn
the luxuries of a modern C compiler
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2023-05-18
hgn
semantics and world reloading
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2023-04-24
hgn
chaos caused by async
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2023-04-15
hgn
nonlocal stuff again
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2023-04-11
hgn
text3d
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2023-04-06
hgn
variable scale menu
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2023-03-31
hgn
fixe
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2023-03-27
hgn
marker improvement
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2023-03-26
hgn
i hope your hapy
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2023-02-25
hgn
removed deprecated spam: rigidbody.h needs cleaning!
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2023-02-25
hgn
fix da bugs
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2023-02-24
hgn
longjump gates
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2023-02-23
hgn
isolate world code
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2023-02-23
hgn
fuckin hell
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2023-01-29
hgn
another api change
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2023-01-28
hgn
third person better camera
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2022-12-02
hgn
fix motion vectors going through gate
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2022-12-02
hgn
framebuffer formalitites
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2022-12-01
hgn
add motion vectors to all shaders
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2022-10-25
hgn
well yeah i guess
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2022-10-22
hgn
moved some stuff
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2022-10-09
hgn
frame rate independence
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2022-10-08
hgn
Notices & clean
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2022-10-07
hgn
dont remember
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2022-10-07
hgn
Fix major overstep with last commit
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2022-10-06
hgn
medium sized dollop
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