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option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.h
2024-02-23
hgn
revision 2
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2023-12-19
hgn
move audio comp to its own thing
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2023-12-15
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handplants
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2023-12-13
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hand slides
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2023-12-11
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-11
hgn
better lateflip filtering
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2023-11-28
hgn
an arbitrary way to fix grind velocity leaks
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2023-11-27
hgn
sparks for player and remote blinking
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2023-11-18
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chaos pt 1
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2023-10-04
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network oneshots
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2023-10-03
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network compression test
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2023-09-29
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test network 1
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2023-09-29
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refactor (reduction)
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2023-07-18
hgn
move everything to animator based
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2023-07-18
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seperate gamestate and animator memory (BREAKS: SMOOTHE...
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2023-07-11
hgn
finalize shaders and replay
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2023-07-10
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cleanup frame saving
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2023-07-07
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basic replayable replays
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2023-07-04
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animation board tweaks
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2023-07-04
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foot animation for ticks
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2023-06-21
hgn
reverts
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2023-05-27
hgn
residue
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2023-04-13
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dusting
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2023-04-02
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TurboFisto
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2023-03-31
hgn
0
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2023-03-31
hgn
to the workers of the world
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2023-03-31
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fuck you, you cant put your couch there
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2023-03-30
hgn
a good point with grinds
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2023-03-29
hgn
YEAH
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2023-03-29
hgn
dont remember
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2023-03-28
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forsenRun
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2023-03-27
hgn
minor improvements to jump/grind
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2023-03-26
hgn
i hope your hapy
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2023-03-12
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logic
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2023-02-22
hgn
added scene_vert struct, result is good
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2023-02-22
hgn
random
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2023-02-17
hgn
end of an era
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2023-02-16
hgn
enwauhwduwa
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2023-02-15
hgn
im making a note here, huge success
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2023-02-15
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pre-velocity-change
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2023-02-15
hgn
better? grinds
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2023-02-11
hgn
shits fucked
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2023-02-10
hgn
get fak
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2023-02-10
hgn
going crazy
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2023-02-07
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CCD!
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2023-02-06
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prelim tricks
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2023-02-05
hgn
remove some scrap code
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2023-02-03
hgn
cam rework
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2023-02-02
hgn
the never ending refactor
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