map binary data
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
2024-02-23 hgnrevision 2
2023-12-19 hgnmove audio comp to its own thing
2023-12-15 hgnhandplants
2023-12-13 hgnhand slides
2023-12-11 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-11 hgnbetter lateflip filtering
2023-11-28 hgnan arbitrary way to fix grind velocity leaks
2023-11-27 hgnsparks for player and remote blinking
2023-11-18 hgnchaos pt 1
2023-10-04 hgnnetwork oneshots
2023-10-03 hgnnetwork compression test
2023-09-29 hgntest network 1
2023-09-29 hgnrefactor (reduction)
2023-07-18 hgnmove everything to animator based
2023-07-18 hgnseperate gamestate and animator memory (BREAKS: SMOOTHE...
2023-07-11 hgnfinalize shaders and replay
2023-07-10 hgncleanup frame saving
2023-07-07 hgnbasic replayable replays
2023-07-04 hgnanimation board tweaks
2023-07-04 hgnfoot animation for ticks
2023-06-21 hgnreverts
2023-05-27 hgnresidue
2023-04-13 hgndusting
2023-04-02 hgnTurboFisto
2023-03-31 hgn0
2023-03-31 hgnto the workers of the world
2023-03-31 hgnfuck you, you cant put your couch there
2023-03-30 hgna good point with grinds
2023-03-29 hgnYEAH
2023-03-29 hgndont remember
2023-03-28 hgnforsenRun
2023-03-27 hgnminor improvements to jump/grind
2023-03-26 hgni hope your hapy
2023-03-12 hgnlogic
2023-02-22 hgnadded scene_vert struct, result is good
2023-02-22 hgnrandom
2023-02-17 hgnend of an era
2023-02-16 hgnenwauhwduwa
2023-02-15 hgnim making a note here, huge success
2023-02-15 hgnpre-velocity-change
2023-02-15 hgnbetter? grinds
2023-02-11 hgnshits fucked
2023-02-10 hgnget fak
2023-02-10 hgngoing crazy
2023-02-07 hgnCCD!
2023-02-06 hgnprelim tricks
2023-02-05 hgnremove some scrap code
2023-02-03 hgncam rework
2023-02-02 hgnthe never ending refactor